Author Topic: Yoshi's Island War 1.8 version  (Read 8926 times)

Offline Shadoezs

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Yoshi's Island War 1.8 version
« on: June 23, 2008, 11:45:27 PM »
The newer, and better version of YI War is coming!
Of course we'll keep the old tileset along with the new one!

New Tileset:
[smwstuff:1uiv410g]3295[/smwstuff:1uiv410g]

Old Tileset:
[smwstuff:1uiv410g]3142[/smwstuff:1uiv410g]

Goomba:







Key:



Spiny:



Shells:



Explosion:



Killsinarow Numbers:



Award:



Fish:



Wings:



Soulspawn:



PirahnaPlant:



Rotodisc:



Tail:



Powerup Block:



Throw Block:



Breakblock:



Bounceblock:



Noteblock:
« Last Edit: July 25, 2008, 02:18:05 PM by Shadoezs »
[cough][cough][cough][cough]cough[/cough][/cough][/cough][/cough]
My Reference
http://http://www.kumanta.com/lyrics-1291.htm

Offline General Guy

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Re: Yoshi's Island War 1.8 version
« Reply #1 on: June 24, 2008, 08:58:46 AM »
why again didn't i hire you for 1.8's halloween edition? :P
all jokes apart, i like the stuff you are spriting and i am not only talking about your 2nd YI tileset, but also about the new enemies you prepared and stuff like that. great work, i am truly impressed.
Requiescat in pace Florian Hufsky.

                                                  A great mind and creative person left our world.

Offline Shadoezs

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Re: Yoshi's Island War 1.8 version
« Reply #2 on: June 26, 2008, 09:08:26 PM »
New!!!!

Goomba:







Key:



Spiny:



Shells:



Enjoy the update!
[cough][cough][cough][cough]cough[/cough][/cough][/cough][/cough]
My Reference
http://http://www.kumanta.com/lyrics-1291.htm

Offline Shadoezs

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Re: Yoshi's Island War 1.8 version
« Reply #3 on: June 27, 2008, 06:09:13 PM »
Please note that i am making new maps, and deleting every other one old one to make it seem fresh and newer
[cough][cough][cough][cough]cough[/cough][/cough][/cough][/cough]
My Reference
http://http://www.kumanta.com/lyrics-1291.htm

Offline Ryche

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Re: Yoshi's Island War 1.8 version
« Reply #4 on: June 30, 2008, 06:43:39 AM »
STOP THE PRESSES!!

Okay, look.

1) Upload the tilesets just like the sprites, please, myself and others would like to see the tileset without the need to download.
2) Before using a cactus as a spiny shell ( ? ), have you thought of using anything else in the whole game first?
3) It looks like I NEED to come in to help now; the signatures are just... *shudders* They need to be remade.
4) Have you even thought of how to make the worlds? That was why I didn't want to make one for 1.8.
5) Plus, with all the new features, we may not have a big enough team to do this. The only contributing I see happening is from you, Shadoez.
6) Please take and build on the GFX we had before; making new ones is a waste.
7) How are we going to add in the new tilesets? Yes, there are more than just one, you know.
8 ) And what about animations? With the new animation tileset and the way you made the sig. bars, the title (like in the vid), and such, I'm not sure we're going to have it as high-quality as before.
9)
[spoilers]Pull something stupid like that with your sig again and you lose it forever.
~LKA


I have no clue what you're talking about and it doesn't matter now.[/spoilers]

Offline MrMister

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Re: Yoshi's Island War 1.8 version
« Reply #5 on: June 30, 2008, 07:20:20 PM »
*Moved To Modification Factory*

Offline Ryche

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Re: Yoshi's Island War 1.8 version
« Reply #6 on: June 30, 2008, 09:29:42 PM »
Quote from: "Mr Mister"
*Moved To Modification Factory*
Nice.
The real Fanmade Content has too many updates, but I don't know whether or not that's good o.o
[spoilers]Pull something stupid like that with your sig again and you lose it forever.
~LKA


I have no clue what you're talking about and it doesn't matter now.[/spoilers]

Offline Shadoezs

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Re: Yoshi's Island War 1.8 version
« Reply #7 on: July 05, 2008, 11:23:38 AM »
I thought using a cactus for a spiny would just be creative, and i didnt make that video, and is the sig bar REALLY that bad?
[cough][cough][cough][cough]cough[/cough][/cough][/cough][/cough]
My Reference
http://http://www.kumanta.com/lyrics-1291.htm

Offline Ryche

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Re: Yoshi's Island War 1.8 version
« Reply #8 on: July 13, 2008, 12:40:49 PM »
Quote from: "Shadoezs"
I thought using a cactus for a spiny would just be creative, and i didnt make that video, and is the sig bar REALLY that bad?
1) Well, I say look and see if there are any other sprites that would suffice.
2) I know you--wait, yoshi-the-best made that, I'm sorry  ^^;
3) Unfortunately so; using handmade characters instead of ones we already made in the sig bar is not good. Besides, copy-and-pasting the letters is easier.  Plus, to be entirely honest, the "v 1.8" part of the sig bar looks the worst.

Now, if there's anything I can do to help, please tell me!  :D
[spoilers]Pull something stupid like that with your sig again and you lose it forever.
~LKA


I have no clue what you're talking about and it doesn't matter now.[/spoilers]

Offline Koopa Space Pirate

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Re: Yoshi's Island War 1.8 version
« Reply #9 on: July 16, 2008, 01:00:51 PM »
Quote from: "Twyleiht"
STOP THE PRESSES!!

Okay, look.

1) Upload the tilesets just like the sprites, please, myself and others would like to see the tileset without the need to download.
2) Before using a cactus as a spiny shell ( ? ), have you thought of using anything else in the whole game first?
3) It looks like I NEED to come in to help now; the signatures are just... *shudders* They need to be remade.
4) Have you even thought of how to make the worlds? That was why I didn't want to make one for 1.8.
5) Plus, with all the new features, we may not have a big enough team to do this. The only contributing I see happening is from you, Shadoez.
6) Please take and build on the GFX we had before; making new ones is a waste.
7) How are we going to add in the new tilesets? Yes, there are more than just one, you know.
8 ) And what about animations? With the new animation tileset and the way you made the sig. bars, the title (like in the vid), and such, I'm not sure we're going to have it as high-quality as before.
9)

You could have put that in a nicer way! And also for question 7; in 1.8 you can have as little or as many tilesets as you like.

Anyway Shadoez, good luck with your mod. I'm sorry I can't help but I'm working on my own mod!

Offline DarkAndroid

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Re: Yoshi's Island War 1.8 version
« Reply #10 on: July 21, 2008, 02:20:42 AM »
actually i believe you need at least 5
they're hard coded IF i am correct.
Quote
YOU JUST WENT AGAINST THE UNWRITTEN CODE OF /EEE/ HERE!
THAT IS WHAT YOU HAVE DONE!!!


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Offline XS197

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Re: Yoshi's Island War 1.8 version
« Reply #11 on: July 21, 2008, 11:47:05 AM »
Quote from: "DarkAndroid"
actually i believe you need at least 5
they're hard coded IF i am correct.
You're talking about tilesets, right? Super Mario Warld 4 had two. But anyway, nice work on the MOD so far.

Offline Ryche

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Re: Yoshi's Island War 1.8 version
« Reply #12 on: July 21, 2008, 02:38:42 PM »
*peeps in*

Oops, I meant to say it in the most informative and matter-of-factly way I could.

I was thinking... What if we could just make the entire tileset(s) "empty" if we can't work with them? We could make said tileset(s) entirely pink.
[spoilers]Pull something stupid like that with your sig again and you lose it forever.
~LKA


I have no clue what you're talking about and it doesn't matter now.[/spoilers]

Offline Felix-The-Ghost

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Re: Yoshi's Island War 1.8 version
« Reply #13 on: July 21, 2008, 02:44:13 PM »
Quote from: "XS197"
Quote from: "DarkAndroid"
actually i believe you need at least 5
they're hard coded IF i am correct.
You're talking about tilesets, right? Super Mario Warld 4 had two. But anyway, nice work on the MOD so far.
Actually it was just one. It was split onto two pages, but if you look at the graphic it is only one.

Offline Link901

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Re: Yoshi's Island War 1.8 version
« Reply #14 on: July 21, 2008, 02:48:09 PM »
Quote from: "Twyleiht"
*peeps in*
Oops, I meant to say it in the most informative and matter-of-factly way I could.
I was thinking... What if we could just make the entire tileset(s) "empty" if we can't work with them? We could make said tileset(s) entirely pink.
Wait, so you're suggesting they use blank tilesets for the ones they don't put to use?? They don't even have to put them in there, really.  The game can run with only one tileset. Maybe even without one, but I'm not gonna try and find out.  Pretty sure it would crash.