Author Topic: Netplay General Discussion  (Read 34194 times)

Offline MC Jimmy

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Re: Netplay General Discussion
« Reply #15 on: July 31, 2008, 09:00:38 PM »
This would still depend on the user's internet...

Offline Zadrave

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Re: Netplay General Discussion
« Reply #16 on: August 01, 2008, 11:46:32 AM »
I like the idea using kaillera for this kind of thing. Also, if you have read through the site, it also says you can't have more than 3 players yet... Oddly... Because I have played smash with 3 people alot. It also uses P2P which is a good thing... I hope this happens soon!  :D

Offline Agastya

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Re: Netplay General Discussion
« Reply #17 on: August 01, 2008, 02:43:40 PM »
P2P is a direct connection between two people that doesn't allow more than two people, the client and the host.

Regular kai allows as many people as can connect, but has more frame delay.

Offline MrMister

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Re: Netplay General Discussion
« Reply #18 on: August 02, 2008, 02:05:39 AM »
Sucks cuz no lag compensation. :|

Offline mariokirbyssb

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Re: Netplay General Discussion
« Reply #19 on: August 02, 2008, 02:56:08 PM »
i wish kai wouldnt lag. as it said. so then like twenty people could verse. and  it would be awesome.
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Offline riahc3

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Re: Netplay General Discussion
« Reply #20 on: August 11, 2008, 04:00:03 PM »
Quote from: "LKA"
P2P is a direct connection between two people that doesn't allow more than two people, the client and the host.

Regular kai allows as many people as can connect, but has more frame delay.

Well not necessarily:

A pure P2P network does not have the notion of clients or servers but only equal peer nodes that simultaneously function as both "clients" and "servers" to the other nodes on the network.

http://en.wikipedia.org/wiki/Peer-to-peer

So it does support more than one.




That being said I have GREAT news. Be prepared:


Quote
Hey nmn

You were doing great progress on the Super Mario War scene with Netplay. Is there a reason you decided not to continue? More important stuff in your personal life? Other projects? A natural event that affected you? We really need you to give us some ideas or at least a reason why you wouldnt like to continue with this. Thank you very much.


Hello. Why did I quit? Honestly, Other projects started popping up that i had no choice but to work on. I no longer have to work on them though so i may come back - i'm just a little busy. I could probably do better netplay now though. Nmn (talk) 02:23, 4 August 2008 (UTC)

Retrieved from "http://en.wikipedia.org/wiki/User_talk:Nmn"



This is great news and I hope he comes back soon :)

Offline MC Jimmy

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Re: Netplay General Discussion
« Reply #21 on: August 11, 2008, 04:39:10 PM »
That's pretty sweet.
He may have help from a certain un-named person with his netplay. [not me] but talking about someone else.

Offline riahc3

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Re: Netplay General Discussion
« Reply #22 on: August 11, 2008, 04:51:23 PM »
That being said, I think we actually need to show that we care about this feature and not act like n00bs that just [s:2t4asy57]say[/s:2t4asy57] demand Netplay like "we wantz netplai!!!11111".

We need to show that we care about this feature.

Offline MC Jimmy

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Re: Netplay General Discussion
« Reply #23 on: August 11, 2008, 04:55:55 PM »
Yea, in the last thread nmn made, it seemed so much like people were being complete a$$3s to him.

Offline nmn

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Re: Netplay General Discussion
« Reply #24 on: August 12, 2008, 04:45:57 PM »
Hey guys.
I got your message on Wikipedia. Sorry for leaving - I really should've done something better, but i didn't have the time. Anyways, This morning i checked out the latest SVN and began work on a new netplay mod. It should be less hacky and more accurate - I'm also a much better programmer than i was when i first tried this.
Other places I go: Puyo Nexus | Digg | EmuTalk
Contributing to]Puyo Puyo! Tools[/url] | (Some other stuff that is yet to go public)

Offline eeliottheking

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Re: Netplay General Discussion
« Reply #25 on: August 12, 2008, 04:50:43 PM »
Quote from: "nmn"
Hey guys.
I got your message on Wikipedia. Sorry for leaving - I really should've done something better, but i didn't have the time. Anyways, This morning i checked out the latest SVN and began work on a new netplay mod. It should be less hacky and more accurate - I'm also a much better programmer than i was when i first tried this.
oh god i love you
Hi

Offline MC Jimmy

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Re: Netplay General Discussion
« Reply #26 on: August 12, 2008, 04:54:18 PM »
Hurray!!!! You are back!!!! I love you as much as a guy can love another guy without being considered gay!!!

Offline nmn

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Re: Netplay General Discussion
« Reply #27 on: August 12, 2008, 05:11:27 PM »
Thanks all.

Any programmers around? I don't throughly understand the menu system, but i managed to get my custom menu showing up and an item in the main menu to access it.

Code: [Select]
	miNetplayMessage1 = new MI_Text("Please select the Netplay Mode", 320, 5, 0, 2, 1);
miNetplayMessage2 = new MI_Text("Join: Enter an existing game", 320, 25, 0, 1, 1);
miNetplayMessage3 = new MI_Text("Host: Create a new game", 320, 40, 0, 1, 1);

miNetplayJoin = new MI_Button(&spr_selectfield, 120, 386, "Join", 200, 0);
miNetplayHost = new MI_Button(&spr_selectfield, 310, 386, "Host", 200, 0);
miNetplayCancel = new MI_Button(&spr_selectfield, 220, 416, "Cancel", 200, 0);

mNetMenu.AddNonControl(miNetplayMessage1);
mNetMenu.AddNonControl(miNetplayMessage2);
mNetMenu.AddNonControl(miNetplayMessage3);
mNetMenu.AddControl(miNetplayJoin  , miNetplayCancel, miNetplayCancel, miNetplayHost, miNetplayHost);
mNetMenu.AddControl(miNetplayHost  , miNetplayCancel, miNetplayCancel, miNetplayJoin, miNetplayJoin);
mNetMenu.AddControl(miNetplayCancel, miNetplayCancel, miNetplayCancel, miNetplayJoin, miNetplayJoin);
mTeamSelectMenu.SetHeadControl(miNetplayCancel);
mTeamSelectMenu.SetCancelCode(MENU_CODE_TO_MAIN_MENU);

When i move around to the neighbors, it crashes. I should give a backtrace, but i'll edit that in.

Current status: Existing netplay code is setup as optional with an option to enable it. Fixed some warnings and possibly bad code in net.cpp for converting values to and from byte arrays. net_close and net_init codes are now uncommented but ifdef'd to only compile with netplay.
Other places I go: Puyo Nexus | Digg | EmuTalk
Contributing to]Puyo Puyo! Tools[/url] | (Some other stuff that is yet to go public)

Offline DarkAndroid

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Re: Netplay General Discussion
« Reply #28 on: August 12, 2008, 05:18:48 PM »
Quote from: "MC Jimmy and Darkandroid"
Hurray!!!! You are back!!!! I love you as much as a guy can love another guy without being considered faaahhhbulous!!!
thank you so much
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YOU JUST WENT AGAINST THE UNWRITTEN CODE OF /EEE/ HERE!
THAT IS WHAT YOU HAVE DONE!!!


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Offline home32

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Re: Netplay General Discussion
« Reply #29 on: August 13, 2008, 01:54:52 AM »
Quote from: "nmn"
Hey guys.
I got your message on Wikipedia. Sorry for leaving - I really should've done something better, but i didn't have the time. Anyways, This morning i checked out the latest SVN and began work on a new netplay mod. It should be less hacky and more accurate - I'm also a much better programmer than i was when i first tried this.
May I offer my blood as a token of gratitude? Oh, Great Holy One. :shock:
*Ow that hurts**OW! F**k* Here you go.