Author Topic: SMW 1.8 Beta 1 Preview Bugs  (Read 11964 times)

Offline General Guy

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Re: SMW 1.8 Beta 1 Preview Bugs
« Reply #15 on: April 16, 2008, 02:36:30 PM »
Quote from: "Two52"
Crap, I hate these bugs.  Can you post the map where this happened? I changed the spawn logic significantly to avoid this in all cases so this is definitely a problem.  What type of tile did the player spawn into?  Just a normal solid tile?  Not a moving platform or anything?
Quote from: "General Guy"
got spawned into solid tiles two times so far

yea, just into a solid tile on the left hand side.
here you are.

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Offline KingPepe

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Re: SMW 1.8 Beta 1 Preview Bugs
« Reply #16 on: April 16, 2008, 03:51:47 PM »
If you have a raccoon tail and then you grab a key (the key power-up), you lose the tail but you float every time you fall.
« Last Edit: April 17, 2008, 03:25:20 PM by KingPepe »

Quote from: \"JJames19119\"
Times today are just as bad what with the video game market being made up of 80% first person shooters that are 80% brown and 20% black and 100% bloom.

Offline JJames19119

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Re: SMW 1.8 Beta 1 Preview Bugs
« Reply #17 on: April 16, 2008, 06:32:33 PM »
Kuribo's Shoe will outright kill a spiny, it's supposed to turn them into a spiny shell.

Offline Jared

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Re: SMW 1.8 Beta 1 Preview Bugs
« Reply #18 on: April 16, 2008, 06:54:43 PM »
When in Chicken mode, when Chicken Glide is set to On, and you have a feather or a P-Wing, you can't glide after double-jumping/flying.  Is this intentional?

Offline SMW Fan

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Re: SMW 1.8 Beta 1 Preview Bugs
« Reply #19 on: April 16, 2008, 07:09:13 PM »
When you stomp on a para-goomba, or para-koopa, it doesn't make a sound. It should make the squish sound.

Offline KingPepe

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Re: SMW 1.8 Beta 1 Preview Bugs
« Reply #20 on: April 16, 2008, 07:11:02 PM »
If you place a locked door over a start place (I only did this with red) and you delete the door, you can't delete the start place.

EDIT: When it's player 2's turn on the world and player 2 is a bot, you have to control Player 2.

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Times today are just as bad what with the video game market being made up of 80% first person shooters that are 80% brown and 20% black and 100% bloom.

Offline SMW Fan

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Re: SMW 1.8 Beta 1 Preview Bugs
« Reply #21 on: April 16, 2008, 07:38:58 PM »
The suicide time thing doesn't work when you are bouncing on a note block, or spring, but not pressing any buttons.

Offline JJames19119

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Re: SMW 1.8 Beta 1 Preview Bugs
« Reply #22 on: April 16, 2008, 07:41:09 PM »
Quote from: "SMW Fan"
The suicide time thing doesn't work when you are bouncing on a note block, or spring, but not pressing any buttons.

This is probably due to the fact that the suicide timer only kills when the player isn't moving rather then having no input. I know because if you keep pushing around a non-moving player, it resets the suicide timer each time they get pushed.

Offline JJames19119

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Re: SMW 1.8 Beta 1 Preview Bugs
« Reply #23 on: April 16, 2008, 07:53:34 PM »
I've found a really fatal bug. I cannot get these maps to convert...they will crash the level editor upon trying to load them and causes SMW to completely explode when it tries to load the map list. I have no clue what the problem is, could you check into this for me Two?

http://srpgp.supersanctuary.net/smw/pot ... eezing.map
http://srpgp.supersanctuary.net/smw/Rox ... 0block.map
http://srpgp.supersanctuary.net/smw/ssf ... 20home.map

Offline Agastya

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Re: SMW 1.8 Beta 1 Preview Bugs
« Reply #24 on: April 16, 2008, 08:22:11 PM »
bots won't react to firebars, in fact they're jumping into this large one

then again it covers the whole screen and slowly rotates so that might be an issue but

Offline JJames19119

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Re: SMW 1.8 Beta 1 Preview Bugs
« Reply #25 on: April 16, 2008, 09:09:47 PM »
Quote from: "Schwer-Muta"
Kuribo's Shoe will outright kill a spiny, it's supposed to turn them into a spiny shell.

Ignore this post, I wasn't quite sure what I was thinking at the time. I think I've been playing too much Super Mario World then Bros 3. <<;;

Anyways, yeah I just spawned inside a solid tile too. I'll post the map in a minute.

EDIT: This map has a LOT of trouble with player spawning! It seems like every 5 spawns, a player spawns inside a solid tile, it's so extremely common in this map. Here's a screenshot:



Again, map in a moment.

RE-EDIT: http://srpgp.supersanctuary.net/smw/JJa ... 20Pain.map

Offline Jared

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Re: SMW 1.8 Beta 1 Preview Bugs
« Reply #26 on: April 16, 2008, 10:00:35 PM »
Here's a bug - squished corpses don't fall down through invisible blocks.

Offline Agastya

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Re: SMW 1.8 Beta 1 Preview Bugs
« Reply #27 on: April 16, 2008, 10:32:12 PM »
if a player is holding a shell while frozen, the shell is still held in place.

*edit: even when you let go of run, the shell is held there.

i still don't know if this is intended or not. should probably kill the shell though. :x

Offline KingPepe

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Re: SMW 1.8 Beta 1 Preview Bugs
« Reply #28 on: April 16, 2008, 10:36:24 PM »
In the original SMB3, doing a Statue Jump (jumping in the air and then turning into a statue) would kill a Roto-Disk. However, it doesn't in SMWar.

Quote from: \"JJames19119\"
Times today are just as bad what with the video game market being made up of 80% first person shooters that are 80% brown and 20% black and 100% bloom.

Offline Sgraff87

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Re: SMW 1.8 Beta 1 Preview Bugs
« Reply #29 on: April 17, 2008, 12:04:39 AM »
Quote from: "KingPepe"
In the original SMB3, doing a Statue Jump (jumping in the air and then turning into a statue) would kill a Roto-Disk. However, it doesn't in SMWar.
I learned something today. :P