Keep in mind: I want to start the game small and gradually add new features.
(snip; there was a techdemo
+ Destroyable landscape
+ Pixelblood literally builds lakes and colours the landscape
+ 3 weapons (pistol, machinegun, rocketlauncher)
+ grenades (system like halo, -> extra button)
+ 640x480 (320x240 double scaled), scrolling (not like the techdemos 1024x768 non-scrolling mode)
+ maps are simply image files. size >= 320x240.Gameplay:Survival
Pretty much like the Techdemo. You (or you + a friend) fight an endless horde of enemy pixel soldiers. They spawn on certain spawnpoints, run fon the battle field from the edge of the screen or are dropped in by parachutes. The longer you survive, the higher your score is.
+ enemy waves get thougher the longer you live
+ Time trial (kill as much as you can in x minutes, kill 100 as fast as possible)
(Note: I dropped the Metal Slug + Worms' destroyable landscape like Story mode for now. Too much extra work).Mockup
(Note: Tanks will not be available until... a long time after the initial release)Release date
I won't start working on PixelWar until around ~November.