Author Topic: SMW 1.8 Beta 2 Feature Requests  (Read 33862 times)

Offline Two52

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SMW 1.8 Beta 2 Feature Requests
« on: September 04, 2009, 03:04:04 PM »
Please post your feature requests or tweaks to SMW 1.8 Beta 2 here.

Offline MC Jimmy

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #1 on: September 04, 2009, 04:30:34 PM »
I'm not quite sure the difference between, bomb, hammer, and fireball mode in the boss battles, but they seem to all use hammers. I suggest the Sledgys be able to get hit by everything. Not just shells, bombs or stars. Stuff like boomerangs and fireballs.

Offline Two52

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #2 on: September 04, 2009, 06:42:13 PM »
Huh, that sounds like a bug.  You should be able to play against all 3 types of bosses and all weapons should be able to hit them.  I'll take a look.

Offline juhis

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #3 on: September 05, 2009, 01:54:22 AM »
I was thinking, is there going to be a feature when you step on Quicksand, or in the Poisonous Swamp for example, you start to sink, and when character is below of the surface, you will lose life instantly.

Offline Dave ‌Strider

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #4 on: September 05, 2009, 04:56:09 PM »
[s:1e4ifwcp]i suggest they work on this[/s:1e4ifwcp]
is it possible to make mini-game default without having to enter a silly code that i can't figure out how to enter

Offline Night

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #5 on: September 05, 2009, 04:57:23 PM »
Quote from: "Dude"
i suggest they work on this

Offline CaptainEagle

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #6 on: September 07, 2009, 05:50:54 AM »
[s:2aoc24hi]Netplay[/s:2aoc24hi]

Maybe a Team-only Life-sharing mode?

drchink

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #7 on: September 11, 2009, 12:21:28 AM »
low gravity in water levels, able to swim up waterfalls?

Offline Mint Eri

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #8 on: September 11, 2009, 12:43:20 PM »
Quote from: "Two52"
Huh, that sounds like a bug.  You should be able to play against all 3 types of bosses and all weapons should be able to hit them.  I'll take a look.

I'm not sure myself...I been trying this mode myself and I been having the same problem...I can only get the hammer bro.  I think something is off with the option settings as I keep getting 50 lives...perhaps I doing something wrong?
« Last Edit: September 14, 2009, 07:37:22 PM by Mint Eri »

Offline SecretAgentJonathon

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #9 on: September 11, 2009, 07:38:18 PM »
The Ability to swim in water! I was kind of disappointed when I first played SMW (then I only had 1.6) and you couldn't swim in water.
I also have a suggestion for a weapon, I look forward to seeing this one in the new SMW 1.8!


The "WOP Block"
This block DEMOLISHES any player above, beside you on both sides, and (if you're in the air) below you! :mrgreen:  It's fireworks-like explosions go in 4 directions and PWN any one in those directions! I made images to show what it would look like.

Here's 4 NES Marios.

That is what the WOP Block will do. Launch a WOP Block Upwards, Downwards, Left and Right of You.

The 2 Vertical WOP Blocks will explode after a second in the air (the same with the 2 horizontal WOP Blocks, except the horizontal WOP Blocks explode a second and a half in the air, and if they hit the ground, they explode fireworks-like explosions in the direction that they were going in! :mrgreen: ), and begin the fireworks-like vertical explosions. This means the WOP Block above you and below you will explode after one second in the air if they haven't already in the ceiling or the floor, in that case there would be a single fireworks-like explosion in the spot where they hit the ceiling or ground and nothing will happen :( But if they are still in the air after one second, they explode and the WOP Block that was above you Explodes upwards and the one below you explodes downwards! :D If the explosions hit the ceiling or ground, then they just stop. The WOP Blocks Explosions paths easy to dodge, but the Explosions stay around for 5 seconds and continue in the direction they were going in when they exploded. But if the horizontal ones hit a wall, the horizontal explosion that hit the wall stops. Same goes with the Vertical Explosions. However if there are no floors, ceilings, or walls in the directions the explosions are going, the continue going in those paths they were in until the 5 seconds are up! After 5 seconds, the explosions stop.

WOP Block unleashed! :Msr3:



Sorry for it being so long, I just love my idea!

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Offline juhis

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #10 on: September 12, 2009, 12:25:58 AM »
WOP Block!? :Msr3:

That would be a great idea!

Offline Nanoko

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #11 on: September 12, 2009, 12:29:48 AM »
Maybe you should actually do something worthwhile and include netplay.

Offline Ultra_Mario

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #12 on: September 12, 2009, 12:32:03 AM »
Quote from: "Nanoko"
Maybe you should actually do something worthwhile and include netplay.
while we're making joke suggestions:
"add bart simpson and duke nukem to the game"

Offline SecretAgentJonathon

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #13 on: September 12, 2009, 12:36:49 AM »
Quote from: "juhis"
WOP Block!? :Msr3:

That would be a great idea!


Thanks! I had the "WOP Block" idea since SMW 1.6 but I never remembered to say it as a suggestion on my old user. Anyways, thanks for the feedback!

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Get your own at Pokeplushies!
R.I.P Florian Hufsky, you\'ll be missed.
1986 - 2009

Offline eeliottheking

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Re: SMW 1.8 Beta 2 Feature Requests
« Reply #14 on: September 12, 2009, 12:43:08 AM »
requesting that sledgey be made a playable character.
Hi