Author Topic: NES/Famicom 2D Fighting Game  (Read 12918 times)

Offline KingPepe

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Re: NES/Famicom 2D Fighting Game
« Reply #30 on: July 30, 2017, 01:06:26 AM »

Quote from: \"JJames19119\"
Times today are just as bad what with the video game market being made up of 80% first person shooters that are 80% brown and 20% black and 100% bloom.

Offline KingPepe

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Re: NES/Famicom 2D Fighting Game
« Reply #31 on: September 22, 2017, 12:52:10 PM »
Thonolan has arrived with his great kicking skills!
https://www.youtube.com/watch?v=B92GOA1Wp8M
Downloads:
MUGEN: https://www.dropbox.com/s/841irzo2w6icc4m/Famicom%20Fighters%20-%209-22-2017.zip?dl=0
IKEMEN Multiplayer version: https://www.dropbox.com/s/9myl5v2w0fqgd8l/Famicom%20Fighters%20%28IKEMEN%29%20-%209-22-2017.zip?dl=0

We also have a Discord server now!: https://discord.gg/XUUWb46

Change list:
Spoiler
System
----------------------
-Hard knockdowns are now implemented. (Knockdowns that you are unable to quick rise out of) These are caused by sweeps, grabs, aerial basic attacks that shove aired opponents back into the ground and super attacks.
--Quick Rise is now mentioned in the controls menu.
-Pause menu fades in and out much faster
-During Turns mode, every new character that appears in a match can choose their helper.
-Victory quote screen now has a fanfare thanks to MC Jimmy!

Stages
----------------------
-New stage: New Junk City from Earthworm Jim 3. (Uses the remix from Family Fighters 3 Special, thanks brightentayle!)
-Wrestling Ring stage's music has been remixed thanks to MC Jimmy!

Characters
----------------------
-Thonolan and Star Man have been added.
-The first bonus stage in Famicom Fighters: Hit the Spinies!
--In order to win, you're required to hit half of the spinies the Lakitu throws out.
--In survival mode, the bonus stage WILL end your streak if you're past round 5 if you don't hit all the spinies.
-After landing from a dash, your character automatically gains control. Everyone's dash speeds have been altered due to this.
-Characters with broken switch-in attacks have been fixed.

Mario:
-Hitbox height on High Kick and Brick Breaker has shrunk a bit.

Urban Champion:
-Head Smash requires the player to hold Up in order for it to come out.

Samus:
-Level 3 has been changed; Samus preforms a launching knee attack instead of shooting freeze beams. Samus is invincible when he rises upwards.

Dig Dug:
-Standing Light Punch has more range.
-Standing Light Kick has more range, is now +10 on hit and +2 on block
-Standing Strong Kick's hitbox height has been shrunk, making Dig Dug a little harder to stuff.
-Crouching Light Punch has been reworked, it does more damage and has more range but comes out slightly slower. It's also now +4 on hit and +2 on block.
-Crouching Light Kick has more range.
-Jumping Light Kick has been changed so it's a deep jump-in. It still retains its cross-up properties.
-Earthquake has less startup frames. (2 instead of 5)

Ryu:
-Jump and Slash's damage has been nerfed. (30 per hit instead of 35, 90 total instead of 105)
« Last Edit: September 22, 2017, 02:45:54 PM by KingPepe »

Quote from: \"JJames19119\"
Times today are just as bad what with the video game market being made up of 80% first person shooters that are 80% brown and 20% black and 100% bloom.

Offline KingPepe

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Re: NES/Famicom 2D Fighting Game
« Reply #32 on: September 24, 2017, 08:15:48 PM »
New patch because I screwed up with the bonus stage like an idiot.
https://www.dropbox.com/s/ubskeg7wuai12v8/Famicom%20Fighters%20-%209-24-2017.zip?dl=0
Puts the bonus stage back on the roster (so you will actually encounter it in arcade and survival mode although it's hidden away from the main roster) and fixes up some text. (Lakitu's message text mentioned a timer which isn't utilized and Thonolan's Knee Drop mentions you have to be descending in the air to use it)

Quote from: \"JJames19119\"
Times today are just as bad what with the video game market being made up of 80% first person shooters that are 80% brown and 20% black and 100% bloom.