Author Topic: [puit wars] - the development thread  (Read 40157 times)

Offline dorino

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« Reply #30 on: December 05, 2007, 11:15:52 PM »
basically saying graphics AND gameplay are important

though i'd rather have gameplay over graphics
I am encouraged to play more when blood seeps into dirt.

Eh
« Last Edit: December 31, 1969, 07:00:00 PM by dorino »

Offline Mario

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« Reply #31 on: December 05, 2007, 11:23:40 PM »
My Thoughts About PixelWar

.:Like:.
Physics (Simply awesome)
Black-color collision
Make your own maps
Simple gameplay, yet fun
Stain-able landscape

.:Dislike:.
Red blood (Perhaps blue)
It was incomplete (But still great)

.:What I Want:.
MicroWar characters
More options (Blood color, etc.)
Better collision detection (Can slip through landscape)
« Last Edit: December 31, 1969, 07:00:00 PM by Mario »

Offline dorino

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« Reply #32 on: December 05, 2007, 11:25:30 PM »
lol mario is obsessed with vulcans
« Last Edit: December 31, 1969, 07:00:00 PM by dorino »

Offline Mario

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« Reply #33 on: December 06, 2007, 12:07:04 AM »
Quote from: "dorino"
lol mario is obsessed with vulcans

Vulcans? What'dyoo mean? :?
« Last Edit: December 31, 1969, 07:00:00 PM by Mario »

Offline Florian

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« Reply #34 on: December 06, 2007, 10:40:10 AM »
[somehow] Physics (Simply awesome)
  enough for a jump and run. (about as much as pixelwar had)
[not yet] Make your own maps
  instead: massive customization of your character
[yup] Simple gameplay, yet fun
[hmm] Stain-able landscape
  i'm thinking about that. i guess it could be very cool as every army has it's own color. i'll see what i can do. but i'm very unsure wether this will work in two days time.

btw: what do you think of the names 20dpi war / 20dpi army / puit ?
« Last Edit: December 31, 1969, 07:00:00 PM by Florian »

Offline soulbreather

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« Reply #35 on: December 06, 2007, 11:18:09 AM »
Quote from: "Florian"
btw: what do you think of the names 20dpi war / 20dpi army / puit ?

ARG what!?
« Last Edit: December 31, 1969, 07:00:00 PM by soulbreather »
blurby blurby blurbo
Quote from: \"kNova\"
;x Faptastic. KRISPY KREMES OOHHHH

Offline Agastya

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« Reply #36 on: December 06, 2007, 11:22:30 AM »
IMO, 20dpi War

Save Army for the full project~
« Last Edit: December 31, 1969, 07:00:00 PM by LKA »

Offline Florian

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« Reply #37 on: December 06, 2007, 05:01:23 PM »
« Last Edit: December 31, 1969, 07:00:00 PM by Florian »

Offline Mad_Monkey

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« Reply #38 on: December 06, 2007, 05:04:59 PM »
Awesome!!!!
« Last Edit: December 31, 1969, 07:00:00 PM by Mad_Monkey »
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Offline soulbreather

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« Reply #39 on: December 06, 2007, 05:05:02 PM »
lol
« Last Edit: December 31, 1969, 07:00:00 PM by soulbreather »
blurby blurby blurbo
Quote from: \"kNova\"
;x Faptastic. KRISPY KREMES OOHHHH

Offline Mario

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« Reply #40 on: December 06, 2007, 05:18:25 PM »
Quote from: "Florian"
[somehow] Physics (Simply awesome)
  enough for a jump and run. (about as much as pixelwar had)
[not yet] Make your own maps
  instead: massive customization of your character
[yup] Simple gameplay, yet fun
[hmm] Stain-able landscape
  i'm thinking about that. i guess it could be very cool as every army has it's own color. i'll see what i can do. but i'm very unsure wether this will work in two days time.

btw: what do you think of the names 20dpi war / 20dpi army / puit ?

What's the 20 mean? Why not 72?
« Last Edit: December 31, 1969, 07:00:00 PM by Mario »

Offline Mario

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« Reply #41 on: December 06, 2007, 05:48:58 PM »
What I meant with that list was to tell you what I liked about PixelWar 0.2. I really liked the physics, and the blood was great. But I really would have liked it if it was blue.

Check out that blood! Whats not to like about that game? ;)

Edit: Those MicroFighters look great, but you forgot one:
:P
« Last Edit: December 31, 1969, 07:00:00 PM by Mario »

Offline Florian

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« Reply #42 on: December 06, 2007, 07:17:40 PM »
LOL!!! :D

haha, i just realised i can implement a light version of pixelwars landscapes just as easy.

and then i also can use some old code (landscapr) as starting point for micro/puit/20dpi wars.

why 20? welll... hm... because the graphics are really small and the just upscaled. so in reallity i'm probably working with something aroun 20 dots per inch.

i could measure the exact number, but "twenty dee pi aye wars" has a nice ring to it. at least it's easier to say than "seventy two dee pi aye wars". *g :)
« Last Edit: December 31, 1969, 07:00:00 PM by Florian »

Offline Chaos

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« Reply #43 on: December 06, 2007, 07:22:59 PM »
Quote from: "Mario"
Really nice, but I still like the stick figures.

this
« Last Edit: December 31, 1969, 07:00:00 PM by Chaos »

Offline dorino

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« Reply #44 on: December 06, 2007, 07:32:13 PM »
Quote from: "Chaos"
Quote from: "Mario"
Really nice, but I still like the stick figures.
this

this isn't a debate.

he's making the damned game.
« Last Edit: December 31, 1969, 07:00:00 PM by dorino »