Recent Posts

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21
General Discussion / Re: Idea: 72dpi Discord chat server
« Last post by Hinatediz on June 25, 2017, 05:51:53 PM »
https://discord.gg/SC4uXQB

There we go, give me feedbacks
22
General Discussion / Re: Idea: 72dpi Discord chat server
« Last post by Mysterypea on June 18, 2017, 05:29:43 PM »
You can set your discord invites to last forever.
23
General Discussion / Re: Idea: 72dpi Discord chat server
« Last post by MC Jimmy on June 18, 2017, 02:20:36 PM »
Yeah that would be an idea. An admin would have to do that header thing and I think discord links expire after a bit right?
24
Super Mario War Fanmade Content / Re: Looking for my old maps
« Last post by Madosuki on June 10, 2017, 02:03:02 PM »
There's some skins missing I think but all of this is way more than I expected to get! Thanks a bunch, you made my day!
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General Discussion / Idea: 72dpi Discord chat server
« Last post by 4matsy on June 03, 2017, 06:25:32 PM »
So with the 72dpi forums being mostly dead these days, and most of the action taking place on Skype which not too long ago had that botnet attack going on, a friend of mine (Darkonius Mavakar) and I were thinking: maybe there should be another, more reliable and concise way for the userbase to interact with each other. Maybe a Discord server would help?

People could then, like, easily share whatever they were working on at the time in the #maps channel, or #skins, or whatever they happened to be making at the time. While also doing the general chat in #general or whatever it would be called. It has the potential to bring some much-needed momentum back into the SMWar community.

Only tough thing would be getting the Discord linked to from the forum's header, where everyone can see it clearly... :P
26
Super Mario War Fanmade Content / Re: Looking for my old maps
« Last post by 108Specter on June 03, 2017, 10:08:27 AM »
Here you go.
https://www.dropbox.com/s/7u4dg0ce5h8zqbx/WII!MAN%20Stuff.rar?dl=0

Sorry if there's something missing, this is all i had.
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Super Mario War Fanmade Content / Looking for my old maps
« Last post by Madosuki on June 02, 2017, 10:51:38 PM »
As the title says, just wondering if anyone has any of my old maps or skins somehow, used to go by WII!MAN and post stuff here.

If anyone actually finds anything i'd appreciate if you could upload it somewhere and post it or add me on steam.
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[accelerating intensifies] / Re: > check forum once a month
« Last post by Madosuki on June 02, 2017, 10:35:18 PM »
>3 years
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ideas, brainstorming, stuff / Re: NES/Famicom 2D Fighting Game
« Last post by Felix-The-Ghost on April 28, 2017, 03:26:55 PM »
It's pronounced "peh pay" btw.

Finally some closure! I've been saying it incorrectly this entire time -_-

Look who's finally here!
https://youtu.be/NyG0JIsxjrQ

Nice job on DD :)
30
ideas, brainstorming, stuff / Re: NES/Famicom 2D Fighting Game
« Last post by KingPepe on April 28, 2017, 12:23:08 PM »
It's pronounced "peh pay" btw.

Look who's finally here!
https://youtu.be/NyG0JIsxjrQ

Download: http://mcjimmy.net/fcf

Changes:
Spoiler
(There might be some other changes in this build I forgot because it's been so long)
System
----------------------
-New stages: Abord The Ship (Kick Master, Thonolan's stage) and an extra stage...
-Added the team commands to the controls menu that were added in the last update. (oops)

Characters
----------------------
-Dig Dug has finally been added.
-All special moves can be done by pressing punch or kick now. Some moves got new variations because of this.

Mario:
-Fireball: Kick variant has Mario throw a fake fireball out.
-Raccoon Tail:
--Punch: Travels shorter and is safer but does less damage. In the air, it's the same as the default.
--Kick: On ground, it's the same as default but the air version travels farther.

Urban Champion:
-Some new sound effects were added to his special moves.
-Rising Upper: Punch version is similar to the default but it has a more shoryuken-ish motion and a bit less range. Kick version has slide forward and then do a straight-up uppercut.
-Fistful Fury (New command: Forward, Down-Forward, Down, Down-Back, Back, Punch): Punch version is the same as default but does not knock down. Kick version does more damage and knocks down but can't be super cancelled and is more unsafe.

Samus:
-Screw Attack: Punch version travels less distance, jumps shorter and does only 3 hits.

Mega Man:
-Charged Shot: Kick version has Mega Man walk forward for a bit and then unleash a shot. Can't be comboed into but can still be super cancelled out of.
-Charge Kick: Punch version doesn't travel as far.

Simon:
-Dagger Toss: Kick version has a delay on the start-up and a slightly shorter recovery time. Can't be comboed into but can still be super cancelled.
-Backflip: Punch version does a shorter backflip that goes farther back.
-Fixed an issue where Holy Flame could only be done by holding Down-Back and then pressing Forward + A

Bomberman:
-Air Strike: Punch version retains the invincibility and travels less distance. Kick version travels farther than the default did but drops the distance. Both moves have got their damage nerfed slightly.
-EX Air Strike: Gains invincibility.
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