Author Topic: Netplay General Discussion  (Read 67269 times)

Offline fluffypillow

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Re: Netplay General Discussion
« Reply #150 on: August 12, 2015, 05:16:20 PM »
So, the core gameplay works already (but still has bugs), so I was thinking about an open alpha testing. Since it's far from complete, I would like to ask only developers and brave souls to try it (seriously).

The main goals are:
- test that the game works on various platforms (herf fargus, could you try it on Raspberries?)
- test if there's significant lag
- test if there are game-crashing bugs
- test if it's more fun than poking a monkey with a stick

I'd prefer:
- people running Linux (easier to debug problems), but Windows is fine too
- video recordings of the gameplay, the best would be to see all player's screen
- on crashes, detailed description (or a core dump) on what happened

Right now,
- the game is playable (yes, really!)
- sometimes stuff become out of sync
- the multiplayer menu is incomplete and full of placeholders, but can launch a simple game

If you're interested, I'm usually available on IRC (#supermariowar on freenode, in case you've forget), mostly afternoon (GMT+2).

Offline Coghner

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Re: Netplay General Discussion
« Reply #151 on: August 13, 2015, 03:07:14 PM »
im a Brave Soul xD i rlly want to help and test it,seriosly,i ill' be very happy to Test it >:D

Offline fluffypillow

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Re: Netplay General Discussion
« Reply #152 on: August 13, 2015, 03:18:17 PM »
Ah we've just missed each other on IRC, come back please :)

Offline Ronoh55

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Re: Netplay General Discussion
« Reply #153 on: August 14, 2015, 01:02:11 AM »
Herb Fargus just messaged me at the Retropie forum alerting me to your alpha testing. So excited, even more than after getting the original working properly on the raspberry pi!

I'm definitely in for helping with testing on the pi! Just let me know what/where I gotta go to get started getting it running.

Offline fluffypillow

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Re: Netplay General Discussion
« Reply #154 on: August 14, 2015, 10:19:21 AM »
Just visit the IRC channel (https://webchat.freenode.net/?channels=#supermariowar), and I'll help setting it up :)

Offline Coghner

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Re: Netplay General Discussion
« Reply #155 on: August 26, 2015, 03:47:43 PM »
Any Progress??

Offline fluffypillow

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Re: Netplay General Discussion
« Reply #156 on: August 26, 2015, 05:24:30 PM »
Here's what happened in the past two weeks:

- 4 player multiplayer works
- netplay is cross-platform and works behind routers
- map sharing added
- all game modes work
- fixed bugs and crashes
- reduced memory usage and improved performance
- many minor tweaks, etc.

Offline Coghner

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Re: Netplay General Discussion
« Reply #157 on: August 27, 2015, 02:23:12 PM »
post the progress every Week/Month if you can

Offline Elevory

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Re: Netplay General Discussion
« Reply #158 on: September 19, 2015, 09:30:18 AM »
Looking forward to the open alpha.  :)

Offline Ronoh55

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Re: Netplay General Discussion
« Reply #159 on: September 19, 2015, 01:53:47 PM »
You are more than welcome to join in Elevory. Progress has been slowing due to school demands on fluffypillow, but most of the big bugs have already been worked out.

http://smwstuff.net/alpha

https://github.com/mmatyas/supermariowar

Offline fluffypillow

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Re: Netplay General Discussion
« Reply #160 on: September 19, 2015, 06:16:30 PM »
In the past month there were mostly under-the-hood and minor changes, due to the shock caused by the new semester. The beta is not that far off now, netplay itself mostly works and many features already done too. If you'd like to help, you can usually find someone on the IRC channel for setting it up or to play against.

Offline GaM3r2Xtreme

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Re: Netplay General Discussion
« Reply #161 on: October 06, 2015, 10:45:42 PM »
Excellent work fluffy! I haven't had too much time to really dig into SMW as I use to, but hopefully I can give a small hand and test out the alpha build. Might even be able to get a group of friends to join me too.

Offline fluffypillow

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Re: Netplay General Discussion
« Reply #162 on: November 10, 2015, 05:17:53 PM »
Development slowed down a bit due to lack of time, but hopefully I can work more on SMW in the winter season. Here's what happened in the past month:

- Skin sharing added: now you can use your favourite skins in online games. This is the last netplay feature I wanted to finish before the first Beta, which means now only bug fixes, optimalizations and general usability improvements are left.
- Working on Android port: not yet done, but on the way (there's one for 1.8, but 2.0 works somewhat differently)
- Graphic improvements: I've received an improved SMW logo and "v2.0" image from Rookervik, thanks!

Offline fluffypillow

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Re: Netplay General Discussion
« Reply #163 on: January 27, 2016, 03:33:21 PM »
Hey there, I'm still alive. In the past months, I was doing exams, so there weren't big changes in Nov-Dec. However, I had some time in January, here's what happened:

- Major optimizations in the netplay code, reduced network traffic by ~60%, fixed "jumpiness"
- SMW runs correctly on Android (there's no virtual gamepad yet, but "works" with connected keyboard)
- SMW should work on OSX (I couldn't find anyone with a Mac to test yet...)
- Fixed some weird bugs

Unfortunately, my testers have disappeared, so if someone would like to try the very latest alpha version, you can find me on the IRC channel.

Here's what's left:

- Fix powerups and items (sometimes they don't fire for all players)
- Fix sync issues (sometimes players don't die when they are killed)
- Some menu improvements
- Test!

Offline 0xNear

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Re: Netplay General Discussion
« Reply #164 on: February 05, 2016, 06:25:58 AM »
Ok, I am on IRC, I have little collection of devices so I can test on these:
Rapsberry Pi 2, few x86/x64 devices (Windows and Linux, maybe other systems but at VirtualBox, not native), PS Vita (through Rejuvenate hack), few Android devices, and - these are really old - PSP, PS2.