Thonolan has arrived with his great kicking skills!
https://www.youtube.com/watch?v=B92GOA1Wp8MDownloads:
MUGEN:
https://www.dropbox.com/s/841irzo2w6icc4m/Famicom%20Fighters%20-%209-22-2017.zip?dl=0IKEMEN Multiplayer version:
https://www.dropbox.com/s/9myl5v2w0fqgd8l/Famicom%20Fighters%20%28IKEMEN%29%20-%209-22-2017.zip?dl=0We also have a Discord server now!:
https://discord.gg/XUUWb46Change list:
Spoiler
System
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-Hard knockdowns are now implemented. (Knockdowns that you are unable to quick rise out of) These are caused by sweeps, grabs, aerial basic attacks that shove aired opponents back into the ground and super attacks.
--Quick Rise is now mentioned in the controls menu.
-Pause menu fades in and out much faster
-During Turns mode, every new character that appears in a match can choose their helper.
-Victory quote screen now has a fanfare thanks to MC Jimmy!
Stages
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-New stage: New Junk City from Earthworm Jim 3. (Uses the remix from Family Fighters 3 Special, thanks brightentayle!)
-Wrestling Ring stage's music has been remixed thanks to MC Jimmy!
Characters
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-Thonolan and Star Man have been added.
-The first bonus stage in Famicom Fighters: Hit the Spinies!
--In order to win, you're required to hit half of the spinies the Lakitu throws out.
--In survival mode, the bonus stage WILL end your streak if you're past round 5 if you don't hit all the spinies.
-After landing from a dash, your character automatically gains control. Everyone's dash speeds have been altered due to this.
-Characters with broken switch-in attacks have been fixed.
Mario:
-Hitbox height on High Kick and Brick Breaker has shrunk a bit.
Urban Champion:
-Head Smash requires the player to hold Up in order for it to come out.
Samus:
-Level 3 has been changed; Samus preforms a launching knee attack instead of shooting freeze beams. Samus is invincible when he rises upwards.
Dig Dug:
-Standing Light Punch has more range.
-Standing Light Kick has more range, is now +10 on hit and +2 on block
-Standing Strong Kick's hitbox height has been shrunk, making Dig Dug a little harder to stuff.
-Crouching Light Punch has been reworked, it does more damage and has more range but comes out slightly slower. It's also now +4 on hit and +2 on block.
-Crouching Light Kick has more range.
-Jumping Light Kick has been changed so it's a deep jump-in. It still retains its cross-up properties.
-Earthquake has less startup frames. (2 instead of 5)
Ryu:
-Jump and Slash's damage has been nerfed. (30 per hit instead of 35, 90 total instead of 105)