Author Topic: SMW 1.8 Beta 2 Feature Requests  (Read 51080 times)

Offline Weston404

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #285 on: March 23, 2010, 06:23:08 PM »
Quote from: "dialga483"
That would be interesting.
Quote from: "Weston404"
Also, a button to toggle music please, I always get so mad when someone ends up dying and stop the awesome music. :<
There's already a button for changing the music though, the Tab button.
Whoops.

Well,  maybe some different resolutions. Example, One size would be half of the normal windowed size, making even the low-res skins look normal sized. And another that's double the normal window size. This would help the people who record videos of SMWar videos. (Such as I)

Drewby2

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #286 on: May 11, 2010, 11:14:57 PM »
does anyone know how to do C++? can you post a download for every file you would need for Windows? I can figure out what to do if I can get the files and when I do it how do I put them into the game?

Offline Rockerfrick

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #287 on: May 12, 2010, 03:13:41 AM »
Quote from: "Drewby2"
does anyone know how to do C++? can you post a download for every file you would need for Windows? I can figure out what to do if I can get the files and when I do it how do I put them into the game?

Oh boy

What do you mean? So you want somebody to do the coding for you?
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Drewby2

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #288 on: May 12, 2010, 01:13:53 PM »
no I just need the programs to do it because I am confuzed about which ones to download for a Windows XP Laptop

Offline Rockerfrick

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #289 on: May 15, 2010, 03:48:53 AM »
Try Microsoft Visual C++...

IDK if it's for free...just had it from my bro.

Or there's a lot of C++ compilers out there. AWIS, Google.
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Offline migueeeel

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #290 on: May 15, 2010, 08:32:21 AM »
(First post)

My ideas are:
Can put blocks (item block, throwable block, etc), hazards and warps in platforms.
"In-map npcs" Like the stomp mode's npcs, but already in the map.
Re-spawn block:throwable blocks, breakable blocks, etc can be respawned.
Can change the gravity.
And diagonal bullet bills as hazard.
(edit) AFE special attacks, for example, the three hammer attack

What do you think?

Drewby2

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #291 on: May 15, 2010, 10:39:02 PM »
I like the Ideas and WE NEED SOMEONE that knows C++ to put them in the game and post the download for the game with them in it or a download for a patch with it in it.

Offline Rockerfrick

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #292 on: May 16, 2010, 03:03:54 AM »
Quote from: "Drewby2"
I like the Ideas and WE NEED SOMEONE that knows C++ to put them in the game and post the download for the game with them in it or a download for a patch with it in it.

Well, yes, we really NEED someone who knows C++. Too bad, there's few we can get and there's a FRACTION of them that I think will be seriously participating in the development of SMWar.
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Offline Nemephosis

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #293 on: June 12, 2010, 11:35:25 PM »
Is there any way we can remove the Dizzy mode, or at least unlink it from the Magic Wand? The wand would be my absolute favourite item, but I can't use it cause of the Dizzy mode thing.

Or is there something in one of the files I can open in a word processor and edit from there, to keep the Dizzy Ball from showing up? It makes me seasick lol... lame, I know...

Offline migueeeel

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #294 on: June 13, 2010, 04:02:15 AM »
Quote from: "Rockerfrick"
Quote from: "Drewby2"
I like the Ideas and WE NEED SOMEONE that knows C++ to put them in the game and post the download for the game with them in it or a download for a patch with it in it.

Well, yes, we really NEED someone who knows C++. Too bad, there's few we can get and there's a FRACTION of them that I think will be seriously participating in the development of SMWar.


Visual basic 8?
I know a guy who's making another mario game and he's a pro with it!

Offline Rockerfrick

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #295 on: June 14, 2010, 04:19:25 AM »
Quote from: "migueeeel"
Quote from: "Rockerfrick"
Quote from: "Drewby2"
I like the Ideas and WE NEED SOMEONE that knows C++ to put them in the game and post the download for the game with them in it or a download for a patch with it in it.

Well, yes, we really NEED someone who knows C++. Too bad, there's few we can get and there's a FRACTION of them that I think will be seriously participating in the development of SMWar.


Visual basic 8?
I know a guy who's making another mario game and he's a pro with it!

I think not VB8. Just Visual C++.
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Offline riahc3

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #296 on: July 20, 2010, 11:34:02 AM »
Rotation blocks


If you hit this block, the map (well graphics) all rotate changing the map. It actually wouldnt be too hard (IMO) as it would simply flip the tiles in the direction needed: Rotated, inverted, etc. It could be timer set or permanent.

Offline tiki252

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #297 on: July 31, 2010, 10:09:49 PM »
How about water tile type to swim in and the option to give characters pickedrandom abilities(eg. Kirby Copy Function). Or a random that changes your skin every respawn.
Or a Throw Glove to throw characters like in Super Mario Bros Advance's Mario Bros.
Heh.... I'm so requesting... :D

I see what you did there...
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Offline Ganbare-Lucifer

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #298 on: August 01, 2010, 12:48:25 AM »
Well, i don't know if this will help, but...

can Super Mario War have a featured option for netplay with other players conected in the game in the internet?

will be cool...
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Offline Madosuki

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #299 on: August 01, 2010, 12:50:11 AM »
Quote from: "Greasiggy"
Well, i don't know if this will help, but...

can Super Mario War have a featured option for netplay with other players conected in the game in the internet?

will be cool...
Dude just so you know there's a whole separate topic about net-play.
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