Author Topic: cute-wars gameplay?  (Read 4311 times)

Offline EmThree

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cute-wars gameplay?
« on: December 29, 2007, 02:17:07 PM »
Seems win. Can't wait for cute wars. I was thinking make it like advance wars except the battles are real time and there are only 3 troops.

Offline Florian

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Re: cute-wars gameplay?
« Reply #1 on: December 29, 2007, 02:23:35 PM »
ah, just saw your reply.

well.. i discussed gameplay with a friend yesterday and he suggested something quite similar: why not make the gameplay like Z, just in 2D?

what's Z? something similar to advance wars, just realtime: http://en.wikipedia.org/wiki/Z_(computer_game)

in short: you start with a couple of soldiers, if you conquer factories they produce more soldiers / tanks / helicopters. enemies can conquer them back though - so watch out!


Offline EmThree

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Re: cute-wars gameplay?
« Reply #2 on: January 02, 2008, 05:22:07 PM »
I just played Z Wars. Now after hearing your idea I'm all  :mrgreen:

Offline Roxas

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Re: cute-wars gameplay?
« Reply #3 on: January 04, 2008, 04:16:20 PM »
Yeah, its a cool idea.

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Offline formula1

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Re: cute-wars gameplay?
« Reply #4 on: February 02, 2009, 04:17:51 PM »
THough it wouldn't be nearly as epic.
Looking at the concept art, I'd say it fits the idea a bit better (Imho)

I was thinking a mix of Lemmings, Worms and Building/Resource Management.

The Lemmings Aspect
-Your troops constantly move in one direction and can be given one of a few orders
--They also Follow "Protocol" that can be delivered by direct order or by buildings

Worms
-You can target a specific/group of unit(s) to give a specific order that might be Minigame esque like in worms. You can change the Strength of fire, you can aim it directly like a nagita, you can use a ninja rope, etc.

Resource Managment
-You get a constant amount of resources per second and each troop costs a certan amount
--You can also Make each unit use up more resources to make it a stronger unit
-To obtain more resources, there are also Gold Mines that are randomly scattered in

Building
-Buildings are built by Puits with Builder Weapons
-Each building can do something different
1) Points your units to go in a direction
2) Spawns troops in a different location
3) acts as Ladders
4) Acts as Bridges



Then each unit will attack eachother automatically the second they see one another.
-Depending on the weapons the unit has will increase range, spread, rate of fire.
-Depending on Costume, the unit will either be more aggressive or more passive


The goal is to take out your opponents spawn
-Usually, it will turn into


However, People might not like this as much as advanced wars so.... yeah....
Just an idea...
I want the wisest things to happen
If you like stuff. That stuff will always exsist.... IN YOUR MIND! OH SHNAP! UNLESS U FORGETZ IT! OR SHNAP! maybe...
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Offline Florian

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Re: cute-wars gameplay?
« Reply #5 on: February 05, 2009, 10:08:33 PM »
Quote from: "formula1"
THough it wouldn't be nearly as epic.
Looking at the concept art, I'd say it fits the idea a bit better (Imho)

I was thinking a mix of Lemmings, Worms and Building/Resource Management.

The Lemmings Aspect
-Your troops constantly move in one direction and can be given one of a few orders
--They also Follow "Protocol" that can be delivered by direct order or by buildings

Worms
-You can target a specific/group of unit(s) to give a specific order that might be Minigame esque like in worms. You can change the Strength of fire, you can aim it directly like a nagita, you can use a ninja rope, etc.

Resource Managment
-You get a constant amount of resources per second and each troop costs a certan amount
--You can also Make each unit use up more resources to make it a stronger unit
-To obtain more resources, there are also Gold Mines that are randomly scattered in

Building
-Buildings are built by Puits with Builder Weapons
-Each building can do something different
1) Points your units to go in a direction
2) Spawns troops in a different location
3) acts as Ladders
4) Acts as Bridges



Then each unit will attack eachother automatically the second they see one another.
-Depending on the weapons the unit has will increase range, spread, rate of fire.
-Depending on Costume, the unit will either be more aggressive or more passive


The goal is to take out your opponents spawn
-Usually, it will turn into


However, People might not like this as much as advanced wars so.... yeah....
Just an idea...


i haven't read it, but i assume you're thinking about the same what's going through my mind all the /recent/t times.

so: GREAT IDEA; LET'S build it!

(yeah, will read later. first: sketch)

Offline formula1

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Re: cute-wars gameplay?
« Reply #6 on: February 06, 2009, 06:12:18 PM »
Quote from: "Florian"
i haven't read it, but i assume you're thinking about the same what's going through my mind all the /recent/t times.

so: GREAT IDEA; LET'S build it!

(yeah, will read later. first: sketch)

AMERICA!
I want the wisest things to happen
If you like stuff. That stuff will always exsist.... IN YOUR MIND! OH SHNAP! UNLESS U FORGETZ IT! OR SHNAP! maybe...
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Offline Florian

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Re: cute-wars gameplay?
« Reply #7 on: February 09, 2009, 02:26:06 AM »
haha, read your idea now. it's pretty much exactly what i came up with in helsinki about a year ago. there's a nintenodo ds gamethat works like that (without the building aspect though). but the basic idea: buildings + constnantly moving: YEAH, THAT'S IT :). conerning the worms part: achieved by giving the player the control to "jump in" to one of the puit characters. (battlezone / uplink did this "back in the days")


:)

Offline formula1

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Re: cute-wars gameplay?
« Reply #8 on: February 12, 2009, 12:36:19 PM »
Quote from: "Florian"
haha, read your idea now. it's pretty much exactly what i came up with in helsinki about a year ago. there's a nintenodo ds gamethat works like that (without the building aspect though). but the basic idea: buildings + constnantly moving: YEAH, THAT'S IT :). conerning the worms part: achieved by giving the player the control to "jump in" to one of the puit characters. (battlezone / uplink did this "back in the days")


:)

Thats what I was thinking as well

Now for implementation....
The Incredibly annoying part... lol

Horray for Tutorials!
Quote
[spoilers:12n2anf4]<script type="text/javascript">
function mouseOver()
{
document.b1.src ="b_blue.gif";
}
function mouseOut()
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For the "Targeting Unit" detection
I want the wisest things to happen
If you like stuff. That stuff will always exsist.... IN YOUR MIND! OH SHNAP! UNLESS U FORGETZ IT! OR SHNAP! maybe...
Destryers Inc