Author Topic: SMW 1.8 Beta 2 Feature Requests  (Read 33549 times)

Offline MHX

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #300 on: August 10, 2010, 01:02:05 AM »
-Frog Suit, Swims On Water Base Tiles, Can High Jump w/ Hold Down to Charge
-Swimming In Water
[I Do It w/ 2 Fast Full Screen ^^ Type Platforms, Slows Gravity n Multijumps]
-See-Saw Type Blocks, Like This / --  -- / --  Like On Yoshis Island [Leans To Weighted Side]
-Animated Dk Country Sprites [ex. Mini Necky + *New Hazard* Nut [Like Bullet Bill] as Substitute For B-Bill Cannon
-New Enemys In Stomp
-Bananas n Rings as Choices in Coin Mode
Diamondsion Assault Project [SMW v.X]
Characters- MHX [Me]
All Metals n Mechas + Customs From Sonic
Dk Country Chars n Customs
MLSS Battle Sprite Customs
DBZ n SMBZ Customs
n Bowsers Kingdom Sprites [Hal Jeff n Cast]
Cant Add My MHX Sprite DP Cause Server Is Being Gey -.-

Offline MHX

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #301 on: August 12, 2010, 12:36:13 AM »
Heres Some Good Ones- Diagonal Walking n Press Down To Slide [ Like on SuperMarioWorld ]
and Angle Blocks when Set On a 90º Angle u Run up The Wall [ Also SMWorld ]
n Loops [ From Sonic ]
And a New "Adventure" Mode w/ an Adventure Editor,
Rule Basis Is Stomp, Coin, Lives, n Co-op Lives on a Large Scrolling Map, Going Outside Screen Border Kills You
Diamondsion Assault Project [SMW v.X]
Characters- MHX [Me]
All Metals n Mechas + Customs From Sonic
Dk Country Chars n Customs
MLSS Battle Sprite Customs
DBZ n SMBZ Customs
n Bowsers Kingdom Sprites [Hal Jeff n Cast]
Cant Add My MHX Sprite DP Cause Server Is Being Gey -.-

Offline MHX

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #302 on: August 30, 2010, 03:50:22 PM »
Wall Kick!!
[Mario n Super Metroid]
Diamondsion Assault Project [SMW v.X]
Characters- MHX [Me]
All Metals n Mechas + Customs From Sonic
Dk Country Chars n Customs
MLSS Battle Sprite Customs
DBZ n SMBZ Customs
n Bowsers Kingdom Sprites [Hal Jeff n Cast]
Cant Add My MHX Sprite DP Cause Server Is Being Gey -.-

Offline TheSmashbros45

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #303 on: November 08, 2010, 10:56:49 AM »
pick up and throw vegetables (Super Mario Bros 2)
[size=200]TSb45[/size]

Offline DarkBowser100

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #304 on: November 15, 2010, 06:45:15 PM »
I know it's a bit late, but for RC1, maybe a new mode?   Balloon Pop!

Basically, pop balloons for the highest score. The person with the most points after t seconds wins!

Balloons:
Red-Gives 1 point, pops in one hit.
Blue-Gives 1 point, becomes a red when popped. Faster than the red. Basically, it's TWO points total!
Green-Gives 1 point, becomes a blue when popped. Faster than the blue. Now that is THREE free points!! :D
Yellow-Gives 1 point, becomes a green when popped. Faster than the green! :o But after you pop the red within, you get FOUR WHOLE POINTS!  :shock:
Lead-Gives 2 points, must be exploded with bob-omb or bomb.
Rainbow-Gives 1 point, has 3 blacks and 2 whites. IT'S EVEN FASTER THAN THE YELLOW!!!!!!! Also immune to star.
Black-Gives 1 point, immune to fire and explosions. Spawns a few reds.
White-Gives 1 point, immune to freezing. Spawns a few blues.
Brown-Gives 3 points, takes 3 hits to pop. Spawns 5 rainbows.

Special Balloons! (Each give 1 point,except when specified.)[/hr]
Light blue w/ white top: This freezes the next four objects the freeze blasts touch.
Red/Orange: Explodes into superfire!
Spiky Balloon: It cannot be stomped.
Spike Dropper: Drops a movable spike when popped.
5 Points: Gives 5 points. What did you expect, cookies?  :lol: [/sarcasm]
Explosive Balloon: Explodes when popped. Now that should be interesting.
Bounce Balloon: Can be stomped, but acts as a spring. It even has a spring inside! Higher chance of green than gold.
? Balloon: Gives an item when popped. Sometimes, however, it simply explodes.
View Balloon: Like the ? Balloon, except you can see the item inside.
If you guys have more ideas, please tell me.
« Last Edit: January 31, 2011, 07:58:11 PM by DarkBowser100 »

Offline smwforever45

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #305 on: November 16, 2010, 10:13:54 AM »
Nice idea. Sounds like Stomp mode, only with balloons and multiple points.
Would be a nice mode, but I don't think it will be in RC1 already. Maybe in 1.9 (if SMWar is still developed then, because the fanbase is getting very small).
My SMWar supermarket, check it out! (don't bother looking... the links are dead and so is the supermarket, I'm just keeping this here for archiving purposes)


Offline DarkBowser100

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #306 on: November 16, 2010, 06:29:42 PM »
Quote from: "smwforever45"
Maybe in 1.9 (if SMWar is still developed then, because the fanbase is getting very small).
:shock:  That's no good for my mod! Oh well, I'll turn things around anyway with it!

Offline hopeabandoner

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #307 on: November 28, 2010, 10:57:01 PM »
Platforms that fall when it has weight of a character (Example A)     from Super Mario Bros. 1
Platforms that act like pulleys to each other (Examples B and C) to which they fall off when reached a certain limit of height.





Note for pulley platforms: If one person stands on one platform, the one he/she is one falls. The other one rises. (Example B)
But, if two or more people stand on the opposite platforms of each other, they will be even. The more players on one platform, the faster the platform falls or rises.
[cough]abandon hope[/cough]



How to get dizzy mode in SMW 1.8 beta 2:
[spoilers]Say please[/spoilers]
DO NOT CLICK! [spoilers][mp3]http://gdzone.ru/media/caramell_-_caramelldansen_speedycake_remix[/mp3] I told u[/spoilers]

Offline DaYoshi23

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #308 on: April 04, 2011, 09:46:54 PM »
How about this kind of item,you can spawn two you's that will jump on your oppenent but will
not kill them,but it will stun for 5 secs.But they will dissapear in 8 secs.  >:D
[spoilers]Look forward to many new levels and skins![/spoilers]
DaYoshi is back!

Offline Muncher

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #309 on: April 12, 2011, 10:02:23 AM »
1. How the heck is that related to Mario in any way
2. Developement is dead and the next version will probably just include bug fixes and stop there forever and ever and ever. Don't bother posting here.

Offline rouken

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #310 on: November 25, 2011, 09:21:29 AM »
Separate UP function from the jump button:

It could be cool if the game could have a separate jump button from the UP function. Even if I configure the jump button to another button, the UP function is fixed on this button, resulting I must hold the jump button to enter in a pipe with the entrance facing down.

There's a simple suggestion... Add a jump button configuration, and an option to enable/disable the up button to jump (in the same way of Super Smash Bros. Brawl).

Offline BrunoMatrix1997

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #311 on: March 29, 2015, 12:33:57 PM »
Vegetable Mode & Race to the Finish Mode Maybe?
Pichu Pokémon