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I moved this board under the other projects category because it felt like it made much more sense, after how much progress this has gotten.

Permissions might be screwed up as a result; PM Big JM if so.

~JJ



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 Post subject: Re: MM72 - Enemies & Bosses
PostPosted: Tue Feb 09, 2010 11:56 am 
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Title: The brown-blooded
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MettoolMan wrote:
:shock: That's one epic Ooze Man if I ever saw one.


General Guy wrote:
Thank you!

Yeah, i wanted to redesign saw man and Gamble man, next. the others look good enough ;)


Maybe, once Saw Man is done, his weapon can be changed to something that's not almost a complete copy of Metal Man. :wink:
Like, for example, the chainsaw. (Like a meelee weapon).



eh, Saw Man's weapon isn't exactly like Metal man's. he basically throws his saw mohawk like a frisbee which homes in on mega man for a while and then returns to saw man. It's a combination of the Rolling Cutter and any homing attack.

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 Post subject: Re: MM72 - Enemies & Bosses
PostPosted: Thu Feb 11, 2010 2:33 am 
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updated Saw Man:

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spriter Nebula Black was so kind to help me out a little bit. the left version is his. Afterwards I corrected some other parts to make him look better ;)

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 Post subject: Re: MM72 - Enemies & Bosses
PostPosted: Thu Feb 11, 2010 9:04 am 
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General Guy wrote:
updated Saw Man:

Image

spriter Nebula Black was so kind to help me out a little bit. the left version is his. Afterwards I corrected some other parts to make him look better ;)


Yeah, better that way, but you kinda have to update the mugshots?

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 Post subject: Re: MM72 - Enemies & Bosses
PostPosted: Fri Feb 12, 2010 4:09 pm 
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nah, these sprites were made to match their mug shot-counterparts more ;)

anyways, the sheet is done:

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 Post subject: Re: MM72 - Enemies & Bosses
PostPosted: Sat Feb 13, 2010 4:06 am 
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General Guy wrote:
nah, these sprites were made to match their mug shot-counterparts more


Okay, cool sprite sheet there :D

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 Post subject: Re: MM72 - Enemies & Bosses
PostPosted: Tue Feb 16, 2010 3:27 am 
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gamble man is ready to re-fight!

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 Post subject: Re: MM72 - Enemies & Bosses
PostPosted: Tue Feb 16, 2010 7:41 am 
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Looks nice but the hands are in a bit weird position.

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 Post subject: Re: MM72 - Enemies & Bosses
PostPosted: Fri Feb 26, 2010 8:06 am 
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How was Mute going to be encountered in this game? Was he going to appear in some of the stages and then maybe a wily stage? Or was he going to be on all levels? If he is going to appear in one stage, I think it would make sense having him encountered in Mirrorman's stage seeing how he is in the image and likeness of Bass, plus, their music's seem sort of coincident.

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 Post subject: Re: MM72 - Enemies & Bosses
PostPosted: Fri Feb 26, 2010 10:05 am 
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Mute will be featured as the Boss of the last Mute castle stage, where you fight his first 2 forms and later on in the 3rd wily stage you encounter him again =)

we can , however, have him pop up in a cutscene in one of the stages, like MM3 did it with protoman in gemeni man's stage. Maybe he can try to attack rock and accidently shoots a wall to open the path for him.

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 Post subject: Re: MM72 - Enemies & Bosses
PostPosted: Wed Mar 10, 2010 9:19 am 
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doubleposting to show you saw man's new moves..IN MOTION!

Image

What's left to fix: some pixel mistakes, smoother transition between standing and dashing, makeing dashing look more vivid.

So here he is, saw man. His attacks include a dash-slash and banging out Saw blades from his head, which roll on the floor first, but home in on mega man soon after. A third attack, which you cannot see here, has him firing a saw into the treetops on the ceiling of the boss room, causing branches to fall down.

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 Post subject: Re: MM72 - Enemies & Bosses
PostPosted: Wed Mar 10, 2010 12:50 pm 
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I like what I'm seeing there, General. The head banging looks nicely done, I have to say. :Kcol:


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 Post subject: Re: MM72 - Enemies & Bosses
PostPosted: Wed Mar 10, 2010 1:34 pm 
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KudosForce wrote:
I like what I'm seeing there, General.

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 Post subject: Re: MM72 - Enemies & Bosses
PostPosted: Mon Mar 15, 2010 4:33 pm 
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General Guy wrote:
Mute will be featured as the Boss of the last Mute castle stage, where you fight his first 2 forms and later on in the 3rd wily stage you encounter him again =)

we can , however, have him pop up in a cutscene in one of the stages, like MM3 did it with protoman in gemeni man's stage. Maybe he can try to attack rock and accidently shoots a wall to open the path for him.


Nice. I'm looking forward to seeing that. 8)

By the way, don't you mean the "4th Wily stage"? I think you goofed up, there. ^_^0


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 Post subject: Re: MM72 - Enemies & Bosses
PostPosted: Thu Apr 22, 2010 5:28 am 
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First attempt to sprite in a long time:

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Balance ;)

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 Post subject: Re: MM72 - Enemies & Bosses
PostPosted: Fri Apr 23, 2010 4:15 pm 
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Nice work on Balance, boss. He fits easily into the NES MM style. :Mhap:


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