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ideas, brainstorming, stuff / Re: NES/Famicom 2D Fighting Game
« Last post by Felix-The-Ghost on April 28, 2017, 03:26:55 PM »
It's pronounced "peh pay" btw.

Finally some closure! I've been saying it incorrectly this entire time -_-

Look who's finally here!
https://youtu.be/NyG0JIsxjrQ

Nice job on DD :)
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ideas, brainstorming, stuff / Re: NES/Famicom 2D Fighting Game
« Last post by KingPepe on April 28, 2017, 12:23:08 PM »
It's pronounced "peh pay" btw.

Look who's finally here!
https://youtu.be/NyG0JIsxjrQ

Download: http://mcjimmy.net/fcf

Changes:
Spoiler
(There might be some other changes in this build I forgot because it's been so long)
System
----------------------
-New stages: Abord The Ship (Kick Master, Thonolan's stage) and an extra stage...
-Added the team commands to the controls menu that were added in the last update. (oops)

Characters
----------------------
-Dig Dug has finally been added.
-All special moves can be done by pressing punch or kick now. Some moves got new variations because of this.

Mario:
-Fireball: Kick variant has Mario throw a fake fireball out.
-Raccoon Tail:
--Punch: Travels shorter and is safer but does less damage. In the air, it's the same as the default.
--Kick: On ground, it's the same as default but the air version travels farther.

Urban Champion:
-Some new sound effects were added to his special moves.
-Rising Upper: Punch version is similar to the default but it has a more shoryuken-ish motion and a bit less range. Kick version has slide forward and then do a straight-up uppercut.
-Fistful Fury (New command: Forward, Down-Forward, Down, Down-Back, Back, Punch): Punch version is the same as default but does not knock down. Kick version does more damage and knocks down but can't be super cancelled and is more unsafe.

Samus:
-Screw Attack: Punch version travels less distance, jumps shorter and does only 3 hits.

Mega Man:
-Charged Shot: Kick version has Mega Man walk forward for a bit and then unleash a shot. Can't be comboed into but can still be super cancelled out of.
-Charge Kick: Punch version doesn't travel as far.

Simon:
-Dagger Toss: Kick version has a delay on the start-up and a slightly shorter recovery time. Can't be comboed into but can still be super cancelled.
-Backflip: Punch version does a shorter backflip that goes farther back.
-Fixed an issue where Holy Flame could only be done by holding Down-Back and then pressing Forward + A

Bomberman:
-Air Strike: Punch version retains the invincibility and travels less distance. Kick version travels farther than the default did but drops the distance. Both moves have got their damage nerfed slightly.
-EX Air Strike: Gains invincibility.
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General Discussion / Re: 10 Years in 72dpiarmy and Memories
« Last post by MrMister on April 22, 2017, 01:57:20 PM »
I guess if it means anything, I always kept a ZIP file of the latest Super Mario War and my old mod SMWarld this entire time in case I ever feel the need/nostalgia to play it (which I have a couple times). Still a fun and very solid fan game, I'm surprised it didn't pick up more. I think I agree Florian's death definitely had to do with it. Hell, I'm surprised Zelda Classic still has an active forum. Gaming has come so very far in the last ten years I'm surprised anyone has time for the massive amount of content available between PC, Playstation, Xbox, and Switch/Wii U/Wii/3DS/DS.
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Announcements / Re: the forums are active again
« Last post by Mad_Monkey on April 14, 2017, 02:09:33 PM »
we ere active 6 years ago
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General Discussion / Re: 10 Years in 72dpiarmy and Memories
« Last post by Mad_Monkey on April 11, 2017, 07:15:44 PM »
we got jardevoir, remember?
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General Discussion / Re: 10 Years in 72dpiarmy and Memories
« Last post by Pibza on April 06, 2017, 12:05:28 AM »
10 years of my garbage posts
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Graphic Arts Board / Re: MasterLederhosen's not just MS Paint Shenanigans
« Last post by Felix-The-Ghost on April 03, 2017, 10:54:40 AM »
I look at all the new posts, including the posts in this thread, I just don't have anything meaningful to contribute. Then again maybe knowing another human soul has seen your work is satisfaction enough.
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Announcements / Re: the forums are active again
« Last post by Felix-The-Ghost on April 03, 2017, 10:52:34 AM »
you got me
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Announcements / the forums are active again
« Last post by Agastya on April 01, 2017, 06:51:27 PM »
april fools
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Graphic Arts Board / Re: MasterLederhosen's not just MS Paint Shenanigans
« Last post by MasterLederhosen on March 07, 2017, 03:02:37 PM »
...Hear that? That's what a 5 year bump sounds like.

I realize that this forum's about as alive as the surface of Mars, and all of my pictures in here went kablooey, but when I gots to brag I gots to brag.





I mostly draw Dragon Ball related stuff nowadays, something I've been meaning to learn how to do for years. Not gonna post all of it since there'd be too much to post and these are pretty much my top-notch shit right there.
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