Author Topic: *Semi-Complete* The Kirby Mod 2  (Read 21888 times)

Offline DarkAndroid

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Re: The Kirby Mod 2
« Reply #30 on: July 30, 2008, 07:44:36 PM »
um it doesn't do that
check what you're saving it as
Quote from: "Madkid30000"
STUPID VISTA......IM AM TRYING TO FIX IT!!!
that isn't yelling?
Quote
YOU JUST WENT AGAINST THE UNWRITTEN CODE OF /EEE/ HERE!
THAT IS WHAT YOU HAVE DONE!!!


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Offline MC Jimmy

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Re: The Kirby Mod 2
« Reply #31 on: July 30, 2008, 10:50:06 PM »
Madkid30000 , post again with CAPITAL LETTERS FOR EVERY WORD, and you get a warn.

Offline Madkid30000

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Re: The Kirby Mod 2
« Reply #32 on: July 31, 2008, 12:24:01 PM »



Previews of Sprites i Made, Waddle dee and Dragon kirby.
I was messing around with the sprites cause they wouldnt work and lost happy kirby sprite in the process.
But i got those to work

[smwstuff:2p2b3az2]3773[/smwstuff:2p2b3az2]
[smwstuff:2p2b3az2]3772[/smwstuff:2p2b3az2]

EDIT: Woah how did i get the sprite to arppear in the preview? YAY I FINNALY FIGURED IT OUT!!!

Offline WK97

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Re: The Kirby Mod 2
« Reply #33 on: July 31, 2008, 02:01:07 PM »
sorry, but, um.. the Waddle Dee.. *giggle*

Offline home32

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Re: The Kirby Mod 2
« Reply #34 on: July 31, 2008, 02:30:27 PM »
WOW, just WOW. :roll:

Offline talic

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Re: The Kirby Mod 2
« Reply #35 on: July 31, 2008, 04:56:07 PM »
Quote from: "Madkid30000"
-Image-
-Image-

Previews of Sprites i Made, Waddle dee and Dragon kirby.
I was messing around with the sprites cause they wouldnt work and lost happy kirby sprite in the process.
But i got those to work

-SMWStuff Link-
-SMWStuff Link-

EDIT: Woah how did i get the sprite to arppear in the preview? YAY I FINNALY FIGURED IT OUT!!!
Men you need to make it in Low-Res.
Because Hi-Res sucks.
But good work. ^_^
"Check out the progres of my first Wario Mod for SMW 1.8b"

Offline Link901

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Re: The Kirby Mod 2
« Reply #36 on: July 31, 2008, 05:02:28 PM »
Talic, there's no need to bring up a dispute between hi and lo-res sprites.  It's a matter of preference, and I'd rather not see yet another argument start over it.

Offline talic

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Re: The Kirby Mod 2
« Reply #37 on: July 31, 2008, 05:08:18 PM »
Quote from: "Link901"
Talic, there's no need to bring up a dispute between hi and lo-res sprites.  It's a matter of preference, and I'd rather not see yet another argument start over it.

ok.
sorry. ^_^
"Check out the progres of my first Wario Mod for SMW 1.8b"

Offline MC Jimmy

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Re: The Kirby Mod 2
« Reply #38 on: July 31, 2008, 05:40:14 PM »
I'm thinking we are only accepting Lo-Rez for the mod this time around since Pepe has supplied us with many, and I have made a few...

Sorry, if it's okay with everyone to not give hi-rez...I'm even thinking about editing the Tileset we worked on before to get all Hi-Rez tiles out. Plus I may be able to actually rip good tiles from games like Canvas Curse and Squeak Squad this time around, if I get time.

Offline Madkid30000

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Re: The Kirby Mod 2
« Reply #39 on: July 31, 2008, 06:48:45 PM »
GUYS I JUST REALIZED SOMETHING!!
When makking sprites they have to be exactly 18kbs big or else the game wont read them.
The problem is i cant figure out why my sprites come out only 7kbs......

Offline DarkAndroid

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Re: The Kirby Mod 2
« Reply #40 on: July 31, 2008, 11:36:33 PM »
wrong format probably
Quote
YOU JUST WENT AGAINST THE UNWRITTEN CODE OF /EEE/ HERE!
THAT IS WHAT YOU HAVE DONE!!!


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Offline Madkid30000

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Re: The Kirby Mod 2
« Reply #41 on: August 01, 2008, 09:19:38 AM »
Actualy it is a bitmap image its the same size as a normal sprite but it is 7.05 kbs for some reason.

Offline WK97

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Re: The Kirby Mod 2
« Reply #42 on: August 01, 2008, 09:40:00 AM »
Bah. I give up on the animations. I'm also too lazy to look for some Low-Rez tiles.

Offline Madkid30000

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Re: The Kirby Mod 2
« Reply #43 on: August 01, 2008, 12:02:47 PM »
Yea screw Sprites.

Offline Agastya

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Re: The Kirby Mod 2
« Reply #44 on: August 01, 2008, 02:05:06 PM »
This thread is going downhill.

If I don't see some improvement or actual progress again soon I'm locking this.. you guys hurt the brain, you really do.