Author Topic: Mega Man Mania! (Project)  (Read 5044 times)

Offline Donutyoshi

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Mega Man Mania! (Project)
« on: May 23, 2010, 08:10:18 PM »
If hadn't known me. My name is Donutyoshi, or you can call me either Donutwolf, Sammeryoshi or just Donut.
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A fangame that I'm working on. I did most of this all by myself, but some are from my friend Kurobit. Also I'll tell you that this game is far from done, but got alot of good progress. Its suppose to be a 8-Bit Mega Man game, but I can tell you know that. I had posted some snapshots.
Its being done in Game Maker 8.0.
Snapshots:


Videos:
Making A Level (Part 1)
Making A Level (Part 2)
Making A Level (Part 3)
Portal Test

Support:
I can appricate any support to this project. I need coders, level designers, NSF music composers, spriters, enemy designers, artists, and more...

The Soundtrack:
This game is going to have a soundtrack, it might be a soundtrack that you might have to buy or something.
I need some people to make the soundtrack, though. I'm could use some.
Anyway here is the songs list:
1.Donutyoshi Entertainment Presents - Lets Start!
2.Intro Part 1 - Freewilla's Spread
3.Intro Part 2 - Dr.Light's Lab
4.Intro Part 3 - Mega Heroes
5.Title Screen - The Mystery Of Freewilla
6.Stage Select - Pick Your Place
7.Stage Start - Ready To Rumble!
8.Dog Man's Stage - Garden Mountain
9.Diamond Women's Stage - Diamond Cave
10.Angel Man's Stage - Wacky Heaven
11.Bamboo Man's Stage - Endless Dojo
12.Chemical Man's Stage - Hidden Lab
13.Static Man's Stage - Electric Nightmare
14.Cook Man's Stage - Cook's Domain
15.Toilet Man's Stage - Sewer Flush
16.Cool Man's Stage - Frozen Dream
17.Hologram Man's Stage - Hyper Reality
18.Dino Man's Stage - Dino Paradise
19.Auto's Shop - Screw Manic
20.Game Menu - What Game You Chose
21.Save Screen - Memory Hall
22.Tutorial Screen - How To Play
23.Endless Stage - Endless World
24.Challenge Stage - Mission X
25.Time Attack - Beat The Clock
26.Dr.Wily's Spinx Map - Skull Spinx
27.Dr.Wily Stage 1 - Rockin Desert
28.Dr.Wily Stage 2 - Hall Of Fate
29.Dr.Wily Stage 3 - Dungeons And Robots
30.Dr.Wily Stage 4 - Scorpian Chamber
31.Dr.Wily Stage 5 - Jump Up To The Stars
32.Dr.Wily Stage 6 - Portal Lab
33.Dr.Wily Stage 7 - The Top Of Spinx
34.Boss Battle Dialog
35.Boss Battle
36.Wily Stage Boss Battle Dialog
37.Wily Stage Boss Battle
38.Final Boss Battle Dialog
39.Final Boss Battle
40.Stage Clear
41.All Stage Clear
42.Get Weapon - Mastered Power
43.Info Chip Hall
44.Cast
45.Credits
46.Ending
47.Cutscene
48.Bass' Theme
49.Character Unlocked

Downloads:
Engine Test

I appricate any kind of support. :D

Offline MC Jimmy

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Re: Mega Man Mania! (Project)
« Reply #1 on: May 23, 2010, 08:36:50 PM »
I'm not sure if people are going to help you for the simple fact, 72dpi already has a megaman project being conjured up. viewforum.php?f=57 Though I think if you use your abilitied to help ours, we could get more stuff going for both of our projects. We do seem to have similar ideas though such as your Toiletman, which would be equivulant to our Oozeman, your Staticman, being comparable to Plasmaman, and your Hologramman, being a similar idea to our Mirrorman and Distortman.

(sorry if my post is incoherent, I'm busy with typing an essay and just wanted to tell you things real quick)

Offline Madosuki

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Re: Mega Man Mania! (Project)
« Reply #2 on: May 24, 2010, 03:04:07 AM »
Quote from: "MC Jimmy"
(sorry if my post is incoherent, I'm busy with typing an essay and just wanted to tell you things real quick)
Your post made perfect sense. And i agree but isn't someone already designing a engine for the one your all making?
Oh, come, lovely child! Come thou with me! For many a game I will play there with thee.

Offline Rockerfrick

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Re: Mega Man Mania! (Project)
« Reply #3 on: May 24, 2010, 03:07:01 AM »
You can instead help the guys out there at MM72.
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Offline MrMister

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Re: Mega Man Mania! (Project)
« Reply #4 on: May 24, 2010, 06:35:28 AM »
Welcome Donutyoshi, but as others have said we are already have a Megaman project going on.

None-the-less keep up the work and good luck in your endeavors.

Offline Madosuki

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Re: Mega Man Mania! (Project)
« Reply #5 on: May 24, 2010, 10:28:17 AM »
Despite there being a MM game i'll help make level's i guess, but i have GM8 Lite so..
Oh, come, lovely child! Come thou with me! For many a game I will play there with thee.

Offline Donutyoshi

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Re: Mega Man Mania! (Project)
« Reply #6 on: May 24, 2010, 06:49:11 PM »
Yes, I'm aware that MM72 is a project in this forum. But really I can't really help that project.

Offline Madosuki

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Re: Mega Man Mania! (Project)
« Reply #7 on: May 24, 2010, 08:07:22 PM »
Do you think i might be able to help with level-designing?
Oh, come, lovely child! Come thou with me! For many a game I will play there with thee.

Offline Tanuki

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Re: Mega Man Mania! (Project)
« Reply #8 on: May 25, 2010, 08:48:10 AM »
I was about to move this to misc projects until i read that board's description, god damn


anyways, plays pretty nicely, although some minor details obviously are missing as of now. The Dog Man preview level runs rather slow compared to the other two as well.

Pretty strange pick of sprites by the by, the Megaman Battle and Fighters sprites alienate me a bit. Any chance you're going to include 2x or 3x resolutions? The screen is either too small or just HUGE and blurry. As far as I know Game Maker does a pretty good job with 2x2/3x3 pixels if you mess about with the view and port on screen settings, but idk

Offline MasterLederhosen

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Re: Mega Man Mania! (Project)
« Reply #9 on: May 25, 2010, 09:21:26 AM »
Quote from: "Jam"
The screen is either too small or just HUGE and blurry. As far as I know Game Maker does a pretty good job with 2x2/3x3 pixels if you mess about with the view and port on screen settings, but idk
You need to increase the xport and yport on screen in the room settings. Make sure you make it a multiple of your original values.

Offline Donutyoshi

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Re: Mega Man Mania! (Project)
« Reply #10 on: August 06, 2010, 11:37:24 AM »