Author Topic: Problem with Sonic Robo Blast 2  (Read 1150 times)

Offline Smash and Crash.1

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Problem with Sonic Robo Blast 2
« on: February 17, 2008, 03:00:59 PM »
I try to play it on my Mac but it quits when I start it up.
Here is the code:
Code: [Select]
Compiled for SDL version: 1.2.10
Linked with SDL version: 1.2.10
Setting up SRB2...
Looking for WADs in: SRB2WADDIR
 May 24 2006                   Sonic Robo Blast 2                      16:57:25
Sonic Robo Blast 2
Z_Init: Init zone memory allocation daemon.
system memory 48MB free 48MB
48 megabytes requested for Z_Init.
W_Init: Init WADfiles.
I_StartupTimer...
Added file /Users/kramer/Desktop/SRB 2/Srb2.app/Contents/Resources/srb2.srb (3307 lumps)
Loading main config from /Users/kramer/Desktop/SRB 2/Srb2.app/Contents/Resources/srb2.srb
1 warning in the dehacked file
Added file /Users/kramer/Desktop/SRB 2/Srb2.app/Contents/Resources/sonic.plr (172 lumps)
Added file /Users/kramer/Desktop/SRB 2/Srb2.app/Contents/Resources/tails.plr (171 lumps)
Added file /Users/kramer/Desktop/SRB 2/Srb2.app/Contents/Resources/knux.plr (171 lumps)
Added file /Users/kramer/Desktop/SRB 2/Srb2.app/Contents/Resources/auto.wpn (37 lumps)
Added file /Users/kramer/Desktop/SRB 2/Srb2.app/Contents/Resources/bomb.wpn (37 lumps)
Added file /Users/kramer/Desktop/SRB 2/Srb2.app/Contents/Resources/home.wpn (37 lumps)
Added file /Users/kramer/Desktop/SRB 2/Srb2.app/Contents/Resources/rail.wpn (37 lumps)
Added file /Users/kramer/Desktop/SRB 2/Srb2.app/Contents/Resources/infn.wpn (37 lumps)
Added file /Users/kramer/Desktop/SRB 2/Srb2.app/Contents/Resources/drill.dta (182 lumps)
Added file /Users/kramer/Desktop/SRB 2/Srb2.app/Contents/Resources/soar.dta (102 lumps)
Added file /Users/kramer/Desktop/SRB 2/Srb2.app/Contents/Resources/zim.dta (189 lumps)
Added file /Users/kramer/Desktop/SRB 2/Srb2.app/Contents/Resources/music.dta (130 lumps)
===========================================================================
                   We hope you enjoy this game as
                     much as we did making it!
                            ...wait. =P
===========================================================================
I_StartupGraphics...
Staring up with video driver : Quartz
Found 8 FullScreen Video Modes:
1280x1024 and 1280x960 and 1152x864 and 1280x768 and 1024x768 and 832x624 and 800x600 and 640x480 and None
Vendor         : ATI Technologies Inc.
Renderer       : ATi Rage 128 Pro OpenGL Engine
Version        : 1.1 ATI-1.4.4
Extensions     : GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_shading_language_100 GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_EXT_compiled_vertex_array GL_EXT_texture_env_add GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_secondary_color GL_APPLE_ycbcr_422 GL_APPLE_pixel_buffer GL_SGIS_texture_edge_clamp GL_SGI_color_matrix
oglflags   : 0x0
SetModelView(): 640x480
SetStates()
HWR_Startup()
InitMD2()...
Error while loading md2.dat

Brawl FC: 5112 3187 4510
Tatsunoko vs Capcom FC: 1720 6487 6427

Offline Chaos

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Re: Problem with Sonic Robo Blast 2
« Reply #1 on: February 17, 2008, 03:59:09 PM »
Quote
"Hi, I'm a Mac!"

"And I'm a PC."

"I can run cool stuff like Safari."

"And I can run SRB2."

"Well, ****."

Offline Smash and Crash.1

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Re: Problem with Sonic Robo Blast 2
« Reply #2 on: February 17, 2008, 07:39:39 PM »
Now it will work at random times. Which is wierd. But I am up for a challenge when I can play.

Brawl FC: 5112 3187 4510
Tatsunoko vs Capcom FC: 1720 6487 6427