Author Topic: 72dpi Mech Fight ROMhack: Fantastic.  (Read 7457 times)

Offline Jester Frog

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Re: 72dpi Mech Fight ROMhack: Fantastic.
« Reply #15 on: August 09, 2008, 12:50:52 AM »
Quote from: "Mr Mister"
Quote from: "Jester Frog"
Quote from: "Mr Mister"
Geo doesn't look like my ref, JFrog... :?

Well... you did get the boots, name tag, and cape right. :P
Um, how so? Mind telling me what I got wrong? I totally wouldn't mind fixing it.
My head specifically, I have blue hair with a big strand hair in front of one eye. Also, I have a green headband, and my hands have brown gloves. Thanks for understanding and continue the great work! ^_^

(The big strand of hair is what really makes me stand out.) :wink:
Well, I don't think you understand NES color restrictions. And the fact that that's his alternate palette. His 1P palette (as in, the color's that you use when you're first player) are that skin color and blue. There's only room for black, a transparent color, and two other colors in each sprite's palette. So I went with the skin color and green/blue. I couldn't have had the brown gloves, skin colored... skin, blue hair, and green headband/cape all in the same.

On the other point, is it just that the strand of hair isn't over the eye and instead it's slightly to the left of it? Also, the other thing that's hard is that you don't have a symmetrical face but the front facing face sprite is REQUIRED to be symmetrical. So, two strands of hair of the same length, at least when facing forward, hope you don't mind.

Offline Kabukiguy

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Re: 72dpi Mech Fight ROMhack: Fantastic.
« Reply #16 on: August 09, 2008, 01:08:00 AM »
well my new ref is in my avi
Fist with a ring on it.

Offline MC Jimmy

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Re: 72dpi Mech Fight ROMhack: Fantastic.
« Reply #17 on: August 09, 2008, 01:10:19 AM »
Oh oh....this is styling!

Offline MrMister

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Re: 72dpi Mech Fight ROMhack: Fantastic.
« Reply #18 on: August 09, 2008, 01:24:44 AM »
Quote from: "Jester Frog"
Well, I don't think you understand NES color restrictions. And the fact that that's his alternate palette. His 1P palette (as in, the color's that you use when you're first player) are that skin color and blue. There's only room for black, a transparent color, and two other colors in each sprite's palette. So I went with the skin color and green/blue. I couldn't have had the brown gloves, skin colored... skin, blue hair, and green headband/cape all in the same.

On the other point, is it just that the strand of hair isn't over the eye and instead it's slightly to the left of it? Also, the other thing that's hard is that you don't have a symmetrical face but the front facing face sprite is REQUIRED to be symmetrical. So, two strands of hair of the same length, at least when facing forward, hope you don't mind.

Heh, I thought you could edit the color restrictions... damn 8-bit lol

Meh, do your best! :wink:

Offline DarkAndroid

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Re: 72dpi Mech Fight ROMhack: Fantastic.
« Reply #19 on: August 09, 2008, 10:43:24 AM »
so if im in i would be blue not grey huh?
oh well, i can live with that.
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Offline Agastya

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Re: 72dpi Mech Fight ROMhack: Fantastic.
« Reply #20 on: August 09, 2008, 10:58:31 AM »
Quote from: "Mr Mister"
I thought you could edit the color restrictions... damn 8-bit


three colors and transparent are just a hardware limitation more than anything.. if you get into the game's coding itself you CAN edit the used palettes though

Offline Jester Frog

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Re: 72dpi Mech Fight ROMhack: Fantastic.
« Reply #21 on: August 09, 2008, 04:45:59 PM »
Well, because Pepe deleted his post because he thought I was being sarcastic while talking to him in MSN, here's his post word for word (with his permission of course):

Quote from: "KingPepe"
Quote from: "DarkAndroid"
so if im in i would be blue not grey huh?
oh well, i can live with that.
Although LKA kinda explained it, you can edit the coding to change the palettes. That's what Jester did to most of the characters he finished so far.

So yeah, don't worry about colors, other than the whole color restriction thing. In fact, if you want to, feel free to include what colors you want included in your character's palette.

Offline Tanuki

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Re: 72dpi Mech Fight ROMhack: Fantastic.
« Reply #22 on: August 09, 2008, 06:18:03 PM »
Quote
In fact, if you want to, feel free to include what colors you want included in your character's palette.
The NES palette, containing all the colours to pick from:

(Taken directly off Vagla's "The Art of ROM Hacking" guide that's lying on zophar, just thought it'd be useful here at this moment)

Offline DarkAndroid

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Re: 72dpi Mech Fight ROMhack: Fantastic.
« Reply #23 on: August 10, 2008, 01:51:45 AM »
naw those were the colors i wanted.
actually the only thing i've done with jmf before was try to make full-color sprites
they need to remake this game!
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YOU JUST WENT AGAINST THE UNWRITTEN CODE OF /EEE/ HERE!
THAT IS WHAT YOU HAVE DONE!!!


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Offline Jester Frog

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Re: 72dpi Mech Fight ROMhack: Fantastic.
« Reply #24 on: August 10, 2008, 02:04:53 AM »
Quote from: "DarkAndroid"
naw those were the colors i wanted.
actually the only thing i've done with jmf before was try to make full-color sprites
they need to remake this game!
So... wait. You WANTED it blue?
Cause it's pretty easy for me to change the colors.

Offline DarkAndroid

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Re: 72dpi Mech Fight ROMhack: Fantastic.
« Reply #25 on: August 10, 2008, 02:10:38 AM »
sorry if i got you confused
grey and that skin color was what i wanted sorry.
Quote
YOU JUST WENT AGAINST THE UNWRITTEN CODE OF /EEE/ HERE!
THAT IS WHAT YOU HAVE DONE!!!


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Offline Jester Frog

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Re: 72dpi Mech Fight ROMhack: Fantastic.
« Reply #26 on: August 10, 2008, 02:24:57 AM »
Quote from: "DarkAndroid"
sorry if i got you confused
grey and that skin color was what i wanted sorry.
Um, sorry if this sounds rude, but I'm putting Zadrave in Bokbok's spot. He's a bit more well-known and more deserving, IMO. I'll probably fit you in somewhere though.

Offline DarkAndroid

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Re: 72dpi Mech Fight ROMhack: Fantastic.
« Reply #27 on: August 10, 2008, 02:29:51 AM »
nah its fine
i honestly didn't care too much
just enough to want to be in.
Quote
YOU JUST WENT AGAINST THE UNWRITTEN CODE OF /EEE/ HERE!
THAT IS WHAT YOU HAVE DONE!!!


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Offline Jester Frog

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Re: 72dpi Mech Fight ROMhack: Fantastic.
« Reply #28 on: August 10, 2008, 02:45:36 AM »
Announcement:
Please, guys, I need help finding someone to replace Jibber. If your reference or another person's reference or even someone who's taking up a spot on the roster already that could be moved fits Jibber, please speak up. I'm not much of an expert on all the reference characters who have existed in 72 history.

Any help is appreciated!


(also added to first post)

Offline DarkAndroid

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Re: 72dpi Mech Fight ROMhack: Fantastic.
« Reply #29 on: August 10, 2008, 03:29:49 AM »
can't think of anyone who would fit the bill...
wait... nope nuthing
Quote
YOU JUST WENT AGAINST THE UNWRITTEN CODE OF /EEE/ HERE!
THAT IS WHAT YOU HAVE DONE!!!


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