Author Topic: JugaBro's Maps  (Read 1850 times)

Offline JugaBro

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« Last Edit: November 11, 2007, 03:47:15 PM by JugaBro »

Offline MrMister

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« Reply #1 on: November 03, 2007, 11:52:15 PM »
Way to go... :D

Welcome to the forums, Nice Maps! :)
« Last Edit: December 31, 1969, 07:00:00 PM by MrMister »

Offline JM Dragon

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« Reply #2 on: November 03, 2007, 11:54:22 PM »
Nice maps, man! I like how you keep things simple.
« Last Edit: December 31, 1969, 07:00:00 PM by Big JM »
 

Offline MC Jimmy

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« Reply #3 on: November 03, 2007, 11:57:37 PM »
Welcome and nice! :o
« Last Edit: December 31, 1969, 07:00:00 PM by MC Jimmy »

Offline JugaBro

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« Reply #4 on: November 03, 2007, 11:58:04 PM »
Thanks for the feedback. I made the layers on the ground in Pitfall so that certain spots of the ground are fallthrough for the traps if you turn the switch off, just to make it a little less plain.

I just realized I forgot to put the download link, fixed on first post. Made on SMW AFE mod, if it's considered a mod...
« Last Edit: November 04, 2007, 12:02:31 AM by JugaBro »

Offline MrMister

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« Reply #5 on: November 04, 2007, 12:01:19 AM »
Umm... where's teh downloads, btw? :)
« Last Edit: December 31, 1969, 07:00:00 PM by MrMister »

Offline JugaBro

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« Reply #6 on: November 04, 2007, 01:00:39 AM »
Here is meh newest map.

OceanView Cave



Not the most creative name, but eh, whatever. Unlike my other levels, this one is more fast paced due to a more enclosed arena (I tried not to make it too congested).

http://www.supersanctuary.net/srpgp/ffh2/358373
« Last Edit: December 31, 1969, 07:00:00 PM by JugaBro »

Offline MrMister

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« Reply #7 on: November 04, 2007, 12:53:19 PM »
Wow... :shock:

I can't wait to see what your maps look like after you've become used to SMWar! :D
« Last Edit: December 31, 1969, 07:00:00 PM by MrMister »

Offline Shadoezs

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« Reply #8 on: November 04, 2007, 01:26:56 PM »
I likez deze mapz
« Last Edit: December 31, 1969, 07:00:00 PM by Shadoezs »
[cough][cough][cough][cough]cough[/cough][/cough][/cough][/cough]
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Offline JugaBro

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« Reply #9 on: November 04, 2007, 04:21:03 PM »
I'm planning on making a desert map next. Does anyone know how to change the path object layer so that I can actually put the path objects in a layer behind Mario?
« Last Edit: December 31, 1969, 07:00:00 PM by JugaBro »

Offline KingPepe

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« Reply #10 on: November 04, 2007, 04:22:49 PM »
Quote from: "JugaBro"
I'm planning on making a desert map next. Does anyone know how to change the path object layer so that I can actually put the path objects in a layer behind Mario?

Press Y.
I think it's either the 3rd or 4th layer.
« Last Edit: December 31, 1969, 07:00:00 PM by KingPepe »

Quote from: \"JJames19119\"
Times today are just as bad what with the video game market being made up of 80% first person shooters that are 80% brown and 20% black and 100% bloom.

Offline JugaBro

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« Reply #11 on: November 04, 2007, 04:46:21 PM »
The layer problem I had is fixed, no worries.

Pyramid Mayhem



This is a map I thought of when I was realy bored, so I had a few ideas. Well I hope you catch on to the weird mini pyramid thing I made on the left side that goes up and down. ! Blocks were strategically placed to stop surprise attacks from the sides. Hope you all enjoy.

http://www.supersanctuary.net/srpgp/ffh2/471380
« Last Edit: December 31, 1969, 07:00:00 PM by JugaBro »

Offline JugaBro

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« Reply #12 on: November 04, 2007, 11:15:21 PM »
Speed Delay



Warning: prone to give seizures.

Ok, this is probably the weirdest level I'll ever have made, or make, hopefully. It looks pretty simple, 2 base platforms, but the top part makes your movement very eratic, but much more interesting.

http://www.supersanctuary.net/srpgp/ffh2/362823
« Last Edit: December 31, 1969, 07:00:00 PM by JugaBro »

Offline JugaBro

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« Reply #13 on: November 07, 2007, 01:49:19 AM »
Well, I've decided I might make a tour out of the OceanView levels I've been making. Here are the newest maps, anyways.

OceanView Outside



Yeah, the outside of the cave. You should be able to tell where it connected from the first map. I made this one pretty simple, in all respect.

http://www.supersanctuary.net/srpgp/ffh2/550747

OceanView Caverns



The underwater caverns of the OceanView cave. Only way to get back up once you've fallen is by pipe.

http://www.supersanctuary.net/srpgp/ffh2/249590

Thats it for now.
« Last Edit: December 31, 1969, 07:00:00 PM by JugaBro »

Offline Tanuki

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« Reply #14 on: November 07, 2007, 10:55:08 AM »
I love those Oceanview caverns.

Also note that it is possible to escape from there without using the pipes, just simple run + jumping.

Also are those ! - boxes left without a switch? I could not find one.
« Last Edit: December 31, 1969, 07:00:00 PM by Jam »