Author Topic: We're rewriting SMW  (Read 35842 times)

Offline dylstew

  • Newbie
  • *
  • Posts: 3
Re: We're rewriting SMW
« Reply #210 on: October 24, 2013, 09:38:09 AM »
I'm glad to know the project didn't die.
If you port 1.5, please give it a higher resolution than the original mario war, just like you did with the alpha stomp arena build.

Offline EON8ight

  • Stomp Arena Staff
  • Regular
  • *****
  • Posts: 129
  • Dropped the screw in the tuna
    • EON8ight's Repository
Re: We're rewriting SMW
« Reply #211 on: December 14, 2013, 04:04:46 PM »

Offline Killcrony

  • More Common Poster
  • ******
  • Posts: 212
Re: We're rewriting SMW
« Reply #212 on: February 10, 2014, 09:56:24 AM »
POSTING FOR AWESOME


Quote from: \"Felix-The-Ghost\"
Quote from: \"Psuedo\"
First Person Shooters. I\'ve pretty much figured out everything I need to know to make one, but the difficult part is making it stand out.
Make a  superb tea-bagging system. That\'s what I look for. Like Assault Cube.

Leader of the Megaman72 Support Group! Post a

Offline BrunoMatrix1997

  • Gettin' Into the Swing of Things
  • **
  • Posts: 26
  • Yey!
Re: We're rewriting SMW
« Reply #213 on: May 17, 2015, 12:19:41 PM »
Wow, Keep it good work!.
 You can ask me help anytime!(I have some GFX,SFX...)

 I have my own version of Super Mario War!, Check it of you wish.

 Link Post : http://72dpiarmy.supersanctuary.net/index.php?topic=11147.0
Pichu Pokémon