Author Topic: The Suggestions Thread v2.5  (Read 80067 times)

Offline Jacobthehero2006

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« Reply #15 on: August 01, 2006, 11:00:23 PM »
-------Minor Idea-------
1) change name: Coin Mode into Greed mode (or Money Mode) so that way they can Play understanding rules and game


if that makes Sense to you?

yes or no or Maybe
« Last Edit: December 31, 1969, 07:00:00 PM by Jacobthehero2006 »

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Offline Jared

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« Reply #16 on: August 02, 2006, 10:55:11 AM »
Quote from: "Jacobthehero2006"
-------Minor Idea-------
1) change name: Coin Mode into Greed mode (or Money Mode) so that way they can Play understanding rules and game


if that makes Sense to you?

yes or no or Maybe


So you're saying, change the name so it makes the rules more obvious?  In that case, no.  There is a manual for a reason.  Besides, the full name of the mode is "Coin Collection" - which DOES hint at what you're supposed to be doing.  ;)  It's fine the way it is.
« Last Edit: December 31, 1969, 07:00:00 PM by Jared »

Offline Sgraff87

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« Reply #17 on: August 02, 2006, 11:08:17 AM »
Quote from: "Jacobthehero2006"
-------Minor Idea-------
1) change name: Coin Mode into Greed mode (or Money Mode) so that way they can Play understanding rules and game


Greed mode is going to be a separate mode of gameplay than Coin.
« Last Edit: December 31, 1969, 07:00:00 PM by Sgraff87 »

Offline wasabimario

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« Reply #18 on: August 02, 2006, 08:36:28 PM »
Swap characters item:  This item swaps some/all characters for a limited amount of time.

You literaly control another character during this time (not a skin swap...if you were red mario for instance and playing vs. green waluigi, once the swap happens, you would control green waluigi as if you were green waluigi).  You would want to spend your time negatively impacting on that player's game.  So you would try to get yourself stomped, rather than stomp the other players and you would try to kill yourself into spikes, etc. The power up would not wear off when you die, but rather is limited to a certain amount of game time.   This way you actually have some opportunity to negatively impact on the other player.

Imagine chicken, when you get the item and then you have to try to get stomped on so that the other player doesn't rack up time and win.  

Or picking up a spiny to throw it at a wall and kill yourself, as the player who's character you're controlling watches in horror.


you could potentially use the animation that I suggested before for mystery mushroom.




[EDIT]
Imagine, in 4p game, 4 characters jumping around trying to get themselves killed the most as quickly as possible before they relinquish control of their competitors' characters...[/url]
« Last Edit: December 31, 1969, 07:00:00 PM by wasabimario »

Offline Evil Eye Sigma [But]

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« Reply #19 on: August 02, 2006, 09:45:41 PM »
now that's good...really good... like it
« Last Edit: December 31, 1969, 07:00:00 PM by Evil Eye Sigma [Bot] »

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Offline Jacobthehero2006

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« Reply #20 on: August 02, 2006, 10:13:18 PM »
I seconded that Animation!!!
« Last Edit: December 31, 1969, 07:00:00 PM by Jacobthehero2006 »

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Offline ZoDIaC

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« Reply #21 on: August 03, 2006, 11:42:45 AM »
I still think the beta 1 mystery mushroom was best. It gives the best effect of confusion. We don't really need an animation, graphics aren't that important.

Gameplay > Graphics
« Last Edit: December 31, 1969, 07:00:00 PM by ZoDIaC »

Offline Jared

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« Reply #22 on: August 03, 2006, 12:08:59 PM »
Quote from: "ZoDIaC"
I still think the beta 1 mystery mushroom was best. It gives the best effect of confusion. We don't really need an animation, graphics aren't that important.

Gameplay > Graphics


The idea behind having an animation is that the original game had one.  Not the same one, but it had one.

...Am I the only one who plays the battle mode on SMB3 a lot?
« Last Edit: December 31, 1969, 07:00:00 PM by Jared »

Offline wasabimario

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« Reply #23 on: August 03, 2006, 01:02:29 PM »
Quote from: "ZoDIaC"
I still think the beta 1 mystery mushroom was best. It gives the best effect of confusion. We don't really need an animation, graphics aren't that important.

Gameplay > Graphics


I was simply providing an animation idea for the character swap powerup I described.  Seeing as the puff of smoke is likely to replace the current animation for the mystery mushroom, I thought a different animation for this particular item would allow the players to understand what is happening...
« Last Edit: December 31, 1969, 07:00:00 PM by wasabimario »

Offline Psuedo

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« Reply #24 on: August 03, 2006, 01:16:34 PM »
New Super Mario Bros. Items

Mega Mushroom: Extremely rare 5-up mushroom that also makes you invincible. You don't grow bigger.

Blue Shell
Basically it turns you into a Koopa Shell, you can jump, but not control movement. While inside, you can get stomped on and not get killed, but it dissapears imedeately after getting stomped on, it also has a time limit on it.
« Last Edit: December 31, 1969, 07:00:00 PM by Psuedo »

Offline Jared

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« Reply #25 on: August 03, 2006, 01:18:30 PM »
Quote from: "wasabimario"
Seeing as the puff of smoke is likely to replace the current animation for the mystery mushroom


Not in the next beta, it hasn't - and I doubt it will change much from what it is now (just a faster version of the Beta 2 swap, with a similar swap animation for stored items).

*has played a prerelease of Beta 3, neener neener*
« Last Edit: December 31, 1969, 07:00:00 PM by Jared »

Offline BobManPerson

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« Reply #26 on: August 03, 2006, 02:37:38 PM »
How about a new mode... Plant Mode, where you have to kill as many pirranah (spelling?) plants in a certian amount of time (you would jump on the plants or kill them with fireballs).
« Last Edit: December 31, 1969, 07:00:00 PM by BobManPerson »

Offline Psuedo

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« Reply #27 on: August 03, 2006, 02:48:54 PM »
Quote from: "bobmanperson"
How about a new mode... Plant Mode, where you have to kill as many pirranah (spelling?) plants in a certian amount of time (you would jump on the plants or kill them with fireballs).

That's Stomp Mode only with Pirahna Plants. Put pirahna plants in stomp mode instead, I made a huge list of characters, and pictures for them(and a better thwomp), in the suggestions thread 2 and quoted it in the 1.7 Beta 2 reqests thread. Pirahna Plants are on that list.
« Last Edit: December 31, 1969, 07:00:00 PM by Psuedo »

Offline wasabimario

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« Reply #28 on: August 03, 2006, 02:56:35 PM »
Quote from: "Jared"
Quote from: "wasabimario"
Seeing as the puff of smoke is likely to replace the current animation for the mystery mushroom

Not in the next beta, it hasn't - and I doubt it will change much from what it is now (just a faster version of the Beta 2 swap, with a similar swap animation for stored items).

*has played a prerelease of Beta 3, neener neener*

Quote from: "Peardian"
Good, but it still wouldn't be as fast as the 1.71 mystery mushroom. You can't get much faster than a puff of smoke. Wink And you do keep the person's momentum.


I guess I assumed from this post that it was going to the puff of smoke...

I think I like the puff of smoke better than the walk-exchange.
« Last Edit: December 31, 1969, 07:00:00 PM by wasabimario »

Offline Evil Eye Sigma [But]

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« Reply #29 on: August 03, 2006, 03:18:55 PM »
pirhana plants are too big how about nipper plants?
« Last Edit: December 31, 1969, 07:00:00 PM by Evil Eye Sigma [Bot] »

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