Author Topic: -- Mega72 - a MegaMan clone starring 72dpi members! --  (Read 3582 times)

Offline Outrage

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-- Mega72 - a MegaMan clone starring 72dpi members! --
« on: February 16, 2008, 02:00:38 AM »


I present to you Mega72. Mega72 is a MegaMan clone starring 72dpi members. The project is still fresh, but I got enough stuff to release a demo~

Controls: Arrows to move, Up to jump, Space to shoot.

Have fun


Download Mega72!

Offline Night

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #1 on: February 16, 2008, 02:11:32 AM »
Awesome
Ultra was a little too easy though...

Offline JM Dragon

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #2 on: February 16, 2008, 02:17:15 AM »
Pretty good so far. It took me a while to get used to it (considering that I havn't really played any Megaman games.)
 

Offline Jester Frog

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #3 on: February 16, 2008, 02:23:04 AM »
Is... is that me? What's coming off my back?

Other than that, you've got a great engine going... a couple things though. I HATE blind jumps like that! I'm like, "woo! almost got to the end! oh look arrows pointing down I'll hop forward a little and-" dead. T_T Also, PLEASE add an invincibility thing and maybe the knock back that's in the Megaman games after you're hit. That'd be nice.

Anyway, still have yet to beat the level but I'm just a bit too frustrated at the level design... also CHECKPOINTS PLEASE.

Offline MasterLederhosen

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #4 on: February 16, 2008, 02:26:20 AM »
Good work, Alex!
Quote from: "Lt. J. Frog"
PLEASE add an invincibility thing and maybe the knock back that's in the Megaman games after you're hit. That'd be nice.
Yeah, I got owned by Dorino 'cause of this.

Offline Outrage

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #5 on: February 16, 2008, 02:42:19 AM »
Quote from: "Lt. J. Frog"
Is... is that me? What's coming off my back?

Other than that, you've got a great engine going... a couple things though. I HATE blind jumps like that! I'm like, "woo! almost got to the end! oh look arrows pointing down I'll hop forward a little and-" dead. T_T Also, PLEASE add an invincibility thing and maybe the knock back that's in the Megaman games after you're hit. That'd be nice.

Anyway, still have yet to beat the level but I'm just a bit too frustrated at the level design... also CHECKPOINTS PLEASE.

-Blind jumps are just beginner traps :V
-Invincibility will be added later
-Knock back, you say? ...I'll try, but I don't know how to do this.
-Don't know how to program checkpoints, but I'll try a little research.

Offline Tanuki

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #6 on: February 16, 2008, 04:27:37 AM »
I'm very curious to see what you've done with this, just it seems that the download link is down right now :V
I guess I'll try later, then, sendspace.com itself doesn't seem to fully work right now.
But what I can see from the sprites in that Banner thing, Ultra looks more Megaman-styled than the other two on the preview. Looks a bit mish-mashed.

I'll say more once I've tried it <:

Offline soulbreather

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #7 on: February 16, 2008, 06:00:18 AM »
mods make me happy <3
blurby blurby blurbo
Quote from: \"kNova\"
;x Faptastic. KRISPY KREMES OOHHHH

Offline soulbreather

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #8 on: February 16, 2008, 06:17:35 AM »
oh that was awesome, blind jumps got me at first but obviously i remembered them second time round, doino seems to randomly appear, i presume he's there since the begging of the level and depending on how fast you get there thats where he is, so if you get passed the spikes dorino's in your face all "LOLOLOL"
other than that it was awesome!
blurby blurby blurbo
Quote from: \"kNova\"
;x Faptastic. KRISPY KREMES OOHHHH

Offline Tanuki

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #9 on: February 16, 2008, 08:57:31 AM »
Pretty nice, definitely needs work though.
The sprite jumps around a bit when he walks, and overall the game has too many random bullet shooting things instead of the usual Megaman-enemy fare.
Then again you did say it's a very early demo so yes, I guess I can't complain yet. I hope the physics will be more Megaman-esque, though.

Also having to click on the level with the mouse in a mostly keyboard oriented game is a bit strange, it's like playing a game with a GCN controller and having to switch to the wiimote to pick a level and then switch back to the GCN controller again :V

Offline Chaos

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #10 on: February 16, 2008, 09:40:46 AM »
This needs the charge thing.
Bug: If you release jump when jumping, you immediately go down. You should do that jump thin like in Mario.

Offline NiGHTS

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #11 on: February 16, 2008, 12:00:41 PM »
Frustration.
[size=300]
┌┐
└┘
[/size]
Epic Win

Offline Dave ‌Strider

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #12 on: February 16, 2008, 12:34:34 PM »
My god this game is hard.
Fix the collision with the shooter things on the wall, am I supposed to be able to stand on them or not?
EDIT: Also fix the collision with yourself, I can sometimes shove your head into spikes and not take a single shot. I skim the spikes with your foot and die horribly.

Offline Shadoezs

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #13 on: February 16, 2008, 12:42:07 PM »
Nice, but i suggest fixing the masking and x-y positioning on the sprites
Also yeah, there needs to be less shooting thingys
Can i be in it?
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Offline Dave ‌Strider

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Re: -- Mega72 - a MegaMan clone starring 72dpi members! --
« Reply #14 on: February 16, 2008, 12:44:42 PM »
Quote from: "Capn' YoshiFan385"
Can i be in it?
I knew I should of put "Next person to post will be asking to be in it." in my post.
Also
Quote from: "Night_213"
Ultra was a little too easy though...
YOU LIED TO ME D=