Author Topic: [puit wars] - the development thread  (Read 40369 times)

Offline Florian

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« Reply #15 on: December 05, 2007, 11:52:17 AM »
neh, i'd code on it saturday and sunday.
« Last Edit: December 31, 1969, 07:00:00 PM by Florian »

Offline dorino

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« Reply #16 on: December 05, 2007, 11:59:44 AM »
Quote from: "Florian"
neh, i'd code on it saturday and sunday.

so umm

if you can code the game in two days


why isn't pixel war completely done yet? /kidding
« Last Edit: December 31, 1969, 07:00:00 PM by dorino »

Offline Florian

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« Reply #17 on: December 05, 2007, 12:35:19 PM »
because i scrapped a lot of ideas for micro. no pixel blood lakes, no deformable landscape, etc etc. ;)
« Last Edit: December 31, 1969, 07:00:00 PM by Florian »

Offline dorino

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« Reply #18 on: December 05, 2007, 02:23:29 PM »
Quote from: "Florian"
because i scrapped a lot of ideas for micro. no pixel blood lakes, no deformable landscape, etc etc. ;)

darn!


those were the only reason that was good
« Last Edit: December 31, 1969, 07:00:00 PM by dorino »

Offline Florian

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« Reply #19 on: December 05, 2007, 02:49:57 PM »
:P

the techdemo had no real gameplay. just the physics.

this time it's gameplay, but no physics.

;)
« Last Edit: December 31, 1969, 07:00:00 PM by Florian »

Offline dorino

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« Reply #20 on: December 05, 2007, 03:49:33 PM »
okay so


combine techdemo and this time


now :B
« Last Edit: December 31, 1969, 07:00:00 PM by dorino »

Offline Mario

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« Reply #21 on: December 05, 2007, 06:45:13 PM »
Quote from: "Florian"
because i scrapped a lot of ideas for micro. no pixel blood lakes, no deformable landscape, etc etc. ;)

Bold: I'm kindof glad about that. I didn't like the blood much.

You changed the forum title. I still think this game should have something to do with the 72dpi Army. Although I really like Micro War... :?
« Last Edit: December 31, 1969, 07:00:00 PM by Mario »

Offline Jared

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« Reply #22 on: December 05, 2007, 06:58:31 PM »
Yeah, "72dpi" could stand for "72 dudes per inch".
« Last Edit: December 31, 1969, 07:00:00 PM by Jared »

Offline Mario

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« Reply #23 on: December 05, 2007, 07:03:32 PM »
Quote from: "Jared"
Yeah, "72dpi" could stand for "72 dudes per inch".

:lol:
« Last Edit: December 31, 1969, 07:00:00 PM by Mario »

Offline lgb

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« Reply #24 on: December 05, 2007, 07:31:07 PM »
Quote from: "Florian"
:P

the techdemo had no real gameplay. just the physics.

this time it's gameplay, but no physics.

;)

Gameplay over Graphics? Hell yeah.
« Last Edit: December 31, 1969, 07:00:00 PM by lgb »
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Offline Florian

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« Reply #25 on: December 05, 2007, 09:31:31 PM »
Quote from: "Mario"
Quote from: "Jared"
Yeah, "72dpi" could stand for "72 dudes per inch".
:lol:


gameplay > graphics ^_^/ !
« Last Edit: December 31, 1969, 07:00:00 PM by Florian »

Offline dorino

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« Reply #26 on: December 05, 2007, 10:35:13 PM »
but like


good gameplay + good graphics > good gameplay + bad graphics



=x
« Last Edit: December 31, 1969, 07:00:00 PM by dorino »

Offline Mario

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« Reply #27 on: December 05, 2007, 10:57:37 PM »
bad gameplay + awesome graphics < Great gameplay + Ok graphics

...
« Last Edit: December 31, 1969, 07:00:00 PM by Mario »

Offline dorino

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« Reply #28 on: December 05, 2007, 11:04:20 PM »
Quote from: Mario
bad gameplay + awesome graphics <Great> great gameplay + Ok graphics

...

=x
« Last Edit: December 31, 1969, 07:00:00 PM by dorino »

Offline Mario

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« Reply #29 on: December 05, 2007, 11:12:17 PM »
Quote from: "dorino"
Quote from: "Mario"
bad gameplay + awesome graphics <Great> great gameplay + Ok graphics

...

=x

What? I dont get it. Your quote is broken.
« Last Edit: December 31, 1969, 07:00:00 PM by Mario »