Author Topic: Super Mario War 1.7 Released!  (Read 350864 times)

Offline Two52

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« Reply #30 on: December 22, 2006, 07:06:04 PM »
I have sent an email to the guy that did the last psp port.  I'm not sure if he will respond.
« Last Edit: December 31, 1969, 07:00:00 PM by Two52 »

Offline Percival

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« Reply #31 on: December 24, 2006, 10:41:38 PM »
Quote from: "Two52"
I have sent an email to the guy that did the last psp port.  I'm not sure if he will respond.

You did? I never received any mail. Or did someone else port to the psp as well?
« Last Edit: December 31, 1969, 07:00:00 PM by Percival »

Offline Two52

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« Reply #32 on: December 25, 2006, 02:40:21 AM »
Quote from: "Percival"
Quote from: "Two52"
I have sent an email to the guy that did the last psp port.  I'm not sure if he will respond.
You did? I never received any mail. Or did someone else port to the psp as well?

Oh yes, you're right.  No, there isn't anyone else working on the PSP port.  I sent out an email to a bunch of people that ported to different platforms, but you are active in our forums, so I didn't send one to you.  Sorry for the confusion.
« Last Edit: December 31, 1969, 07:00:00 PM by Two52 »

Offline thoraxe

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Re: Super Mario War 1.7 Released!
« Reply #33 on: December 27, 2006, 12:10:41 AM »
Quote from: "Two52"
Well, it is finally done!  There aren't too many differences between RC2 and the final, mainly bug fixes, a few more maps and skins and sgraff87's complete gfx overhaul.  It looks fantastic!



We currently have a PC, Xbox, Mac, Linux and PSP build with more ports on the way.  Download them here:

PC:
Mirror 1
Mirror 2
Mirror 3
Mirror 4
Mirror 5

Mac:
Mirror 1
Mirror 2
Mirror 3
Mirror 4

Linux (Built on Slackware 11.0 with gcc/g++ 3.4.6, glibc 2.3.6)
Mirror 1
Mirror 2
Mirror 3
Mirror 4

Xbox:
The usual places.

PSP:
Mirror 1

Thanks a lot to Xijar, Hartwork, Sepp and Kris for hosting!

Thanks to Dolorous and Some Mac Guy for keeping the Mac and Linux builds working.

Thanks to Percival for porting to PSP!

Please report any major bugs you see right away, but other than that, we're looking forward to see what we can come up with for 1.8... after a major vacation! :)


ZOMG!!!! PSP
REJOICE!!!! >XD
christmas gets better and better
>XD
« Last Edit: December 31, 1969, 07:00:00 PM by thoraxe »
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Offline Sepp

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« Reply #34 on: January 02, 2007, 07:34:45 PM »
is it possible to port this game on n-gage qd? ;)
« Last Edit: December 31, 1969, 07:00:00 PM by Sepp »

Offline Jared

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« Reply #35 on: January 02, 2007, 10:32:54 PM »
It's probably possible, but who would stoop so low as to do it?

(Kidding.  :P  In seriousness, you'd probably have to ask elsewhere - I'm willing to bet that nobody here really knows anything about the N-Gage.)
« Last Edit: December 31, 1969, 07:00:00 PM by Jared »

Offline Evil Eye Sigma [But]

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« Reply #36 on: January 02, 2007, 11:11:44 PM »
the N-gage sucks.(no offense to the people you like it-which i don't no any)

it's just a phone with games. I'd rather see SMW on a cell phone XD.
« Last Edit: December 31, 1969, 07:00:00 PM by Evil Eye Sigma [Bot] »

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Offline Tiptup300

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« Reply #37 on: January 04, 2007, 05:29:27 PM »
XNA, that would be worth it! lol, all the code would have to be redone in C# and converted from SDL to XNA (Directx), SMW on 360 would be great thou
« Last Edit: December 31, 1969, 07:00:00 PM by Tiptup300 »

Offline Athiril

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« Reply #38 on: January 07, 2007, 10:12:09 PM »
No to run XNA games on X-Box 360 you need to be part of the X-Box Live thing and get them from the marketplace, small cost per year (like $80 i think), plus you need a hard drive for your 360.

The best option is to compile a Linux PPC build (currently I only see an x86 build), and then users can run it with a compatible PPC Linux distro on their X-Box 360 (as long as they have all the libs on the Linux distro like SDL and others).

That would also work for PS3.
« Last Edit: December 31, 1969, 07:00:00 PM by Athiril »

Offline Tiptup300

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« Reply #39 on: January 07, 2007, 10:59:40 PM »
First off, there is no linux for xbox 360.

Secondly Its called the XNA Developers Club, which is a complete ripoff at the time being. The marketplace has no xna related things, except for the XNA Launcher which launches the game, but it only works if your in the club.
« Last Edit: December 31, 1969, 07:00:00 PM by Tiptup300 »

Offline Athiril

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« Reply #40 on: January 08, 2007, 08:11:08 AM »
FC5, Gentoo and Yellowdog all are confirmed operational on a PS3, it's essentially the same hard ware as an Xbox 360 with half of the ram (360 has UMA, 512MB single pool).


http://www.xbox-scene.com/xbox1data/sep ... xHIyTS.php

PS3 Already has Linux distro's running thus, will be able to be able to get OS X running.

http://www.appleinsider.com/article.php?id=1221
http://news.com.com/2100-1043_3-5706658.html
http://www.macobserver.com/article/2006/06/09.5.shtml

X-Box 360 will be able to get OS X running on it, and thus also Linux, though it's likely someone will get Linux running first.
« Last Edit: December 31, 1969, 07:00:00 PM by Athiril »

Offline Tiptup300

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« Reply #41 on: January 08, 2007, 04:10:51 PM »
I've seen the video, but Linux wont be operational for months, the PS3, nobody really cares about at all. And the 360 in graphics would be not half, but about 90/100 of the ps3, but in performance and efficiency, ps3 is at 60/100 compared to 360.
« Last Edit: December 31, 1969, 07:00:00 PM by Tiptup300 »

Offline Red Yoshi

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PSP help?
« Reply #42 on: January 22, 2007, 05:57:55 PM »
For some reason, it won't work on my psp. My PSP says that every homebrew game I put on it is currupted...
Should I downgrade it?
Everyone says it's because I updated it, so...
A little help here?
« Last Edit: December 31, 1969, 07:00:00 PM by Red Yoshi »
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Offline Florian

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« Last Edit: December 31, 1969, 07:00:00 PM by Florian »

Offline Ryche

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« Reply #44 on: March 05, 2007, 05:28:49 PM »
Are you guys working on SMW Stuff.com? Or is that not your thing, because it's not finished? All there is is the title image.
« Last Edit: December 31, 1969, 07:00:00 PM by Ryche »
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