72dpiarmy

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 Post subject: Source Code Repository
PostPosted: Wed Nov 15, 2006 6:29 pm 
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SMW Developer
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Posts: 1884
We have moved the smw source code to our own SVN repository! The steps to get the source are a little different now. First of all, you'll need an svn client instead of a cvs one.

On windows, TortoiseSVN is a good one: http://tortoisesvn.net

The repository url is: https://supermariowar.googlecode.com/svn/trunk/

No credentials required for read access.

The source code is released under GPLv2.

Update:
The 1.8 beta has been released so public access has been turned on for the project once again. Start porting this to your platforms! :)

To get the 1.7 or 1.7 AFE source code, follow these links:
1.7 Source Code
1.7 April Fools Edition Source Code


Last edited by Two52 on Mon Jul 02, 2007 3:01 pm, edited 3 times in total.

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 Post subject:
PostPosted: Fri Nov 17, 2006 1:30 am 
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Is probably Booman

Joined: Fri Jul 21, 2006 12:37 pm
Posts: 4118
Location: Canada
Title: That's why you're still a kid.
Umm.. I'm not an advanced user. Can you explain me that in simple words?

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JJ wrote:
This is a warning issued based on the fact that you "fake" banned a dev and impersonated an admin. I don't care if that was a joke, you earned yourself a really huge ban. Three weeks.

and I'm proud


Last edited by Outrage on Wed Sep 19, 2007 12:31 am, edited 1 time in total.

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 Post subject:
PostPosted: Fri Nov 17, 2006 1:37 am 
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72dpiadmin
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Location: Austria
source code is hosted there.

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 Post subject:
PostPosted: Fri Nov 17, 2006 5:06 pm 
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Is probably Booman

Joined: Fri Jul 21, 2006 12:37 pm
Posts: 4118
Location: Canada
Title: That's why you're still a kid.
oh

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JJ wrote:
This is a warning issued based on the fact that you "fake" banned a dev and impersonated an admin. I don't care if that was a joke, you earned yourself a really huge ban. Three weeks.

and I'm proud


Last edited by Outrage on Wed Sep 19, 2007 12:31 am, edited 1 time in total.

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 Post subject:
PostPosted: Tue Nov 28, 2006 12:26 pm 
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SMW Port Dev

Joined: Sat Oct 07, 2006 1:09 pm
Posts: 33
With the server problems you expirienced over the weekend, you're probably aware, but if not, it's usually nice to know, that the svn is not working either through https:// as mentioned on the "getting the source" page, or svn:// as mentioned in this topic.


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 Post subject:
PostPosted: Tue Nov 28, 2006 2:12 pm 
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Posts: 1884
Thanks, we'll check into it.


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 Post subject:
PostPosted: Tue Nov 28, 2006 2:17 pm 
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72dpiadmin
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works again.

svn:// is the way to go.

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http://geeq.at
http://72dpiarmy.com
play æverywhere.


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 Post subject:
PostPosted: Wed Dec 20, 2006 5:37 pm 
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Gettin' Into the Swing of Things

Joined: Sat Jun 17, 2006 3:58 pm
Posts: 114
Sorry for posting in an old thread, but I have to thank you so much for the SVN. Pesonally I hate CVS repositories and SVN repositories are so much easier to use.


Last edited by ZoDIaC on Wed Dec 20, 2006 6:57 pm, edited 1 time in total.

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 Post subject:
PostPosted: Wed Dec 20, 2006 6:25 pm 
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72dpiadmin
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Location: Austria
^^

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http://72dpiarmy.com
play æverywhere.


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 Post subject:
PostPosted: Tue Jan 23, 2007 5:29 pm 
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Gettin' Into the Swing of Things
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Joined: Wed Jul 05, 2006 3:38 pm
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What exactly do you mean, "GPL'ed"?


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 Post subject:
PostPosted: Tue Jan 23, 2007 6:05 pm 
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I changed that line to be more clear. This means that the source code is released under the GNU General Public License (version 2). Read more about it here: http://en.wikipedia.org/wiki/Gpl.


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 Post subject: Question
PostPosted: Thu Mar 15, 2007 6:02 pm 
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Joined: Mon Jan 29, 2007 10:38 am
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What program would you recomend for editing and building the game

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 Post subject:
PostPosted: Thu Mar 15, 2007 6:28 pm 
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Posts: 559
I believe he uses M$ Visual Studio 2007 Pro

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 Post subject:
PostPosted: Thu Mar 15, 2007 6:51 pm 
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I use Microsoft Visual Studio 2003, but included in the project are makefiles for linux and mac too. So whatever platform you are most comfortable with.


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 Post subject:
PostPosted: Fri Apr 20, 2007 8:28 pm 
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Kinda Regular
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Posts: 319
Location: Gensokyo
Content: Maps
UHHH not to be dum but what dus it do

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