Trufax:
- When moving with the cape (or tail), pressing CTRL (attacking/spinning) seems to lock your momentum so you can't change it while in this animation.
- The player can jump too high -- or higher than the old SMW. For reference you can jump from the lowest level all the way to the white block in 0smw.
- the debug window is made after the game window -- making it on top by default
- the boomerang sound doesn't loop for the whole animation (plays once)
- when warping in pipes (or I guess anything) the player isn't cropped correctly (or at all) so the graphic is displayed on top of the block
- there's no "swirl" when using items
- The "loopy's dungeon map's warps are screwed

- I don't understand the level editor well to test if it's the map or the engine, but the warps on "desert battle" can be accessed in the air adjacent to the pipes
- when you first start a map, you start with
a mystery item? the bombs powerup in your reserve slot - collecting another item while you have one in reserve doesn't overwrite the old one
- some items that should activate instantly have to be used (weapons)
- you can be killed with your own podobos and ice blocks
- there's no limit to the amount of
magic beams any deployed items on screen
- you can't land on any tiles in the "toast" map -- nor is there fall acceleration implemented to kill you
- if you stand next to a "carry spike" and jump, you will die (make sure to check momentum direction and not just x/y)
- you don't have to "double jump" for the P-wing; you can just hold [UP] from the ground, which is wrong implementation
- rapidly tapping [UP] with the P-wing makes many layers of sound
- you can't walk through springs from the left (you bounce back), but they are passable from the right side
- you can blow up the springs, too
- collecting the star powerup unnecessarily plays the mushroom upgrade sound
- I've had a powerup block release nothing once (feature?)
- "falling through" the right blocks doesn't work sometimes
- doing it on slopes can sometimes make you "bounce" on them
Opinions:
I don't know if I'll ever get used to these big maps and not being able to see your skin (untrue to retro resolutions)
Think the New Pork City map in Super Smash Brothers Brawl: "Oh hey cool map it's huge!" but do you need a big map? You can't see your player!
Just my opinion that I'm sure no one will ever care about.
Loopy Dungeon's warps being weird is because I didn't know which direction they should point at the time. I realized I had them backwards and fixed them...IN THE WRONG FREAKING FILE.

My own bugs/issues:
-Warping is very weird. If you put two warps going the same direction next to each other in SMWar, they're counted as one warp. Here, they're counted as...two seperate ones?
-ALL of the "summon" attack items kill you!
-Springs and Note Blocks do not send you very high at all
-Platforms are broken and cannot be landed on, at least in Starry Outpost.
-wetlands will not open and instead closes the game when trying to load it
-kuribo's shoe cannot be interacted with
-roto discs don't start the same number of angles from each other
-WAY too much eyecandy at higher percentages, please halve them!
-in the editor, when you decide to make a new map after loading an old one, all the eyecandy and tags settings remain the same as the previously-loaded map
-player is too fast. normal speed feels the same as what running speed should be
-having huge trouble picking up a springboard in larry's castle
-sometimes, I'm able to spam run and throw as many projectiles as I want, and at others, I can only fire 2/1, as I should. If you reach that point, though, picking up ice blocks makes them vanish. I'm guessing something I did cause sprites to get loaded, but they never got UNloaded, even if they were removed from the play area
-Game will not attempt to stop the player from spawning in an instant death area. castlevania 1-1 shows this off spectacularly, where I died checking if the water would kill me and the game kept placing me in it about 5 times in a row after that, ending with placing me ABOVE the water
I'll see if I can find anything else.