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Super Mario War / Re: Netplay General Discussion
« Last post by fluffypillow on October 11, 2016, 04:35:56 PM »
So here's how the netplay works. I'll try to write it as detailed as possible, but feel free to ask if something isn't clear. It probably makes more sense if you've ever played Worms or something.

First, there's a central matchmaking server, called smw-server. People can join to this server, and create rooms, or join existing rooms. A room is where people gather before the game starts. There can be multiple rooms on the Server, and when you play with your friends, only one Server is needed, there's no need to everyone run one.

Here's the important technical detail: if the Server program runs on a computer that is behind a router, and you want to allow players from the internet to join ( = you are not playing in LAN), then you MUST set up port forwarding. "Port forwarding" is a fancy name for telling the router that it should allow connecting players on a certain network port, and that the players can find the game server on a certain local computer. Without setting this up, the players CANNOT connect, because routers don't allow incoming connections for security reasons. The method differs between routers, but you can find more details here. The Server requires forwarding the UDP 12521 port to the computer where the Server runs. The IP address of the Server is the external internet address of the router (not, but more like 54.32.10.xx), this is what the other players have to enter to join.

If you play on a local network (that is, every player is on the same network), then you don't have to set up the router. The IP address of the server is just the address of the computer.

After you set the Server up, the rest should be straightforward. You start the game, enter the Multiplayer menu, set your player name at the top, then go to Add/Remove Servers, press Add, type in the IP address of the SERVER, Ok, Back, then choose the Server on the Selected server list and Connect. You'll get the list of rooms when you connect or when you press Refresh.

Well I guess that's all for now, have fun and enjoy the bugs!
Super Mario War / Re: Netplay General Discussion
« Last post by fluffypillow on October 11, 2016, 03:42:54 PM »
Here are the latest versions:

  • Windows (all DLLs included)
  • Linux x64 (should work on most distro, dependencies on Debian/*buntu: libsdl1.2debian, libsdl-image1.2, libsdl-mixer1.2, zlib1g)
  • Web (this version doesn't have netplay, but it's useful if you just want to play without installing anything)

For other platforms (ARM, OSX, ...), you can find the source code here.
Super Mario War / Re: Netplay General Discussion
« Last post by fluffypillow on October 11, 2016, 01:48:40 PM »
Sorry for the late reply, I just noticed your post! Unfortunately, there wasn't much progress, because of both real life and technical issues and, well, I guess I'm a bit burned out after all this time :/

The netplay works, at least somewhat: a few people have tested it, some have reported that it works well, but personally I'm still not pleased with it. I have tried various methods to reduce the lag, but in practice its still noticeable. Then there's another problem, that the game tends to desync on network issues (eg. data packet loss). This could be fixed by making sure every packet gets received properly, but this feature would also increase the lag. Both of these problems occur because the game source code was not designed for networking, so if even one variable gets a wrong value, it can have effects on completely unrelated parts of the gameplay code (kind of butterfly effect).

Anyway, I'll upload the latest version tonight, so you could try it out. I'd be happy to hear what do you guys think.
Super Mario War / Re: The State of Super Mario War : Help?
« Last post by GaM3r2Xtreme on October 05, 2016, 09:15:47 AM »
Hey bherdm, there have been a ton of remakes made for SMW but your best bet to get the game is off of by clicking the "Get Game" in the upper right hand side of the page. This is where you will find the 1.8 beta 2 version of the game, which I'd assume is the latest official release.

fluffypillow was making a netplay version awhile back (who also created the new site linked above), but it has been awhile since I've kept tabs on this. It may or may not be completed, but you could try and search for that version too if its available.

Hope this helps!
Super Mario War / The State of Super Mario War : Help?
« Last post by bherdm on October 04, 2016, 04:02:49 PM »
Somehow I'm just discovering Super Mario War, and it sounds like a great time! However, the download links are all dead on the site ( After a quick look through the forum (and thorough reading of the rules  ;)) I can see there's some rewrites of the game, an alpha version, and I'm just a little confused about what I'm even looking for!

What's the best version of the game to play for Windows and where can I find it? Thanks!
ideas, brainstorming, stuff / Re: NES/Famicom 2D Fighting Game
« Last post by Felix-The-Ghost on September 29, 2016, 10:25:50 PM »
Do you have a Youtube channel?
Super Mario War / Re: Netplay General Discussion
« Last post by Felix-The-Ghost on September 28, 2016, 03:39:34 PM »
fluffypillow, how is progress? Is there a thread yet specifically for your build? Do you take requests?
Super Mario War Fanmade Content / Space Harrier Announcer
« Last post by Yagtazir on September 17, 2016, 07:24:36 PM »
I had the files for the PS2 version of Space Harrier lying around (I think I was going to make him an announcer in some MUGEN?), and he was the first thing that came to my mind after re-installing this game and seeing you could use announcers. I don't know what worth this is to you, but hopefully you can get some giggles from his phrases... or feel kinda awesome. I know I did. For extra effect use "spacey-looking" guys like Megaman and Dig Dug.

General Discussion / Re: 10 Years in 72dpiarmy and Memories
« Last post by Agastya on September 17, 2016, 12:37:44 PM »
the anti-mod/anti-staff times were great
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