Author Topic: -- Mega72 - a MegaMan clone starring 72dpi members! --  (Read 3591 times)

Offline Captain ilidrion

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #15 on: February 16, 2008, 12:47:26 PM »
awsome...
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Offline Outrage

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #16 on: February 16, 2008, 01:04:11 PM »
Thanks for the suggestions guys, I'll try to fix the bugs.

Offline Giga Man

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #17 on: February 16, 2008, 07:36:05 PM »
Pretty good so far. Took me about 7 tries to beat the level. I really hope this is successful, as I love Mega Man games. Good luck!

Offline EmThree

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #18 on: February 17, 2008, 12:30:21 AM »
You know, M3 is short for Megamanexev3 right?

Offline soulbreather

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #19 on: February 17, 2008, 06:55:13 AM »
Quote from: "Dude"
Quote from: "Night_213"
Ultra was a little too easy though...
YOU LIED TO ME D=
you must be joking
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Quote from: \"kNova\"
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Offline MrMister

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #20 on: February 17, 2008, 02:36:36 PM »
Good job Alex! 8)

Offline Psuedo

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #21 on: February 17, 2008, 04:18:13 PM »
The sprites seem a bit... misplaced don't you think?

Also shouldn't Flashman's stage be used by Flashman?

Offline Agastya

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #22 on: February 17, 2008, 04:35:18 PM »
Saw this lurking as a guest, couldn't help but check it out.

First off, try to code in item drops from enemies, like small energy and large. Also the knockback and invincibility as mentioned. Beat the level on the second try. Things to note:

peashooter bullets go through walls and the limit onscreen is three.
try to change controls to Z for jump and X for shoot.
the enemies fire randomly, try to set up a definite amount of things.

But the engine's pretty good.

Health should work like a sidebar thing in Megaman, with 28 units of health. I think small energy was two units and large energy is like.. I'm not sure, 10 or so? It was a lot more. Same for weapon and weapon energy pickups. I'll go record this maybe. I don't know.

Quote
Bug: If you release jump when jumping, you immediately go down. You should do that jump thin like in Mario.

That's how jumping worked in Megaman, so it's not a bug. It needs to stay like that. Research games that clones are based off of before you post "bugs" that could be in the basic movement engine.

And with that, I leave again. Or maybe I'll go post in /ee/ about IRC. I don't know. Yeah, I'll leave. Adios~

Offline Ryche

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #23 on: February 17, 2008, 07:43:50 PM »
Oh COME ON

My [bleep] ing computer can't run GameMaker games because my GFX card SUCKS DUCKS

And I have a laptop, so it can't be replaced >_<

(p.s. No offense to anyone but my computer)

[spoilers:1zznmus3]HI LKA[/spoilers:1zznmus3]
Pull something stupid like that with your sig again and you lose it forever.
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Offline Psuedo

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #24 on: February 17, 2008, 08:11:08 PM »
I made a quick tileset for a stage that'd better suit Ultra.

You'll undoubtedly need to add more tiles, but you get the idea. The Cheep Cheep-slinging Mario is an idea I had for an enemy that only appears in U_M's stage.

Offline Ultra_Mario

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #25 on: February 17, 2008, 08:35:05 PM »
Quote from: "Mad Scienstien"
I made a quick tileset for a stage that'd better suit Ultra.
Best.

Offline Outrage

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #26 on: February 17, 2008, 09:00:35 PM »
Quote from: "Mad Scienstien"
I made a quick tileset for a stage that'd better suit Ultra.

You'll undoubtedly need to add more tiles, but you get the idea. The Cheep Cheep-slinging Mario is an idea I had for an enemy that only appears in U_M's stage.

Using this

Offline MC Jimmy

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #27 on: February 21, 2008, 12:53:37 PM »
I finally got over that area with the spikes on top and bottom where the big fall is after 50times of trying then I go down to find out that the hole had spikes on the bottom and I die....dang...this game makes me hate myself....

Offline JM Dragon

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #28 on: February 23, 2008, 01:27:24 AM »
So I just played through the demo again, and I though of something that you might want to consider:
On the UltraMan fight, it would be better to have the camera stick on the room, instead of following the character.

Also, I just got through seeing some Megaman II play, and I really like the remixed music. Sounds awesome.