Author Topic: SMW 1.8 Beta 1 GFX Thread  (Read 7344 times)

Offline MrMister

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Re: SMW 1.8 Beta 1 GFX Thread
« Reply #15 on: May 03, 2008, 04:54:08 PM »
Quote from: "Sgraff87"
An official 8-Bit GFX Pack, yay or nay?
Yay!

Offline KingPepe

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Re: SMW 1.8 Beta 1 GFX Thread
« Reply #16 on: May 03, 2008, 05:16:45 PM »
Quote from: "Sgraff87"
An official 8-Bit GFX Pack, yay or nay?
YAY YAY YAY YAY YAY YAY
I'll shut up now

Quote from: \"JJames19119\"
Times today are just as bad what with the video game market being made up of 80% first person shooters that are 80% brown and 20% black and 100% bloom.

Offline Sgraff87

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Re: SMW 1.8 Beta 1 GFX Thread
« Reply #17 on: May 03, 2008, 06:01:42 PM »
Then we will need a 8-bit SMB3 skin.

Offline SMW Fan

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Re: SMW 1.8 Beta 1 GFX Thread
« Reply #18 on: May 03, 2008, 06:09:03 PM »
Quote from: "Sgraff87"
Then we will need a 8-bit SMB3 skin.
You could edit the palette to make all skins look 8-bit.

Also, Link901 already made an 8-bit GFX Pack...

Offline Sgraff87

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Re: SMW 1.8 Beta 1 GFX Thread
« Reply #19 on: May 03, 2008, 06:20:19 PM »
Quote from: "SMW Fan"
Quote from: "Sgraff87"
Then we will need a 8-bit SMB3 skin.
You could edit the palette to make all skins look 8-bit.

Also, Link901 already made an 8-bit GFX Pack...
Not one with the new graphics featured in the beta.

Offline KingPepe

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Re: SMW 1.8 Beta 1 GFX Thread
« Reply #20 on: May 03, 2008, 06:51:38 PM »
Quote from: "Sgraff87"
Then we will need a 8-bit SMB3 skin.
Choose one (click for the link to it. Password: NES MARIO)



Quote from: \"JJames19119\"
Times today are just as bad what with the video game market being made up of 80% first person shooters that are 80% brown and 20% black and 100% bloom.

Offline KingPepe

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Re: SMW 1.8 Beta 1 GFX Thread
« Reply #21 on: May 03, 2008, 06:52:08 PM »
Quote from: "KingPepe"
Quote from: "Sgraff87"
Then we will need a 8-bit SMB3 skin.
Choose one (click for the link to it because TinyPic likes to convert things to JPEG. Password: NES MARIO)



Quote from: \"JJames19119\"
Times today are just as bad what with the video game market being made up of 80% first person shooters that are 80% brown and 20% black and 100% bloom.

Offline Sgraff87

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Re: SMW 1.8 Beta 1 GFX Thread
« Reply #22 on: May 03, 2008, 07:42:34 PM »
Why are they password protected? Why can't we just upload to imageshack or tinypic?

Because the password doesn't let me download it.

Offline KingPepe

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Re: SMW 1.8 Beta 1 GFX Thread
« Reply #23 on: May 03, 2008, 07:46:43 PM »
Sorry about that. I was in a rush at the time. >_<


Quote from: \"JJames19119\"
Times today are just as bad what with the video game market being made up of 80% first person shooters that are 80% brown and 20% black and 100% bloom.

Offline Sgraff87

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Re: SMW 1.8 Beta 1 GFX Thread
« Reply #24 on: May 03, 2008, 07:49:44 PM »
Much better, thank you.

I really should teach myself the skin special colors. >.<

Offline Link901

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Re: SMW 1.8 Beta 1 GFX Thread
« Reply #25 on: May 06, 2008, 12:29:53 PM »
Quote from: "Sgraff87"
Quote from: "SMW Fan"
Quote from: "Sgraff87"
Then we will need a 8-bit SMB3 skin.
You could edit the palette to make all skins look 8-bit.
Also, Link901 already made an 8-bit GFX Pack...
Not one with the new graphics featured in the beta.
I hate to burst your bubble Sgraff, but along with updating NSMW, I also took the liberty of updating my SMW 8-Bit pack too.

Offline Sgraff87

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Re: SMW 1.8 Beta 1 GFX Thread
« Reply #26 on: May 06, 2008, 01:48:29 PM »
I am still making my own 8-bit pack out of personal interest as there is a lot of graphics that need to be customly devamped into 8-bit style. And I want to try that.

Offline General Guy

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Re: SMW 1.8 Beta 1 GFX Thread
« Reply #27 on: May 06, 2008, 02:39:34 PM »
mumble mumnle halloween mumnle mumble...

just thought i mention since the whole GFX pack thing is on the board.
Requiescat in pace Florian Hufsky.

                                                  A great mind and creative person left our world.

Offline Sgraff87

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Re: SMW 1.8 Beta 1 GFX Thread
« Reply #28 on: May 06, 2008, 10:15:30 PM »
Of course an alternative to a 8-bit GFX pack is to making a Gameboy GFX pack. Most likely using a Super Mario Land 2 art style. Wario Land 1 had the same graphic artist so that counts as well.

Offline Link901

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Re: SMW 1.8 Beta 1 GFX Thread
« Reply #29 on: May 07, 2008, 01:38:30 PM »
Weird... read my mind on that one, SGraff... Looks like the perfect opportunity for you to bring back the Super Gameboy War project that didn't get anywhere before. (Not tryin' to insult it or anything, I was really hopin' it'd get further than just the palette.)

Also, while I'm posting here, got some comments and a question pertaining to the graphics.
I just recently noticed that the Bullet Bills now have the fourth frame!  Awesome!  Although, I forgot how I was gonna revamp the NSMW one to use 4 frames...
Not wanting to complain, but I was totally confused about the layout of the supersmash graphic.  I finally figured it out, although it's still pretty strangely organized. Hopefully other people that decide to change it don't have as much trouble.
As for the Pipe Minigame powerups, I honestly don't understand how a flipping Zap-Tap Badge (looks like one, at least) came out to a slowdown effect for the pipe... Personally, I think a vertically flipped speedup powerup changed red would suit it quite well, but that's just me.
And I've got a question about the kills in a row graphic.  What's the second ! block for?