Author Topic: Super Skin Editor -- Edit your skins easier!  (Read 35132 times)

Offline Kirchu23

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Re: Super Mario War Skin Editor -- v0.6b
« Reply #30 on: February 09, 2010, 01:14:57 PM »
Quote from: "Felix-The-Ghost"
Quote from: "InvinciPhanto"
Looks good. I dunno if it's either just on my computer or in Vista, but I had to download "zlib1.dll".
Also, it tells me that "gfx/packs/Classic/pallete.bmp is missing or corrupt". It's weird.

Did you put in in the same directory as the game?
If you want to change where it loads the palette from, you can edit the options.cfg...
Someone will have to post it though for you. Or I might in a little bit.
[s:3dbp3llf]zlib is probably for the .gif support I'm working on--for exportation of animations.[/s:3dbp3llf]
I believe zlib is also for png...maybe there is something for gif...maybe not?
When I'm sure on the dependencies I'll be sure to include it all next time.
[s:3dbp3llf]I'll have to upload that dll later.[/s:3dbp3llf]
Uploading...
I have that same problem and did not understand what you just said. Can you explain it again, simplier this time? :?
Oh, I`m supposed to put something here? Waffles.=3
Ironic, Pink Bean seems similar to her.
R.I.P. Florian Hufsky
1986~2009 You will obviously be missed....

Offline Felix-The-Ghost

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Re: Super Mario War Skin Editor -- v0.6b
« Reply #31 on: February 09, 2010, 03:15:31 PM »
Well, zlib1.dll may be downloaded in the first post of this thread.
If you are getting the error message of a missing 'palette.bmp',
assert that there is indeed a 'palette.bmp',
and that the program is in the same folder as the game. (To access gfx/packs/classic)

[hr:1k6urc9a][/hr:1k6urc9a]
I would appreciate anyone who could post in
Code: [Select]
tags the contents of their generated 'Options.cfg'
With this file the palette's file path can be modified to load from another location.

Offline Kirchu23

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Re: Super Mario War Skin Editor -- v0.6b
« Reply #32 on: February 10, 2010, 11:21:31 AM »
Quote from: "Felix-The-Ghost"
Well, zlib1.dll may be downloaded in the first post of this thread.
If you are getting the error message of a missing 'palette.bmp',
assert that there is indeed a 'palette.bmp',
and that the program is in the same folder as the game. (To access gfx/packs/classic)
Sp do I put the palette in the Skin editor folder?
Oh, I`m supposed to put something here? Waffles.=3
Ironic, Pink Bean seems similar to her.
R.I.P. Florian Hufsky
1986~2009 You will obviously be missed....

Offline Felix-The-Ghost

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Re: Super Mario War Skin Editor -- v0.6b
« Reply #33 on: February 10, 2010, 11:33:19 AM »
When you extract the package, make sure it goes to the same folder you have Super Mario War in.
It needs to have a 'gfx/packs/classic/palette.bmp' -- which is already in the game's folder.

Offline Kirchu23

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Re: Super Mario War Skin Editor -- v0.6b
« Reply #34 on: February 10, 2010, 11:36:57 AM »
So is that a yes or a no? :?
Oh, I`m supposed to put something here? Waffles.=3
Ironic, Pink Bean seems similar to her.
R.I.P. Florian Hufsky
1986~2009 You will obviously be missed....

Offline Felix-The-Ghost

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Re: Super Mario War Skin Editor -- v0.6b
« Reply #35 on: February 10, 2010, 12:14:59 PM »
...The skin editor folder must contain the file path 'gfx/packs/classic/palette.bmp'
You can't just put the palette.bmp there -- it won't work that way.
If you unzip the program to the 'SMWar' folder, you won't have these problems.

Offline Kirchu23

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Re: Super Mario War Skin Editor -- v0.6b
« Reply #36 on: February 10, 2010, 12:29:51 PM »
Oh. It works now. Thanks.

Edit:Also, is there a tool to make skins no team color?
Oh, I`m supposed to put something here? Waffles.=3
Ironic, Pink Bean seems similar to her.
R.I.P. Florian Hufsky
1986~2009 You will obviously be missed....

Offline Felix-The-Ghost

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Re: Super Mario War Skin Editor -- v0.6b
« Reply #37 on: February 10, 2010, 12:57:16 PM »
If you want to have a custom palette, or run the game from somewhere besides the game's directory, or maybe a few more options, copy this text and save as 'Options.cfg'
Code: [Select]
***Following line should contain the desired default filename***
Untitled.bmp

***Next line should contain location of palette bitmap***
gfx/packs/Classic/palette.bmp

***Next line should contain directory of loaded/saved skins***
gfx/skins/

***Enable autoloading of last skin?***
yes

***Next line auto-updates with the name of the last skin opened***
0smw

***Start program with left pixel grid on?***
no

***Start program with right pixel grid on?***
no

I'd like some testing done with the config file...
And I need to add a custom directory for the brush preset.
This file will be editable in the program itself in the future.

Quote
Edit:Also, is there a tool to make skins no team color?
Well if you mean not using the palette colors at all...no. Unless you copy the palette and edit the other one for custom colors. Alternatively you could use colors that don't change in the palette...but for extra colors you'll have to either make a custom palette or edit in a separate program. I may add a dialog for making a custom color, but I don't really encourage it -- for official releases I believe skins must be low-res and use the default palette.

Edit: I've been adding more information to the first post, has anyone tried the shape tools yet?
Quote
Ellipse/Rectangle/Line tools:
(Shortcuts 'E' 'R' and 'L' respectively)

For the Ellipse and Rectangle tools, you click to set a 'corner point' and then drag and release for the opposite corner. While drawing you can hold [alt] to draw from the center of the shape, or [space] to move the shape before drawing. This is hard to explain with words, so try it out. You can toggle between filled and outlined shapes with the '[' and ']' keys.

In the Line Tool, the controls are similar to the Ellipse and Rectangle tools. You can also push [ctrl] to start a new line segment, and hold [alt] to temporarily use the pencil tool. Each new line-segment is an undo-able step.

Offline Kirchu23

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Re: Super Mario War Skin Editor -- v0.6b
« Reply #38 on: February 10, 2010, 07:46:43 PM »
This is probably a stupid question but if you make a new skin and there`s a finished skin already, will the skin erase from the skin folder and the game and be replaced by the new one? Or will it just be erased from the editor?
Oh, I`m supposed to put something here? Waffles.=3
Ironic, Pink Bean seems similar to her.
R.I.P. Florian Hufsky
1986~2009 You will obviously be missed....

Offline Staddle

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Re: Super Mario War Skin Editor -- v0.6b
« Reply #39 on: February 11, 2010, 09:53:46 AM »
the editor uses skins in your game folder>> erasing a skin in the editor means erasing it in the game
EDIT: if you want to create a new skin just type in a new name and save it.
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Offline Felix-The-Ghost

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Re: Super Mario War Skin Editor -- v0.6b
« Reply #40 on: February 11, 2010, 02:37:07 PM »
The editor works directly with the files in the directory set by the config file (default to your game's skin folder)
If you attempt to save a skin with a name that exists already, you will get a warning prompt, showing you that the old skin's contents will be overwritten with the new one. I have taken measures to ensure there are no accidental overwrites.

Offline WK97

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Re: Super Mario War Skin Editor -- v0.6b
« Reply #41 on: February 18, 2010, 10:51:18 PM »
THIS.. has gotten me into making content. Expect my first skin in over 6 months soon.

Offline Felix-The-Ghost

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Re: Super Mario War Skin Editor -- v0.6b
« Reply #42 on: February 19, 2010, 10:05:59 AM »
Could you please test this:
Quote
Ellipse/Rectangle/Line tools:
(Shortcuts 'E' 'R' and 'L' respectively)

For the Ellipse and Rectangle tools, you click to set a 'corner point' and then drag and release for the opposite corner. While drawing you can hold [alt] to draw from the center of the shape, or [space] to move the shape while drawing. This is hard to explain with words, so try it out. You can toggle between filled and outlined shapes with the '[' and ']' keys.

In the Line Tool, the controls are similar to the Ellipse and Rectangle tools. You can also push [ctrl] to start a new line segment, and hold [alt] to temporarily use the pencil tool. Each new line-segment is an undo-able step.

Offline Staddle

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Re: Super Mario War Skin Editor -- v0.6b
« Reply #43 on: February 21, 2010, 03:18:39 PM »
hey Felix-the-G

i gave all the shortcuts and ellipse, rectangle and line tool functions a try and they all seemed to work. although i had to search for the keys for a little while since i got a different keyboard than you use (e.g. z and y are permuted and i suppose other things as well).

but i have to tell you that i rarely use these kind of tools. the panels are so small that in almost 99% of the cases the simple pen is enough, except for drawing a ball skin or a death star.....

i think a highlighting tool (marking and dragging and dropping the marked section elsewhere) would raise the programm's quality a lot more.

i hope you will be able to finish a newer version soon....still can't wait to see that test area!
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Offline Felix-The-Ghost

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Re: Super Mario War Skin Editor -- v0.6b
« Reply #44 on: February 21, 2010, 04:16:44 PM »
Yeah, I just really wanted someone to see what happens when you push [space] when drawing with those shapes. It's cool that you can move them and draw from the center with [alt].

I actually haven't done anything yet. I guess I'll start though since I have a pretty good level of feedback.

I need to make it not change themes on Vista/32 bit graphics...
Add more actions cause they're cool...
Maybe try those select / recolor tools...
Raccoon tail /etc views...