Beta 2 is nearly done. I have put together a preview build for you guys to test out. It has tons of bug fixes, animated tiles in platforms, better item menus in world mode, shy guy tag mode, major world editor improvements and boss mode minigames. Speaking of the boss mode minigames, boses now have 5 difficulty levels and I would like your help to set these levels.
The preview build below is a "debug" build. This means that the debug keys are enabled during play. You'll be able to drop items using the 0-9 number keys + SHIFT + CTRL, adjust the framerate with the "[" and "]" keys, kill everyone by pressing "z", freeze random players by pressing "x", shield random players by pressing "c", and do lots of killing by pressing "F5". Anyway, these debug features probably won't be too interesting, but I've added some special boss tweaking features that can set the difficulty level on the fly as you're playing the boss. This should help you get a feel for the boss as you are adjusting his settings.
So when you start up smw, select start, then the boss mode minigame will automatically be selected. You can choose between hammer, bomb and fire bosses here. When you start the game, you'll see a black bar at the top of the screen (if you don't, press the "v" key). This is where the boss's settings are displayed. To change the difficulty level of the boss, press the "-" and "=" keys. By changing the difficulty level, you are selecting which level of boss you are setting the values for.
The first set of values you see are the "Action Probability" settings. This is how frequent an action will be chosen by the boss. You have 100 points to spend between Stomp (super attack), throw (projectile), turn (face left/right), wait (just sit there), taunt (do that little dance, bomb brother has a defense move when he taunts), and move. You'll see as you adjust one setting, the setting to the right also changes. You are stealing or giving points to the setting to the right by setting the current setting. You can't adjust the "move" action as that is the right most setting and it is the default bucket that gets any points that are left over. If you set a setting to 0, that manuver will never be selected by probability. But that doesn't necessarily mean the action will never happen, because that action can be forced (covered below).
To select the setting you want to adjust, press the "b" key until your action is selected (the selected action has a bigger font). To adust the selected setting, press "<" and ">" to make it smaller or bigger respectively. The green/red boxes you see highlighting the actions is the action that the boss is currently performing. If it is green, that means it was selected by probability. If it is red, that means it was forced. To switch through the setting types from probability to the next one, press "n".
By pressing "n", you'll go to the next group of settings, "Force Action". If an action doesn't happen for a certain amount of actions, then it is forced to happen. So if stomp is set to 12, that means that every 12 actions a stomp will be forced to happen. If the action happens before 12 because it was selected by probability (described above), then great, it will reset and wait another 12 to be forced. Use the same keys above to adjust the settings here.
Pressing "n" again will get you to "Maximum Action In A Row" settings. This is the number of actions that can happen in a row before some other action must happen. So if throw is set to 3, then a maximum of 3 projectiles can be thrown in a row before the boss must do something else. Keep in mind that any other action counts so he could throw 3, then wait, then throw 3 which would almost look like throwing 6.
Pressing "n" again takes you to "Wait Time". This is the amount of time that the boss waits when he does a "wait" or "turn" action. The first value is the minimum time and the second value it the maximum time. The times are in frames which means that 60 is about 1 second.
At any time you can press the "p" key to flush your settings to a file. This generated file is called "sledge_brother_settings.txt" and is placed in the same folder as supermariowar.exe. It contains the code that I need to put the settings into smw. This file is also appended to when you exit automatically. The file is always appended to so you'll see multiple sets of settings in there if you've saved or exited multiple times. Nothing is lost. Also, when you exit, your settings are saved into the game so when you start it up again, you'll have the settings you left off with.
At any time, you can press the "v" key to make the black bar at the top disappear/reappear so that you can play the boss without interference.
So, what I'd like you to do is play around with the settings and come up with what you think are fair settings for each difficulty level. I have put some pretty good settings in there, I think, so play each boss and see if you find them impossibly hard or too easy and tweak from there. When you think you have a good set, send me the code block from your sledge_brother_settings.txt file in a PM or email.
Oh, and I'm sure it goes with out saying but don't forward this around. It isn't quite ready and it would cause confusion. The masses will get beta 2 soon enough http://http://smw.supersanctuary.net/18Beta2BossSettings/smw-1.8-beta2-boss-settings.zip