Author Topic: 72dpi-Clash/smash/battle/arena/rumble/brawl/etc. concepts  (Read 8154 times)

Offline eeliottheking

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Re: 72dpi-Clash/smash/battle/arena/rumble/brawl/etc. concepts
« Reply #45 on: August 04, 2008, 02:28:42 PM »
Quote from: "GDKN"
other news:
Im workin with Eliot and MC-jimmy on the game,
If you are skilled in flash programming we could use your help.
Currently I want to release a demo featuring 1 stage and 2 characters for one on one,
as a test run.
if you can help with any of the flash, you will be rewarded with any request of sort you want in the game, be it character, stage or *secret stuff*

Alright, im gonna clarify some things for ya guys real quick!

This game is going to be written in
[spoilers:17taev6d]FLASH![/spoilers:17taev6d]

GDKN:
Art/design/Project manager/god

Me:
animator/coder (i know some actionscript experience, but i have the NG Rumble source and im hoping i will be able to learn more from that)/Anything Gad asks me to do :p

MC:
Music/sfx/anything else.

We would also like an additional more experienced coder to help us as gdkn said in the quoted post.  I have looked through the NG rumble source a ton (its over 5100 files and 55MB.  The compiled game is only 9MB >_> ) I believe im the only one that owns flash atm

We will be putting an animation demo together for you guys soon!

[spoilers:17taev6d]we might also make an optimized port for a certain system.[/spoilers:17taev6d]
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Offline SsF

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Re: 72dpi-Clash/smash/battle/arena/rumble/brawl/etc. concepts
« Reply #46 on: August 04, 2008, 03:33:11 PM »
OH MAN THIS IS GONNA BE A REAL GAME???

it already is looking like it is gonna be awesome!
me? [/possible jk]

Offline DarkAndroid

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Re: 72dpi-Clash/smash/battle/arena/rumble/brawl/etc. concepts
« Reply #47 on: August 04, 2008, 04:13:58 PM »
i can kinda code.
not much though.
Quote
YOU JUST WENT AGAINST THE UNWRITTEN CODE OF /EEE/ HERE!
THAT IS WHAT YOU HAVE DONE!!!


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Offline eeliottheking

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Re: 72dpi-Clash/smash/battle/arena/rumble/brawl/etc. concepts
« Reply #48 on: August 04, 2008, 07:37:56 PM »
Quote from: "DarkAndroid"
i can kinda code.
not much though.
you know actionscript 3.0 ?
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Offline DarkAndroid

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Re: 72dpi-Clash/smash/battle/arena/rumble/brawl/etc. concepts
« Reply #49 on: August 04, 2008, 08:32:35 PM »
i use mx
cant buy the latest
Quote
YOU JUST WENT AGAINST THE UNWRITTEN CODE OF /EEE/ HERE!
THAT IS WHAT YOU HAVE DONE!!!


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Offline eeliottheking

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Re: 72dpi-Clash/smash/battle/arena/rumble/brawl/etc. concepts
« Reply #50 on: August 06, 2008, 03:30:57 PM »
Quote from: "DarkAndroid"
i use mx
cant buy the latest

what about torrents?  those are always good for getting things you need.
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Offline DarkAndroid

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Re: 72dpi-Clash/smash/battle/arena/rumble/brawl/etc. concepts
« Reply #51 on: August 06, 2008, 03:56:51 PM »
i'd rather get it legally
so yeah..
Quote
YOU JUST WENT AGAINST THE UNWRITTEN CODE OF /EEE/ HERE!
THAT IS WHAT YOU HAVE DONE!!!


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Offline eeliottheking

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Re: 72dpi-Clash/smash/battle/arena/rumble/brawl/etc. concepts
« Reply #52 on: August 06, 2008, 04:14:26 PM »
Quote from: "DarkAndroid"
i'd rather get it legally
so yeah..

alright, i wont bug ya then.

anyway, we are going to have to write it in flash 7 anyway if we want it to have wii support.  so i guess actionscript 3.0 is out of the question.
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Offline MrMister

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Re: 72dpi-Clash/smash/battle/arena/rumble/brawl/etc. concepts
« Reply #53 on: August 06, 2008, 05:11:29 PM »
Just promise me decent frame rates guys! (AKA No excessive layering!) :P

Offline DarkAndroid

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Re: 72dpi-Clash/smash/battle/arena/rumble/brawl/etc. concepts
« Reply #54 on: August 06, 2008, 06:23:24 PM »
honestly i don't care long as it kicks royal a**
Quote
YOU JUST WENT AGAINST THE UNWRITTEN CODE OF /EEE/ HERE!
THAT IS WHAT YOU HAVE DONE!!!


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Offline nac

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Re: 72dpi-Clash/smash/battle/arena/rumble/brawl/etc. concepts
« Reply #55 on: August 07, 2008, 02:19:59 AM »
Hello gadouken, it's nacho (nacritico) from the Mcleod forum...

I found out about this game, and I think it's interesting to see if I could work here..
why??...
 
I'm a sort of lazy coder... I can code, but unless I've someone making me work, I don't...
A flash group is a great group of people to bother you, so I guess I want to join this :mrgreen: ...

this is lucky:

Quote from: "eeliottheking"
Quote from: "DarkAndroid"
i'd rather get it legally
so yeah..
anyway, we are going to have to write it in flash 7 anyway if we want it to have wii support.  so i guess actionscript 3.0 is out of the question.

because only have flash mx, so it would have beeen impossible for me to work with A.S 3.0 ...

just to show you that I know something about coding, here you have something I programmed some month agos (6-7 months... maybe more):

http://www.freewebs.com/nacritico/main.html

note: this is the more advanced beta I could found, it's full of errores and undone things

note2: the game was originally coded in 700+700, but freewebs only let me make it that side...
[size=150]SALU2\'S[/size]
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Offline eeliottheking

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Re: 72dpi-Clash/smash/battle/arena/rumble/brawl/etc. concepts
« Reply #56 on: August 07, 2008, 02:22:45 AM »
Quote from: "nac"
Hello gadouken, it's nacho (nacritico) from the Mcleod forum...

I found out about this game, and I think it's interesting to see if I could work here..
why??...
 
I'm a sort of lazy coder... I can code, but unless I've someone making me work, I don't...
A flash group is a great group of people to bother you, so I guess I want to join this :mrgreen: ...

this is lucky:

Quote from: "eeliottheking"
Quote from: "DarkAndroid"
i'd rather get it legally
so yeah..
anyway, we are going to have to write it in flash 7 anyway if we want it to have wii support.  so i guess actionscript 3.0 is out of the question.

because only have flash mx, so it would have beeen impossible for me to work with A.S 3.0 ...

just to show you that I know something about coding, here you have something I programmed some month agos (6-7 months... maybe more):

http://www.freewebs.com/nacritico/main.html

note: this is the more advanced beta I could found, it's full of errores and undone things

note2: the game was originally coded in 700+700, but freewebs only let me make it that side...


yeah, i realized this. :p
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Offline nac

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Re: 72dpi-Clash/smash/battle/arena/rumble/brawl/etc. concepts
« Reply #57 on: August 07, 2008, 02:24:58 AM »
Quote from: "eeliottheking"
yeah, i realized this. :p

that's a "yes nac, you might work in the project if you like", a "we need time to think about it" or a "no nac, you suck, go and take your codes somewhere else" ?
[size=150]SALU2\'S[/size]
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Offline Kabukiguy

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Re: 72dpi-Clash/smash/battle/arena/rumble/brawl/etc. concepts
« Reply #58 on: August 07, 2008, 02:25:39 AM »
awesome, we're happy to have you!
Fist with a ring on it.

Offline MC Jimmy

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Re: 72dpi-Clash/smash/battle/arena/rumble/brawl/etc. concepts
« Reply #59 on: August 07, 2008, 02:28:19 AM »
I'm happy if you join us. :D