Author Topic: SMW 1.8 Beta 2 Feature Requests  (Read 47257 times)

Offline juhis

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #270 on: February 08, 2010, 05:03:20 AM »
Quote from: "Felix-The-Ghost"
Anyone else remember the Mr. Dumb announcer
Mr. Dumb? Ha! :lol:
That is some kind of a joke, right?

Offline MC Jimmy

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #271 on: February 08, 2010, 09:43:16 PM »
I suggest more people use the Digg site for suggestions.

Drewby2

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #272 on: February 10, 2010, 04:39:31 PM »
Can someone post the download for Super Mario War version !.8 Beta 1? I have never used beta 1 and would like to try it

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« Last Edit: February 12, 2010, 02:21:29 PM by Drewby2 »

Offline juhis

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #273 on: February 11, 2010, 01:09:30 AM »
Quote from: "Drewby2"
Can someone post the download for Super Mario War version !.8 Beta 1? I have never used beta 1 and would like to try it
You could search it through this forum, but chances are, that you may find it, are relatively low. :roll:

Offline Felix-The-Ghost

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #274 on: February 11, 2010, 03:30:16 PM »
Quote from: "juhis"
Quote from: "Felix-The-Ghost"
Anyone else remember the Mr. Dumb announcer
Mr. Dumb? Ha! :lol:
That is some kind of a joke, right?

No.
I tried for a while to find it. There are a only a handful of announcers here.
I might have Mr. Dumb somewhere.
There was also announcers called
Stabbura(spelling?) an announcer with a bunch of slashing sounds
Sexy - a female announcer
Killer Instinct announcer
Dynomite announcer (something I made from a Papcap game and the link is probably dead)
and a few others.
Mr. Dumb was basically a kid that insulted your game play with long sentences,
(5 kills? I can kill that many in my sleep! etc.)
and the sounds tended to overlap.
Maybe I can find it on my computer to upload it.

Offline MC Jimmy

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #275 on: February 11, 2010, 03:31:08 PM »
I made a few announcers myself.

Offline Mad_Monkey

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #276 on: February 12, 2010, 05:36:04 PM »
How about chomp's old phallic skin?

Who else remembers it
It\'s not the sound of war that scares me, it\'s the silence that follows.
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Offline Pulser

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #277 on: February 13, 2010, 04:15:31 AM »
I think it would be a nice touch if whilst you're in the bob-omb powerup, if you're hit by another player's/ a hazard's fireball, you explode.

Offline Kirchu23

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #278 on: February 13, 2010, 03:09:05 PM »
I think I`ve suggested this before but boomerang sledgy? Also for a new item, how about a banana from Mario Kart? If you step on it, you lose control of your charecter for a while?

Edit: Is there a map/world limit or a world size limit?
Oh, I`m supposed to put something here? Waffles.=3
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Offline Staddle

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #279 on: February 22, 2010, 06:49:53 AM »
how about some more palette colors...green for instance...how will i ever be able to produce a proper ninja turtle skin without green?
should it have red, blue and yellow skin for the other players???

thats ridiculous!!!

i request more colors for the palette!!!
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Offline The W

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #280 on: February 22, 2010, 05:48:49 PM »
Well, you don't always have to use the palette colors. You can sacrifice a little detail for that.

Offline Mario

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #281 on: March 17, 2010, 02:48:37 PM »
1024x768

^The single biggest feature I would like more than anything.

Offline Weston404

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #282 on: March 21, 2010, 10:54:15 PM »
I have an idea for a game mode, but I have no idea what to call it...

It starts out like any old Frag limit round, you have a goal to reach by killing foes. But, whenever someone dies, they respawn as a Mario enemy such as a Lakitu or Hammer bro (Obviously there'd be a limit to how much they can attack.). As them, your job is to kill another player who hasn't transformed into an enemy yet, preventing them from getting any more kills. Doing this will send you back as an ordinary player. When only 1 non-enemy player remains, AI enemies (The ones that appear in stomp mode) begin appearing, helping them add to their kill count. But if all 4 players end up as enemies, they all respawn as players again.

How does this sound?

Also, a button to toggle music please, I always get so mad when someone ends up dying and stop the awesome music. :<

Offline dialga483

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #283 on: March 22, 2010, 08:48:18 PM »
That would be interesting.
Quote from: "Weston404"
Also, a button to toggle music please, I always get so mad when someone ends up dying and stop the awesome music. :<
There's already a button for changing the music though, the Tab button.
Wow, this place is nostalgic.

Offline MC Jimmy

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #284 on: March 22, 2010, 09:54:34 PM »
Quote from: "Mario"
1024x768

^The single biggest feature I would like more than anything.
That wouldn't fit my resolution, since mine is widescreen. Maybe Two52 could just implement the most common resolutions to work correctly.