72dpiarmy

Projects => Super Mario War => Topic started by: Jared on July 31, 2006, 04:49:56 PM

Title: The Suggestions Thread v2.5
Post by: Jared on July 31, 2006, 04:49:56 PM
Here we go again... again!  This time the list will be broken up into the first three posts in the thread because the list in its entirety broke the forum.  (Sheesh, don't you guys have anything better to do?  :P)

New ideas?  Anyone remember anything I miss?  Post it here.  Please don't put anything important (like the name of your new mode) in the post subject, and rather include it in the main body of your post.

Please make sure you read THE WHOLE LIST and all replies underneath before posting anything else.

Any idea that actually makes it into the game will be removed from this listing.  Ideas that have been added to the official feature request list but are not yet implemented will remain on this list so people don't suggest them again.

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Stuff that lots of people have already suggested:

Netplay (this is THE most oft-suggested thing)
Better AI
Climbable tiles (vines, ladders, etc.)
Having "Up" and "Jump" be mapped separately
Some way to pick up other players
Swim-in-able water tiles
Carryable springs
Slide-down-able slopes
Mushroom Blocks (a la SMB2)
Explodable Rock blocks
Orange Note Blocks (bounce you higher)
Multikilling Blue Blocks (probably the SMWorld ones)
Diggable Sand
Quicksand
Having destructable blocks regenerate after a certain amount of time
Animated tiles
More enemies in Stomp
Ridable Yoshis

Stuff that has been suggested before, but that will NOT be added:

Super Mushrooms - This would require redesigns of every single skin, and taller characters would make the gameplay weird.
Scrolling Levels - Mario War was always a single-screen game, Super Mario War will always be a single-screen game.
Larger Tiles/Skins - 32x32 tiles have been around since the beginning of Super Mario War, and the tiles are not likely to get any bigger.

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Alright, on to the list!

Quote from: "Anonymous posters"
Also, similar to the moving platforms idea it would be cool if those big rock heads, erm thomps right? could be implemented, aswell as chains that move up and down (and maybe move the stuff its attached to).  (To which this poster added: "Well I meant chains that could some how "link" to something and move it up and down or at least platforms that can move in all four directions.")

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How about a feature that allows you to turn off looping?

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Also making skins is really nice but the amount of frames is very limited. Adding support for a larger amount of frames would be really sweet, so you can have some more complex characters (such as the guy from Gunstar Heroes which I made into a skin) move more smoothly and with the amount of action they should have. You could also have a file naming scheme so that both old skins and new skins could co-exist.

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I have an Ideah for super mario war 1.7. how about a plant power up so when somebody activates it from storage for a limed time those plants from one of the mario games that came out of warp tubs would come out for a limed time and would not be able to be killed but would kill anybody but the one how caused it?

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Modes:

Phanto Mode - When the game starts, a key is given to a random player, and a Phanto (The flying mask) or two from SMB2 starts chasing them. If Phanto touches the key holder, they die. They can pawn the key and Phanto onto another player by touching them. Last one with any lives remaining wins.  (To which Wasabimario later added: "addition/mod to the already suggested phanto mode:

phanto/keep away. time runs up for the player with the key. basically it's keep away, but there would also be a phanto that goes around trying to kill the player with the key. phanto would go through players that didn't have the key.

with team of 2, would be cool to pass/kick the key to each other.")

Dark Mode - Exactly like a normal match, except the only thing you can see is the players, powerups, and projectiles. Everything else is black.

Hazy Maze Mode - A cloud of poisonous gas floats randomly around the arena. If a player is inside it, their timer ticks down. When the timer runs out, they die. Last one standing wins.

Break the Targets - A target appears in a random spot on the map. You can use Hammers, Bullet Bills, Stars, and Fire Flowers to break it. After a target is broken, another one appears. First one to break X targets first wins.


Items:

Spawn Goomba - Used automatically like a Fire Flower. "Firing" it causes a Goomba to spawn. You can't be hurt by your own Goombas.

Thwomp Spawn - Same as Goomba Spawn, but with Thwomps.

Alternate Hammer - Used automatically. "Firing" it swings the Hammer ala Paper Mario. Can break blocks and kill players one tile above or in front of you.


Other:

No-Passage Tiles - You'd be able to specify a tile where players cannot enter, no buts about it. While this may seem redundant because there are solid tiles, suppose you want to make a map using tiles that can be dropped through, but don't want people to be able to drop through them. Putting a solid tile behind it won't work, so you'd have to make sure they can't get there at all.

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A few of my ideas:

1-One way warps(the to-wherever represented as a red circle with a number)
2-Keys and Doors
3-An option to turn falling forever on/off.
4-A block that lets you fall through by pushing the down jump button, but there's no way back up through it
6-If there will be no growing, how about shrinking?
7-the ability to turn into a cannon for 10 seconds and shoot bullet bills
8-Reverse gravity

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It's me again.

Few more things that are new or that clarify the others:

1-Donut blocks that fall on contact(because stupid CPU's keep jumping up and down :D )
2-One way block(up-down...already mentioned,left-right,vice-versa,etc.)

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Suggestion:
I think you should bring back some of the features from the old Mario War.
1. Enable/Disable looping.
2. Spawn from sky.
3. Ability to get squished by a note block.
4. Ability to break two breakable(donut too?) blocks at once.
5. Dying when you touch the bottom of the level.
 :D

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Suggestions:
When you jump on front of someone who is spawning, they will spawn somewhere else. I don't like seeing 2-4 players stuck together.  :lol:

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Can you make it so if a warp leads you to a breakable block, that block will break? :D

Quote from: "4matsy"
How about the SMB3 magic wands?
They'd allow you to fire those weird smoke rings, just like the koopa kids did in the original game...
There could also be a few different types of wands that fire the O's or bouncy star balls, like Wendy and Lemmy did. Or maybe just one wand which fires the smoke rings most of the time but has a random chance of firing O's and balls as well...LOL :p

Hmm...maybe a multiplier powerup?
It takes effect immediately, lasts for a set time (15-20 seconds?), and all your kills/goombas/coins/eggs/points are worth double during that time.
And maybe you could stack up multiple multipliers for 3x, 4x, etc. points, if you were lucky enough to find more... :)

"Feed the Yoshi" game mode. :D
The baby Yoshi from Super Mario World is placed on the map, and you have to carry him around and eat the other players to score points. :p First player to X points wins.
And as a bonus, at the end of the game, he grows into an adult. :p

"Chain Chomp Survival" game mode. :p
Similar to the thwomp survival mode currently in SMWar, in that it's Classic mode with added obstacles...in this case, a number of chain chomps are randomly placed around the map, randomly snapping at passers-by. You hit one, you're dead. Last player with any lives remaining wins.
Oh, did I mention that every once in a while, one of the chains will flash, and then the chain chomp breaks loose? Just like in SMB3, where the chain flashes on the 46th yank, and the chomp breaks loose on the 49th... >:D

The super flower from Super Mario Land 1.
You'd be able to fire the SML1 superballs, which bounce off of walls at 45 degree angles. Probably only one on screen at the time, though...
And for true SML1 authenticity, maybe allow the superball to collect coins for you in Coin Limit mode. :p

UndoDog from Mario Paint. o_O
Use him, and he WOOFs, and time is thrown back 5 seconds.
Just suffered a really stupid death? Picked up a powerup you didn't want? There's no need to fear, UndoDog is here! :p

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I remember Super Mario Advance 4's e-reader levels also having some gray bricks you could only break with hammers or the tanooki statue...

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On the team/skin select menu, have the turbo and powerup keys select color, instead of it being bound to whatever column you're in or whatever player number you are.

Quote from: "azure"
Ya know the crystal like blocks that you can pick up and throw. A player should be able to set them to regenerate after a certain amount of time in the options.

Quote from: "bigy"
for the editor :

path node : to change the direction of the plaform (why not shift+clic?)

Wait time : a parameter for start node and end node (why not path node...)

Platform must have the possibility to go out the screen.And when it come at the end node, it redisappear at the start node

Quote from: "Booman77"
i mean when putting tiles and warps. and how about a platform that only moves if someone iis an it?

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how abut a timed frag limit mode. if you don't finish by the time, it's a draw?

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how about a mode like chicken but you would have to kill people as achicken and as soon as they reach the frag limit, they win ;)

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did someone mention an attacking sun?

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how about seed that if you drop on the ground a pirhana plant comes out and shoots fireballs at will...

Quote from: "Checkpoint"
How about "Team War" mode where each player has a number of computer players that follows them around and squashes the enemies. And each team member gets a seperate death count. And if the player dies, then the player becomes one of the computers. You win when all of the enemy players/computers are dead.

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How about a mode where you have to collect an orb, and after 30 seconds or so, whoever doesn't have an orb dies. And if you die, you lose your orb. There'd be one less than the number of people. What do you think?  (To which Marioman64 added: "THAT WOULD BE AWESOMENESS! MUSICAL CHAIRS!

or musical... something :lol:" and J-Rok added "Yes, they could hold Music Boxes from SMB3!")

Quote from: "Da Spadger"
What about being able to change the "Winner!" text to do something else than just appear and fall down? I was thnking of something like the awards indicator.

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Ability to make bigger levels would be quite nice.

Quote from: "Discrosh"
WARNNING!!!!!!!!!     STRONGER SUGGESTIONS!!!!!!!!!!!

Items/weapons/powerups:
Cannon Bill: With this handheld cannon you can shot limited bullet bills that go straight and pass trough the walls.

Freatures:
A energy gauge: one attack to die is a sad thing
Invisible Items Blocks:that invisible block from SMB,SB3,SMW, that can hide useness powerups/items and serve to climb.
Warp Doors: the doors that were in SMB"2",SMB3,SMW , that can warp the character to a door in other place.

And the "Down" button could use to crouch.  In the air the "Down" button make a stomp attack (attack from Yoshi Sland, Wario Land2,3,4,etc..).

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I suggest a language selector. Different languages.

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BOO CHASE MODE : The players start with # lives. In the beggin four boos appears in ramdom places. Then the boos will chase the players faced away from him. Keep the fight, but the players must gives attention for boos. Also you can push your opponent on boos MHUAHAHAHA :lol:. The survivor, wins.  (To which Jared added: "I like this one. :D And have the # of boos configurable, of course.")

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In the team mode, each player could have their own points.
Exemple: Mario=5 Luigi=5 X Wario =10  not  Mario,Luigi=10 X Wario =10. Or should be able to change it in options

Quote from: "DrJones"
Would be possible to add a internal number of how much times a map is played so when you press random map it will choose between those less used first?

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I want a random character selection.

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This might make "Capture the Flag" unfun, but I think there should be an option to prevent players from scoring a point if they return to their home and their flag is not there. (this would go well alongside the option to return automatically your flag to your home as soon as you touch it).

Quote from: "Dude"
How about a Hard Hat? Makes you immune to being stomped or attacked from above. You can move like normal execpt jumping is not as high. You also lose it if you get stomped or slame your head into spikes 3 times or get killed some other way.

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Wings: Wings from super mario world (That put you in a secret level and turn your yoshi blue/purple) that when out of the item box would fly around just like the race signs. When you touch them you fly round for a limited time. Up and down would make you go up and and down. You can still walk on ground. You are not invincible in any way. If you die they disipear. Its pretty much anti-gravity.

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Thwimp Item: Those little guys falling from the top of the screen like the thwomps.
Banzai Bill Mode: Survival mode execpt the giant bullet bills coming from the sides.

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Firing warps: Would have the same system as the other warps (maybe  even connected to the normal warps) execpt you get fired out of them.
Life shroom: When your character is stomped on, he gets a temp sheild, it only works once. If it is hit by a fireball, hammer, or goomba, he/she bounces away like in mario bros 2 (and the shield thing comes). If he hits spikes, he gets the sheild thing (again). If he touchs lava, he dies. :P

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A left and right for the goomba, the NSMB goomba I changed it with walks backwards :lol:

Quote from: "Eshooo"
Well I read the whole list and i thought of something.

A rotate tile button in the level editor, isn't that helpful?

Also a Magnet power up that when used it will either repel players, or attract them to stick on you, making both players having a hard time to move.

Quote from: "Florian Hufsky"
i've played 1.6 with a friend of mine, and those things came to our attention:

+ locking the pipes kinda suck. maybe only lock them from one side, so players can't go back-and-forth. but it's a real pita if you chase someone.

+ goombas don't die in lava

Quote from: "GKi"
Problem:
I noticed this game has about 300 maps and there is no way to organize them. I mean i have to keep pushing the right button 100 times and then the game freezes a little around 50.

Solution
So I thought it would be really cool to have a map organizer in the game. let me explain have you ever seen a music manager and such (genre, artist, name, ect). there should be a menu to choose your games EX:

--- by name
maps-- -- by artist
-- by ect.

do you see what i mean ?

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and horizontal spikes < > instead of just ^ y

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Since we're talkin about ideas.... i just thought of one! i was thinking about a moveable tile that moves when the player that pushes it.

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right before u start to respawn there should be somthing like a box so it will be easier to see where u start out

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built in lvl editor or a option to test play in the lvl editor (this is wut we game designers just lov  :D

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a ball mode where there is a ball you can play with or squish ppl with

jump off the sides of walls (like megaman)

Quote from: "Ikill4you"
1. put numbers on top of the player to resemble who they are(example, 1 over player 1's head(for team battles only))
2. The ability to place where domination blocks are.
3. King of the hill mode(you select where it goes on the map, it would work out with my map)
4. Choosable spawn points, like red team spawns in one area and green spawns somewhere else (for team battles only)

Quote from: "J-Rok"
I was designing a map based on the Iggy Koopa boss battle in Super Mario World when I thought of yet another late idea: a mode where jumping on foes' heads or hitting them with projectiles merely sends them skidding backwards, and the idea is to shove enemies into Poison Mushrooms and lethal hazards! Working title: Sumo Mode! If Sumo makes it into Super Mario War, pushing foes should have greater effect in this mode.

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(Regarding moving platforms) Using the Super Mario World "line-guided objects" principle might help...the line-guided thing makes me think of those fuzzy freaks that followed those lines, which make me think of other Mario hazards/foebeasts that a stomp or a fireball wouldn't fix, and in come all the borderline-insane ideas, like an option to randomly fire Bullet Bills and/or Bowser fireballs from the sides of the screen, line-guided and floor-skimming buzzsaws, those Parabeetle things that were in that one level of Sky Land (SMB3, world 5, level 6 or 7) with the shells and the little wings (they sunk a little and then flew upward as you stood on one, remember?), the scale-like mushrooms from Super Mario World (go to Butter Bridge 1; when you make the first jump off the starting platform, you'll know what I'm talking about) and the old-school scale platforms from SMB1...

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Enable kicking objects upward...please?

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I could swear Pikawil and I...anyway, this gives me a crazy idea: giant foes in Stomp. Although you'd then need giant Koopa shells...

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Also speaking of eye candy, SMW2: Yoshi's Island had levels in which it snowed...

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Oh, don't worry, I have a suggestion: in Stomp mode, there should be a very rare, very golden, and very fast enemy spawned in the place of a normal one. Also, to keep with this post's trend of saying "very" a lot, it should be worth very many points...or more than the standard foe, at the very least.

Quote from: "Jacobthehero2006"
I have idea too

I think You should add Echos to Sounds Just like in Super mario all Star: SMB1 and SMB2J and SMB3 (SNES VERSION)

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3 moves - Spin Jumps and Ground pound

Fast fall (Push down then you fall faster like you did on Super smash bros and melee)

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Idea for Level editor

if you closed Mistaken you may lose something that you making
I suggest They can add When you open it takes you to where u making now (lost Save)

That all

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WALL KICK OR WALL JUMP!

Like in Super mario 64 and SM64DS and NSMB

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I got 3 new idea that been popped in my mind:

1. Pipe Effect (from NSMB Mario VS Luigi) The one when pipe pop out and you jump out then dissapear
2. When you touch Enemy You die Like in NSMB *turn upside down* your player goes Up and then Upside down and falls
3. Wind (From SMB2J) it will Randomly Blow you into Pit or spike or on the wall sometime it very powerful...it blows you and you get hit by wall and you dies and it can be light or heavy or VERY POWERFUL

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Koopa Shell Power up

koopa shell allow you to slide on ground and it useful in Stomp you can kill off All enemies by sliding!


what you think?

(NSMB Did it before)

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Mode: Color Blocks (I don’t know any good name can you help me with the Good Mode name for that but it new)

How you play?:
Hit the block it changes to your color that you hit if keep your color your point goes up and another player hit it change different color their Point goes up if keep

Winning game: highest point which player will win

Any question...suggestion or plan of make it better?

(Which LKA clarified: "I think he means a version of Domination where you have to hit the block from the bottom."

Quote from: "Jared"
Hi, my name's Jared and I love Mario War. If anyone's interested, here are a few of my ideas for stuff to add:

New Items

Leaf: Allows you to float. (Could make you fall down slowly while holding the jump button, or could allow you to float like the Princess in SMB2.) Also overlaps with other items, but not with the feather.

Vegetable: A la SMB2. When you grab one, it hovers over your head, and the next time you hit the fire button you throw it. If you have another projectile weapon, you keep it but can't use it until you've thrown the vegetable. If you hit someone with one of these, it bounces off them and can't hit anyone else.

Lantern: Blacks out the screen for a short period of time, except for a little circle centered around each player.

Kuribo's Shoe: Makes you immune to spikes (unless you hit them with your head). Slows you down a bit and makes you do that little bounce-along-the-ground thing like in SMB3, but also makes you jump a lot higher and makes you immune to any weapon (including shells and veggies, which bounce off you) that hits you from the side or from below. You lose this when you get hit with three weapons or if you die from getting hit from above. Overlaps with all items. (Oh, come on, you know this would rule! :P )

Boo: A la Super Mario Kart. When you use this, you become transparent (i.e. can move through other players) and can't be killed for a short time (except by environmental hazards such as spikes). Additionally, if any other players have bonus items, you will steal one of them at random. (This would work best as a bonus item.)

Heart: This acts like a 1UP in terms of how it moves while onscreen, except that catching it restores the map to its original state (i.e. all broken blocks come back, all donut blocks reappear, all flip blocks stop rotating, all ? blocks get refilled, etc.)

Thunderbolt: A la Super Mario Kart. When you use this, everyone else who is not invincible shrinks to half-size, and their speed and jump abilities are also cut in half, as well as the size of any projectiles they are able to shoot. Small players can jump and hurt each other normally, but large players can just walk over small ones to squish them and are immune to small fireballs and shots. Dying once removes small status. Being shielded does NOT protect you from this item!

Freezie: When you use this item, everyone else (except for invincible players) turns blue and is frozen in place for a brief time (being shielded doesn't help you here either!). Any frozen player who dies is shattered rather than squished (i.e. they turn into a lot of blue particles). This should start moving as soon as it's out of the ? block, like a 1UP does.

Magic Wand: A la SMB3. This allows you to shoot slowish projectiles directly in front of you. These go through walls and get slightly wider as they travel, but they do disappear eventually if they don't hit something. This would be treated like a fire flower or hammer in terms of not overlapping, etc.

Crystal: This does nothing at all... until you get three of them. Then you can use it, and EVERYONE dies. No exceptions -- stars, shields, nothing will protect you from this.

New Modes

N-Spade: A la SMB3. All over the course there are a bunch of cards (probably 12 or so). When you hit a card it turns your color and flips over to reveal a picture. After you hit a second card it checks to see whether there is a match. If not, they flip back. If there is a match with the other card of your color, you get points. If there is a match, but with a card of a different color, you split the points with whoever owns the other card. (So, of course, all point values should be even numbers, and ideally there would be several different values, so for example stars would be worth more than flowers, etc.) Jumping on players flips their cards back over; suicide does not. When all the cards are gone, a new set appears, and whoever gets to a certain score first wins.

Dr. Mario: There are three viruses on the screen (red, yellow, and blue) and three pills with corresponding colors. You have to pick up a pill and touch the virus of the right color with it to get a point. Touching the wrong color kills you, as does touching a virus without a pill. Killing several of the same color in a row grants bonus points. Jumping on someone allows you to steal their pill, but you can't carry more than one pill at once. Suicide doesn't get rid of your pill. Dying in any way does not kill your color combo. First one to reach a certain number of points wins.

Combo Race: First one to jump on a certain number of opponents in a row wins. Dying in any way breaks your combo.

Cookie: Same as Survival except that the cookies from Yoshi's Cookie are raining down, and the goal is to be the first to reach a certain number. (Because cookies are tasty! ^_^)

Base Race: Same as Race except the bases from Domination are also hanging around. In order to get points you have to have bases tagged, but you can't tag bases directly - rather, every time you finish a lap you get a random unclaimed base. If there are no unclaimed bases then nobody can get any more. Dying in any way makes you lose all your bases, as in Domination, though, so if all the bases are taken you need to knock someone off if you want more! (You get no points just for doing laps, so if all the bases are claimed and you don't have one, you'll have to resort to this.)

Other:

Character browsing, maybe with a little SSBM-style character select screen.
More Bubble Bobble and Kirby characters! ;)

Comments and criticisms appreciated.

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In addition, I'd personally like to see a breakdown of all of each player's KO types (jump, fire, star, etc.) at the end of a match, and maybe a graph of how each player was doing throughout the game.

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A "map manager" could be a useful utility -- it could allow you to browse maps outside of the game, deleting what you don't want.

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It would be cool to see some blocks that only hammers/fireballs can get rid of. The only example in a Mario game that I can think of is in Super Mario Land 2 for the Gameboy, though -- there are some blocks you have to shoot to get past in certain levels there.

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I'd love to see 5 and 6 player support added.

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Another miscellaneous idea: Multikill bonuses.  Basically, when you can jump two or more people in a row without hitting the ground, each one you kill gives you a bonus.  In Classic mode you get an extra life, in Frag Limit you get an extra kill, in Tag you get more time, in Race you get the next checkpoint tagged for free, in Goomba mode you get another kill but only if you jump other players and not just Goombas (because there are so many of 'em), maybe in Chicken mode you could use this to steal the chicken status, etc.

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I just had another silly idea for an item: Fireworks!  :D

Remember in SMB when you could get fireworks when you hit the flagpole with the timer just right?  Well, with this item, when you use this item, six fireworks of your team color go off in random locations, killing any opponent or enemy who touches them.

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Banana: A la Super Mario Kart. This item lets you drop a peel on the course. Peels cause players to slip if they try to walk over them (they lose control a bit but they don't die). In addition, if a shell of any sort (even the multikilling ones) hits a banana peel, the shell and the peel both die.

Item Egg: This egg is a throwable item. When you hit someone with it, it kills them and simultaneously spawns a non-throwable item (i.e. shells and eggs won't pop out). To distinguish this from the Yoshi egg, this would use the sprite from the eggs that Birdo shoots in SMB2.

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New idea for a mode: Mario Paint mode! :D
In this mode, the map is drawn in an outlined style on a white background, with only solid tiles showing up properly (this could be done with a simplified mode-specific tileset). There are between 5 and 10 items scattered in random locations (the paint color selectors from Mario Paint would be ideal, although they could use some minor editing and some nicer colors). These items, called "painters," can be picked up. While you're holding one, every tile it touches becomes that painter's color. When you drop or throw the painter, all the tiles that were that color become white again, and you get points equal to the number of tiles you managed to paint.

...But did I mention that you can paint over your opponents' tiles? And that if you toss a painter, it can kill other players while it's moving? And that if you kill someone, when they drop their paint, YOU get their points? And that you get a nice point bonus if you can score for every color in the same round?  (To which Mr.Bob-Omb added: "We could make FLUDD an option. Players who want more of a challange can turn FLUDD on. This option would require you to wash away the paint before you paint over it"  Jared then replied: "Good idea! But maybe instead of FLUDD it could be an eraser, in keeping with the Mario Paint theme?"  Mr.Bob-Omb: "Yeah I like that idea better")

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Okay so I was playing Super Mario Advance and now I'm surprised nobody's suggested this yet.

Cherries: These appear like other items from the ? boxes. When you get five of them, a star will float up from the bottom of the screen a la SMB2. The star is in your team color, though, so you're the only one that can grab it. This star acts exactly like a regular star (i.e. it makes you invincible, unless you already are, in which case it becomes stored). Plus, if you have other players on your team, a star will appear for each one of your teammates, too (i.e. if you're on a team of X players, X stars will appear).

To make it more interesting, have it so that if another player touches your star, they die and it counts as a star kill for you. >:D

There could also be cherry cards in Frenzy for much awesomeness.

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Allow menu control with the buttons on the first page, and move any extra menu-only buttons to that first page. Then get rid of the second page, which is unnecessary.

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Back with a new suggestion: Volleyball mode!

In this mode, there is a volleyball that bounces around. Touching it causes it to bounce; you can't pick it up. The ball starts out neutral. Once someone's hit it, it becomes their team's color. If nobody hits it again before it touches the ground, they get a point and the ball returns to neutral. Oh, and just like volleyball, other team members can bounce the ball afterwards to keep it away from other players. However, if one player hits the ball twice in a row, or if one team volleys the ball for more than three bounces, that team loses a point, loses possession of the ball, and is prevented from hitting the ball again until someone else does (they go through it instead of hitting it). Play to X points with an optional timer. (Oh, and the ball should relocate itself after a while in case nobody can get to it.)

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I will also repeat a suggestion I made earlier: an item switch for the roulette wheel, as well as a dummy item which can go on it.

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Mode option requests:

Coin and Eggs - Allow customization for how much time it takes for coins/eggs/Yoshis to relocate themselves
Domination - On death, cause your bases to disappear for a few seconds so that nobody can score from them (this would still keep them stolen if Steal Bases was on, but the stealer would get no points from them during this period)
Owned - Player Steal (like stealing bases in Domination - would also allow you to own yourself for extra points!)
Owned - Shuffle (every X seconds, ownerships are shuffled around, kind of like Mystery Mushroom effect (but without the M.M. graphical indication of course))
Owned - On death, cause your previously-owned players to become shielded for a few seconds so nobody can immediately reclaim them

Quote from: "Jarviar61470"
Disapering reapeareing tiles

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And timed death tiles that you set how long it takes to die from them like this asid tile i gust made.

Quote from: "jeko143"
how about adding secret paths by reaching other objectives on tour mode. if there was a map like wasabimario syggested it would be easier to pinpoint this if its even going to be used.

Quote from: "krymreaper"
Hey, I'm a first time poster, long time fan. Anywho, I've got a sugestion for this game. Fundamentally, the gameplay is well recieved and fairly cannon to the original mario games, but there is one thing missing from the experience.
I'm talking about stat-tracking, per character, that can be viewable outside of matches.
In order to achieve something like this a few things about how skins are viewed by the game would have to change. Each skin would have to be part of a larger object. this object would consist of the 'character name' to uniquely identify in stat tracking, a path to the skin image, and several numerical and stringed values used for stat tracking. These values would include kills/killed by certain powerups, total kills, etc. Ofcourse, SMW the program, would load up these 'characters' on start up instead of skins.
Individual stat-tracking for each character on unique maps is also possible using this idea to an expanded degree. Assuming the 'character' numbers for stat-tracking don't exeed several thousands, a simple CSV file would be adequate for housing this information.
The one drawback is that SMW, the program, would not be able to recognize skins (or maps, assuming stat-tracking for maps is wanted) unless a 'character' is created using a skin. Alternatively, to solve this issue, random skins can be selected to play with, but no information about that skin is logged unless the skin has a 'character' object associated with it.
Anyways, its just something to think about. It would certainly require abit of recoding, but hey, thats why its a suggestion and not an order

Quote from: "Link901"
There's a few things I'm surprised I didn't see on here.

A few items would be:
Tanooki Suit - It could have a chicken-like effect and turn the player that used the item into a tanooki, allowing them to turn into a statue at will!
Surfing Shell from Mario 64 - That'd just rock!  Shoot across the stage and bowl over the other players!
Player Pickup - Like the Mario Bros remakes in the Super Mario Advance games for the GBA, you could pick up your opponents and hurl them into traps and such.  They'd be able to escape with a sufficient amount of squirming, just like they did in the games.
Frog Suit! - Why hasn't anyone else mentioned this? You could use this sucker to jump high and far! I'd like that!

A few modes:
Airtime - Each player has 3 tries to get as high off the ground as they can.  Jumping from blocks and platforms is allowed.  Whoever gets the lowest height loses a life.  The game continues till one person is left.
Longjump - Same as airtime, but with horizontal distance instead of vertical.  This one could get pretty interesting...
Dragon Coins - Players fight over 5 coins from Super Mario World with Yoshi on them.  If you kill someone holding coins, you get them.  Whoever gets all 5 first wins.

Quote from: "LKA"
Dunno if anyone posted this yet, and I'm not digging thru all the pages to look, but here's an idea: Mushroom Mode.

The idea isn't to kill everyone else, but to reach a target amount of lives.

What happens is that all the mushrooms in the game just randomly spawn over the map *think spawning in Stomp* and you can set which ones appear more often.

Of course, the Poison and Mystery Mushrooms would also appear to make things interesting.

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I dunno if it's been mentioned, but items should burn up too.

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Shell speed:
If they bump into it from walking, it goes slower than if they were running.

Quote from: "Luigi"
Hmmm... I invent a new mode: hunting. There are 4 blocks on the map. Their move. Colors: Red, Green, Yellow, Blue. If you hit the block with the same color like your character: you get point and the block change position. When you hit block when it hasn't coloured like you: you lost one point and turn into a stone for 5 seconds. After 5 seconds you die. When you turn to stone you can't be killed and other players can walking on you like on platforms.

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Hmmm... I have another mode in my mind: Bombs Attack!
One per setted time (1-10 seconds; set in options) setted number of bombs (1-10) were created on the map in the random places (in no-item-spawn zones too). On the bombs there is number (5-10; set in options). One per second the number going down for one. If it reaches zero th bomb explose (like bob-omb). You can be killed only by bomb. You can keep bomb like shells or blue block and throw it to other player (when it shows 1 on counter give fun :lol:). Set number of lifes in options. Gravity works on bombs.

Quote from: "Marioman64"
In the level editor, you should put in already invisible blocks (the blocks that have dotted lines around them) so that one can see what their map would look like with those blocks off.

Also, would it be possible to have some red switch blocks solid and other red switch blocks dotted? Then when you hit the switch, the solid ones turn dotted and the dotted ones become solid. It would would make the ON/OFF switch look stupid but, ... just throwing it out there.

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There should be a mode added to the menu called "Quick Match"

You set up the players like normal (P1-Human, P2-Whatever, P3...)

Then push the Quick Match Button
It will then select a:
random skin (for everyone)
random mode
random map

It would be EVERYTHING RANDOM and solve everyone's problems :D

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MOTION SENSOR BOMBS!!! :P :P :P

(you know, from SSB) yay ^_^

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The ability to stop the bonus wheel.  (To which Jared added: "Every time I get the wheel I find myself mashing my fire button STOPSTOPSTOP style. :lol: But it shouldn't stop immediately; just slow down faster.")

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springboards from SMworld, the green one's that are attached to the wall

This way we could make bouncy blocks, except that you would be able to go through it going up

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PUT IN THAT GOOPY STUFF FROM YOSHI'S STORY!!! You know, the jelly that you can walk on and when you pound it it sinks a little bit. This stuff is also in the New Super Mario Bros. (in the ghost house with lots of doors in the beggining).

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Light Bulb Mode:

It's like Yoshi egg game except boos would try and possess people to a "box" on the map, touching this box would cause death. The person holding the light bulb is safe from the boos. To steal the light bulb, you would of course jump on another person's head.

Quote from: "Max"
There should be switches to turn moving platforms on and off.That would be nice :) !!!

Quote from: "metalchao"
an item that blurred/shook/dimmed/blacked out the screen might be funny.

Could be some kind of giant goomba popping up in the way for a few seconds or some sort of earthquake block.

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A Copy Flower item, which creates an allied omputer for the person that picks it up for 30 seconds?

Quote from: "mpinger"
Visible changing power up block - This is from SMWorld where the block switches between star, fireball, feather, mushroom. It'd be cool if you could have this because then someone could camp on the powerup until they got the power up they wanted. I can see how this could be hard to graphically.

With all these powerups we're talking about, I think there should be a way to limit the possible powerups on a map. Otherwise, you've got like 20 powerups and the game is over and you've only seen half of them. This would especially be needed if you had special maps designed for the whistle and p-switch. I could see it being like Halo where you can choose different weapons groups.

I think it'd be cool to have 45 degree angled pipes that you can be shot out of like in SMWorld. A map maker could use these to shoot players to upper platforms where there are powerups.

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It would be nice if there was some way to have mutually exclusive switch blocks so if some set of blocks are on another set is off and vice versa. This may be the P-switch idea??? Anyway, in making maps for 1.7 I've thought of some fun ideas for this. I tried putting one colored switch above another one to see if bumping one would automatically bump the other but the game doesn't work that way and probably shouldn't.
Title:
Post by: Jared on July 31, 2006, 04:51:53 PM
Quote from: "Mr.Bob-omb"
Items:

Slow Mushroom
Similar to a Poison Mushroom, but rather than killing the player it slows him/her down. Does not affect other players.
Appearance:
1up mushroom with purple spots

Sparky (Those Electric guys from Super Mario 64)
Leaves a sparky in the spot where the player activates it (Does not move) any opponent that touches it gets killed.

Banzai Bill
Works like bullet bill, but gets a single Banzai Bill to (Slowly) cross the screen rather than little bullet bills

Modes:

Lil' Penguin
Works almost exactly like yoshi's egg, but there are fake Lil' Penguins that look exactly the same as the real one

Big Bob-omb
Collect bob-omb cards and explode in front of the Big bob-omb to make him happy and get points. Stay away from him otherwise.  (To which this poster added: "We could cange it so that you try to hurt him to get points.")

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Another Mode:
Klepto
Klepto (The Bird from Super Mario 64) Appears in the stage and flies overhead, eventually swooping down and attacking a player. that player must tag Klepto Back or they will gradually lose points. If you hit 0 points, you lose.

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FLUDD could be used in a Grafitti Mode.  (To which Jared added: "Yeah! The map starts out covered in goop and there are one or more FLUDDs and you get points for getting rid of goop..."  LKA then added: "there would be the slight issue of how the goop spawned tho...

Would it fall inexpicibaly from the sky?

A set spawn point?

And what about getting goop ON you?

Would that be implimented along with a timer for it?

How would you wash it off?")

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OK here's a new idea. Make a "Tour Editor Program" that allows you to make an entire tour rathar than gather a bunch of maps together. here are some Ideas for it:

Map Screens:
You start out with an empty plot of land. You can change the theme to one of the following.

-Grass (SMB3 Grassland theme)
-Cavern (Super Mario World Vanilla Dome theme)
-Desert (World 2 of SMB3)
-Sky (Do I have to say it?)
-Snow (SMB3 Snow Themed World)
-Underwater
-Mountians (Super Mario World Chocolate Mountians theme)
-Bowser (Super Mario World Valley of Bowser theme)

Each theme has different scenery you can place around the map:

Spaces:
Choosing different backgounds for the level makes the space different

Fortresses:
When the player uses a Castle/Fortress themed background for their map, the space on the map screen becomes a fortress.

Ghost Houses:
When the player uses a Ghost House themed background for their map, the space on the map screen becomes a ghost house.

Caverns:
When the player uses an Underground themed background for their map, the space on the map screen becomes a cavern.

Lakes: If we ever get an underwater background, and the player uses it as the background, the space on the map screen becomes a lake

Castles:
The last space on the map screen, regardless of the background used on the map.

Any other backgrounds used will have a normal space on the map screen.

Music:
Each theme has a different song to go with it.

Grass:
Since the grassland map screen is SMW's Main Menu music, use Super Mario World's Yoshi's Island Map Screen Music

Cavern:
Super Mario World's Vanilla Dome Map Screen Music

Desert:
SMB3 World 2 Map Screen Music

Sky:
SMB3 The Sky Map Screen Music

Underwater
Uhh... I don't know

-Mountians:
Super Mario World's Donut Plains Map Screen Music

-Bowser:
Super Mario World's Valley of Bowser Map Screen Music

(This poster later added: "Airship:
When the player uses a Night sky themed background for their map, the space on the map screen becomes a Airship (Make sure you call it an Airship, not a Doomship.)"

To which NMCoy added: "Ooh, and for themed tours you could do optionally do tile and background substitution on the maps in the tour. I like the idea of having the map tiles auto-associated with the music and background categories, although this default should be user-overridable."

Wasabimario later added: "is there a way to combine the graphical overworld map with a stats on current points/standings as well as showing an icon/symbol that represents game type?

Would it really require a map with choices? or just a linear thing?


WHOA...there's an idea....HOLD MY HORSES....

what about the map with choices and the winner of the previous round gets to 'move' the group to the level of his/her choice? So if there's a coin round and a king of the hill, you could choose to go up or down.

oh and....somehow you have to fit warioware type minigames for bonuses to go along side the bonus wheel....(i've already posted on this one..) but i'm psyched....two52: other devs could help make button mashing mini games for in between tour stops."

somestrangeflea added: "Before a level begins in tour mode, players are given the list of powerups they have obtained, and they choose if they want to begin the level with one, a la SMB3."  Then NMcCoy added: "And when a level's beaten, the tille flips over (only rather than turning into an M or L, it becomes a 1, 2, 3, or 4). The winner chooses the next level, and the tour ends when the level represented by the SMB3 castle is beaten. If the person who won the last game is behind on wins overall, they could go back to an unbeaten level rather than the castle to try for a chance to make a comeback."

wasabimario added: "Think of this too: if you could set some of settings in each tour stop....like gravity, wind (doesn't exist yet), ice slipperiness, etc. you could create some wacky tours...like a space level. and a super slippery ice level.")

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Boo Block:
Works like a regular Item Block, But after being hit it turns into a boo and goes somewhere else, then turns back into a block
Appearance: Grey Item Block (when it's not a boo)

Yoshi Block:
Works like a Mushroom Block, but isn't affected by Gravity.
Appearnce:Block that looks like a Yoshi Egg.

Warp Block:
Sends you to a random sopt on the map.

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Here's another new mode idea

Mario Golf Mode:
When the Game begins, each team gets a colored golf ball, Players can only pick up the golf ball of their own team's color (Example: Red Player(s) cannot pick up Blue Players' Ball) The Player then brings their ball to the hole as quickly as possible. Every (Insert number of seconds here) secons gives the player 1 point. The timer starts immedeatly when the player picks up their ball and stops when they reach the hole (with the ball of course.) When every player has put the ball in the hole the hole moves to a new location and the golf balls appear at random spots. Once every player has finished the last hole, (which doesn't neccesarily have to be hole 18) the game ends. The Player/Team with the fewest points wins!

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There's this ball thing in Super Mario Advance, I have no Idea what It's called, but it looks like this:

(there was an image here)

Anyway you find it in a vase and when you stand on it it allows you to superjump instantly. if you pick it up and throw it, it will roll around, climbing up the walls and ceilings. I guess you could use this somehow.

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I'm Back

Anyway, I don't have much right now, but here's an Item Idea

Mr. Blizzard
Mr. Blizzard (The snowmen from Super Mario 64) works in a similar way to the Bob-omb, You collect it and turn into Mr. Blizzard. You explode just as you would as a Bob-omb, but the explosion freezes everyone that touches the "BOMB" Explosion thing, but now it would say somthing like "FREEZE"

Also I think a Freezie item should work like a koopa shell, but what would normally kill them freezes them, it feels more like a freezie that way.

Quote from: "NMcCoy"
Permit the possibility of having multi-mapped keys - If you absolutely needed to, you could map "up" and "jump" to the same key. Personally, I'll be playing with four PS1 gamepads (or possibly three and my Saitek P880).

Thoughts on Stomp mode: In addition to Koopas, Goombas, and Cheep Cheeps (the parabolic-jumping kind?), I'd like to see some other enemies make an appearance. Bullet Bills are already in the game...


That brings in another thought. Couple of thoughts, really. Several thoughts. (Aargh! I'm having another game design attack.)

1. Enemy Switch, like the item switch in SSBM.
An option to have random enemies (those that are switched on) appear on the map during play (at the rate set in the Enemy Switch menu, including "none"). Valid in all modes, especially Stomp. They usually walk in from the sides (if no-H-wrap is set and the map permits) or emerge from pipes (if the map has any). User option: enemy appearance preceded by a :!: alert in the vicinity.

1b. Enemies I'd like to see in addition: Bob-Ombs (great as weapons and hazards), Spinies (with SMB3 bump-to-flip behavior, for unstompable projectiles (the aforementioned spiked shells?))...

2. Enemies built into the map. Pirahna plants in pipes, with the canonical "hiding" behavior (or not, for red-stemmed ones), temporarily killable by fireballs. Bullet Bill and Bob-Omb cannons. Chain Chomps, releasable if they're anchored to a breakable block, killable with hammers. Enemy-generator pipes. Boos?

3. Lakitu Mode. Players vie for control of a lakitu cloud, from which they can chuck random enemies at their opponents. An upward-tossed non-spiked projectile, which would normally just be stomped and set into slide-mode, will dislodge the "lakitu" player. Alternatively, make lakitu a switchable enemy with a stealable cloud.  (To which Jared added: "This wouldn't work on most maps.  Maybe the Lakitu Cloud as an item, however..." To which this poster added: "Or a map feature?")

5. P-switches. Turn blocks into coins and drop opponents in pits!

5b. Cooler coin options. I'm talking 10-coin-blocks (with canonical timed behavior) at the least, and possibly the lucrative fireballs of SMW. Permit coin collection in all modes, with 100 for a 1up.

5bb. User-set map auto-regeneration timer. Allows for collectible coins on the map, as well as...

5bba. On-map POW block. Crazy!
5bbb. Random hidden stuff in breakable blocks! Like in the Hammer Bros. battles of SMB3. 10-coin blocks, powerups, and so on. A user option, of course.
5bbc. Also, re-breakable blocks.

6. Score Mode! Canonical Mario combo bonus progression (complete with 1ups), points for coins (10-coin blocks win again), etc.  (To which Jared added: "This would have to be a variation on Stomp Mode, of course. Problem is, then 1UPs are pointless (goal is points, not lives), so maybe the score could just stop rising at 8K/hit?"  To which this poster added: "Or make each life gained by any means (stomp-combo, mushroom, coins) worth +10K.")

7. Raccoon Tail powerup would cause essentially no skinning issues. Float down and tail-flick, simple as that. I wouldn't worry about flying (though the ceiling timer helps with that issue balance-wise, if it is implemented).

8. Bottom tile of background fades to black if no-V-wrap is set, visually indicating bottomless pit.

Er. Sorry about all that. I tend to get inspired by my own ideas, and get readily carried away.

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This, of course, suggests including the red plant things from SMB2US, with large and small turnips, with a stopwatch instead of the fifth large one...
Also, once the moving platform code is in, adapt it to some SMB2 enemies. Not squashable, but defeatable by weaponry or by throwing one into another.

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How about just having a configuration file for sounds, with each event pointing to a sound filename?

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Feature request: Follow the standard behavior of pushing mario into the gap when jumping up under a solid block and a space if his center is under the space. Right now it's nearly impossible to jump up into a 1-block gap.

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While we're at it, the running-across-1-block-gaps behavior should be implemented.

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Have a "solid shield" option, where players are solid upon respawning and can kill players, but others "boing" off their head.

Have a "Mario Bros"/"Smash" (depending on how retro you want to be) spawning option, where players respawn on a platform that vanishes when they move or after a time expires.

If we can't get a map-specific tls option, can we allow one custom tile per map?

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Fireball physics is not quite in line with the games. A fireball's downward velocity should be capped to match its horizontal velocity (i.e., it travels on a slope of -1).

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Also, can we please have no-wrap and fatal-pit map options?

Better yet, implement it as
[Bottom: Wrap | Solid | Lethal]
[Top: Countdown | Solid]
[Sides: Wrap | No-Wrap | Solid | Lethal]

Nonplayer objects rebound off of Solid sides but go past No-Wrap ones.

Quote from: "npodges"
what about the one second rule, where your star's powers last slightly longer than the music or mario's blinking in every mario game. i think it should implemented.

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what about the ability to make it so you always start with an item, like the cape, for example.

under game options, it could even be a checkbox for "always on" for weapons for which that makes sense

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Not sure if I mentioned this already, but "Smart Fill" mode for the editor. This would let you select an object or tile type and it would handle putting the edges in the right place to connect the tiles. You'd be able to fill in individual tiles by hand for more complex overlapping things, but wouldn't need to go to the tile selector nine times to make a simple SMB3 large colored block. This would be something nice to connect with the "tile substitution" idea.
Any chance of having wandering Hammer Bros. to Stomp?  (To which Jared replied: "As for Hammer Bros. in Stomp, there should also be Fire Bros. and Boomerang Bros.")

Speaking of level recreations, is it possible that jump height will be brought in line with SMB3? There's a part of my SMB1 1-2 map that's impossible to escape from due to the abnormally low jumping in SMW.

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To avoid confusion with the level tiles, I suggest we change the tour ranking graphics to Star, Flower, Mushroom, and Dead Mario.

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In all the Mario games I'm aware of, the invincibility lasted a couple seconds longer than the music - the music ending was the warning that it was about to end, and you stopped flashing completely when the invicibility ended.

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also, it seems like when you have a star, you should always be able to jump as high as with turbo, even if not running. does anyone else feel that way?

Quote from: "Omega Boost"
Heres an idea:

Add 2 new slots for Characters: Shooting, and Shooting in the Air. This would give the characters a little more effect while in the game. (This would really work well with characters like Megaman)

Quote from: "Peardian"
So, has anyone mentioned having Ztar as an item? Like the opposite of a star, slowing down the player, lowering their jump, and disabling their weapon?

If not a Ztar, it could be a Sluggish Shroom.

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That gives me an idea for a mode: NSMB Battle. several cherries are placed randomly around the room, as well as a star. Collect a set # of stars to win, bumping and killing people make them lose stars, and all the bricks & cherries reset everytime one is collected. Or, instead of cherries, coins, since only having stars as a bonus would be cheap.

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I just thought of one: Basketball. It would be similar to the boss battle with the bunny from Wario Land II. Whenever a player is jumped on, they become a basketball (team colored). They can't move, but they can hop a little. They can be picked up like a shell, and when placed in the goal, they die. You wouldn't get points from kills. If a player jumps on a basketball-ized team mate, they return to normal. To make things more interesting, players would be able to score by throwing it (hard, since the goal would be small) without it touching the ground first.  (To which Booman77 added "just put a number of seconds the player stays as a ball. when the times up, they turn back to normal" and Jared added "Have players return to normal upon being thrown.")

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Speaking of Mario Party items, what about a Chomp Whistle? It would call out a Chain-Chomp of the player's color, and it would hop around randomly for a little bit.

Quote from: "Pikawil"
What about a useable Chain Chomp item? It could be like a whip of sorts!

Oh, and another idea would be a grey P-Switch that summons enemies when used!

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Alright, here's another: an option to turn off the item roulette at the end of a tournament.

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Alright, lemme suggest a DIFFERENT kind of Super Mushroom. No, it does NOT make your character taller. However, it gives you an extra hit before you die.

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Now, how 'bout a speed-boosting item?

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Add in "boss" enemies in Stomp Mode. They're harder to kill than normal enemies but are worth more than them. Let's have an example: The SMB3 Koopa Kids. They act the same as in SMB3 and are worth 2 points upon dead. Also, their wand will drop at a random spot in the map and whoever grabs it gets 1 extra point. Got it memorized?

Also, doors. Yeah, you know how they work but let's make them warps.

And throw in Pirahna Plants as stage hazards. You can set them so that they respawn or not.

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Ooh, why not a time limit option for all modes except for Tag and Ztar, for obivious reasons? This would obiviously remove the Time Limit mode yet expand it! Of course, the time limit would work like, well, Time Limit mode in all modes except for Classic and Survival, where it'd work more like SSBM (Whoever is the last one standing or has the most lives when time runs up wins).  (To which Jared added: "Or a life-limit option for games that usually run on frag-limit, like Frenzy and CTF. (I'd LOVE to play CTF lives-style.) Timed tag could work - make points go up, and whoever has the least when time runs out wins. Timed Ztar would also work - whoever died the least when time runs out wins.")

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Speaking of eye-candy, how about a fog effect, like in Super Mario World? That would be pretty cool...

Quote from: "RanceMuhammitz"
First of all, I'd like to thank the author for making such a cool game.

Lots of games --Super Smash Bros., Timesplitters, UT, and so on-- have player rewards which are displayed after a match. I think SMW would benefit from something like this.

A few ideas:

Mushroomhead - Win by collecting a 1-up mushroom
M. C. Hammer - Get 10 kills with hammers
Pancake - Get stomped 10 times
Suicide King - Jump on spikes/lava at least 8 times and win the match

(To which SleepyP replied: "how about "Voted Least Likely To Succeed" if your margin of defeat is big, like you got beaten by 75% of the goal score or more...  example: in a Frag mode with the target score at 20, you fail to get even 5 frags before losing."
(To which Jared replied:

"Some reward ideas:

Reversal - You jumped someone who just jumped you, without any other KOs in between
Can't Touch This - Stayed winner through the whole game"

Wasabimario later suggested: "deadliest", "serial stomper" - 5 consecutive stomp deaths, "ninja elite" perfect, no deaths, "most elusive")

Quote from: "Randy"
Donkey Kong game mode: This would be just like the orginal game. Dk stands at the highest level on the map and throws barrels down and the first player to kill him wins.

Bowser stomp mode: Bowser is placed somewhere randomly on the map and shoots fire and throws hammers. The first player to score a certain about of hits (such as 20) on Bowser wins. Also Bowser should have the same effect as spinies i.e. kills any player who touches him. He can only be damaged by items and hitting blocks he is standing on.

Don't die while powered up: This could be an option where the player reverts to normal instead of dieing if he has a power up. For example p1 has a fire flower but gets jumped on by p2. P1 doesn't die but instead loses his power up.

Quote from: "Rico"
My sole suggestion is the Koopa Shell, properly modelled so it can stop if jumped on, and restarted. HOWEVER whenever it's restarted it gets faster, allowing players to kick/dodge it back and forth at stupid speeds until someone inevitably dies. Add a timeout so a player can't just keep jumping on the shell to speed it up.

This could even create a new gamemode, where all powerup blocks (+ random spawn if no powerup blocks) produce koopa shells and you only collect points if you kill someone with them. This probably requires a larger size of level, though.  (To which Jared added: "New item - 'Speed Shell'?")

Quote from: "Sgraff87"
How about powerups from other Mario related games such as the hammer from Donkey Kong.
Or how about a barrel mode kinda like the Goomba, but you cannot kill these.
How about a powerup that reverses the other player's controls.  (For which wasabimario suggested the name "Sour Mushroom" and Booman77 suggested the name "Reverse Mushroom")
Perhapse more environmental dangers such as the spinning fireballs from the Koopa castles.
Or how about some modes that use the teams to more effect like volley ball or something of the sort.

Just some ideas.

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I don't know if these were suggested yet.

1. Powerup Knockout. When another player hits a block under another player who has an powerup, they will loose it much like the versus mode on SMB3.
Another players then can grab it. (To which wasabimario added: "This one would be killer!")

2. Time based projectiles. After the game goes on for so long, projectiles start to show up like the old fashioned versus mode. Like fireballs coming from the sides to take out players.

4. Volcanic Pipe. Remember there was another versus game in SMB3 where there was just a big pipe that would shoot out coins and fireballs? I think that would be pretty cool to have in SMW also.

6. Hazards. Actually be able to put in the level hazards like the bullet bill cannons. And the fire cannons from SMB3 bowsers ships.

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-When having firepower, the player's color changes. Like the red becomes a brighter red color.

-Although it is similar to the racoon tail, I suggested the rabbit ears. Basically the same thing with the slow float-down. Just as an alternative idea.

-The harzardous spinning orb that in the SMB3 castles. Or the fire ones from the original SMB.

-Parabeetles? You can jump on them as they pass by.

-Card roulet mode. Player hits the spinning boxes hoping to get three of the same in the row. Or even a item box that spins like that as an alternative to the question mark box.

-Planted nippers. Work like spikes.

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How about Booby traps?

A player steps on a special block and pow a block falls on him or the floor gives out and he falls into lava or spikes?

Or how about switch activated platforms?

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Here is another idea that I came up with.

A mode where players have coins with them at the start. When stomped, they do not die but the coins scatter around much like sonic the hedgehog. Other players then can collect them. If the player is out of coins and gets stomped, then the player is out of the game.  (For which the names "Greed" and "Cash Clash" were suggested, and to which this poster added, "The coins could have a short life span. A few seconds after being scattered they start to blink and disappear. That way not all of the coins will be collected at a time and they start to cut down until the player does not have any."  Da Spadger also said: "When you die, some coins aren't dropped at all, they disappear instantly. So that if you stomp someone with 100 coins (Not plausible, but just bear with me on this one.) he drops just 66 of them. Eventually, there will be so few coins left that the match is practically over."  Jared suggested: "I also suggest for this mode that different attacks cause different amounts of coins to pop out. Proposal:

Jumping, Bullet Bills, Shells/Blue Blocks, Poison 'Shroom, map death: Base amount
Projectile weapons (fireballs, etc.), POW, MOd: 0.5x Base amount
Death by Star or Bob-Omb/B.B. Explosion: 1.5x base amount"

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I guess I will list everything that I would like to see.

- When you get firepower, the players colors change. Like the red player becomes a brighter red color. Green into a brighter green. That way (other than looking nice) other players would know that you have the powerup.  (To which NMcCoy added: "I like this, and was actually working on finding a color scheme that worked well. I'd suggest swapping the 'red' colors in the palette to the player's fireball colors. Hammer could be indicated by darkening the 'red' colors, and boomerang by lightening it."

- Turnips from SMB2 that come from the ? box. Player can pick them up like the shell, but when thrown, it throws downward through solid tiles so you can hit and enemy that would usually be blocked away from you or under you.

- Greed Mode. Players lose coins that start with at the beginning when stomped. The coins will scatter around them like in Sonic the Hedgehog. Other players then can collect them. The coins can either have a short life and dissappear in a short time or just some are lost when stomped. When the player is out and gets stomped, they are out of the game.

- Stomp enemies are different according to the music style. If it is castle, then we have dry bones and ghosts. Underwater has the squids. Underground has buzzy beetles, grey goombas. Etc.  (To which NMcCoy added: "Not so much in favor of this specifically, though it's a neat idea. However, I definitely support the addition of bloopers to Stomp."

- Lakitu mode. Lakitu floats around above and throws down spinies. He will also randomy throw powerups.  (To which NMcCoy added: "I'd suggest Lakitu as a switchable Stomp enemy. Better yet, change Survival to be Infestation, then you can have normal life-based scoring with switchable enemies interfering and also justify the addition of difficult-to-kill enemies such as Spinies."

- Volcanic Pipe bonus game for tournament tour. Giant pipe in the middle that starts shooting out fireballs and coins. The players have to collect the most coins to win.  (NMcCoy: "Decent idea. Make it Volcanic Pipe(s), though, with the items emerging from all warps on the map.")

- Mario Bros. Mode. Mode like the old classic original Mario Bros. Kinda like stomp, but different. Enemies come out of pipes and players have to stomp them for points. Coins also appear randomly. And finally after so much time, the swirling fireball starts appearing on either side of the screen. Even having the original MB enemies would be nice also.  (NMcCoy: "Having enemies emerging from pipes is the most important idea here... For proper Mario Bros scoring, a coin emerges whenever anyone kills an enemy. The bouncing and anti-camping fireballs should be Infestation enemies.")

-Planted Nippers. The black nippers in SMB that can be used like spikes.

-Revolving platforms. Have platforms that revolve around a specific object.

-Repeating platforms. Like in 1-2 of SMB, a platform that will go through the top of the screen and appear back at the bottom.

- Platforms on strings. Like in SMB, two platforms. When the player is one one, it sinks while the other rises.

-Switch activated platforms. Hit a switch, platform starts.

-Parabeetles. Basically act just like in SMB3.  (NMcCoy: "For Infestation mode. Good."

-Hazards. In the map editor, you can put in the bullet bill cannons, the doom ship fire engines, the SMB3 castle hazardous orb things.  (NMcCoy: "Roto-disc could be handled as a hazardous tile on a circular line-guided platform. Also: Fire-bars, Grinders, Podobos, map-specific Infestation enemies (e.g., pirahna plants, chain chomps).")

-Card roulet mode. Player hits the spinning boxes hoping to get three of the same in the row. Or even a item box that spins like that as an alternative to the question mark box.

- Powerup Knockout. When another player hits a block under another player who has an powerup, they will loose it much like the versus mode on SMB3. Another players then can grab it. (To which wasabimario added: "This one would be killer!")

- Doors. Kinda like the warp pipes. Player goes into one, and comes out of the second.

-Appearing blocks. Blocks that appear only when hit like a normal block. You can pass through them when jumping downward, but when you jump up, you will hit it. It will then appear and become solid.  (NMcCoy: "YES. This goes in my "Blocks we NEED", along with bricks that have items, timed "10-coin" blocks, and "dud" 1-coin ? boxes. Hidden note blocks and side-bump wood blocks would be nice. (The last should be really easy to do...)")

-Boss Mode. Players get points when stomping a strong boss like one of the Koopa kids or Boom Boom.

-SMB2 ladybug things that climb vines. Useful for map making. You can see that in my map. I had to go with skulls because these were not available.

-Very rare P-Power cape that allows unlimited jumps in the air.

-Giant ? Boxes. Just something nice to have for making levels more interesting. Same with breaking blocks.

-Booby traps. Player steps on a special switch and the ground falls out from under him. This also can go with the switch activated platform. Also like the switches for defeating Koopa in SMB or the bosses in SML.

- The ability to turn on the pirahna plants. Kinda doesn't feel like SMB without them.

- Some SMB2 enemies in stomp. I would like to see shyguy in the game too.

These are just suggestions. But I would like to see them.

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Another suggestion that I thought of. The flying ? mark boxes from SMWorld. They either be able to put in the level, or just randomly come by after so much time.

Dunno. Just a suggestion.

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How about this. Players can create a save game in which the write their name and pick a skin etc. They will play the game and gain experience like an RPG. Basically after you win so much and gain experience, you will level up. That is when you can upgrade your stats on a point system like your jumping ability or speed. Possibly get some special techniques in.

Also perhapse you can gain cash and at the end of a match, you can buy powerups to use later.

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Another suggestion is unlockables in the game.

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Another idea that I came up with. We don't need this though. Enemies that come from ? mark boxes.

Also an enemy that steals powerups from players. A shyguy or something.  (To which Mr.Bob-omb added: "You mean Bandit?")

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Another idea that I just thought up. Kinda sounds cool.

Crush mode. Basically there is a spiked or flat ceiling that slowly lowers. There is also a switch box that is randomly put on the screen as well. When the switch is hit, the ceiling raises to the top again and starts to lower again. The switch jumps to another location also.

I don't know if the scoring will be based on hitting the switch or just smashing other players.

If none of the players hit the switch in time, everyone with be smashed and the ceiling will rise back to the top again as the players respawn.

(To which SMW Fan added: "Score = lives." and this poster later added: "Different options to the mode. Either ceiling, walls, or possibly rising lava.
I don't know much about programming though. I liked the ceiling idea though. Kinda like the SMB3 castles.")

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Might as well throw in a few more ideas.

-Bombs like in SMB2 that a player can pick up and throw. They have only so much time until the blow once the come from the question mark box. Basically they can be kicked but cannot damage players until it blows up. When exploding, it can blow up bricks as well as damage players.

-Lightening eyecandy. Kinda like the floating doomships.

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Here is an idea that sounds pretty cool, but very hard to code on your part.

An enhanced tour mode that where the creator of the tour can make a overworld like in SMB3. You can scroll around and pick the level that you want or the tour might do it automatically for you. Also would be nice to have mushroom houses for bonus games to earn powerups.

Very complex, but I really like the idea. It would be pretty sweet to see it someday.

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Latern mode. In this mode there is a latern on the level that is darkened. Basically there will be ghosts in the level that will go after all of the players who do not have the latern. Points based on how long the player has the latern.

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A few more ideas to throw out here.

-homing shell from SMWorld

-Different colored coins in Coin Mode that give more points. Obviously being more rare than the gold.

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Another idea is that players will also be able to choose a favorite powerup and be able to start each match with that specific favorite.

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How about a mode resembling the game Pang where there are a few large bubbles bouncing around and the players have to hit it with a hammer or something and it splits until there are a couple small bubbles.

Basically you have to play the game to know what I mean.

Or the opposite. Players have to jump and hit the bubble before it hits the ground and knocks a ground block out. There could be spikes or lava or something under it.

Just another idea.

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Another suggestion is P blocks that appear when a P switch (inserted through the map editor) is hit. This only lasts a few seconds before they disappear again and the P box appears again. This would be a nice alternative to the ON/OFF switch.

Yet another suggestion is the breakout blocks like in the Kirby series where there is a stick in the ground (I don't know what to call it) and when stomped, it blows out some specific blocks or whatever.

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Eyecandy requests. I really don't expect these to happen, but it is worth the mention.

Wind.
Snow.
Water waves at the top. To give to illusion that the map is underwater.
Rain.
More cloud choices.
Fish

One more thing. Can we have those ladybugs from SMB2 that climb vines in the game? It would like to use them in some levels.

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I suppose if we need ideas for bonusgames, why not the ones from SML2?

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I have another suggestion. When scoring in the game, how abou the points appear above mario's head like in the games?

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Okay. I am moving the discussion of the golden mushroom as a powerup to here.

(there was an image here)

Here is my ideas so far about it being a powerup.

-Transforms other players into mushrooms that they still can control, but the player can collect them to get points.

-For a limited time, all mystery boxes give mushrooms. Or they give out a couple shooting out like the large mystery boxes in SMB3.

-Doubles or increases player's (the one collecting it) speed and jumping height.

That is all that I have right now.

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This is something that I really would like. Be able to choose which skins are used in tour mode. Like use the bowser skin for the bowser map that I make in my tour mode.
Title:
Post by: Jared on July 31, 2006, 04:56:08 PM
Quote from: "Shaman"
-Selecting spawn places. Like Player 1 spawns here, here and here. Player 2 spawns here etc.
-Playing with only 1 player for map tests etc.
-More(or Unlimited) teleports(warps).
-More triggers like starting or stopping platforms.
-More(or unlimited) coloured triggers.
-Writing text in maps.
-More messages like. Player 1 killed Player 2.
-Configurable Player Names.

Quote from: "SleepyP"
currently there is just one global map tileset, which defines graphics and behavior, correct?

after considering it for a while, here are my thoughts:
the addition of custom tilesets to the game would allow map makers much more creative freedom and make maps much more interesting without having to radically alter the game engine or included content. here's how i see it working:

a "tileset" would consist of a flat graphic (currently a BMP) whose dimensions must both be multiples of 32 but of arbitrary size, plus a text file which defines the position and type of each tile. by "type" i mean how the tile is to be treated by the game engine (hazard, bouncy, slip, etc). the file format would probably just be plaintext, with some allowance for commenting to make it easily editable. i'm assuming there is some sort of definition like this built into the binary. i'm thinking it would be a good idea to put this definition outside of the binary. this way, you can enumerate all available tilesets in the same way at the same time.

changes needed to incorporate this:
-add tileset info to map structure, which tells the engine which set each tile comes from
-add enumeration of tilesets (done at startup?) and tiles directory?
-add tile enumation and selection to map editor

the biggest problem with this change would be it would require a re-write of all current maps, right?

what are your thoughts?

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this map inspires a new tile type:

(there was an image here)

slopes!
i figure this one is complicated but worth looking into. i am thinking it would be reasonable to have slope tiles which have a slope value of 1 and 2, and maybe have ice/slippery versions. in the case of the above map, maybe you could have the lower portion of the sides be slippery, so if you hit it you have to run to keep from sliding in?
these are just ideas, any comments?

(To which mpinger replied: "Slopes WOULD be great for this map. My friend and I have been talking about slopes for awhile. We think you should be able to slide down them and kill players like in the later SMB games. I'm not suggesting having a special skin for sliding because I know what that means. I wonder if in the code you could just set a flag to say a player is sliding and then if they collide with someone in front of them they kill them. That way even if you slide on to a horizontal surface you could still kill them. You wouldn't have to necessarily be on the slope.

To balance the advantage of sliding you could make it so once you start sliding you can't stop. This way other players can predict your velocity and time jumps to squash you. I think it would be cool if sliding onto ice prolongs your slide even longer. I could see boards where you slide uncontrolled on ice into some lava.")

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-Music Box: kindof like the stopwatch on steroids, puts everyone else "to sleep" for a couple seconds. the "sleeping" state could be conveyed visually by having zzz float up from the character and/or add some sort of color change.
-P-Switch: this should maybe be an item map authors specifically have to put in, but the SMB3 feel of much of the game isn't as complete without the PSwitch...
-Baby Yoshi: (okay this wasn't cut and pasted but I think I got it right) This would allow someone to kill other people by running into them, kind of like the star but only on one side -- the Yoshi eats them.

Quote from: "SMW Fan"
I have a good suggestion. More warp flags. I want 20 of them. :D

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How about one of those Yoshi blocks that when you hit, eggs come out, then you can throw them at others. :lol:

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I think when you press "b" in the level editor, it should show a list of the backgrounds. :lol:

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Higher limits. Like Classic 100, Stomp 100, ect.

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How about spinning platformes?

Quote from: "Someman"
Hey can you Set the Difficluty for differnt AI Players like (player 2: Easy Player 3 Hard ect.)

Quote from: "somestrangeflea"
A Bonus Block, the green block with a white star, from Super Mario World.

This block contains a 1UP, or nothing.

If the player trying to open the Bonus Block has 10 or more kills in a row, then out pops a 1UP mushroom, which only they can collect.

If the player does not have 10 kills in a row, then the block contains nothing.

The block resets after 30 seconds (changable in options menu).

(To which Jared added: "Make the number of required kills customizable.")

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I'm thinking of a new sub-mode setting for Chicken.

Basically, Player 1 is the Chicken at the start of the game. His score climbs up, just like the normal game, but there is no target score. When P1 is killed, P2 becomes the Chicken. Then P3, then P4. Whoever has the most points once everyone has been the Chicken is the winner!

A changable option could be the number of turns each person has as the chicken.

(To which Jared added: "Better yet, have the first player to make a kill be the first Chicken. If you kill the Chicken, and you haven't been Chicken yet, you become Chicken. If the Chicken dies from hazards or from someone who has already been Chicken, nobody's Chicken anymore. Then the first player to make a kill who hasn't been Chicken yet is made Chicken. To simplify things, the last person to become Chicken automatically becomes Chicken as soon as the second-to-last Chicken dies (and it's at that point that the hurry-up music plays).

Oh, and to address Peardian's comment: have the game cut off prematurely if anyone hits the regular limit (they win instantly).")

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Changes to tile properties should be saved in the map, so they can be used on any system.

Quote from: "stanace"
-The ability to jump off a falling donut.

Quote from: "Tiptup300"
I'm seriously confused why nobody wants custom goals like instead of a set #, you should be able to set it for each game, lol

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Animated BG's!!!, Nice if you could read in AVI's, SSBM vids would be great :D

Quote from: "wasabimario"
What about Game SLIDERS for adjusting the controls...you could have custom setups for the way the characters move, jump, slide, momentum, etc.

jump ala mario 1 vs mario 2, etc.

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Bigger difference between running/walking speeds...i find the walk too fast. run could be a bit faster after gaining speed...but only if there's running room..

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what about tournament mode. A series a games in succesion (that feature different maps and different modes..... and there's a cup awarded ala super mario kart at the end.) Also you could have a few really cheap wario ware type game breakers between games that give bonuses or something (like the winner starts the level with firepower in the next game).

You could have tournament files that can be prepared datafiles that set the parameters for a tournament (or order) to balance the game. or a random tournament...where you there is cpu generated tourney.

(To which this poster added: "The current tourney mode is a running talley of scores. Not an organized series of games. Right now the user can change map and game mode, etc. What I'm thinking is tourneys that are either pre-organized (like say, a circuit in mario kart...) The option would be to make a tourney, basically it would have map info and limitations, poweups etc, game mode. I see there being a kind of 'tourney map' ala mario world where you see what's ahead and the cup at the end."

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invsibility (ghost) powerup....

fun because:

- allows you to possibly get away and get to advantageous position.
- don't know exactly where your character is...hard to control but fun (perhaps you could have a ghostly outline appear every few seconds...and disappear again..as a hint)
- fun to try to stomp on oppenent who is invisible (perhaps a double kill bonus for that)

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teeter-totters:

fun because: launch your enemy up in the air...

- launch your buddy up in the air toward a higher area...

- use in conjunction with a thwump to launch yourself up in the air...

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Special item that makes every character the same skin as the character who used the item. think 4 red marios. or 4 blue toads. This is to add a temporary confusion to the game....you have to keep your eye on your character....

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mean star:

you know how the star has a happy face.

this one has a frown and crushes and fool who tries to pick it up.

basically a star that bounces around for a while, stomping any player until it flashes away.

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spiked helmet:

an item that the user has to trigger to put on.

fun because: item sits in "extra item" slot and can be used when someone is about to jump on them. lasts for a short duration.
Idea is that if your opponent has a spiked helmet, you would try to either trick them into wasting it by trying to land beside them. (in the same way you try to trick your oppenent to waste their red shells in mario kart battle mode.)
doesn't make you imune to other attacks, like fireball.

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medusa's touch:

power item that allows you to:

tag an opponent to turn them into "stone" temporarily. By stone i mean, just a grayscale (although not necessary to change color), but just the character stopped in mid-animation. This "stone" character can be picked up, thrown around and used like an attack weapon, kick him at other opponents. For a limited amount of time only.

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Tanooki Tag: Same as tag except when you are tagged "it", you become a tanooki statue for a few moments (are are frozen) before returning to the normal state. If you tag someone in the air, it gives you the satisfying effect of watching the player turn into a statue and plummet.

Freeze Tag: Basically in this mode, you have to tag all opposing players at the same time before getting a point... This is a point tag system. If you were to play 2 teams of 2. the 2 players that are "it" would have to tag both opposing players and "freeze" them at the same time to get a point.

You are given so much time to accumulate as many complete freeze tags as possible. Once time is up, it turns over to the other team to try to get as many complete freeze tags as possible.

(this is the same turn based style as burnout:revenge on live)

Also, of course, if your teamate is frozen, it's up to you to unfreeze them by touching them yourself.

ALSO: For tag in general, I like the idea of a DUNCE CAP for the team, player that is 'it', rather than flashing.

(To which this poster later added: "an Addition to the game of 'Freeze Tag' i already suggested on page 1of the Suggestions thread:

While frozen, a player can be picked up and tossed. This would allow the player(s) that are freeze tagging to move the frozen player into an advantageous area on the map. And they wouldn't be able to freeze tag another player if they are holding or have just let go of a frozen player. This allows for some balance and strategizing.

Graphically i think you could do a number of things:


-Change the palette to monochromatic light blue for ice
-Change the palette to monochromatic grey for stone
-Or use a translucent block of ice sprite in conjunction with the above mentioned monochromatic light blue palette change to make it look like the player is actually in ice.

I like all three.")

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Hot Potato Handicap: (this fits in with the minigames i had in mind for in between the tour stops)

A minigame that would work well within the new custom tours.
Basically the characters within the tour, let's say 4, would be placed in a "circle", or semicircle using existing graphics. Music begins and the hot potato is tossed on to one of the players.

Object of the game: Don't get stuck with the hot potato (could be replaced with a mario universe alternative - like bo-bomb??)

How to win: mash your buttons when and only when the hot potato is tossed to your player. The hotter the potato gets, (the potato would get redder), the more tempo of the music increases, the more amount of mashing the buttons the player has to do to get rid of the potato.

To begin, maybe only a minimal amount of mashing would be required at a easy pace. tap, tap, tap. but soon, it would become manic, as the potato becomes "stickier' as it get hotter.

Players might even be able to direct, with the controls, which player they want to aim it at next. (maybe it doesn't always go where you want it to...maybe it has a bit of a mind of it's own, especially when it gets hot)

anyway. The player that ends up with the hot potato has to play with some kind of handicap the next round...or maybe the other players get random powerups.

I picture this as a quick 20-30 second button mashing experience.

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another minigame:

RACE. All players start on left side of screen, finish light on right side of screen. Ready set go... If players false start. they are stalled momentarily, otherwise, alternate between the two buttons (A and B), back and forth. first to the line wins random bonus item, awarded by the princess or a lakitu.

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How has this not been mentioned yet? MB2 magic carpet. Sweet powerup and stealable....

You could make maps where the magic carpet would be excellent tool...esp. combined with fireflower. like a big open space in the middle.

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Player swap item: When used, swaps your player location with next closest player.. Very good for when someone is about to stomp on you.... swap locations and all of sudden, you're stomping on them....

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Powerup items that change the character's jumping behaviour to either Princess or Luigi jumping behaviour from SMB2. Again, just the behaviour, not turning into luigi or princess.. the animations could be adjusted to make the feet move fast when doing a luigi type jump and just spread when doing a princess type jump.

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penalty item, that makes it as if your character is on ice even on regular tiles. last a certan amount of time.

you could call it oil slick boots or icy boots or oily feet ! wet feet...

you could have a small particle animation to make as if the character is slipping on water....

(To which Mr.Bob-Omb suggested the name "Freezie Feet")

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how's this for an idea?

The Map Discombobulator

i was thinking of maps for different seasons and how it would be cool to have the same map, but with a spring,winter, fall, summer version, with possibly different particle effects..like rain, snow, etc.

and then i thought..wait a minute maybe something simple can be done with current maps to make them seem new all the time....

what if you could swap all the tiles of a map with tiles that are similar in design. for instance, corners would stay corners, but let's say grass is exchanged for dirt, etc.

tiles would have to be grouped together with some form of metadata saying that they are grass and then they can be entirely swapped for a dirt or ice or whatever family of something else. on the level select screen, perhaps you could not only select the map, but also the "map skin", which would mean swapping tilesets for different ones (perhaps even in a random fashion)...i'm sure you could then swap the backgrounds too...

so in the end, what you have is a single map that can have many variations of theme and doesn't need additional map work to make them....

i think this would give the illusion that there are an infinite amount of maps, because, visually, they wouldn't get boring, even if you keep going back to your favorites...

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When on same team, players go through each other...

what if...

a tag team like system where one player can "pick up" the other player and "kick them up vertically" or jump and then the other player could jump from the 1st player's hands... essentially a double jump, but effected by both players consecutively. this would be used to get to hard to reach places as a team...and generally...fun. it adds more of a "team" aspect to it.

if stomped on...maybe both die?

maybe the player that is going to be picked up has to remain still for the other player to pick them up, otherwise, you'd go through each other as normal.

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another button mashing minigame: each player has to inflate a piece of bubble gum by mashing buttons....once the bubble inflates enough, the character starts floating upward, the player would stop mashing to deflate and avoid obstacle, etc. but must avoid something in the air, to get to the top of the screen and the mystery bonus item.)

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Music wise, i think it would be great if you could just enable/disable however many packs you want and it would select randomly between those packs, rather than having to toggle between packs on the menu.

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1st item: when used flips the screen on its horizontal axis (maybe a quick anim of the screen flipping). basically you would play in a mirrored level, for a short period of time. I also thought the controls would be reversed (horizontally) so to go left, you'd press right, etc.

2nd item: when used flips screen vertically, so basically the controls remain the same, but it's the view as if you were hanging from the ceiling upside down and playing the game. basically, only the view is flipped the game plays the same. SO you would fall toward the top of the screen as your character would be upside down. get it?

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Zombie mode (slightly different than Chicken with a Tag element)

In this mode, the first player killed becomes a "zombie" (i thought that you could alter the color palette to make the skin color go green, but essentially, you become a less able character like in chicken). The "zombie" has to now tag other players to make them "zombies"..... Zombie players essentially become part of the same "team" and chase around the normal characters. After the first "zombie" is determined, the other players' counters start counting. [EDIT: and the counter stops when you become a zombie] Once the "zombies" tag the last normal player standing, players are respawned in a puff of smoke and it starts again until someone's counter hits a target number.   (To which Jared suggested: "Why not have them turn into shyguys instead? That way they could keep their team color, but still be distinguishable. Plus I think a shyguy-themed mode would be cool."

This poster later added:

"ADDITION to Zombie Tag or Shy-guy tag. or whatever:

Because it's tag, the only way the non-zombie characters could kill/touch the zombie characters would be with a Star. Which would be fun, because if you got one, and you had 3 'zombies' chasing you, because they are less manoeuvrable, you could kick some butt with the star. Of course, the 'zombies' stay 'zombies' until everyone is caught.

[EDIT] I think it would be cool to make the "zombies" immune to fireball, boomerang, hammers, etc. that way they are kind of more imposing."

To this, Jared replied: "I think both of these would be awesome - even out the slowing-down and the lower jump by having them totally invulnerable to everything but stars, and maybe even immune to spikes. But should they be able to fire weapons and use items, still?"

To which this poster added:

"i say no firing of weapons for "zombies"...although they should be able to hit a "?" block and acquire the item to make it disappear from gameplay so that the non-zombie players cannot acquire it themselves...it would just disappear.

[EDIT]
Maybe after the last player standing is tagged by a "zombie", they get to keep their weapon if they have one....that way it becomes important for the zombies to do as above and steal/remove the items/powerups from "?" blocks. Because they would be at a disadvantage starting next total respawn and are more likely to be "zombified" first.


When normal players kill each other (after the first "zombie" has been determined), normal players would simply respawn but would lose out on some counter time.")

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i'm not totally sure if i've mentioned this before...

CRAZY RACE:

this mode borrows the small numbers on a target, like in race.
In this mode, each player will have a set number of targets to reach (let's say something like 30). Targets can be anything from, flying blocks (like in race), to enemies (goombas), to coins, to other players (THIS makes it interesting).

After a few seconds of play,each player receives their first target. As noted above, this target could be many things.

Example: Red player's first target is a goomba. There would be a small red indicator above/on the goomba. If red player manages to stomp/kill goomba, red player gets a point and a new target. If the goomba was killed by a different player, then red player must wait for a moment to receive a new target. The next target could very well be an enemy player. In this case, they must stomp/kill that player for a point/next target.

The slight waiting time caused by having another player stomp/get your target, gives incentive to throw other players off.

So the idea is to collect as many targets as possible as quickly as possible while all the while impeding the other players by stomping/killing/stealing their targets.

---

Tag up mode: Essential a 2p mode where each player selects 2 characters for their team. Each player can only control one character at a time, but can freely switch between his 2 characters by pressing a button.

Basically you could play any number of games like this: stomp, coin, ctf, just think....

It might be a fun mode when you only have 2 players...

(To which this poster later added: "the idea is that when you tag, you leave your other character stranded since you can only control one character at a time. It's part of the fun. Strategically, you'd want to not leave one of your characters out in the open, if you can manage it. (Also, strategically, you could jump and then press the "tag" key/button in midair to allow your first character to complete a jump, while already controlling the other player.....and then switch back...and so on...)")

---

Is it possible to add a minimap (maybe in the style of smb 3) to show an overview of the tour and where you are at in the tour. Because, when you begin a tour, you can't preview what's coming up or what you've done. It would be nice to have a "map" that shows a small pic of the map you've played with a symbol of the game type. You could have a layout similar to smb 3 and put a player "stamp" on the small pic (or above or below) on the level that has been completed.

How about a mariokart style podium at the end of the tour???

---

-for modes like coin and classic: option to win by 2.... so that close battles are heated
-tours. should be a summary of who's winning/losing etc. (ala mariokart)
-tours. pausing in tours could bring up the status window (of who's won/lost the previous rounds) instead of having to exit the game to see it.

Quote from: "Xijar"
Oh, and one other dumb idea I was thinking about is maybe having some way you can kill yourself if you push some combo of buttons, like pushing all four directional buttons down at the same time or something. On some maps I've found it annoying when I get trapped somewhere in which I can't get out of, and no one can kill me either.

---

Oh, and the warp whistle? Ok, get this. It saves everyone's current items and scores, but then changes the map suddenly to a random other map in the maps directory. That would be crazy, and awesome.

Quote from: "YoshiMonarch7"
Make "No eyecandy" the default for new maps.

I keep forgetting to turn it off. :S

---

Some things I'd like to suggest:
-Warps/Interaction Blocks/Move Tile Mode on platforms.
-Fix for spawning inside platforms (Automatically move up until you pop out?)
-Move platforms off of screen.
-Some item to apply a temporary shield.
-Players who fall into lava don't die until half of the sprite is inside the tile (More of a visual effect than anything; Right now they die before even touching it, which looks odd.)

Quote from: "ZoDIaC"
I got a suggestion straight from the super mario games, hidden blocks =D

---

About those blocks flying from you when you make +3 kills... How about making a non-numeric one, to be used for +10 kills... Like a star or something like that. Oh and I don't mind having only 10 blocks flying off people when they've killed more than 10 people, it would get too messy otherwise xD.
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Post by: Sgraff87 on July 31, 2006, 05:33:09 PM
Well I might as well start out here.

Basically color effects. These work like eyecandy and what they actually do is have a transparent color over everything. So we can have nighttime levels like in SMBAS, blue for underwater levels, white for fog or snowstorm, and red for lava levels. If I forgot any, you might as well mention it.
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Post by: milua on July 31, 2006, 05:38:34 PM
How About online support for friends who have but live far away!
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Post by: Agastya on July 31, 2006, 05:53:11 PM
How about you read the damn list?
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Post by: Psuedo on July 31, 2006, 08:59:24 PM
Hitting ? Blocks should sometimes give you coins in coin mode. And since hitting enimies with fireballs gives you a coin in Mario Games, you should get 1 coin for defeating an opponent with a fireball, this does not affect the opponents score.
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Post by: PurpleKoopa on August 01, 2006, 01:20:47 AM
Quote from: "Mr.Bob-omb"
Hitting ? Blocks should sometimes give you coins in coin mode. And since hitting enimies with fireballs gives you a coin in Mario Games, you should get 1 coin for defeating an opponent with a fireball, this does not affect the opponents score.


I thought if you defeated an enemy with a fireball, it would drop (or turn into) a coin, not you getting one automatically... but that was only put into Super Mario World and NSMB.
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Post by: Jared on August 01, 2006, 01:29:52 PM
Minor alteration to the list - hopefully the list of popular suggestions is more obvious now.
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Post by: Evil Eye Sigma [But] on August 01, 2006, 03:25:18 PM
how about switches that me ? block disappear!
Title: mushrooms that make enemies grow
Post by: wasabimario on August 01, 2006, 03:27:08 PM
Stomp with enemies, or goomba mode with

mushrooms that make the enemies grow to double size  (hopefully this can be achived by scaling, even if it looks blocky...and if not, it would only require additional skin graphics for a small set of enemies).   Perhaps they cannot be stomped when they are double size and a fireball or hammer shrinks them down back to normal size.  There would be some kind of block that would spit out the powerups...(this way, a player might want to prevent the enemy from collecting the power up and jump to get it first).

If a player gets the mushroom, it has no effect....or perhaps it can "shrink" like has already been suggested. or be a 1up.

In this mode, or with this option, other powerups might be collectable by enemies....stars (excited, invulnerable and faster enemies) or flower might make the enemy change color to a reddish hue and if you touch or try to stomp it, it kills you (flames you: basically normally death but with smoke particles following your fall)....

i kind of like enemies getting powerups or at least an option or mode that allows it.
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Post by: wasabimario on August 01, 2006, 03:29:38 PM
Quote from: "Booman77"
how about switches that me ? block disappear!


or change locations....

i like... :wink:
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Post by: milua on August 01, 2006, 04:00:46 PM
Or how about a special switch that make special blocks switch with other blocks like in kirby canvas course (double color switches)
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Post by: Treeki on August 01, 2006, 04:25:19 PM
Make a "Rotten Mushroom". It makes your player "lie" poisoned on the ground. He cannot move and will not respawn. If he is hit by an enemy , hit by a shell/iceblock etc or stomped by another player he will die and respawn.
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Post by: Evil Eye Sigma [But] on August 01, 2006, 04:42:39 PM
that's seems a bit too much..
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Post by: Jacobthehero2006 on August 01, 2006, 11:00:23 PM
-------Minor Idea-------
1) change name: Coin Mode into Greed mode (or Money Mode) so that way they can Play understanding rules and game


if that makes Sense to you?

yes or no or Maybe
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Post by: Jared on August 02, 2006, 10:55:11 AM
Quote from: "Jacobthehero2006"
-------Minor Idea-------
1) change name: Coin Mode into Greed mode (or Money Mode) so that way they can Play understanding rules and game


if that makes Sense to you?

yes or no or Maybe


So you're saying, change the name so it makes the rules more obvious?  In that case, no.  There is a manual for a reason.  Besides, the full name of the mode is "Coin Collection" - which DOES hint at what you're supposed to be doing.  ;)  It's fine the way it is.
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Post by: Sgraff87 on August 02, 2006, 11:08:17 AM
Quote from: "Jacobthehero2006"
-------Minor Idea-------
1) change name: Coin Mode into Greed mode (or Money Mode) so that way they can Play understanding rules and game


Greed mode is going to be a separate mode of gameplay than Coin.
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Post by: wasabimario on August 02, 2006, 08:36:28 PM
Swap characters item:  This item swaps some/all characters for a limited amount of time.

You literaly control another character during this time (not a skin swap...if you were red mario for instance and playing vs. green waluigi, once the swap happens, you would control green waluigi as if you were green waluigi).  You would want to spend your time negatively impacting on that player's game.  So you would try to get yourself stomped, rather than stomp the other players and you would try to kill yourself into spikes, etc. The power up would not wear off when you die, but rather is limited to a certain amount of game time.   This way you actually have some opportunity to negatively impact on the other player.

Imagine chicken, when you get the item and then you have to try to get stomped on so that the other player doesn't rack up time and win.  

Or picking up a spiny to throw it at a wall and kill yourself, as the player who's character you're controlling watches in horror.


you could potentially use the animation that I suggested before for mystery mushroom.

(http://http://img402.imageshack.us/img402/8084/swirlyav3.th.gif)
 (http://http)

[EDIT]
Imagine, in 4p game, 4 characters jumping around trying to get themselves killed the most as quickly as possible before they relinquish control of their competitors' characters...[/url]
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Post by: Evil Eye Sigma [But] on August 02, 2006, 09:45:41 PM
now that's good...really good... like it
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Post by: Jacobthehero2006 on August 02, 2006, 10:13:18 PM
I seconded that Animation!!!
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Post by: ZoDIaC on August 03, 2006, 11:42:45 AM
I still think the beta 1 mystery mushroom was best. It gives the best effect of confusion. We don't really need an animation, graphics aren't that important.

Gameplay > Graphics
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Post by: Jared on August 03, 2006, 12:08:59 PM
Quote from: "ZoDIaC"
I still think the beta 1 mystery mushroom was best. It gives the best effect of confusion. We don't really need an animation, graphics aren't that important.

Gameplay > Graphics


The idea behind having an animation is that the original game had one.  Not the same one, but it had one.

...Am I the only one who plays the battle mode on SMB3 a lot?
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Post by: wasabimario on August 03, 2006, 01:02:29 PM
Quote from: "ZoDIaC"
I still think the beta 1 mystery mushroom was best. It gives the best effect of confusion. We don't really need an animation, graphics aren't that important.

Gameplay > Graphics


I was simply providing an animation idea for the character swap powerup I described.  Seeing as the puff of smoke is likely to replace the current animation for the mystery mushroom, I thought a different animation for this particular item would allow the players to understand what is happening...
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Post by: Psuedo on August 03, 2006, 01:16:34 PM
New Super Mario Bros. Items

Mega Mushroom: Extremely rare 5-up mushroom that also makes you invincible. You don't grow bigger.

Blue Shell
Basically it turns you into a Koopa Shell, you can jump, but not control movement. While inside, you can get stomped on and not get killed, but it dissapears imedeately after getting stomped on, it also has a time limit on it.
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Post by: Jared on August 03, 2006, 01:18:30 PM
Quote from: "wasabimario"
Seeing as the puff of smoke is likely to replace the current animation for the mystery mushroom


Not in the next beta, it hasn't - and I doubt it will change much from what it is now (just a faster version of the Beta 2 swap, with a similar swap animation for stored items).

*has played a prerelease of Beta 3, neener neener*
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Post by: BobManPerson on August 03, 2006, 02:37:38 PM
How about a new mode... Plant Mode, where you have to kill as many pirranah (spelling?) plants in a certian amount of time (you would jump on the plants or kill them with fireballs).
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Post by: Psuedo on August 03, 2006, 02:48:54 PM
Quote from: "bobmanperson"
How about a new mode... Plant Mode, where you have to kill as many pirranah (spelling?) plants in a certian amount of time (you would jump on the plants or kill them with fireballs).

That's Stomp Mode only with Pirahna Plants. Put pirahna plants in stomp mode instead, I made a huge list of characters, and pictures for them(and a better thwomp), in the suggestions thread 2 and quoted it in the 1.7 Beta 2 reqests thread. Pirahna Plants are on that list.
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Post by: wasabimario on August 03, 2006, 02:56:35 PM
Quote from: "Jared"
Quote from: "wasabimario"
Seeing as the puff of smoke is likely to replace the current animation for the mystery mushroom

Not in the next beta, it hasn't - and I doubt it will change much from what it is now (just a faster version of the Beta 2 swap, with a similar swap animation for stored items).

*has played a prerelease of Beta 3, neener neener*

Quote from: "Peardian"
Good, but it still wouldn't be as fast as the 1.71 mystery mushroom. You can't get much faster than a puff of smoke. Wink And you do keep the person's momentum.


I guess I assumed from this post that it was going to the puff of smoke...

I think I like the puff of smoke better than the walk-exchange.
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Post by: Evil Eye Sigma [But] on August 03, 2006, 03:18:55 PM
pirhana plants are too big how about nipper plants?
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Post by: Anonymous on August 03, 2006, 08:18:01 PM
Many might disagree with this, but I think we need more eye candy. I know gameplay > graphics but graphics are still important. Like instead of the 5up being a brown/orange mushroom going super fast, how about a golden mushroom with sparkle tracks while it moves? I mean, Im ok with the graphics, but more eye candy wouldn't hurt. And if there is going to be a work on the eye candy, I would like to contribute in any way.

(Its a little late for beta 3 suggestions but hey, worth a shot.)
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Post by: ZoDIaC on August 03, 2006, 08:23:42 PM
Quote from: "Zash"
Many might disagree with this, but I think we need more eye candy. I know gameplay > graphics but graphics are still important. Like instead of the 5up being a brown/orange mushroom going super fast, how about a golden mushroom with sparkle tracks while it moves? I mean, Im ok with the graphics, but more eye candy wouldn't hurt. And if there is going to be a work on the eye candy, I would like to contribute in any way.

(Its a little late for beta 3 suggestions but hey, worth a shot.)

I was more like, ranting about the mystery mushroom effect >.>;;
If you get a go from the higher ups for the 5 up mushroom enhancement I won't get sad :P. Since a graphical enhancement of it wouldn't effect gameplay, unlike animations of the mystery mushroom.
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Post by: Jerubaal on August 03, 2006, 08:49:25 PM
Ok, I know that scrolling levels is already on the list of things that won't be added. But what about multiple maps that are connected together?
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Post by: Peardian on August 03, 2006, 09:04:22 PM
You mean like multi-part maps? That might not work so well...

I'd also like to endorse the springboard suggestion. ;)
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Post by: Psuedo on August 03, 2006, 09:43:51 PM
a moving backgrounds option for maps like Airships!
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Post by: Sgraff87 on August 04, 2006, 02:27:47 AM
Basically a box that looks like at the end of SMB3 levels. But a random powerup appears there and it visible. A player then can jump into it to collect the powerup. After so much time another powerup will appear. This idea can also be used another way. Basically there is an unlimited amount of a specific powerup in it. Players can jump in and collect the powerup whenever he wants.
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Post by: TimC on August 04, 2006, 03:15:56 AM
How about a different sound effect for burning up? Because "Oww-owowowowowow" doesn't sound right when you're not Mario.
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Post by: YoshiMonarch7 on August 04, 2006, 11:15:40 AM
Dunno if it's been said already... An "All music packs" option.

(Yes, I've given up on getting the old system back, since obviously you people don't care enough about what other people think to do something about it.)
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Post by: wasabimario on August 04, 2006, 11:45:28 AM
Quote from: "YoshiMonarch7"
Dunno if it's been said already... An "All music packs" option.

(Yes, I've given up on getting the old system back, since obviously you people don't care enough about what other people think to do something about it.)


Definitely agree!!!!
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Post by: Sgraff87 on August 04, 2006, 12:00:15 PM
I read the list and did not notice this.

Can we have ground that moves the player like one of those factory belts since they were featured in some of the games?
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Post by: Peardian on August 04, 2006, 12:08:44 PM
Quote from: "Sgraff87"
Basically a box that looks like at the end of SMB3 levels. But a random powerup appears there and it visible. A player then can jump into it to collect the powerup. After so much time another powerup will appear. This idea can also be used another way. Basically there is an unlimited amount of a specific powerup in it. Players can jump in and collect the powerup whenever he wants.

You mean kinda like those clear ones in Super Mario World? :D I'd like that.
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Post by: Sgraff87 on August 04, 2006, 12:31:25 PM
Quote from: "Peardian"
You mean kinda like those clear ones in Super Mario World? :D I'd like that.


Not really, but I am fine with that idea also.
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Post by: Evil Eye Sigma [But] on August 04, 2006, 02:57:11 PM
how about a blue stopwatch that speeds you up?
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Post by: milua on August 04, 2006, 03:02:57 PM
Quote from: "Sgraff87"
I read the list and did not notice this.

Can we have ground that moves the player like one of those factory belts since they were featured in some of the games?





No you can't do that but for now you can move the floore back and forth (cheaply)  But this idea is seconded!

oops I forgot to say i'm seconding this!  :oops:
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Post by: Sgraff87 on August 04, 2006, 03:23:00 PM
Quote from: "milua"
No you can't do that but for now you can move the floore back and forth (cheaply)


I was asking in a suggestion kind of way. I knew that the version right now was not compatible with that ability.
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Post by: Sgraff87 on August 04, 2006, 08:07:24 PM
How about skin packs?

We can separate the skins into different games. It is getting to the point where it is getting difficult to find the skin you want.

Plus we can separate them into different games so that we could play with just Mario characters or whatever.
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Post by: Code6226 on August 04, 2006, 08:11:35 PM
Second that.


Also, how about one-way Pipes/Warps?
Let me be more clear: Have pipe/warp markers (the ones you can set after pressing W in the LevelEditor) that are Exit-only. So you can end up there, but they are not an entrance.

This should be easy to implement, and would be very useful. Most of the levels I am working on wish for this type of thing.
Currently I'm doing a cheap work-around that makes pipe/warp markers inside walls. Basically I have a normal warp somewhere accessable that you can use as an entrance, and the exit warp will put you into a wall title, so that you will fall out of it. Basically I'm exploiting a glitch in an unclean way to do this. heh

Just make the Exit-Only warp markers be blue instead of red or whatnot.
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Post by: milua on August 04, 2006, 08:32:16 PM
How about a shine sprite mode where you take the shine sprite you have to not get koed or the person who knocked you out will get the shine!
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Post by: Cool_Gamer8119 on August 04, 2006, 08:34:04 PM
that is already there... in beta 3!!!
 didn't you get the new beta yet?
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Post by: Jarviar61470 on August 05, 2006, 12:50:07 PM
:idea: How about you make this color transparent.
(http://http://img355.imageshack.us/img355/457/transperentjo2.png)
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Post by: milua on August 05, 2006, 02:03:41 PM
My comp prevented me from getting beta 3 till just 8o' clock yesterday.
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Post by: Sgraff87 on August 06, 2006, 11:15:27 AM
A new idea that is kind of an alternative to frenzy. Basically the small treasure chests (from hammer bros fights) fall from the sky randomly and a player collects a powerup inside. The player does not know what is inside though. So we could have booby traps inside that knocks down points and kills the player as well.
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Post by: Peardian on August 06, 2006, 11:20:05 AM
One-way warps would indeed be cool.


What about instant warps? That would certainly be fun. And instant one-way warps.
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Post by: Jared on August 06, 2006, 12:21:30 PM
I'd like to make a small addendum to my N-Spade mode idea from ages ago - instead of splitting the points with someone if you each get one half of a pair, make it so you can tag other players' cards to make them yours (but you still can't have more than 2 cards tagged at once - and if you tag a third one before your two flip themselves, the first one should flip back but not the second one).  Or, make the splitting an option.  Also, the cards could grant items in addition to points (again, make optional).  Active cards should also lose ownership and flip back over after a certain amount of time.  Oh, and to mix things up a bit (literally) - have an option to make the cards move like Race goals.

Below is the original suggestion, for context.

Quote
N-Spade: A la SMB3. All over the course there are a bunch of cards (probably 12 or so). When you hit a card it turns your color and flips over to reveal a picture. After you hit a second card it checks to see whether there is a match. If not, they flip back. If there is a match with the other card of your color, you get points. If there is a match, but with a card of a different color, you split the points with whoever owns the other card. (So, of course, all point values should be even numbers, and ideally there would be several different values, so for example stars would be worth more than flowers, etc.) Jumping on players flips their cards back over; suicide does not. When all the cards are gone, a new set appears, and whoever gets to a certain score first wins.
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Post by: Psuedo on August 06, 2006, 01:10:04 PM
I've come up with a better version of Big Bob-omb mode.

Bob-omb Squad Mode (From Super Mario 64 DS):

Para-Bombs come in from top screen (Continously), Players get pionts for using a Bob-omb item in front of a Parabomb, Once a Parabomb hits a solid surface, it becomes dangerous and defeating it will not get you points (Bob-ombs that ar not players should not have a windup key so player can tell them apart) there are several other enimies in this mode as well.

Poins earned for defeating enimies:

Bob-omb: 0pts
Parabomb: 1pt
Lakitu: 3pts and destroys all Bob-ombs and Parabombs onscreen.
The Large, Purple Bob-ombs with arms from SM64: 5pts
Big Bob-omb: 5pts and destroys all enimies onscreen.
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Post by: Peardian on August 06, 2006, 01:22:34 PM
Actually, those big purple guys aren't bombs. They just throw you.
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Post by: Psuedo on August 07, 2006, 10:16:13 AM
Hello? Anyone here? Hello?

How about a Pokey in stomp mode?

Anyone?...
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Post by: Sgraff87 on August 07, 2006, 10:36:05 AM
Quote from: "Mr.Bob-omb"
Hello? Anyone here? Hello?

How about a Pokey in stomp mode?

Anyone?...


How about a pokey mode where you take the baby yoshi and feed his segments to it. That or a mode where you carry a baby yoshi and have feed it berries randomly placed on the map.
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Post by: Marioman64 on August 07, 2006, 11:03:34 AM
Quote from: "Jarviar61470"
:idea: How about you make this color transparent.
(http://http://img355.imageshack.us/img355/457/transperentjo2.png)


if you have to use PINK in your skins, just use a different shade  :D
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Post by: Jacobthehero2006 on August 07, 2006, 12:02:33 PM
Request: Can i put in SM64 Wing cap mario theme as starman song?
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Post by: Psuedo on August 07, 2006, 12:17:12 PM
Quote from: "Jacobthehero2006"
Request: Can i put in SM64 Wing cap mario theme as starman song?
How about Wing Cap in sky Backgrounds, and Metal Cap in Underground Backgrouns, and normal music everywhere else
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Post by: SMW Fan on August 07, 2006, 12:29:27 PM
Quote from: "Jacobthehero2006"
Request: Can i put in SM64 Wing cap mario theme as starman song?

viewtopic.php?t=624 (http://forum.72dpiarmy.com/viewtopic.php?t=624)
 :)
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Post by: Evil Eye Sigma [But] on August 07, 2006, 04:39:02 PM
how about a controlled bommerang
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Post by: SsF on August 07, 2006, 04:43:53 PM
how about in king of the hill, if you are in teams and both team members are in the gate thing, you get points twice as fast
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Post by: Jacobthehero2006 on August 07, 2006, 07:03:16 PM
Quote from: "supersonicfan5"
how about in king of the hill, if you are in teams and both team members are in the gate thing, you get points twice as fast
I seconded that
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Post by: wasabimario on August 07, 2006, 07:09:49 PM
Location change when wrapping:

By default, when you wrap left or right, you end up on the opposite side of the screen, at the exact same horizontal location.

What if you could, in the level editor, create zones that would change that default location.

Example: You are on the bottom right hand of the screen, and you go right to wrap....instead of ending up on the bottom left hand of the screen, you could end up on the top left.  

Basically, zones could be set up, and they act like instant pipes.   This could be fun for multi platform levels, where you could set up alternate pathways for getting up.  

You could also create levels with many criss-crossing "wrap-zones", to allow for some crazy chasing around levels...

Look at tubesteak's "Courtyard" map.  This would be a perfect example of where you might be able to use criss-crossing wrap zones, which would allow you to go from bottom right to top left, bottom left to top right.

viewtopic.php?t=607 (http://forum.72dpiarmy.com/viewtopic.php?t=607)

Also, you could go one step further so that it isn't simply an A-B B-A system.  For instance, if you are bottom left and go left, you end up top right.  If you go right from top right, you end up top left.... so that it can be kind of a one-way chase thing.  where you have to memorize a level to figure out the "wrap-shortcuts".

 :wink:  :D
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Post by: Psuedo on August 07, 2006, 07:29:31 PM
When you create a level in level editor you should be able to test out the level so you make sure it works and you did'nt forget anyshing. The player could be represented by Mario, an Opponent could be a Goomba.
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Post by: wasabimario on August 07, 2006, 09:12:08 PM
Switch Pipes:

Basically a switch that changes the destination pipe for any source pipe:

So the switch would change from A-B to A-C and then back to A-B.

Imagine a level that would take advantage of such a thing:

A=pipe at bottom of screen
B=pipe pointing downward near the top of the screen that is above a platform with a ? block
C= pipe near the top of the screen pointing downward onto spikes.

basically, you'd have to pay attention to the pipe switch status to know whether to go one way or not...

If someone enters a pipe, during the time they begin entering the pipe and before they start appearing in the destination pipe, another player could tap the switch to make it change their intended destination.

Above, was just an example, but i'm sure other ideas would pop up into the minds of map makers.

You could possibly even have 3 or 4 state switch...
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Post by: Sgraff87 on August 08, 2006, 12:20:36 AM
Some more ideas.

-Duplicate Mushroom - Basically it duplicates a player to get more help. Or they can follow the player like powerup in ninja gaiden.

-Forgrounds. Works like the backgrounds, but we can make custom foreground graphics that cover everything.

-The ability to have tiles overlay platforms or the ability to adviust which layer the platform is.

-The goo from SML2. If in the future we are going to have SML2 tiles, might as well have this ability.

-Use the 'thumbs' used to choose a map in the game in the map editor.

-The fireball from Mario Bros.

-Those bouncy leaf things from SMWorld. Same with the spinning bars from SMB3.

-Another request for SMB2 vegetables that come from ? boxes.
Title:
Post by: Code6226 on August 08, 2006, 02:29:56 AM
Hehe, SMB2 veggies. Sounds good, and not too hard to add (just do what was done for the Ztar, physics-wise).


LevelEditor configurable wrap-around would be awesome! I was thinking of this in a more basic way. I was just thinking allow an option to turn it off. So falling means you die (you get more blocks space than work-arounding this in), and there are basically invisible walls right outside the screen area Left/Right/Top.

But the idea to allow even further customization of the wrap-around for map authors would be even better! ^_^
Title:
Post by: DrTek on August 08, 2006, 09:55:24 AM
Hi,

this is my first SMW related post.
I am a huge fan of Super Mario War and very happy with all the features it's got BUT there is one big favour I'd like to ask for:

During 4 player character selection please make some kind of "ready" status. Meaning that when a player has made his decision, there will be a text like "ready" and the game waits until all other players are ready, too.

We play SMW a lot and everytime someone presses the A button way too early because he is ready but the others ain't.

I don't think it is that of a big request and it would definately spare some nerves :)

Keep up the good work,
your fan,

DrTek
Title:
Post by: Marioman64 on August 08, 2006, 10:58:44 AM
Quote from: "DrTek"
Hi,

this is my first SMW related post.
I am a huge fan of Super Mario War and very happy with all the features it's got BUT there is one big favour I'd like to ask for:

During 4 player character selection please make some kind of "ready" status. Meaning that when a player has made his decision, there will be a text like "ready" and the game waits until all other players are ready, too.

We play SMW a lot and everytime someone presses the A button way too early because he is ready but the others ain't.

I don't think it is that of a big request and it would definately spare some nerves :)

Keep up the good work,
your fan,

DrTek


Seconded, nice post  :D
--------------------------------

Do something with the train from Mario Party 2.

Like, um, you put tracks on your map and then you can ride a train and if you hit anyone along the way, they die.

(Choo Choo B*!)  :lol:
Title: IDEA
Post by: Jarviar61470 on August 08, 2006, 11:05:26 AM
:idea: How about you makeit so when a platform reaches its last point it reapears at the first point over and over again.  Thias would make it seam like the tile is falling. :idea:
Title:
Post by: Jacobthehero2006 on August 08, 2006, 11:12:41 AM
Quote from: "Sgraff87"
-The fireball from Mario Bros.



That'll be for Survival mode i think
Title:
Post by: SsF on August 08, 2006, 11:57:33 AM
Quote from: "Sgraff87"
-Forgrounds. Works like the backgrounds, but we can make custom foreground graphics that cover everything.

already there
Title:
Post by: Sgraff87 on August 08, 2006, 12:15:48 PM
Quote from: "supersonicfan5"
Quote from: "Sgraff87"
-Forgrounds. Works like the backgrounds, but we can make custom foreground graphics that cover everything.
already there


Then what directory are they in? You are reading my suggestion correctly right? I am not talking about tiles.
Title:
Post by: DrTek on August 08, 2006, 02:44:05 PM
thx Marioman64 :)
Title:
Post by: Psuedo on August 09, 2006, 02:20:18 PM
An Angry Sun in the Tileset (Leathal) Please!
Title:
Post by: Sgraff87 on August 09, 2006, 03:11:17 PM
(http://http://img413.imageshack.us/img413/8146/powow1.png)

How about this pow effect?
Title:
Post by: Peardian on August 09, 2006, 03:59:44 PM
Quote from: "Mr.Bob-omb"
An Angry Sun in the Tileset (Leathal) Please!

Or, how about the Angry Sun in survival mode?
Title:
Post by: Jared on August 09, 2006, 05:56:04 PM
Quote from: "Sgraff87"
(http://http://img413.imageshack.us/img413/8146/powow1.png)

How about this pow effect?


Where would it show up?
Title:
Post by: Sgraff87 on August 09, 2006, 06:03:56 PM
Quote from: "Jared"
Where would it show up?


What do you mean? The puffs of smoke/dust shoot out of a POW or MOD box when thrown down just like it is shown in the image.
Title:
Post by: SMW Fan on August 09, 2006, 06:12:52 PM
Quote from: "Sgraff87"
When thrown.

The POW Block can't be thrown in Super Mario War. :lol:
Title:
Post by: Jared on August 09, 2006, 06:46:00 PM
Quote from: "SMW Fan"
Quote from: "Sgraff87"
When thrown.
The POW Block can't be thrown in Super Mario War. :lol:


Which is why I was wondering.


Anyway, ON-TOPIC:

Face Bump Block Stacks (for lack of a better term): From NSMB.  These start as single blocks, but when you bump them from below or with a shell, they expand into a vertical stack of two blocks.  From there they can go to 3, and then 4, which is the maximum.  (The bottom-most block must be hit when there are more than 1 blocks in the stack.)  Bumping people/stuff on these probably shouldn't kill, unless said player/thing gets squished between the stack and the ceiling.
Title:
Post by: Psuedo on August 09, 2006, 06:53:06 PM
Quote from: "Peardian"
Or, how about the Angry Sun in survival mode?
Yes, I like that Idea!
Title:
Post by: Sgraff87 on August 09, 2006, 07:13:50 PM
Quote from: "SMW Fan"
Quote from: "Sgraff87"
When thrown.
The POW Block can't be thrown in Super Mario War. :lol:


D'OH! Of course. How about the dust appear around the player who uses the POW?
Title:
Post by: Jared on August 10, 2006, 09:47:34 AM
Another Mode suggestion: Base Wars.  (Not related to the NES game of the same name.)

This is just like Survival, except that there are also Domination bases.  Normally, the survival hazards appear gray, and cannot hurt anyone.  However, after you tag a base, there is a chance that hazards may appear in your team color.  (The chance would be equal to the percentage of bases you have tagged - so, for example, if there are 3 bases and you have one tagged, there should be a one-third chance that hazards will be in your color, calculated individually for each hazard.  If all the bases are tagged, hazards will always be colored.  If one team has tagged all the bases, everyone else had better watch out!)  Only team-colored hazards can kill, and of course you can't die from your own hazards.  Last one standing wins!
Title:
Post by: Evil Eye Sigma [But] on August 10, 2006, 09:08:03 PM
how about swicthes that let blocks appear for a limited time...like super mario 64? Also i would like to suggest a way to choose the other backgrounds in level editor with a button
Title:
Post by: Discrosh on August 10, 2006, 09:41:43 PM
:idea: Frenetic Attackers Mode:PS. This mode is only for the brave hearts players.Also a too fast CPU.
A mode with all modes,(all modes is impossible) but with much modes at the same time. [Exemple]/Survival+Stomp+Shine+KingOfTheHill+Frenzy...And we could choose the modes we want to play.
Title:
Post by: Jacobthehero2006 on August 10, 2006, 10:00:07 PM
Or We can choose 2 Mode at same time


Like Stomp mode and (Other mode)

2 is enough
Title:
Post by: YoshiMonarch7 on August 10, 2006, 10:48:52 PM
Quote from: "Discrosh"
[Exemple]/Survival+Stomp+Shine+KingOfTheHill+Frenzy...And we could choose the modes we want to play.


"Hold on to the Shine and throw Hammers at Goombas while standing in the grid and dodging Fireballs!"

... rofl no.
Title:
Post by: Discrosh on August 11, 2006, 12:03:55 AM
Quote from: "Discrosh"
PS. This mode is only for the brave hearts players.
If you didn't, get out.
Title:
Post by: YoshiMonarch7 on August 11, 2006, 12:05:21 AM
Quote from: "Discrosh"
Quote from: "Discrosh"
PS. This mode is only for the brave hearts players.
If you didn't, get out.


If I didn't what?
Title:
Post by: Discrosh on August 11, 2006, 12:08:03 AM
Courage.
Title:
Post by: YoshiMonarch7 on August 11, 2006, 12:12:53 AM
Quote from: "Discrosh"
Courage.


If I didn't courage?

Um, what?
Title:
Post by: Discrosh on August 11, 2006, 12:25:58 AM
:roll: sorry.
"IF YOU HAVE NOT COURAGE."
can you understand me now?
Title:
Post by: YoshiMonarch7 on August 11, 2006, 12:42:02 AM
Quote from: "Discrosh"
:roll: sorry.
"IF YOU HAVE NOT COURAGE."
can you understand me now?


Okay, yes.

Now, what does that have to do with what I said?
Title:
Post by: Discrosh on August 11, 2006, 01:03:03 AM
I know you are afraid of the FA mode. Its too hard for you :twisted: .
Title:
Post by: YoshiMonarch7 on August 11, 2006, 01:25:37 AM
Quote from: "Discrosh"
I know you are afraid of the FA mode. Its too hard for you :twisted: .


Buddy, if there's anything I'm afraid of, it's not that. I said "no" because it sounds incredibly stupid.

I play Cruel Melee as Pichu. FOR FUN. NOTHING scares me.
Title: Two new items
Post by: Max on August 11, 2006, 09:24:51 AM
Lightshroom:
If somebody takes a Lightshroom he will be faster and can jump one tile higher.
Heavyshroom:
If somebody takes a Heavyshroom he will de slower and jump only 3 tiles.
Title:
Post by: Jared on August 11, 2006, 09:47:21 AM
I have actually thought about combining modes before (see Base Race and my just-posted Base Wars).  However, I think that the combinations would have to be thought-out in advance, and as such it might be better to add multiple combo modes as they are suggested instead of one mode that has the ability to combine stuff.  (Although, I think adding Frenzy cards would work with just about anything.)

On that note, I'd really like to see Owned + Stomp: Enemies respawn and are owned like in Owned mode, and scoring is like Owned as well. Or Chicken + Race: you steal chicken status, and everyone else has to start the lap over (so you can keep it for a while), when you get a lap, and scoring is like Chicken, not Race.  (You can't steal chicken status by just killing, only by laps.)

(See what I mean?  When you combine modes, you have to think about how each mode's objects and properties can interact with each other.)

Also: FA = FANTASTIC ATTACK so YOU FAIL THE SONG!  :P  (This is a joke and if you don't get it then don't worry about it because it's not really funny anyway.)
Title:
Post by: wasabimario on August 11, 2006, 10:30:17 AM
I think this would be really fun and seemingly easy to implement.

Circuit Race Mode:

Basically everyone starts on the left side of the screen and must go right, wrapping a certain number of times.   Getting stomped or killed in some other way sets you back a lap (-1 lap).

Taking a moment to go get a [?] may be worth it to get a fireflower or hammer, etc..

You could also choose to race going left as well.

Maps could be specifically designed to suit this mode.


Rally Race Mode: Same as above, except that rather than simply doing laps, you might have to wrap right, then wrap left twice, then wrap right 3 times, left once, etc..  this would be indicated by a small arrow, above the  character or on the top status display.  Everyone woudl follow the same predetermined course, but because people may be at different parts of the race, you'd have people going right, while others have to go left.
Title:
Post by: Peardian on August 11, 2006, 11:43:21 AM
Those modes won't work on maps with lots of walls and/or pipes...
Title:
Post by: wasabimario on August 11, 2006, 11:53:21 AM
Quote from: "Peardian"
Those modes won't work on maps with lots of walls and/or pipes...


True.

But not all maps are good on all modes...Not all maps are good to begin with.

The point is to select a map that would suit the mode, just like you do with any other mode.
Title:
Post by: Jared on August 11, 2006, 01:10:55 PM
Yes, but there are a lot of maps for which these modes simply would not work at all.  That's the reason that Sumo mode didn't make it into 1.7 - we couldn't come up with a way to get it to work on maps with no hazards.

I'll still add these to the list though - maybe Sumo and these modes could automatically set certain map filters to "on" in the future (and not have it toggleable).
Title:
Post by: Sgraff87 on August 11, 2006, 01:14:38 PM
Maybe we can set our maps to be able to only work with specific modes in the map editor. Like a map that could only work with frenzy or something.
Title:
Post by: wasabimario on August 11, 2006, 01:30:05 PM
Quote from: "Jared"
Yes, but there are a lot of maps for which these modes simply would not work at all.  That's the reason that Sumo mode didn't make it into 1.7 - we couldn't come up with a way to get it to work on maps with no hazards.

I'll still add these to the list though - maybe Sumo and these modes could automatically set certain map filters to "on" in the future (and not have it toggleable).


Sounds good to me.  Modes that could add fun to game shouldn't be discounted because most maps don't currently work with them.  More maps will certainly be created to work with those modes...

and i like the idea of being able to toggle the filter....that way you can have the choice of doing what you want as a user.
Title:
Post by: Jared on August 11, 2006, 01:43:33 PM
Quote from: "Sgraff87"
Maybe we can set our maps to be able to only work with specific modes in the map editor. Like a map that could only work with frenzy or something.

Quote from: "wasabimario"
and i like the idea of being able to toggle the filter....that way you can have the choice of doing what you want as a user.


Essentially how I was going to reply to Sg.  ;)
Title:
Post by: Anonymous on August 12, 2006, 02:12:29 AM
How about water effect? In the level editor, you could set the area of affect, to give an underwater like feel, such as swimming (maybe not..) or less gravity, so you may jump higher yet go slower in the area affected.

I dunno, just a thought.
Title:
Post by: Evil Eye Sigma [But] on August 12, 2006, 11:52:33 AM
yeah or maybe space tiles with the same effect
Title:
Post by: somestrangeflea on August 12, 2006, 01:10:28 PM
I want the ability to run over gaps one tile wide, just like every other mario game.
Title:
Post by: Discrosh on August 12, 2006, 02:01:25 PM
Quote from: "somestrangeflea"
I want the ability to run over gaps one tile wide, just like every other mario game.
Yeah. SMW jogability have missed this ability.
Title:
Post by: J-Rok on August 14, 2006, 08:16:58 PM
Quote from: "somestrangeflea"
I want the ability to run over gaps one tile wide, just like every other mario game.


Yeah, still waiting for that...and still trying to do it out of reflex.  Causes many a problem.

Anyway, would a SSBM-style Stamina mode work?  As in, having a set amount of HP that is lost when the player is somehow damaged (different dangers doing different damage; as in, say, a shell dealing more damage than a fireball)?  Just throwing it out there.
Title:
Post by: Sgraff87 on August 15, 2006, 11:39:01 AM
Some powerup suggestions.

Kamek's Wand - basically players can cast his spells to transform blocks into a random enemy such as a koopa or a goomba. The spell also transforms other players into throw blocks (for a limited time unless they get thrown, then they die).

Shyguy's Mask - a curse powerup that gives a shyguy mask that overlaps the player's skin. It slows them down and keeps them from jumping for a limited time.

Bounce Mushroom - Makes the player who collects it bounce off of everything like they are noteblocks. Makes everything more difficult to walk around, but gives them higher jump.

Peach's Parasol - Lets players to float down more slowly from heights.

Bug Spray - The spray used in Donkey Kong 3. Players can hit a player planning to jump on them with the spray.

Dr. Mario Pills - Derived from SSBM, basically an alternative to the fireball. It can vary in bounce or speed.

Well that is all that I can think of right now.
Title:
Post by: Peardian on August 15, 2006, 05:27:05 PM
Those items sound awesome. I think the SML2 carrot could also fit as the Bouncy Mushroom, and give the players little ears or something.


I love the idea of using Kamek's wand.
Title:
Post by: Psuedo on August 15, 2006, 05:42:01 PM
Quote from: "Sgraff87"
Shyguy's Mask - a curse powerup that gives a shyguy mask that overlaps the player's skin. It slows them down and keeps them from jumping for a limited time.
I think microgoombas would be better suited for an item like that. that's sorta what they do in SMB3 right?
And the bouncy mushroom should be a White Mushroom that has a music note on it.
Title:
Post by: Sgraff87 on August 15, 2006, 06:02:51 PM
Quote from: "Peardian"
Those items sound awesome. I think the SML2 carrot could also fit as the Bouncy Mushroom, and give the players little ears or something.

Nah. If anything the carrot to allow players to float down slowly like the parasol that I mentioned.

Quote from: "Peardian"
I love the idea of using Kamek's wand.

lol I thought you would.

Quote from: "Mr.Bob-omb"
I think microgoombas would be better suited for an item like that. that's sorta what they do in SMB3 right?

Yeah, well maybe both. The microgoombas let you jump, just not as high.

Quote from: "Mr.Bob-omb"
And the bouncy mushroom should be a White Mushroom that has a music note on it.


Just in case it gets included. (http://http://img63.imageshack.us/img63/9828/newbitmapimagetl6.png)
Title:
Post by: Psuedo on August 15, 2006, 06:34:34 PM
Quote from: "Sgraff87"
Just in case it gets included. (http://http://img63.imageshack.us/img63/9828/newbitmapimagetl6.png)
That's even better than what I pictured it'd look like.
Title:
Post by: J-Rok on August 15, 2006, 06:41:06 PM
Now, with that Bounce Mushroom, what if you were to come in contact with a note block?  Would the effects of both mushroom and block stack (cause an even bigger bounce)?

And while we're on the subject of such items as the Bounce Mushroom, might there be a similar item, only it causes players to suffer from reduced traction (as if they were on ice)?  I would also suggest something to reverse a player's controls, but I'm sure someone already mentioned it.
Title:
Post by: Ultra_Mario on August 15, 2006, 06:48:41 PM
Hyper Star [Mode]: Players start with ### Points person with the hyper star's score stops when everyone elses goes down if you kill a person when holding the Hyper star that persons Points go down by 20 last one standing wins

Bird catch [Mode]: a Bird flies around the screen and the players have to catch it and put in the cage

Bowser head [Item]: Makes the Screen all funny and/or makes wierd effects happen! samples are:Screen goes upsidedown, a Huge Tornado come and pull the players in it, make the screen Shake, Turns the Screen all Fuzzy, All players Explode and die , all players turn a black color, Bowser comes and kills 2 random players, makes a fart noise[no effect]

Metal Mushroom [Item]: Makes the player metal recucing jump and can go twice as fast

Heart [Item]: Gives the player an Extra Hit point [So you don't die when you get stepped on but goes away after one hit]

Toaster [Item]: Makes all other Players Into toast and then makes Hundreds of Pidgons to quickly eat  them

Lighting bolt [Item]: Shrinks players to half size

-End Long list of Stuffs-
Title:
Post by: Evil Eye Sigma [But] on August 15, 2006, 07:08:55 PM
Quote from: "Someman"
Toaster [Item]: Makes all other Players Into toast and then makes Hundreds of Pidgons to quickly eat  them

Lighting bolt [Item]: Shrinks players to half size

-End Long list of Stuffs-


i don't like these two plus didn't jared say sumthin about size changes and the toaster's kinda retarted the rest is great though
Title:
Post by: Sgraff87 on August 15, 2006, 07:16:35 PM
We need something that pops up on the screen that tells when a player is out of the match.
Title:
Post by: YoshiMonarch7 on August 15, 2006, 08:16:20 PM
Quote from: "Sgraff87"
We need something that pops up on the screen that tells when a player is out of the match.
Yeah. Like that jumping text on the title screen that shows the credits. Except it would read "P_ is Out" or somthing along those lines.


Oh, that gave me an idea: Customizable game text. Like, instead of saying "P_ Wins" at the end of a match, you could change it to show "P_ Set Us Up The Bomb" or something. It could be saved in a .txt file so "text packs" could be redistributed.
I would have an AYB text pack out so fast...
Title:
Post by: karek on August 16, 2006, 12:05:44 PM
how about if in star mode there is a bomb that is going to explode,not that ugly black star

and a special warp that can take you to another map (multy-maps games)
 :lol:
Title:
Post by: Discrosh on August 16, 2006, 01:25:10 PM
I think SMW 1.8 have to have arcade games. Not only multiplayer games.
Title:
Post by: Ultra_Mario on August 16, 2006, 01:33:21 PM
Quote from: "Discrosh"
I think SMW 1.8 have to have arcade games. Not only multiplayer games.
like some type of story mode? 1 player challenges and such?
Title:
Post by: Discrosh on August 16, 2006, 03:13:59 PM
Yes.
Quote from: "Sgraff87"
Quote from: "Peardian"
Those items sound awesome. I think the SML2 carrot could also fit as the Bouncy Mushroom, and give the players little ears or somethingquote.
Nah. If anything the carrot to allow players to float down slowly like the parasol that I mentioned.
SML2 carrot would allow the players to fly in  straight line.
Title:
Post by: somestrangeflea on August 16, 2006, 03:53:53 PM
Quote from: "karek"
how about if in star mode there is a bomb that is going to explode,not that ugly black star
Sorry, I prefer the Ztar

Quote from: "karek"
and a special warp that can take you to another map (multy-maps games)
 :lol:

It's alreasy been mentioned that SMW will always be a single map game.
Title:
Post by: Ultra_Mario on August 16, 2006, 05:31:37 PM
Quote from: "karek"
how about if in star mode there is a bomb that is going to explode,not that ugly black star
 :lol:
NO! If you want it so bad replace the graphics to make what bomb
Title:
Post by: Sgraff87 on August 16, 2006, 11:57:15 PM
We should have at least one more shade to the alternate colors. Like one lighter shade to the red. It will help out in a lot of skins. Like I am making a Kirby skin, but the alternate colors seem too dark on him.
Title:
Post by: Jared on August 17, 2006, 09:11:43 AM
Quote from: "somestrangeflea"
Quote from: "karek"
and a special warp that can take you to another map (multy-maps games)
 :lol:
It's alreasy been mentioned that SMW will always be a single map game.


But Warp Whistles, with this function, are on the list already.

SMW is a single-SCREEN game.  At the moment this does mean single-map, but the Whistle could change that.

@Sg: Awesome mushrooms!  Be sure to save all of them in case we need them.

@someman: please clarify "Hyper Star" mode.  Also: I've already suggested the Lightning Bolt.

@booman: No "get bigger" size changes - nothing has been said about "get smaller".

AND TO EVERYONE: I'm not the one with final say on stuff.  Things can only get on the "never" list if Two52 says so.
Title:
Post by: Jarviar61470 on August 17, 2006, 10:15:35 AM
This is the marker for the water tile that i made.
This one is a bigger version so you can se it. (http://http://img109.imageshack.us/img109/812/leveleditorwaterbigsp1.png)
This is the actual size one.
(http://http://img226.imageshack.us/img226/7836/leveleditorwateran4.png)

O and here's a idea for that whistle.  You select all the maps you wish to use for the whistle like this
(http://http://img47.imageshack.us/img47/766/mapingpe0.png)
Title:
Post by: Jacobthehero2006 on August 17, 2006, 10:46:54 AM
Not bad for whistle!

but we need Whistle tile from SMB3 and soind
Title:
Post by: Ultra_Mario on August 17, 2006, 12:00:50 PM
Quote from: "Jared"
@someman: please clarify "Hyper Star" mode.  Also: I've already suggested the Lightning Bolt.


ok...

-Rules-
Players Start with 100 points for example The hyper Star sits near the middle or an random place not near a player if a player is holding the hyper star his/hers points stay the same at the same time the other players points go down and the other players try and steal it and keep thier points when a players points reach 0 they become Elemenated
if the player holding the hyper star dies the hyper star warps somewhere else and thier points stop going down and the hyper star is free for the taking...

-choosing options-
the score can go to 100 to 1000 by 100s

-Graphic-
if considerd you can add things to this graphic but keep it red and don't flip it back to a way the star is suppose to stand

(http://http://img115.imageshack.us/img115/4684/hyperstarkh7.png)

if this is enough i will say i made this up ok?
Title:
Post by: Anonymous on August 17, 2006, 05:37:20 PM
Its just star mode, with a slight twist. Whee?
Title:
Post by: Sgraff87 on August 17, 2006, 07:17:16 PM
Some more suggestions.

Charge - Basically when it is used, the players charges much like wario's signature move. Only kills players when used to charge into them. Player still can be killed by other powerups and being stomped. While charging, player can knock out break out blocks.

Mirror Clone - Creates a mirror clone of the player. Moves in the opposite direction that the original one moves. It can also stomp other players. When stomped, it dissappears but does not kill the original player.

Big Bertha - Calls upon big bertha to hunt down and gobble up the other players. Much like the bullet bill powerup.

I think I suggested this before, but I will ask again. Please can we have the option to have the throw blocks and breakout blocks reappear?
Title:
Post by: Jared on August 17, 2006, 07:17:37 PM
Quote from: "Zash"
Its just star mode, with a slight twist. Whee?


Yeah, it's basically Shine except with point-based scoring instead of a global timer.  However, that doesn't necessarily mean it's a bad idea.
Title:
Post by: Anonymous on August 17, 2006, 07:22:51 PM
I never said its a bad idea, maybe it could be a setting for Star mode?
Title:
Post by: Ultra_Mario on August 17, 2006, 08:07:22 PM
Quote from: "Zash"
I never said its a bad idea, maybe it could be a setting for Star mode?
As long as its included...
Title:
Post by: Anonymous on August 18, 2006, 02:16:16 AM
Its NOT included. Everyone's ideas arent automatically accepted. Sorry.
Title:
Post by: Anonymous on August 18, 2006, 03:58:03 AM
Just a couple of things, some have already been said... Just updating.

(http://http://img207.imageshack.us/img207/535/bombkj7.png)
New bomb sprite (kinda small)
(http://http://img135.imageshack.us/img135/9044/bombbec8.png)
New bomb explode thing (kinda small)
(http://http://img216.imageshack.us/img216/5897/heartli4.png)
Heart that could make player protected from 1 attack
(http://http://img135.imageshack.us/img135/8634/heartxpy1.png)
Heart that could make player protected from 3 attacks
(http://http://img135.imageshack.us/img135/33/kamekwandst0.png)
Kameks wand which could turn blocks into enemies (EXTREMELY SMALL)
(http://http://img216.imageshack.us/img216/6551/newhammerja1.png)
Better looking hammer (In my opinion) -- If its the same one, then I dunno
(http://http://img135.imageshack.us/img135/2609/newyoshivo7.png)
Better looking (but silly) Yoshi
(http://http://img135.imageshack.us/img135/4996/newyoshi2uw0.png)
Better looking (but serious) Yoshi
(http://http://img135.imageshack.us/img135/3354/parasolzn8.gif)
Parasol that could make players float down slowly
(http://http://img216.imageshack.us/img216/5032/poopqr2.png)
Extremely crappy skin by me
(http://http://img135.imageshack.us/img135/4149/potionpwercl3.png)
Magic potion -- My idea -- Use, and effects everyone EXCEPT FOR THE USER (person who used it), no one can use items for about 14 seconds. (Subcon, subspace music would be good)
(http://http://img207.imageshack.us/img207/8669/waterspawnce9.png)
Water spawn, a thing I was thinking of (done REALLY quick)

Now for something more important.

(http://http://img135.imageshack.us/img135/4282/whistleqj0.png)

Whistle, ripped and edited by me. Someone can make a better one if they want. (Please make a better one)

Instead of the whistle teleporting you to one of the selected maps (selecting maps would slow down the process of playing), maybe it should teleport you to ANY map availible, but only for a limited time, and maybe have the background and foreground black and white, while having the items and players be in color?
Example I just made:
(http://http://img226.imageshack.us/img226/4899/lolwarpez4.png)

(http://http://img216.imageshack.us/img216/6350/tornadohr2.png)
Tornado that teleports you to random map

(http://http://img216.imageshack.us/img216/630/greenshieldct7.png)(http://http://img216.imageshack.us/img216/6798/blueshieldtf8.png)(http://http://img135.imageshack.us/img135/8319/redshieldtj6.png)
Shields, but no yellow, and kinda crappy. Maybe shields should go OVER the player but be transparent?

OR YOU COULD JUST EDIT THIS ONE
(http://http://img207.imageshack.us/img207/7705/shieldeditlg4.png)
I could edit it, but I dont feel like it. Only if Two52 asks me to edit it, Im not doing a thing. Oh and, yeah, overlap player, transparent. Just sayin'.

Oh, and the 5up mushroom is brown? Why not GOLDEN?
(http://http://img207.imageshack.us/img207/9421/superduperhunkydunkyultramegapiegoldendaffodilshinymegq5.png)

Oh and, instead of the text jumping out of you, why not just make it appear above your head for the duration of the 1up sound?

(http://http://img213.imageshack.us/img213/3453/5upoa0.png)
Made by me 5up
Like I said, I will only make more if Two52 askes, not like he will, or like any of you will care.

Whistle sound when someone uses the whistle item:
http://www.fileden.com/files/2006/8/18/ ... histle.wav (http://www.fileden.com/files/2006/8/18/173074/whistle.wav)
RIPPED BY ME
Music played when teleported to new map (if temporary)
http://www.fileden.com/files/2006/8/18/173074/stop.ogg (http://www.fileden.com/files/2006/8/18/173074/stop.ogg)
RIPPED BY ME TOO
Also, I know the loop isnt very good, and I will fix it if Two52 asks, most likely not, blah blah.

Yay, thats it. I FINALLY FINISHED.

Oh yeah, and I second the idea where you turn into a shell for a limited time and can only jump and not control movement from New Super Mario Bros.

(http://http://img91.imageshack.us/img91/8608/yayshellmariocm0.png)
Although, then you might need to change the old shells, but on the other hand, maybe not. I dunno.
Title:
Post by: Dave ‌Strider on August 20, 2006, 02:42:36 PM
How about fighting mode? 3 hearts appear above your life count, and there's no items. Pressing your use item/run button while walking/standing makes your skin punch in front of him/her. If you jump the press the button, you'll to a flying kick. In this mode if you get stomped/hit you lose a heart. you lose all your hearts you die. Plus for other modes an item allowing you to punch and kick (a fist for the image).

PS, I'm back after being without my computer for 6 weeks!
Title:
Post by: YoshiMonarch7 on August 20, 2006, 03:02:07 PM
Quote from: "Dude"
How about fighting mode? 3 hearts appear above your life count, and there's no items. Pressing your use item/run button while walking/standing makes your skin punch in front of him/her. If you jump the press the button, you'll to a flying kick. In this mode if you get stomped/hit you lose a heart. you lose all your hearts you die. Plus for other modes an item allowing you to punch and kick (a fist for the image).

PS, I'm back after being without my computer for 6 weeks!


That would require that at least two extra frames be added to each skin.
Take a guess at how many skins would have to be redone.


Um, I'm sure I brought this up before... On/Off switch for killing with shield. I'm getting really annoyed by the CPUs' habits of spawning right on top of me and killing me, especially when I have a Hammer.
Title:
Post by: somestrangeflea on August 20, 2006, 03:14:42 PM
Quote from: "YoshiMonarch7"
Quote from: "Dude"
How about fighting mode? 3 hearts appear above your life count, and there's no items. Pressing your use item/run button while walking/standing makes your skin punch in front of him/her. If you jump the press the button, you'll to a flying kick. In this mode if you get stomped/hit you lose a heart. you lose all your hearts you die. Plus for other modes an item allowing you to punch and kick (a fist for the image).

PS, I'm back after being without my computer for 6 weeks!

That would require that at least two extra frames be added to each skin.
Take a guess at how many skins would have to be redone.


I agree with YoshiMonarch7, but I think that the idea of having hearts is pretty good.
Title:
Post by: Marioman64 on August 20, 2006, 11:34:03 PM
I have NO IDEA if this has been suggested before and I'm too sleepy to look so here:

Make the Red Shells home in on people like:
1- Super Smash Bros

or

2- The Zelda Boomerang, but ignore the y-axis

Ideas, inspire many, annoy few.

~~~
Goodnight, for this is my last post of today, maybe.
Title:
Post by: Sgraff87 on August 21, 2006, 11:52:37 AM
More powerup ideas

Super Fire Flower - I always wanted more fireflower powerups like how many different mushrooms there are. Basically what I had in mind here is it either to shoot two fireballs at a time or a larger fireball. Also speed and jump height might be changed as well. Or the fireballs bounce off of a opposing wall and comes back in the oposite direction.

White Cloak - I couldn't think of a very good item for the powerup, but anyhow, it makes all of the tiles to appear in front of the player making them be able to hide. Plus just a nice touch. Much like ducking on the white sheet tiles from SMB3.

Yellow Shell - Once kicked, get outta there. It locks on the closest player(s) and chases them.

BTW, are we going to have color changes in the further vesions such as when the players collect firepower?
Title:
Post by: Dave ‌Strider on August 21, 2006, 01:06:43 PM
Ice flower: Shoots a iceball that moves like a fireball that causes the person that gets hit to slow down slowly untill they can't move. After a little while after they can't move, they die.
Title:
Post by: Evil Eye Sigma [But] on August 21, 2006, 01:11:35 PM
how about this

Snowflake: makes all tiles except death and and spike tiles are turned into ice tiles
Title:
Post by: somestrangeflea on August 21, 2006, 01:13:42 PM
Quote from: "Booman77"
how about this

Snowflake: makes all tiles except death and and spike tiles are turned into ice tiles...


...for a certain period of time, whilst the sound effect for the stopclock is playing.[/b]
Title:
Post by: Marioman64 on August 21, 2006, 01:17:34 PM
Can someone tell the computers that they can throw a yoshi egg at yoshi and get a point?

And the computers should also know that if there is a wall in front of them, they can't wrap around the screen.

Silly CPUs  ^_^
Title:
Post by: Psuedo on August 21, 2006, 04:42:54 PM
I have an idea for Coin Mode!

(http://http://img124.imageshack.us/img124/6712/coinpouchrd9.png)
remember this guy? he could be useful in Coin Mode, he disguises himself as a coin, and when someone comes too close, he hops away. Defeating him would get you several coins.

also,
(http://http://img75.imageshack.us/img75/2193/whompyc3.png)
I made a Whomp, I guess he could be useful for survival mode.
Title:
Post by: Anonymous on August 21, 2006, 04:47:24 PM
He would probably be better as a skin, as it seems... but the coin guy idea, thats pretty cool.

I guess we're not going with the whistle... huh?
Title:
Post by: Jared on August 21, 2006, 05:12:21 PM
Not in 1.7, but after that, who knows?
Title:
Post by: Sgraff87 on August 21, 2006, 09:29:48 PM
Not entirely if this has been completely suggested.

Invisible boxes and blocks. Basically non-solid and not visible unless a player hits it from the bottom.
Title:
Post by: Marioman64 on August 21, 2006, 09:41:23 PM
Quote from: "Sgraff87"
Not entirely if this has been completely suggested.

Invisible boxes and blocks. Basically non-solid and not visible unless a player hits it from the bottom.



That would be very useful here (http://http://forum.72dpiarmy.com/viewtopic.php?t=334&start=45) (screen 4) so I could put in an actual hidden 1-Up...  8)
Title:
Post by: Dave ‌Strider on August 22, 2006, 04:49:10 PM
Suggestion: Boss Mode (i know it's been suggested but this one is different from that one) You fight a boss on it's own map. Whoever makes the finishing blow (the attack that kills the boss) wins.  The maps are different from normal maps.
Title:
Post by: Anonymous on August 22, 2006, 04:56:16 PM
I dont understand boss mode. How would you fight a boss... with like items and stuff? I kinda get it now, after writing it... would it be like a big skin that comes in boss mode, and moves slowly, and jumps high? If it was a big skin, it wouldnt be able to move through small places, but I like the idea... it would make it so all of the player characters and com characters would be automatically on a team, versing a FIFTH character, which is like a small bowser skin or something... Whereas the team would have the number of lives relative to the number of players (2 = 20, 3 = 30, 4 = 40), and the boss has just 10... or half relative.. (2 = 10, 3 = 15, 4 = 20) I dont know, maybe that could work.

[/longpost]
Title:
Post by: Dave ‌Strider on August 22, 2006, 05:03:26 PM
Actually i was thinking like a big bowser (x2 of a normal skin) standing there shooting fire balls and everyone has like 3 lifes and it takes so many hits to kill bowser, and everyone has an item to attack bowser with. Another idea of a boss i have is King Whomp who on his map is the background and has these hands crashing the stage. Everyone once in a while a bomb card apears and you have to grab it and blow yourself up in the his face.
Title:
Post by: Marioman64 on August 22, 2006, 05:31:06 PM
BACK ON TOPIC NOW...

do something with those bowling balls that bowser throws at you in SMworld

and the ability to set a music pack in a tour, would that be useful to anyone?
Title:
Post by: SMW Fan on August 22, 2006, 05:37:13 PM
Quote from: "Marioman64"
And the ability to set a music pack in a tour, would that be useful to anyone?

What if you don't have the music pack? :lol:
Title:
Post by: YoshiMonarch7 on August 22, 2006, 05:53:56 PM
Two suggestions:

-Caps/punctuation/everything besides numbers and lowercase letters when typing map names in the level editor. I have a few maps I can't open because they have exclamation marks in their names, and the level editor won't type exclamation marks.
-Paint actions over interaction blocks and have them work (Like make a bounce block slippery).
Title:
Post by: Marioman64 on August 22, 2006, 06:42:23 PM
Quote from: "SMW Fan"
Quote from: "Marioman64"
And the ability to set a music pack in a tour, would that be useful to anyone?
What if you don't have the music pack? :lol:

you include it in the zip file (or rar)

Quote from: "YoshiMonarch7"
Two suggestions:

-Caps/punctuation/everything besides numbers and lowercase letters when typing map names in the level editor. I have a few maps I can't open because they have exclamation marks in their names, and the level editor won't type exclamation marks.
-Paint actions over interaction blocks and have them work (Like make a bounce block slippery).

Quoted to prevent being ignored  :)
Title:
Post by: Jared on August 22, 2006, 06:50:15 PM
HOLY SHIT.

I get back after less than a day and you've got 2 pages of nothing but ARGUING ABOUT THE COLOR OF THE STUPID PURSE MONSTER.

I'm going back to delete all those.  IF YOU WANT TO ARGUE, TAKE IT TO ANOTHER THREAD.

(p.s. he's green in NSMB roffle)
Title:
Post by: Psuedo on August 22, 2006, 08:26:41 PM
Seriously, his color is not that important, i just thought he would be usful in coin mode. Also the Whomp is too big to be a skin, Anyone else have any ideas for what he could be used for?
Title:
Post by: Sgraff87 on August 22, 2006, 08:41:48 PM
I think that if the coders were going to put the time into coding more enemies, they should go with a more well known one such as the hammer, boomerang, fireball bros. Heck, at least red koopas.
Title:
Post by: Peardian on August 22, 2006, 10:11:26 PM
Lakitu and Spiny in stomp and/or survival. Fun.


:P
Title:
Post by: Sgraff87 on August 22, 2006, 10:14:19 PM
Quote from: "Peardian"
Lakitu and Spiny in stomp and/or survival. Fun.


Actually I suggested a separate mode where Lakitu flies around and drops spinies to kill and coins to gain points. An occassional powerup as well.
 It would be pretty fun. ^^
Title:
Post by: Peardian on August 22, 2006, 10:47:41 PM
...I just got an idea from Mario Party.


It starts out just like normal, but when people die, coins fly out. (Not many.) Whoever has the most coins when they die becomes the target and gives out more coins when killed, but get more coins for killing. This is obviously not as fun with only 2 people. The winner is the first person to get to, say, 50 coins, or 100, or whatever.


Could be called Coin Bash.
Title:
Post by: Sgraff87 on August 22, 2006, 10:59:58 PM
Quote from: "Peardian"
...I just got an idea from Mario Party.


It starts out just like normal, but when people die, coins fly out. (Not many.) Whoever has the most coins when they die becomes the target and gives out more coins when killed, but get more coins for killing. This is obviously not as fun with only 2 people. The winner is the first person to get to, say, 50 coins, or 100, or whatever.


Could be called Coin Bash.


Sounds like Greed mode that I suggested.

A mode where players have coins with them at the start. When stomped, they do not die but the coins scatter around much like sonic the hedgehog. Other players then can collect them. If the player is out of coins and gets stomped, then the player is out of the game. (For which the names "Greed" and "Cash Clash" were suggested, and to which this poster added, "The coins could have a short life span. A few seconds after being scattered they start to blink and disappear. That way not all of the coins will be collected at a time and they start to cut down until the player does not have any." Da Spadger also said: "When you die, some coins aren't dropped at all, they disappear instantly. So that if you stomp someone with 100 coins (Not plausible, but just bear with me on this one.) he drops just 66 of them. Eventually, there will be so few coins left that the match is practically over."
Title:
Post by: Evil Eye Sigma [But] on August 22, 2006, 11:10:26 PM
Quote from: "Peardian"
...I just got an idea from Mario Party.


It starts out just like normal, but when people die, coins fly out. (Not many.) Whoever has the most coins when they die becomes the target and gives out more coins when killed, but get more coins for killing. This is obviously not as fun with only 2 people. The winner is the first person to get to, say, 50 coins, or 100, or whatever.


Could be called Coin Bash.

mario party ideas rock!!! MARIO PARTY IS THE BEST!!!

anyway how about a paratroopa in stomp mode?
Title:
Post by: Marioman64 on August 22, 2006, 11:26:29 PM
Quote from: "Booman77"
Quote from: "Peardian"
...I just got an idea from Mario Party.


It starts out just like normal, but when people die, coins fly out. (Not many.) Whoever has the most coins when they die becomes the target and gives out more coins when killed, but get more coins for killing. This is obviously not as fun with only 2 people. The winner is the first person to get to, say, 50 coins, or 100, or whatever.


Could be called Coin Bash.
mario party ideas rock!!! MARIO PARTY IS THE BEST!!!

anyway how about a paratroopa in stomp mode?


Or, Coin mode from SSBM. Hit something, coins come out. "Grab the coins". I wonder what we should call it, there's already a coin mode...
Title:
Post by: Sgraff87 on August 22, 2006, 11:38:07 PM
To me, all of this sounds like Greed mode that is on the first page (and I copied and pasted in a earlier post). I like the idea that when the players run out of coins, they are out of the game. The winner is the one that either gets all of the coins, or when has the most the time is up. The mystery boxes spit out extra coins (M bags) instead of powerups or mushrooms.
Title:
Post by: Marioman64 on August 23, 2006, 12:35:38 AM
Quote from: "Mr.Bob-omb"
(http://http://img124.imageshack.us/img124/6712/coinpouchrd9.png)


or HE could give out extra coins while the ? blocks can still act like normal ? blocks
Title:
Post by: XdragonSB on August 23, 2006, 01:56:32 AM
I got tons of ideas, but I'm not sure if anyone said these, cause I didn't read the other 11 pages.

1- A GROWING MUSHROOM FOR PETE'S SAKE! The character can extent to 48 pixels?

2- Rescue Peach game. Bowser is gaurding peach, you kill bowser, touch peach and yay! kill bowser to break cage. bowser shoots fireballs and can jump. all around the stage (carrying peach)

3- Racoon suit? rabbit suit? Frog suit?

4- Adventure side-scroller type game. You make a level that will be side scrolled (some kind of new level editor I guess, level can be as long as you want) and you go through the level (the screen moves foward automaticly) and you kill your opponents on the way collecting stars! Just like Mario VS Luigi in NSMB.

5- Bowser game. Fight bowser like you do in other games, exept, he's much harder (like, no platforms, bowser is BIG, he has small jumps, and his fireballs are BIG, and he moves fast) you have some amount of lives (up to five) and try to reach the switch first, THIS IS NOT EASY! (It better not be easy)

That's all I can think of now.
Title:
Post by: Marioman64 on August 23, 2006, 07:39:50 AM
Quote from: "XdragonSB"
1- A GROWING MUSHROOM FOR PETE'S SAKE! The character can extent to 48 pixels?


this has been suggested many times... I think.

To make it easier on the programmers though, grabbing a Magic Mushroom makes your skin twice as big all around, or four times... here is a picture:

Start with this:

(http://http://i8.tinypic.com/25f0dph.jpg)

Becomes this in game:

(http://http://i8.tinypic.com/25f0duc.jpg)

It's a start ^_^
Title:
Post by: Dark Mike on August 23, 2006, 08:11:22 AM
Surely this has been said before, but i would like that in level editor you could use outscreen tiles. It was in early versions, or not?
Title:
Post by: Psuedo on August 23, 2006, 09:28:24 AM
Quote from: "XdragonSB"
1- A GROWING MUSHROOM FOR PETE'S SAKE! The character can extent to 48 pixels?.
Not gonna happen, read the first page.
Title:
Post by: Evil Eye Sigma [But] on August 23, 2006, 10:36:51 AM
umm if we ever get climable tiles how about a monkey from yoshi's island in stomp mode
Title:
Post by: somestrangeflea on August 23, 2006, 11:07:14 AM
Quote from: "Mr.Bob-omb"
Quote from: "XdragonSB"
1- A GROWING MUSHROOM FOR PETE'S SAKE! The character can extent to 48 pixels?.
Not gonna happen, read the first page.


Afraid not. That's would need a redesign of every skin ever.
Title:
Post by: Marioman64 on August 23, 2006, 02:43:11 PM
Quote from: "Marioman64"
Start with this:

(http://http://i8.tinypic.com/25f0dph.jpg)

Becomes this in game:

(http://http://i8.tinypic.com/25f0duc.jpg)


My idea would not require any extra frames on skins, isn't there a way to program the game to double something's size?

Like,

1 pixel:
O

becomes 4:
OO
OO
Title:
Post by: Anonymous on August 23, 2006, 03:11:41 PM
Ok, this has always tweaked me. When you make a map, and it has a dark background, all of the tiles look like they're in normal light. Can you have an extra tileset that is darker for darker maps... like castles and stuff?

(http://http://img490.imageshack.us/img490/1742/tilesetxjz5.png)
Title:
Post by: Sgraff87 on August 23, 2006, 03:14:42 PM
I mentioned visual effects earlier that would color the screen special ways like darken everything for a dark level, blue for underwater, white for snowstorm, etc.
Title:
Post by: Psuedo on August 23, 2006, 04:45:48 PM
Quote from: "Marioman64"
1 pixel:
O

becomes 4:
OO
OO

Quote from: "Jared"
Stuff that has been suggested before, but that will NOT be added:

Super Mushrooms - This would require redesigns of every single skin,
and taller characters would make the gameplay weird.

Scrolling Levels - Mario War was always a single-screen game, Super
Mario War will always be a single-screen game.
Larger Tiles/Skins - 32x32 tiles have been around since the beginning
of Super Mario War, and the tiles are not likely to get any bigger.
Title:
Post by: somestrangeflea on August 23, 2006, 04:48:54 PM
(http://http://i8.tinypic.com/25f0duc.jpg)

That's like a lo-lo-res skin. It doesn't look right.
Title:
Post by: Jared on August 23, 2006, 05:07:45 PM
Quote from: "somestrangeflea"
(http://http://i8.tinypic.com/25f0duc.jpg)

That's like a lo-lo-res skin. It doesn't look right.


*makes a joke about Lolo and Lala*

*everyone laughs*

Ahem...

If ridable Yoshis were added (and those AREN'T on the "no" list - actually, they're on the "Popular" list), they would basically have the same effect - making your character 2x2.  Less work on our part too because we don't have to go and change all the existing skins so they have big frames.  ;)
Title:
Post by: somestrangeflea on August 23, 2006, 05:17:14 PM
This has probably lready been mentioned already but...

Black Tile!

A 32x32 square of the finest black money can buy!
Title:
Post by: Anonymous on August 23, 2006, 05:18:50 PM
wtf
Title:
Post by: somestrangeflea on August 23, 2006, 05:21:20 PM
What can't you understand about a black tile?

It's a tile, that's colored black!
Title:
Post by: Anonymous on August 23, 2006, 05:22:27 PM
I dont get it, what the heck would it be used for?
Title:
Post by: BobManPerson on August 23, 2006, 05:24:59 PM
That would come in handy for my World Maps...
Title:
Post by: somestrangeflea on August 23, 2006, 05:25:21 PM
Say you created a room that didn't take up the full map. You would put the black tile on the outside so that the background was inside the room, and not the outside.
For example, if you created something the mushroom house in SMB3, the house would be mushroom shaped, and you could put the black tile on the outside so that the background was only inside the house.
Title:
Post by: Marioman64 on August 23, 2006, 10:06:08 PM
Quote from: "somestrangeflea"
Say you created a room that didn't take up the full map. You would put the black tile on the outside so that the background was inside the room, and not the outside.
For example, if you created something the mushroom house in SMB3, the house would be mushroom shaped, and you could put the black tile on the outside so that the background was only inside the house.


seconded  :D
Title:
Post by: Peardian on August 23, 2006, 10:11:31 PM
All hail the almighty empty black tile! :D


Also, could the shadows of the SMB3 tile blocks be made more versatile by removing the block itself and leaving the shadow? I've seen it used in some of the tileset projects and it would greatly improve the maps using said tile blocks.
Title:
Post by: Dave ‌Strider on August 23, 2006, 10:11:47 PM
Thirded+White tile because their's a black.
Title:
Post by: Marioman64 on August 23, 2006, 10:34:32 PM
how about a tye-die tile that does a random action everytime you touch it?
Title:
Post by: Jarviar61470 on August 24, 2006, 09:57:13 AM
:idea: How About a map orgenizer were you can catorgorize your maps and you choose what map folder to use in the options menu :idea:
Title:
Post by: Two52 on August 24, 2006, 02:02:30 PM
Quote from: "Jarviar61470"
:idea: How About a map orgenizer were you can catorgorize your maps and you choose what map folder to use in the options menu :idea:

You have this feature already.  Add a filter file in the "filters" directory and in that file add all the maps you want to that category.  Then start the game and select that filter using the "Filters" button on the map select screen.
Title:
Post by: Dave ‌Strider on August 24, 2006, 02:33:20 PM
Quote
No-Passage Tiles - You'd be able to specify a tile where players cannot enter, no buts about it. While this may seem redundant because there are solid tiles, suppose you want to make a map using tiles that can be dropped through, but don't want people to be able to drop through them. Putting a solid tile behind it won't work, so you'd have to make sure they can't get there at all.
You can remove that. Press L and you make 1 space be solid, drop throughable, death... You can even delete the tile type to make it null.
Title:
Post by: YoshiMonarch7 on August 24, 2006, 02:54:54 PM
Quote from: "Dude"
Quote
No-Passage Tiles - You'd be able to specify a tile where players cannot enter, no buts about it. While this may seem redundant because there are solid tiles, suppose you want to make a map using tiles that can be dropped through, but don't want people to be able to drop through them. Putting a solid tile behind it won't work, so you'd have to make sure they can't get there at all.
You can remove that. Press L and you make 1 space be solid, drop throughable, death... You can even delete the tile type to make it null.

Thanks for giving a completely obvious answer to something so old you could grow fungus on it.
Title:
Post by: somestrangeflea on August 24, 2006, 05:35:09 PM
Banzai Bills in Survival mode.
Title:
Post by: Jared on August 24, 2006, 07:16:44 PM
Quote from: "somestrangeflea"
Banzai Bills in Survival mode.


Or have a small chance (2%ish or less) that one will show up when you use a B.B. item.  :D
Title:
Post by: Agastya on August 24, 2006, 08:12:01 PM
If there is ever a 1p mode, it should have the "levels" set up like tours, only you'd also have to specify how many opponents, who would be on what team, and also the other skins that would be opponents. (using file name lol)

You lose at any point in it and you start over/continue.


Yeah. Idle thought I got during school.
Title:
Post by: Treeki on August 25, 2006, 03:59:59 PM
I hope Banzai Bills don't get added :(
Title:
Post by: Peardian on August 25, 2006, 04:12:13 PM
Quote from: "Jared"
Quote from: "somestrangeflea"
Banzai Bills in Survival mode.

Or have a small chance (2%ish or less) that one will show up when you use a B.B. item.  :D

Yes. :D Or even an option for Bullet to Banzai ratio.
Title:
Post by: somestrangeflea on August 25, 2006, 04:51:26 PM
Hows about this:

Special "Race" Maps.

They are special maps created for races, rather than the modes that are currently on the game.

Example:

(http://http://i70.photobucket.com/albums/i102/somestrangeflea/somestrangeflea_examplerace.png)

Characters would spawn at a "Start" tile, and the first player to reach a "Finish" tile would be declared the winner.

There would also be numbered "Check" tiles to ensure players went round the map in the correct direction, and if a player died, they would respawn at the highest "Check" reached, or "Start" if they hadn't reached any.

What do you think?
Title:
Post by: Evil Eye Sigma [But] on August 25, 2006, 06:01:14 PM
Quote from: "somestrangeflea"
Hows about this:

Special "Race" Maps.

They are special maps created for races, rather than the modes that are currently on the game.

Example:

(http://http://i70.photobucket.com/albums/i102/somestrangeflea/somestrangeflea_examplerace.png)

Characters would spawn at a "Start" tile, and the first player to reach a "Finish" tile would be declared the winner.

There would also be numbered "Check" tiles to ensure players went round the map in the correct direction, and if a player died, they would respawn at the highest "Check" reached, or "Start" if they hadn't reached any.

What do you think?

that's great i could mak etons of race maps!
Title:
Post by: somestrangeflea on August 25, 2006, 06:04:00 PM
I love when my suggestions are well received!
Title:
Post by: BobManPerson on August 26, 2006, 10:50:43 AM
And maps for Coin Collection, CTF, Yoshi's Eggs, ect.
Title:
Post by: somestrangeflea on August 26, 2006, 12:58:50 PM
The "Check" tiles were the only way which I could think of to ensure players went around the course in the right direction. Do you folks have any others?
Title: IDEA
Post by: Jarviar61470 on August 27, 2006, 12:27:50 PM
My little brother say their should be rideable objects like motorcycles.
And I their should be slow sink tiles like water but you sink slower like quicksand. :idea:
Title:
Post by: Anonymous on August 27, 2006, 04:20:35 PM
I already suggested that. Water tiles that make gravity and speed lower, this way you can jump higher than usual, but you go slower. I dunno if you would need to make a swim piece of skin, but whatever.
Title:
Post by: Jared on August 27, 2006, 04:26:19 PM
Quote from: "Zash"
I already suggested that.


So did lots and lots of other people, too.  ;)
Title: Idea
Post by: Jarviar61470 on August 29, 2006, 07:30:04 AM
How about special objects like swords and the spike ball like off of super mario world that goes back and forth.
Title:
Post by: marioluv on August 29, 2006, 10:21:23 AM
:idea: online play u cant beat it i think
Title: Re: Idea
Post by: Psuedo on August 29, 2006, 10:32:36 AM
Quote from: "Jarviar61470"
How about special objects like swords and the spike ball like off of super mario world that goes back and forth.

Stop posting in big green text!
Title:
Post by: Jarviar61470 on August 29, 2006, 02:17:55 PM
Allright ill post in red
Title:
Post by: somestrangeflea on August 29, 2006, 02:26:32 PM
Quote from: "marioluv"
:idea: online play u cant beat it i think


You're not getting online play!

...yet.

Not in this version anyway...

NOW STOP ASKING!

Read the first post, like evryone else...
Title:
Post by: soulbreather on August 29, 2006, 07:10:17 PM
i dont kno if ne1 else has sed, but in tours, i thought that wen u did 1 map u moved to the other, but u had to choose the next map manually, i think that u shud be able to choose all the maps u wanna play, then wen u finish one map, the screen moves left,right,up,down,   to the next one

i saw a tour of a tower and it wud be kool if wen the bottom floor was done, mario or whoever won, flies up through the ceiling/walls to the next floor,  and the dudes that make the map can have it so that there are exit scenes, i.e:  mario walks through a pipe to the next map
Title:
Post by: soulbreather on August 29, 2006, 07:17:07 PM
and a mode were some lava slowly, slowly creeps up to the top of the stage before vansihing and starting again, if u touch it, u die!

but u can go to options and change how high the lava can get to before it vanishes, i wud like it  :(

edit:

OMG! a mode were that dude in the cloud throws things at you!!!!1
i like the idea of combining modes

edit 2:

OMFG!!!1 RANDOM MODE!!!!! A MODE  EWRE THE BACKGROUND IS FLASHING AND THERS PARTY MUSIC AND THE PEANUT BETTER JELLIE TIME BANNANA IS FLYING ROUND THE STAGE!!! AND THE CHARACTERS CAN RANDOMLY STOP AND DANCE/HAVE FITS!

edit 3:  OMG!!!
guns!
Title:
Post by: marioluv on August 30, 2006, 04:47:50 AM
suzsoulbreather says:OMFG!!!1 RANDOM MODE!!!!! A MODE EWRE THE BACKGROUND IS FLASHING AND THERS PARTY MUSIC AND THE PEANUT BETTER JELLIE TIME BANNANA IS FLYING ROUND THE STAGE!!! AND THE CHARACTERS CAN RANDOMLY STOP AND DANCE/HAVE FITS!



STUPID IDEA!!!!!!!!!!!1 :!:  :!:  :!:



soulbreather :arrow:  :arrow:  :arrow:  :arrow: :arrow:  :arrow:  :arrow:  :arrow:  :arrow:  :arrow:  :arrow:  :arrow:  :arrow:  :arrow:  :arrow: suxz
Title:
Post by: soulbreather on August 30, 2006, 09:00:06 AM
Quote from: "marioluv"
suzsoulbreather says:OMFG!!!1 RANDOM MODE!!!!! A MODE EWRE THE BACKGROUND IS FLASHING AND THERS PARTY MUSIC AND THE PEANUT BETTER JELLIE TIME BANNANA IS FLYING ROUND THE STAGE!!! AND THE CHARACTERS CAN RANDOMLY STOP AND DANCE/HAVE FITS!



STUPID IDEA!!!!!!!!!!!1 :!:  :!:  :!:



soulbreather :arrow:  :arrow:  :arrow:  :arrow: :arrow:  :arrow:  :arrow:  :arrow:  :arrow:  :arrow:  :arrow:  :arrow:  :arrow:  :arrow:  :arrow: suxz



oh come on, you kno you want it  :wink:
Title:
Post by: Dave ‌Strider on August 30, 2006, 10:05:04 AM
That's not even Nintendo.
Plus this isn't an instant messenger.
Title:
Post by: J-Rok on August 30, 2006, 02:35:04 PM
Quote from: "soulbreather"
OMFG!!!1 RANDOM MODE!!!!! A MODE  EWRE THE BACKGROUND IS FLASHING AND THERS PARTY MUSIC AND THE PEANUT BETTER JELLIE TIME BANNANA IS FLYING ROUND THE STAGE!!! AND THE CHARACTERS CAN RANDOMLY STOP AND DANCE/HAVE FITS!

edit 3:  OMG!!!
guns!


I want to see you die a little more than I want to see better implementation of Boos--specifically, the option to have them appear in random spots (a la Super Mario World) in Survival or something like that.  Or those Eerie guys that float through the air straight or in wavelike motions.
Title:
Post by: Peardian on August 30, 2006, 03:15:20 PM
Ooh! Or even a hidden feature in maps with Boo Eye Candy to cause some of them to swoop down in Survival. Well, technically, they themselves swoop down, but an enemy Boo would appear behind one or something, then swoop, then vanish.
Title:
Post by: tubesteak on August 30, 2006, 06:19:05 PM
im pretty sure know one has said this but maybe some like sports mode. Like theres a some kind of ball you have to grab and score in a goal. That sounds like CTF but instead the goals would stay in one place.

again im unsure if this idea has already been posted but what about a mode like Oddball from halo. That shouldnt be hard to make at all. I guess chicken is sort of like that but im thinking you would hold an actuall object like you do with zstar.
Title:
Post by: ddrfreak925 on August 31, 2006, 08:52:29 PM
How about bomb  mode.....like 1 player starts out with a bomb and has to pass it on to another player and if they dont pass it on in X seconds they explode and they are out of the game.
And they should have a timer on top of their heads.
-ddrfreak925
Title:
Post by: Peardian on August 31, 2006, 09:08:50 PM
They have something like that already. It's called Ztar mode. ;)
Title:
Post by: wasabimario on August 31, 2006, 09:20:00 PM
Quote from: "Peardian"
They have something like that already. It's called Ztar mode. ;)


true....but a bomb exploding does have its charm.  maybe it should be a ztar option.

once "bombed", rather than die the normal fashion, the character could be "burnt" and have a monochromatic dark grey look. before falling normal fashion.
Title:
Post by: Jared on August 31, 2006, 09:23:10 PM
Yeah, make a Star mode option.  The differences, of course, being that it's possible to not die if you throw it at just the right time, but also that when it explodes, everyone in the blast is killed too.  :twisted:
Title:
Post by: Dave ‌Strider on August 31, 2006, 09:33:27 PM
And if you die holding the bomb the bomb explodes WITHOUT losing a life :twisted:
Title:
Post by: wasabimario on September 01, 2006, 08:05:09 AM
The bomb becomes pretty deadly then....maybe there should be a way of defending it?  maybe if another player is close enough to the explosion to die, you get to keep the bomb and get a point, if not, you die....

so it's a boon, and a bonus.

+/- type game.

other suggestions?
Title:
Post by: somestrangeflea on September 02, 2006, 04:57:34 AM
Hows about this: Match mode.

A random symbol from somewhere, probably menu_map_flags, is displayed at the top of the screen. A ten second timer is started and once it counts down, the symbol and 4 other symbols are placed on the stage. First person to touch he correct symbol gets a point. Touching the wrong symbol causes you to die, and the symbol you touched to vanish.
Title:
Post by: Sgraff87 on September 02, 2006, 12:02:32 PM
Another idea that I got.

Basically the point value is a number like 30 or something. In the game there is a baby yoshi like the one in SMWorld. A player carries the yoshi to eat other players or a random berry on the screen. After each gobble, the point score will go down. The player will either win or get points when the yoshi's points go down to zero and the yoshi becomes an adult. Other players have to dodge the player or try to stomp him in order to snatch the yoshi themselves.
Title:
Post by: Peardian on September 02, 2006, 01:50:26 PM
Quote from: "Sgraff87"
Another idea that I got.

Basically the point value is a number like 30 or something. In the game there is a baby yoshi like the one in SMWorld. A player carries the yoshi to eat other players or a random berry on the screen. After each gobble, the point score will go down. The player will either win or get points when the yoshi's points go down to zero and the yoshi becomes an adult. Other players have to dodge the player or try to stomp him in order to snatch the yoshi themselves.

Feeding Frenzy! :D
Title:
Post by: Jared on September 02, 2006, 09:34:54 PM
Quote from: "somestrangeflea"
Hows about this: Match mode.

A random symbol from somewhere, probably menu_map_flags, is displayed at the top of the screen. A ten second timer is started and once it counts down, the symbol and 4 other symbols are placed on the stage. First person to touch he correct symbol gets a point. Touching the wrong symbol causes you to die, and the symbol you touched to vanish.

YES YES YES

Quote from: "Sgraff87"
Another idea that I got.

Basically the point value is a number like 30 or something. In the game there is a baby yoshi like the one in SMWorld. A player carries the yoshi to eat other players or a random berry on the screen. After each gobble, the point score will go down. The player will either win or get points when the yoshi's points go down to zero and the yoshi becomes an adult. Other players have to dodge the player or try to stomp him in order to snatch the yoshi themselves.


YES YES YES YES YES YES
Title:
Post by: ironman on September 02, 2006, 10:45:34 PM
how bout a shield powerup wen u get it it'll take 3 hits for it 2 go away
Title:
Post by: ironman on September 02, 2006, 10:51:17 PM
What bout a story mode were eventually after winning a couple games u fight a boss that can take sum hits then die
Title:
Post by: Sgraff87 on September 02, 2006, 10:52:49 PM
Quote from: "ironman"
What bout a story mode were eventually after winning a couple games u fight a boss that can take sum hits then die


Please read the list on the first page. Edit your posts insead of two in a row.
Title:
Post by: Pibza on September 03, 2006, 03:08:11 AM
How about a shell as an item like in SM64? The regular green shell is the same, while the other green shell sparkles. It lets you ride on it until you either hit an opponent, a wall, or a block. Other players can stomp on you, but the shell doesn't dissapear. It justs sits there, and whoever runs into it or jumps onto it next obtains the item.

EDIT: I got this from the jdrvnb(?) thing... How about sloped terrain for stuff like... I dunno... My "SMB3 - 1-2" map?
Title:
Post by: Chiisu on September 03, 2006, 11:32:22 AM
I was thinking that in the up coming versions, when you have your own GFX package, you could choose from your pack in the editor.
Title:
Post by: Ultra_Mario on September 03, 2006, 12:03:38 PM
Heres some more

-Eyecandies-
Snow: uhm no explanation needed just snow falling from the sky

Rain: same as snow but its rain

Ash and Soot: rises from the ground and and goes up to the top and then dissapear

-Items-
Ice Flower: Shoots ice cubes and goes Forward like a bullet bill dissapears when someone gets hit or hits the wall

Thunder Flower: Shoots Lighting bolts like Pikachu in SSBM (B move)

Stone Flower: Throws rocks in a fire flower fasion
Title:
Post by: Jacobthehero2006 on September 03, 2006, 12:51:30 PM
Quote from: "Someman"
Heres some more

-Eyecandies-
Snow: uhm no explanation needed just snow falling from the sky

Rain: same as snow but its rain < ---- Jacob's Idea that He came up with i didnt post that one but you did so, thank you.

Ash and Soot: rises from the ground and and goes up to the top and then dissapear

-Items-
Ice Flower: Shoots ice cubes and goes Forward like a bullet bill dissapears when someone gets hit or hits the wall

Thunder Flower: Shoots Lighting bolts like Pikachu in SSBM (B move)

Stone Flower: Throws rocks in a fire flower fasion
Title:
Post by: Ultra_Mario on September 03, 2006, 01:37:43 PM
Quote from: "Jacobthehero2006"
Quote from: "Someman"
Heres some more

-Eyecandies-
Snow: uhm no explanation needed just snow falling from the sky

Rain: same as snow but its rain < ---- Jacob's Idea that He came up with i didnt post that one but you did so, thank you.

Ash and Soot: rises from the ground and and goes up to the top and then dissapear

-Items-
Ice Flower: Shoots ice cubes and goes Forward like a bullet bill dissapears when someone gets hit or hits the wall

Thunder Flower: Shoots Lighting bolts like Pikachu in SSBM (B move)

Stone Flower: Throws rocks in a fire flower fasion
ok...
Title:
Post by: Peardian on September 03, 2006, 03:44:56 PM
Has anyone suggested this? A Mario vs. DK type switch. When stepped on, it turns on all the blocks of that color, but turns off all of the other colored blocks. Might be a little difficult to implement, though.
Title:
Post by: Evil Eye Sigma [But] on September 03, 2006, 06:46:04 PM
has anyone mentioned a big boo for survival?
Title:
Post by: Chiisu on September 03, 2006, 06:48:24 PM
Big Boo= Hell No.

We have Podoboos, Fireballs and THWOMPS for Christ's sake!
Title:
Post by: Treeki on September 03, 2006, 07:11:14 PM
yeah, we don't need more!
how about SuperMode..
banzai bills, podoboos, bullet bills, fireballs, super thwomps, thwomps, boos, big boos, pacman, ghosts from pacman and more!
Title:
Post by: Sgraff87 on September 03, 2006, 07:13:28 PM
Quote from: "Jouw"
ghosts from pacman and more!


We should at least keep it nintendo creations.
Title:
Post by: Link901 on September 03, 2006, 07:13:51 PM
...this is kinda outta the blue... I read through all 17 pages, and nobody else has mentioned it.  I think there should be a fourth frame in the bullet bill projectile image, to make for a smoother animation.  Also, I'd like to list off a few other things I'd like to see implemented in future releases. Other people have mentioned some of these already.

Stomp Mode
-Bullet, Homing, and Banzai Bills
-Buzzy Beetles
-Spinies
-Red Troopas
-Paratroopas
-Shy Guys
-Dry Bones! (Rare enemy, and only able to be stopped temporarily)

Survival Mode
-Thwimps
-Fireballs

Interactive Stuff
-Angry Sun
-Swooping Boos
-Eeries appearing from the sides
-Climbable tiles
-Swimming

Weapons
-Bill Blaster
-Boo (Could work like Bullet Bill, but with Eeries that cross the screen in a curving pattern)

and lots more
Title:
Post by: Chiisu on September 03, 2006, 07:59:35 PM
Another one...

The lava tiles...ew... Why not have animated lava, water, etc. tiles in the interactive tiles thing?

I dunno if that's been suggested or not, but yeah.
Title:
Post by: Llel92 on September 03, 2006, 11:03:13 PM
well...has anyone mention the caps from super mario 64?
-metal cap-stuns opponets when you land on the ground
-vanish cap-walk through ice blocks and such
-wing cap-float in mid air like peach in smb2
-mallet-...to attack enemies and crush blocks (interaction blocks)
-bob o omb-lay it down, and when a opponet is close...BOOM
-chain chomp-unleash a deadly loose chomp to attack your foes
-kart-you have a kart! nice and fast! run over your foes! but you can still die from attacks
-lightning bolt-stuns your enemies
-lemmy's ball-remember lemmy from smb3 and smw, well, get the power to throw bouncy balls all over the place

and thats all i can think of...for now
Title:
Post by: ddrfreak925 on September 03, 2006, 11:43:26 PM
Booby traps.
-ddrfreak925
Title:
Post by: Evil Eye Sigma [But] on September 04, 2006, 09:46:11 AM
Quote from: "Link901"
...this is kinda outta the blue... I read through all 17 pages, and nobody else has mentioned it.  I think there should be a fourth frame in the bullet bill projectile image, to make for a smoother animation.  Also, I'd like to list off a few other things I'd like to see implemented in future releases. Other people have mentioned some of these already.

Stomp Mode
-Bullet, Homing, and Banzai Bills
-Buzzy Beetles
-Spinies
-Red Troopas
-Paratroopas
-Shy Guys
-Dry Bones! (Rare enemy, and only able to be stopped temporarily)

Survival Mode
-Thwimps
-Fireballs

Interactive Stuff
-Angry Sun
-Swooping Boos
-Eeries appearing from the sides
-Climbable tiles
-Swimming

Weapons
-Bill Blaster
-Boo (Could work like Bullet Bill, but with Eeries that cross the screen in a curving pattern)

and lots more

don't forget low gravity tiles!
Title:
Post by: soulbreather on September 04, 2006, 09:55:43 AM
a counter strike mode:

its for teams but one team has a bomb and plants it on a place on the map (you could choose were this would be in the options menu) and the other team have 5 seconds after its been planted to defuse it, but it only takes a second to defuse
Title:
Post by: Llel92 on September 04, 2006, 04:45:21 PM
um...this is a little different
a switch to turn the coures upside downlike in nsmb
Title:
Post by: Sgraff87 on September 04, 2006, 04:49:13 PM
The bombomb powerup should be fixed. Like why not have the explosion look like the bombomb explosion?
Title:
Post by: gamestr056 on September 04, 2006, 10:03:06 PM
can you add collision detection between the mushrooms :?:

just an idea
Title:
Post by: Peardian on September 05, 2006, 09:20:11 PM
Actually, this has bugged me. The tileset treats the green/white checked mushroomesque platforms from Super Mario World are treated as solid, when in SMW they are platforms.
Title:
Post by: Sgraff87 on September 06, 2006, 01:36:39 AM
Universal ON/OFF Switch

An off/on switch that affects all color blocks. If the red is on and the blue are off, then when hit, the red is off and the blue is on. Same with the green/yellow. Effects all of the color blocks.
Title:
Post by: Llel92 on September 06, 2006, 08:02:56 AM
its me again
-heart (from mkdd)- the same exact thing it does in the mkdd game
-flute-transport everyone to a random level...im just saying :)
-blooper- your opponents controls get screwy (just like in bomberman, when you have a skull)
-shell suit- works like the shell mario in NSMB
-boo-steals a item from your opponents inventory, and you become transparent
-yoshi egg- toss a heat-seeking-missle like yoshi egg at your opponent
-p switch-turns your foes into 1-ups for a short amount of time
-peachs parasol-when in the air, press the down buttom to do the same stunt in nsmb, after jumping of that twirly thing
-spike ball- throw at foes and it will explode
-virus-you turn black, and who ever you touch, dies, and a 3-up will appear
-dragon coin (smw)-raises your luck! you will end up getting more rare items from item boxes. it only works 5 times you hit a box
-bowser shell-evertime someone steps on you, they die
red chomp- a red chomp on a leash. come near the item box its chain to and your dead
-gold chomp-works like the chomp in the last post, but this one WILL hunt down your opponents quick, then it'll disapear
watermelon-spit water melon seeds at opponents, like in yoshis island

*new mode*...key mode- grab the a key, and bring it to a door thats not your color, if someone has got 10 keys to the door your color, you loose.
ex.everyone has a door there color, and starts off with 10 points. if everyone have brought 10 keys to the blue door, the blue one looses. simple. but spice it up a bit, if you grab a key, a phanto will chase you!!!

til' next time
Title:
Post by: Darkandroid2 on September 06, 2006, 09:54:27 AM
make a story mode!!!!
i want to fight bowser but i don't have a nes-gameboy!
or make a bowser battle make a bowser and an axe, then if bowser gets to it first bowser wins, vice versa for mario!
Title:
Post by: Llel92 on September 06, 2006, 10:12:10 AM
isnt story mode just like a tour?
Title:
Post by: somestrangeflea on September 06, 2006, 02:32:06 PM
OOOH! How's about this!

In between stops on a tour, it shows a short scene.

The characters would be lined up in the order of their position, with the winning players at the front, and the next player behind them, etc. Any players tied would be jumping over each other trying to get to the front. The scene would be played on the top half of the screen, and on the bottom half of the screen would be a blue text box, with slowly revealing text, which would be customisable in the tour text file. For example:

Code: [Select]
#Tour files are loaded onto the tournament select field on the main menu
#They contain a set number of "tour stops" that they players play through
#Each tour stop consists of a map, mode and goal
#If a map is not on the user's machine, it will choose a random map

#Modes
#0 = Classic
#1 = Frag
#2 = Time Limit
#3 = Jail
#4 = Coins
#5 = Stomp
#6 = Eggs
#7 = CTF
#8 = Chicken
#9 = Tag
#10 = Ztar
#11 = Domination
#12 = King of the Hill
#13 = Race
#14 = Owned
#15 = Frenzy
#16 = Thwomp

#Version
1.7.0.2

#Tour Stops (maximum 10 stops)
#Map,Mode,Goal,Points,Bonus Wheel,Name
Affe,4,20,1,0,Tour Stop 1
And so, the warriors made their way from Affe to the land where the war began...
0smw,7,10,1,0,Tour Stop 2
After revisiting their past, the warriors made their way to the Mountains.
Mountains,6,15,1,0,Tour Stop 3
...and so on...
Greden,8,250,1,0,Tour Stop 4
...etc...
Sky realm,0,15,1,0,Tour Stop 5
...etc...
Pillars_of_glory,15,25,1,0,Tour Stop 6
...until the very last level, when after it would be a sort of ending.
Crystal caverns,16,20,1,1,Final Stop
After the Super Mario War ended at Crystal Caverns, the winner celebrated, whilst the defeated went home in shame.
THE END


It sort of encoporates the story mode as well, and is completely customisable!

Also, codes could be implemented, so someone could tpye something like
Quote from: "Code"
And so [winner] went forward gallantly, after truimphing over his adversaries in their last heated battle.


There could be a number of different codes:
[leader]
[winner]
[loser]
[lastplace][/list]

Players can have usernames which can be loaded into a text file, and can be selected from by human players before the first game. This username is what replaces the [leader], etc in the scenes.
Title:
Post by: Anonymous on September 06, 2006, 03:13:26 PM
Quote from: "Llel92"
its me again
-heart (from mkdd)- the same exact thing it does in the mkdd game
-flute-transport everyone to a random level...im just saying :)
-blooper- your opponents controls get screwy (just like in bomberman, when you have a skull)
-shell suit- works like the shell mario in NSMB
-boo-steals a item from your opponents inventory, and you become transparent
-yoshi egg- toss a heat-seeking-missle like yoshi egg at your opponent
-p switch-turns your foes into 1-ups for a short amount of time
-peachs parasol-when in the air, press the down buttom to do the same stunt in nsmb, after jumping of that twirly thing
-spike ball- throw at foes and it will explode
-virus-you turn black, and who ever you touch, dies, and a 3-up will appear
-dragon coin (smw)-raises your luck! you will end up getting more rare items from item boxes. it only works 5 times you hit a box
-bowser shell-evertime someone steps on you, they die
red chomp- a red chomp on a leash. come near the item box its chain to and your dead
-gold chomp-works like the chomp in the last post, but this one WILL hunt down your opponents quick, then it'll disapear
watermelon-spit water melon seeds at opponents, like in yoshis island

*new mode*...key mode- grab the a key, and bring it to a door thats not your color, if someone has got 10 keys to the door your color, you loose.
ex.everyone has a door there color, and starts off with 10 points. if everyone have brought 10 keys to the blue door, the blue one looses. simple. but spice it up a bit, if you grab a key, a phanto will chase you!!!

til' next time


Heart - I actually made a sprite of this before, I like the idea, but WAS SUGGEST B4 WTF
Flute - OMG GREAT IDEA THAT WAS SUGGEST B4
Blooper - Stomp Mode
Shell Suit - OMG GREAT IDEA THAT WAS SUGGEST B4
Boo - Good idea, I like it.
Yoshi Egg - Egg Mode >_>
P switch - Wtf?
Parasol - Leaf
Virus - Star with extra life = no
Dragon Coin - This isnt an rpg =|
Bowser Shell - Already in the game
Red Chomp - Gay
Gold Chomp - Good idea, but just regular chomp colour.
Watermelon - no

JUST TELLING YOU PEOPLE THAT WE NEED LEAF, FLUTE, SHELL SUIT, BOO, HEART, AND A CHOMP CUZ THEY R ALL RELLI KOOLBEANZ
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Post by: SMW Fan on September 06, 2006, 03:23:43 PM
Quote from: "Zash"
Bowser Shell - Already in the game

No, it isn't. :lol:
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Post by: Link901 on September 06, 2006, 03:28:02 PM
I think he was referring to the Spiny shell... it kinda looks like Bowser's shell... but I think Llel meant a powerup that works like the Bobomb or the cape or somethin'
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Post by: Evil Eye Sigma [But] on September 06, 2006, 05:25:29 PM
This is kind of a stupid idea but....
switch: turns the map upside down.
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Post by: Peardian on September 06, 2006, 07:29:26 PM
Just an idea. Can it be changed so that items disappear when they hit a death panel, so for example Mushrooms don't just wander around on lava?
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Post by: Psuedo on September 06, 2006, 07:39:12 PM
Quote from: "Peardian"
Just an idea. Can it be changed so that items disappear when they hit a death panel, so for example Mushrooms don't just wander around on lava?
I like this Idea. it's more like a real Mario game.
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Post by: J-Rok on September 06, 2006, 07:51:55 PM
They should be able to cross spikes, but definately not lava.  Make a lava-splashing effect for when powerups hit lava and we'll be good.
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Post by: Peardian on September 06, 2006, 07:58:45 PM
Oh, and for stomp enemies, too. Goombas shouldn't be able to walk on lava. :(
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Post by: Link901 on September 06, 2006, 08:00:28 PM
They can walk on lava and spikes because they wear Nikes.:lol:
Seriously though, I agree with the mushroom and stomp enemy ideas.
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Post by: Evil Eye Sigma [But] on September 06, 2006, 09:13:33 PM
has anyone ever mentioned slopes?
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Post by: BobManPerson on September 06, 2006, 09:31:05 PM
Yep. Like 5 times.
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Post by: Dave ‌Strider on September 07, 2006, 12:01:59 AM
Power up: Flashing Bullet Bill. You turn into a bullet bill :D Hit someone, they die and you return to normal. Hit a solid object and you return to normal. You can move up and down as well as left and right. Hit a breakable brick or a blue brick and the brick smashs. You would either go bullet bill speed or start from slow then get faster.
And there should be a slim chance that you go super fast when you grab it, most likely causing you to crash :twisted:
Mode: Bullet bill mode. There are flashing bullet bill cards and the idea is to hit the target (which may be able to be chosen) as a bullet bill.

Sleeping time now.
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Post by: soulbreather on September 07, 2006, 02:53:15 AM
Quote from: "Dude"
Power up: Flashing Bullet Bill. You turn into a bullet bill :D Hit someone, they die and you return to normal. Hit a solid object and you return to normal. You can move up and down as well as left and right. Hit a breakable brick or a blue brick and the brick smashs. You would either go bullet bill speed or start from slow then get faster.
And there should be a slim chance that you go super fast when you grab it, most likely causing you to crash :twisted:


Sleeping time now.


that just sounds like god mode/no clip  :?
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Post by: Llel92 on September 07, 2006, 06:36:01 AM
hello, just some things i have noticed that where posted after my last post. so let me clear it up a bit.

Quote
Dragon Coin - This isnt an rpg =|


the dragon coin from SUPER MARIO WORLD!!!

didnt i suggest the p switch thing already?!?

i already mentioned the leaf B4

a star with a extra life? you can only touch one person!!! common sense: if theres a star in the game, why would I suggest something related to it?

the bowser shell is green with spikes, not red. and also, i ment to say when someone step on you, they die. in the original super mario bros, you step on bowser and you die

you THROW the yoshi egg! its not a mode

a blooper in stomp mode? i get enough of those cheep cheeps :?

am i missing something? oh well

-spark-the enemy from smb2 and smw, for survival mode
-i thought i would never say this...banana peel-your opponents slide off the platform, and into lava, spikes, etc
-new mode, boss mode-the person that defeats most of bowsers kids, wins

note-THIS IS NOT LIKE STOMP MODE!!! in stomp mode, just simply step on enemies, in boss mode, these little demons will attack back.
since its boss mode, ofcoures the koopalings have some type of advantage, such as higher jumps, wands, spit fire like bowser, throw bombs at you, they have mallets, or maybe even throw spike shells at you. keep it simple... well, im just saying :)

does anyone actually read these things?
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Post by: Agastya on September 07, 2006, 07:12:52 AM
Quote from: "soulbreather"
that just sounds like god mode/no clip  :?

How? You'd only hit one foe before you went normal, assuming you don't hit a wall.


Quote from: "J-Rok"
They should be able to cross spikes, but definately not lava.  Make a lava-splashing effect for when powerups hit lava and we'll be good.



I think that I recall Two52 saying that the game engine treats lava and spikes the same. =
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Post by: Two52 on September 07, 2006, 02:45:18 PM
Quote from: "LKA"
Quote from: "J-Rok"
They should be able to cross spikes, but definately not lava.  Make a lava-splashing effect for when powerups hit lava and we'll be good.


I think that I recall Two52 saying that the game engine treats lava and spikes the same. =

The graphics of the tile don't matter when determining the behavior.  All death tiles are treated the same, but differently than death on top tiles (upward facing spikes).  So, we could treat the mushroom differently when it is on top of death on top tiles as opposed to death tiles.  However, we can't distinguish between a mushroom hitting say a 4 sided spike tile (death tile), if one was created, and a lava tile (also a death tile).
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Post by: somestrangeflea on September 07, 2006, 03:17:55 PM
Just a Q to the mods, would my scene idea from last page be easy or difficult to implement using the text format I suggested?

And now, the thing that makes this post worthy of this thread, the suggestion:

A suggestion for the suggestions thread itself, on the front page, any chance of a "Most Likely to be In the Next Version" section?

Just so we kow what's coming...
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Post by: Anonymous on September 07, 2006, 03:53:17 PM
Quote from: "Llel92"
hello, just some things i have noticed that where posted after my last post. so let me clear it up a bit.

Quote
Dragon Coin - This isnt an rpg =|

the dragon coin from SUPER MARIO WORLD!!! - idc

didnt i suggest the p switch thing already?!? - Yes, I was QUOTING you.

i already mentioned the leaf B4 - Not just you, but many others.

a star with a extra life? you can only touch one person!!! common sense: if theres a star in the game, why would I suggest something related to it? - I dont know, why would you suggest something related to it? You kinda just did suggest something related to it... Still, if you can only touch one person, it's like a life sucker thing, or a temporary star power, and therefore becomes the bomb powerup + 1up.

the bowser shell is green with spikes, not red. and also, i ment to say when someone step on you, they die. in the original super mario bros, you step on bowser and you die - I know what the color is, but if you hold the shell, its basically the same thing, and if it isnt, then its just the star power up, except that you can be killed by other powerups.

you THROW the yoshi egg! its not a mode - Yes it is. You throw the egg to Yoshi, then Yoshi gets happy. Whee? If you made an item, it would just be confusing.

a blooper in stomp mode? i get enough of those cheep cheeps :? - I get confused with bloopers and cheep cheeps. Bloopers aren't in the game, but I guess they could be added when/if water tiles are added.
am i missing something? oh well

-spark-the enemy from smb2 and smw, for survival mode
-i thought i would never say this...banana peel-your opponents slide off the platform, and into lava, spikes, etc
-new mode, boss mode-the person that defeats most of bowsers kids, wins

note-THIS IS NOT LIKE STOMP MODE!!! in stomp mode, just simply step on enemies, in boss mode, these little demons will attack back.
since its boss mode, ofcoures the koopalings have some type of advantage, such as higher jumps, wands, spit fire like bowser, throw bombs at you, they have mallets, or maybe even throw spike shells at you. keep it simple... well, im just saying :) - Well, its like playing classic mode with computers except the computers have a slight advantage, oh and they're koopakid skins. Whee?

does anyone actually read these things? - No. =]


Just sayin'. Stuff in bold is what I'm saying.
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Post by: Pibza on September 08, 2006, 12:23:29 AM
NEW IDEAZORZ

Health mode[/dumbidea]

Liek, you set health points in the options, and liek, you, the gaim maker, set how many points are taken for each hit, roffel.[/noobmomentover]
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Post by: Sgraff87 on September 08, 2006, 01:06:55 AM
This is something that can really brighten up gameplay a lot. We whould have more sparks and collision effects. If two players collide, sparks will shoot out. If a player slides, dust appears. If a player lands from a large distance, sparks or dust or both. Or dust when a player starts to run. When a player gets stomped, sparks could shoot out to catch the mood.

I got this idea after playing Mario vs DK. It really could make the game even better.
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Post by: Two52 on September 08, 2006, 01:28:52 AM
If you create the graphics, I can add the effects fairly easily.  And we already have dust when players slide.
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Post by: Sgraff87 on September 08, 2006, 01:33:48 AM
Quote from: "Two52"
If you create the graphics, I can add the effects fairly easily.  And we already have dust when players slide.


Okay. I will try ripping what I feel would be good effects.

Chances are that not everyone will like them, so you might want on option to turn them off.
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Post by: Link901 on September 08, 2006, 02:35:05 AM
Thank you for taking other players into concern, Sgraff.  I know I wouldn't care too much for all those sparks... it'd get pretty confusing under some settings, especially the "Super Frenzy Mode", as I like to call it.  Instant respawn with no shields.  And Frenzy Cards everywhere... throw it into J-Rok's GoldMine map, and watch the mayhem ensue!  Plus, some stuff would just look weird that way.  Love the impact smoke idea though!
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Post by: soulbreather on September 08, 2006, 02:59:03 AM
that mode sounds fun, but if it was instant respawn youd be like all "AAAAAA!"
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Post by: Jared on September 08, 2006, 10:02:58 AM
Quote from: "somestrangeflea"
And now, the thing that makes this post worthy of this thread, the suggestion:

A suggestion for the suggestions thread itself, on the front page, any chance of a "Most Likely to be In the Next Version" section?

Just so we kow what's coming...


Just wait for the poll results.  ;)  Besides, there's already a "Stuff Lots Of People Want" section.
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Post by: ddrfreak925 on September 10, 2006, 12:44:57 PM
Since people had already mentioned story mode........i am going to give a example of story mode.......Like people said how they have to fight bowser as a boss.....i was thinking that if you ever do story mode....you would have to fight the huge bowser with fire flowers, shells, bob omb, etc. but uu cant touch bowser......and the team has to all fight bowser....so its more like a co-op boss mode. :D
-ddrfreak925
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Post by: Sgraff87 on September 10, 2006, 03:32:49 PM
I am not sure this is possible, but it would be cool. Camera zoom in and out. When players are closer together, the window zooms closer in. When at the other sides of the map, it zooms out. Kinda like in SSB.
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Post by: Chiisu on September 10, 2006, 03:44:19 PM
Quote from: "Sgraff87"
I am not sure this is possible, but it would be cool. Camera zoom in and out. When players are closer together, the window zooms closer in. When at the other sides of the map, it zooms out. Kinda like in SSB.
That's not a bad suggestion. I like it, in fact!

How about being able to make Diagnolly moveing Platforms?

Quote from: "ddrfreak925"
Since people had already mentioned story mode........i am going to give a example of story mode.......Like people said how they have to fight bowser as a boss.....i was thinking that if you ever do story mode....you would have to fight the huge bowser with fire flowers, shells, bob omb, etc. but uu cant touch bowser......and the team has to all fight bowser....so its more like a co-op boss mode.  -ddrfreak925


Why not an entire MODE like that. Whoever hit him the most wins, you can set the amount of hits he takes, etc.
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Post by: YoshiMonarch7 on September 10, 2006, 04:30:27 PM
How about a camera that follows the player? Like, have the camera move so that the player is always in the center of the window? I keep getting killed by CPUs that just pop in from the other side of the screen.

Also, could you make the note block bounce players one square higher? It's sort of made obsolete by the players' ability to jump the same height.

And could we be able to map "run" and "use hammer/fireball/wtf" to different buttons?
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Post by: Chiisu on September 10, 2006, 04:33:57 PM
Quote from: "YoshiMonarch7"
And could we be able to map "run" and "use hammer/fireball/wtf" to different buttons?


No! I'm to accustemmed to using a buttion to run and the same one to use power ups.
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Post by: YoshiMonarch7 on September 10, 2006, 04:59:24 PM
Quote from: "Sykotic"
No! I'm to accustemmed to using a buttion to run and the same one to use power ups.


So map them to the same button. ¬_¬
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Post by: Kabukiguy on September 10, 2006, 05:23:20 PM
Boss MODE!!!!
Seriously!pick a boss that uses different tactics and moves
to go against,like bowser or Wart or possibly DK and more
and that be cool for the last level of a tour.
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Post by: Psuedo on September 10, 2006, 05:29:05 PM
Shell Ideas:

Black Shell:
A shell that explodes a few seconds after appearing

Yellow Shell:
A "ridable" shell similar to the ones from SMB2

Blue Shell:
As I already said before, it's the item from NSMB

Spike Top Shell:
A combination of the Spiny Shell and the Buzzy Beetle Shell
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Post by: Chiisu on September 10, 2006, 05:32:57 PM
Quote from: "YoshiMonarch7"
Quote from: "Sykotic"
No! I'm to accustemmed to using a buttion to run and the same one to use power ups.

So map them to the same button. ¬_¬


You'd have to add in extra coding to allow buttons to be mapped to the same key. This version won't let you (duh)
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Post by: Llel92 on September 11, 2006, 12:29:40 AM
Quote from: "Mr.Bob-omb"
Shell Ideas:

Black Shell:
A shell that explodes a few seconds after appearing


already said it, its called a noboken shell
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Post by: YoshiMonarch7 on September 11, 2006, 06:44:31 PM
Quote from: "Llel92"
Quote from: "Mr.Bob-omb"
Shell Ideas:

Black Shell:
A shell that explodes a few seconds after appearing

already said it, its called a noboken shell


NOKOBON.
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Post by: Agastya on September 11, 2006, 08:26:05 PM
I always called them Jihad Koopas...
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Post by: Link901 on September 11, 2006, 08:27:26 PM
Oh man, that's hilarious!:lol: Jihad Koopas... heh
...hope this doesn't count as postcount raising, 'cause I don't give a flyin' fark about my postcount.
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Post by: Dave ‌Strider on September 11, 2006, 09:41:35 PM
How about eyebrow-less goomba's? They would be rare goombas that moved faster, worth twice the points, and if it killed you, you would lose 2 lives :twisted:

Edit: Off-topic: My 100th post :shock:

Edit2: Mask koopa and Mask shell! Mask koopa would act like the green koopa. When it goes into it's shell, you can kick it's mask. The mask can only die on death tiles, death from top tiles, getting hit with an item, getting stomped on, or getting squished (on ANY of the cases, it'll get flipped over and fly away)
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Post by: Marioman64 on September 12, 2006, 06:14:15 AM
Quote from: "Sgraff87"
I am not sure this is possible, but it would be cool. Camera zoom in and out. When players are closer together, the window zooms closer in. When at the other sides of the map, it zooms out. Kinda like in SSB.


that would mean we would be able to make bigger (and I guess smaller) maps than normal. And plus, when would you know when you were going to wrap around the screen if zoomed in?
Unless wrap around screen is disabled in levels that would include zooming.

It just seems... not right for this game.

But bigger maps would still be fun ^_^
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Post by: Sgraff87 on September 12, 2006, 10:28:26 AM
Quote from: "Marioman64"
And plus, when would you know when you were going to wrap around the screen if zoomed in?
Unless wrap around screen is disabled in levels that would include zooming.


Because the camera always shows all of the players. You will see the edges of the maps just fine. The camera will adjust when you loop.
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Post by: Sgraff87 on September 12, 2006, 06:24:55 PM
Another idea. This will help out in making skins and would make things look cool. Basically instead of a white outline, the player's colors get brighter or blink with a white tone when in such a condition.

Well, at least it would be cool as an alternative.
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Post by: Psuedo on September 12, 2006, 06:39:35 PM
Quote from: "Dude"
How about eyebrow-less goomba's? They would be rare goombas that moved faster, worth twice the points, and if it killed you, you would lose 2 lives

You definately got that from the Hey & De-Eyebrowed Goomba thread.

haha yeah. I renamed it to "& the De-Eyebrowed goombas" thread because that's where everyone ended up and I didn't want an:

"OMG ur sooo offtopic" reply. (SPAM)

//Tritoch
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Post by: Evil Eye Sigma [But] on September 12, 2006, 06:41:10 PM
or maybe golden enemies? same effects as sgraff said but they look golden.
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Post by: Sgraff87 on September 13, 2006, 11:26:59 AM
This is something that I have been wanting in order to enhance the visuals of the game. Can we please have separate images for the background of the main menu and another for the option menu. Another for the menu of picking the map. The different images for the game menus. It will make the game look much better. Especially if we can just edit them in out own custom gfx packs.
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Post by: Evil Eye Sigma [But] on September 13, 2006, 04:04:12 PM
how about pipes that shoot you out of them like the diagonal ones in super mario world?
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Post by: Max on September 13, 2006, 04:09:05 PM
Quote from: "Booman77"
how about pipes that shoot you out of them like the diagonal ones in super mario world?

Or like in NSMB!
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Post by: Sgraff87 on September 13, 2006, 09:38:15 PM
For version 1.8, how about we have the ability to switch the mystery box gfx or the brick gfx without switching gfx packs? There are so many games and so many styles to go with.
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Post by: Darkandroid2 on September 13, 2006, 10:05:47 PM
ooohhh! big idea!
for the level editor make a fill tool!
select the area where you wish to fill (a la move tool) then hit enter and the area gets filled with the selected tile(s)!
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Post by: Sgraff87 on September 14, 2006, 07:57:11 PM
HP mode. Basically this mode will give a player so much hit points at start and instead of dying when stomped, you lose hit points. Different amounts are lost depending on the hit (fireballs, hammer, etc). When out of points, the player is out of the game. Collecting mushrooms will give you a boost of hit points. More depending on the color.
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Post by: Jacobthehero2006 on September 14, 2006, 09:35:42 PM
I have idea

#1: If you do The Awesome Stomp or Do awesome thing they do matrix while doing awesone Stunt or Attacks, SMW Should have that Matrix style effects.

#2: You can use hammer to smack player too you have to add another Option for hammer so u can choose: SMB3 Throw Or Whacking Hammer?

#3: Bring in Superball (From SML) *This been Suggested a Long long time ago*

#4: Add Chai_*Background* and a Chai Catorgy Music for Chinese themed

#5: Leaf (Unused Graphic) Should have Wind Feature If you dont like it u can turn off in Options

#6: Fast fall *Reposted* Push down to make u Fall faster Like you do in Super smash bros

#7: able to choose differnet Yoshi Color for Yoshi Egg Mode

#8: You could add: "Ready! Set! Go!" on the Beginning to fight

#9: You could add World map In Thumbs that u can search for map

And last one

#10: Fix the cape that you can float down by holding Ctrl *Feature Tweaks*
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Post by: BobManPerson on September 14, 2006, 09:41:25 PM
Quote from: "Jacobthehero2006"
I have idea

#1: If you do The Awesome Stomp or Do awesome thing they do matrix while doing awesone Stunt or Attacks, SMW Should have that Matrix style effects.

#2: You can use hammer to smack player too you have to add another Option for hammer so u can choose: SMB3 Throw Or Whacking Hammer?

#3: Bring in Superball (From SML) *This been Suggested a Long long time ago*

#4: Add Chai_*Background* and a Chai Catorgy Music for Chinese themed

#5: Leaf (Unused Graphic) Should have Wind Feature If you dont like it u can turn off in Options

#6: Fast fall *Reposted* Push down to make u Fall faster Like you do in Super smash bros

#7: able to choose differnet Yoshi Color for Yoshi Egg Mode

#8: You could add: "Ready! Set! Go!" on the Beginning to fight

#9: You could add World map In Thumbs that u can search for map

And last one

#10: Fix the cape that you can float down by holding Ctrl *Feature Tweaks*


1. No. Just no.
2. That just sounds plain wrong.
3. That's not gonna happen.
4. WTF does that have to do with Super Mario War?
5. No. That would make the game too hard.
6. No. This is not a 3-D game with 3-D properties.
7. Why would we want do to that anyways?
8. No. We already have starting music, why do we need a visual?
9. What?
10. No.
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Post by: Dave ‌Strider on September 14, 2006, 09:47:56 PM
10's a nice idea, but there should be an option to turn it off.
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Post by: Sgraff87 on September 14, 2006, 09:49:03 PM
Quote from: "Dude"
10's a nice idea, but there should be an option to turn it off.


Sounds more like the bunny ears from SML2 or Peach's parasol.
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Post by: YoshiMonarch7 on September 14, 2006, 10:07:28 PM
Quote from: "bobmanperson"
1. No. Just no.
2. That just sounds plain wrong.
3. That's not gonna happen.
4. WTF does that have to do with Super Mario War?
5. No. That would make the game too hard.
6. No. This is not a 3-D game with 3-D properties.
7. Why would we want do to that anyways?
8. No. We already have starting music, why do we need a visual?
9. What?
10. No.


1: Agree
2: What sounds so wrong about it?
3: How do you know?
4: Someone here hasn't played Super Mario Land.
5: An item would make the game "too hard"? If you're too cawoardice to use it, you could just turn it off.
6: What does that have to do with anything?
7: For customization. But I don't want it anyways.
8: SSBM has a sound for a match start. Why does that need a visual?
9: I assume you mean "no", in which case I agree.
10: Should have that effect, but not for the Feather.
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Post by: Jacobthehero2006 on September 14, 2006, 10:23:13 PM
For #8 I means the Text "Ready set go"
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Post by: Outrage on September 14, 2006, 10:26:29 PM
Matrix seems as a good idea, but its not Mario. Cape floating... Maybe, but then they must change cape into bunny ears or racoon. Ready,set,go text... we dont want turn SMW in Smash Bros, do we?
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Post by: Jacobthehero2006 on September 14, 2006, 10:27:38 PM
Relax, it just put feeling of War
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Post by: Outrage on September 14, 2006, 10:28:40 PM
K, but your Yoshi color change idea was just...WTH, who would change Yoshi's color?
Title:
Post by: Sgraff87 on September 14, 2006, 10:29:54 PM
Quote from: "alex-rus07"
we dont want turn SMW in Smash Bros, do we?


SMW is a battle game. We should put anything that stays true enough to mario and enhances the game.
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Post by: Jacobthehero2006 on September 14, 2006, 10:29:59 PM
I have another one tho:

#11: Ground pount *Reposted and also Suggested*


(Forget Yoshi's Color changing)

sounded too weird to explain
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Post by: ShyGuySays on September 15, 2006, 07:31:14 AM
oo i got an idea how bout a mode where that sun guy swoops down and tries to kill you like in super mario 3 or add that to survival mode
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Post by: Psuedo on September 15, 2006, 04:08:35 PM
Yeah Angry Sun should be a leathal tile as well.
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Post by: Outrage on September 15, 2006, 08:40:16 PM
Racoon powerup! Or bunny ears! please! Also, Jake's "smash hammer" idea sounded good
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Post by: Chiisu on September 15, 2006, 08:49:19 PM
Platforms where you can click a tile to lay a dot that the platform follows in an endless cycle...

Diagram...


___= Platform
.= Path



...._..
.      .
.      .
.      .
........


The platform would follow the path in a circle. If it wasn't connected, it'd just go in reverse. Changes how things are done, but it makes it more interesting, no?
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Post by: Evil Eye Sigma [But] on September 15, 2006, 09:24:14 PM
wow that's a good idea...i coud use it for an "inside a pipe" map
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Post by: Chiisu on September 15, 2006, 09:43:02 PM
Quote from: "Booman77"
wow that's a good idea...i coud use it for an "inside a pipe" map


Or a Doom Ship map  :lol:
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Post by: Dave ‌Strider on September 15, 2006, 09:46:37 PM
Would it wrap around the edges of the screen?
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Post by: Chiisu on September 15, 2006, 09:54:37 PM
Quote from: "Dude"
Would it wrap around the edges of the screen?


That would be up to Two52. I think he can pull it off though.
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Post by: hartwork on September 15, 2006, 10:31:21 PM
I searched for "installer" but didn't find anything.
Is there a reason why the windows version does
not have an installer? Is an installer planned?
Title:
Post by: somestrangeflea on September 16, 2006, 07:07:27 AM
What do you mean by installer?

You just unzip it, and that's it!
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Post by: DanceWithTheDevil on September 16, 2006, 07:09:01 AM
maybe he means there was nothing there or couldnt install

and how do i add pics to the little box below me?
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Post by: hartwork on September 16, 2006, 07:23:10 AM
Quote from: "somestrangeflea"
What do you mean by installer?

You just unzip it, and that's it!

I am not sure what to think of your answer.
I do know how to handle programs without installers
but I don't want to miss that comfort.
Installers provide a lot that a zip file cannot offer -
creating shortcuts, a clean and easy uninstallation plus
installation options like "do you want all these 400 maps
or just these 10". That should make clear why I am asking
for an installer.


@DanceWithTheDevil
Great to find Breaking Benjamin fans in here.  :D
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Post by: somestrangeflea on September 16, 2006, 08:15:54 AM
Oh, you're asking for and installer. I thought you were saying that you couldn't find one. Sorry.
Title:
Post by: AlMightyBob on September 16, 2006, 08:54:23 AM
Speed up the music after you hear the little jingle that alerts everyone that someones almost won. It adds a nice sense of panic.  :twisted:
Title:
Post by: somestrangeflea on September 16, 2006, 08:56:11 AM
Already been suggested, and I think it was to hard, but I'm not sure.
Title:
Post by: mariogotpwn3d on September 16, 2006, 09:00:56 AM
for 1.8 online play :?:  new skins,game modes       announcer packs :wink:
Title:
Post by: somestrangeflea on September 16, 2006, 09:14:27 AM
Quote from: "mariogotpwn3d"
for 1.8 online playDo not suggest this, people get annoyed. :?:  new skins,game modes       announcer packs :wink:We make these ourselves.
Title:
Post by: Jared on September 16, 2006, 10:53:46 AM
Liek the past bazillion pages have had virtually NOTHING NEW in case that's what you guys were shooting for.
Title:
Post by: Evil Eye Sigma [But] on September 16, 2006, 11:12:33 AM
Quote from: "somestrangeflea"
Already been suggested, and I think it was to hard, but I'm not sure.
or how about speed up the music in that last 20 seconds of time limit?
Title:
Post by: mariogotpwn3d on September 16, 2006, 11:20:38 AM
some1 pm me saying it will be in smw 1.8 :wink:  :wink:
Title:
Post by: mariogotpwn3d on September 16, 2006, 11:23:21 AM
hes called marioluv
Title:
Post by: soulbreather on September 16, 2006, 11:28:02 AM
Quote from: "mariogotpwn3d"
some1 pm me saying it will be in smw 1.8 :wink:  :wink:

if he told you that it WOULD be in 1.8 then why would you want to suggest it?
Title:
Post by: mariogotpwn3d on September 16, 2006, 11:31:59 AM
to tell u all :p
Title:
Post by: Anonymous on September 16, 2006, 11:38:23 AM
...WTF?

Anyway... How about the ability to use more than one item in a game? Example: When player 1 has 3 items, they could press 1, 2, or 3 to use the item in that slot.

Other than team slots that is.
Title:
Post by: soulbreather on September 16, 2006, 11:38:40 AM
i can see that people arnt goin got like you very much, and change your bloody signiture its insulting
Title:
Post by: Anonymous on September 16, 2006, 11:42:56 AM
Heres another suggestion. Could you just use Kallera to make online play? It allows servers and stuff. Some emulaters use it... why can't SMW?
Title:
Post by: soulbreather on September 16, 2006, 11:45:52 AM
i've never saw a emulator with servers  :?  what ones it sounds interesting
Title:
Post by: Anonymous on September 16, 2006, 11:50:52 AM
... Kallera Client. Have you never heard of it? By the way, I think this is for suggesting, not discussion.

OH WAIT I JUST THOUGHT OF SOMETHING! Holy crapola...

There was this program that you could use to start an online game with ANYONE and ANY Exe, as long as it was 2 player availible... I forgot what it was called... I think it was Doom Connector... Or something.
Title:
Post by: soulbreather on September 16, 2006, 11:58:26 AM
OMFG! i demand that you make zash a mod or admin or god or something!!
zash has like, answered all teh nub nub questions, please zash, please be right :roll:
Title:
Post by: BobManPerson on September 16, 2006, 12:10:56 PM
Doom Connector has been discontinued... :(
Title:
Post by: Anonymous on September 16, 2006, 12:11:19 PM
o___O? Well, anyway, I'll try to find it.
Title:
Post by: Anonymous on September 16, 2006, 12:17:19 PM
Sorry for the double post, but YES. IT WOULD WORK. IT IS CALLED DOOM CONNECTOR AND IT WILL SUPPORT SMW ONLINE. THE BAD THING IS, the original website doesn't have a link anymore... But, if anyone can find a download, online play, could be closer than we think.

Oh, and if this works, can I get SOME credit plz?
Title:
Post by: Jacobthehero2006 on September 16, 2006, 12:19:25 PM
Zash Got a Point...

That doom Connector Will take care of SMW and it going be for online!

that will be great!
Title:
Post by: Anonymous on September 16, 2006, 12:20:41 PM
I used to have an old copy... I might still have it! And Im pretty sure some loser with a geocites or something will have a copy. COME ON PEOPLE, START LOOKING FOR A COPY!

Post the link here.
Title:
Post by: Link901 on September 16, 2006, 12:21:18 PM
That is, if he can find it, Jacob.  Stuff like that can be pretty tricky to get ahold of... especially if it's been discontinued for a few years.  But hey, if I managed to get my hands on stuff like the original Quake via the internet, I'm sure it's out there somewhere!
Title:
Post by: Anonymous on September 16, 2006, 12:23:14 PM
I think I have it. Im currently searching my harddrive.
Title:
Post by: Dave ‌Strider on September 16, 2006, 12:33:44 PM
Is this (http://http://www.darkgreen.service-club.net/file_info.asp?file_id=416&let=P) close enough?
Title:
Post by: soulbreather on September 16, 2006, 12:34:20 PM
Quote from: "Dude"
Is this (http://http://www.darkgreen.service-club.net/file_info.asp?file_id=416&let=P) close enough?

GOOD GOD I LOVE YOU!
Title:
Post by: Anonymous on September 16, 2006, 12:37:41 PM
Damnit! It works for SRB2 also.. but Im guessing its a doom only thing. It only there was a connector that allows ANY game EXE... Keep searching!
Title:
Post by: Anonymous on September 16, 2006, 12:56:43 PM
Sorry for the double post... but...

THATS IT. I FOUND THE SOLLUTION.

KAILLERA = YAY

Features of Kaillera:

Kaillera features:
- Small, fast and efficient C++ code.
- UDP use for better latency.
- Intelligent networking cache code.
- Multi-platform support.
- Low to no lag for players with good ping.
- Works through firewalls.
- LANs/WANs support.

C++...? UDP..?! LAN SUPPORT?!?!?!

Hello?!?! Two52, Florian, Isnt this game C++, and doesn't it use UDP?!

ESPECIALLY SINCE ITS AN ONLINE SERVER, DO YOU THINK IT WILL WORK?

If it does work, plz cred for me plz

Website:

http://www.kaillera.com/ (http://www.kaillera.com/)

Although it is for emulators, I think it could work with SMW. (With some permission of course.)

I just read the FAQ, and if you download the SDK source code thingie, you can put it into your application/game. = SMW
So urm... I think this is it. I can't believe I didnt think about this! Hello, its UDP and C++.

Hello? You can put it INTO the game, and take a look at the source, and edit it how you wish.

Hello? They are GIVING YOU PERMISSION TO DO SO!

This should work, and if you are still a bit skeptical, then read the faq!
Title:
Post by: hartwork on September 16, 2006, 01:01:27 PM
Quote from: "Zash"
If it does work, plz cred for me plz

Am I missing something here or do you want credit for
finding that kaillera software and letting us know?
Title:
Post by: Jacobthehero2006 on September 16, 2006, 01:03:07 PM
That might be it... if Super Mario war getting online, It will be POPULAR!!!

Thanks to you Zash, I better hope they get it in! i crossing my finger

8 out of 10 Chance
Title:
Post by: Eazy on September 16, 2006, 01:04:48 PM
Yes, that would be VERY awesome....
Title:
Post by: Anonymous on September 16, 2006, 01:06:52 PM
Quote from: "I'm just reminding you Zash"
Sorry for the double post... but...

THATS IT. I FOUND THE SOLLUTION.

KAILLERA = YAY

Features of Kaillera:

Kaillera features:
- Small, fast and efficient C++ code.
- UDP use for better latency.
- Intelligent networking cache code.
- Multi-platform support.
- Low to no lag for players with good ping.
- Works through firewalls.
- LANs/WANs support.

C++...? UDP..?! LAN SUPPORT?!?!?!

Hello?!?! Two52, Florian, Isnt this game C++, and doesn't it use UDP?!

ESPECIALLY SINCE ITS AN ONLINE SERVER, DO YOU THINK IT WILL WORK?

If it does work, plz cred for me plz

Website:

http://www.kaillera.com/ (http://www.kaillera.com/)

Although it is for emulators, I think it could work with SMW. (With some permission of course.)

I just read the FAQ, and if you download the SDK source code thingie, you can put it into your application/game. = SMW
So urm... I think this is it. I can't believe I didnt think about this! Hello, its UDP and C++.

Hello? You can put it INTO the game, and take a look at the source, and edit it how you wish.

Hello? They are GIVING YOU PERMISSION TO DO SO!

This should work, and if you are still a bit skeptical, then read the faq!


Just making sure Two52 and Florian see it. So yes, I would like SOME credit. Like seriously... Who doesn't? I know I didnt make it, but meh, I did bring up the idea.
Title:
Post by: Jacobthehero2006 on September 16, 2006, 01:09:09 PM
Yeah we know, You'll be hero If Two52 or Floria or Jared See this and your in For it (Hero Music plays) :)
Title:
Post by: Agastya on September 16, 2006, 01:17:38 PM
Uhm.

Ka-whatever has been suggested before.
Title:
Post by: Anonymous on September 16, 2006, 01:21:54 PM
Yes, but sadly by a guest, and apparently Two52 didnt read it. Not only did he read it, but I think he didnt understand. The person who said Kaillera just said it was for emulators, but its for any application that uses C++ (I think).
Title:
Post by: Dave ‌Strider on September 16, 2006, 01:23:56 PM
If it works. (http://http://www.fortunecity.com/lavendar/poitier/135/woohoo.wav)
And uhhh... I think we cleaned the mario vault.
Title:
Post by: Anonymous on September 16, 2006, 01:27:24 PM
Quote from: "Dude"
And uhhh... I think we cleaned the mario vault.


What do you mean by that?
Title:
Post by: Anonymous on September 16, 2006, 01:30:52 PM
Sorry for yet ANOTHER double post, but I found this intresting bit while looking on Wiki.

http://www.anti3d.com/voiceserver.php (http://www.anti3d.com/voiceserver.php)

Kallera Server in which you can TALK to people using a mic.
Title:
Post by: Chiisu on September 16, 2006, 01:41:25 PM
It pokes at you about team speak. YAY.

I have it... no mic though DAMM IT!!
Title:
Post by: soulbreather on September 16, 2006, 05:32:42 PM
meybey we should all PM two52 informing him about it?
Title:
Post by: Outrage on September 16, 2006, 06:25:40 PM
since this is Zash's idea, I think he must do that. And, what about bunny ears powerup? :lol:
Title:
Post by: Chiisu on September 16, 2006, 06:32:24 PM
Quote from: "alex-rus07"
since this is Zash's idea, I think he must do that. And, what about bunny ears powerup? :lol:


That's been suggested. This is MARIO, though. Bunny Ears (more specifically Bunny Hood) were in Majora's Mask.
Title:
Post by: Sgraff87 on September 16, 2006, 06:48:50 PM
Quote from: "Sykotic"
That's been suggested. This is MARIO, though. Bunny Ears (more specifically Bunny Hood) were in Majora's Mask.


Sure it has been suggested, but it does match with mario still. Have you ever played Super Mario Land 2? The carrot gave mario bunny ears that let him float down slowly.
Title:
Post by: kingkibble on September 16, 2006, 06:55:42 PM
Man, the mario land games were wacked out XD
Title:
Post by: Chiisu on September 16, 2006, 07:02:42 PM
Quote from: "Sgraff87"
Quote from: "Sykotic"
That's been suggested. This is MARIO, though. Bunny Ears (more specifically Bunny Hood) were in Majora's Mask.

Sure it has been suggested, but it does match with mario still. Have you ever played Super Mario Land 2? The carrot gave mario bunny ears that let him float down slowly.


Oh. I've only played SML1 so maybe a ROM is in order >.>
Title:
Post by: Sgraff87 on September 16, 2006, 07:04:22 PM
Quote from: "Sykotic"
Oh. I've only played SML1 so maybe a ROM is in order >.>


I recommend playing SML2. Although it does have a different feel to it, it is easily one of my favorites of the mario series.
Title:
Post by: Chiisu on September 16, 2006, 07:06:24 PM
Quote
Oh. I've only played SML1 so maybe a ROM is in order
Quote

 :lol:
Title:
Post by: mariogotpwn3d on September 18, 2006, 11:34:19 AM
actually the sml that has the carrot is super mario land the 6 coins :P  :lol:  :mrgreen:
Title:
Post by: mariogotpwn3d on September 18, 2006, 11:41:38 AM
ill pm two jared and the others to come look at sugestions thread 2.5 page 25  so they can understand it so we might get smw ONLINE *plays halleugah music* :!:  :!:  :D  :D  :D  :D




____________________________
dont read this u will lose ur soul
Title:
Post by: AlMightyBob on September 18, 2006, 07:30:53 PM
Quote from: "mariogotpwn3d"
ill pm two jared and the others to come look at sugestions thread 2.5 page 25  so they can understand it so we might get smw ONLINE *plays halleugah music* :!:  :!:  :D  :D  :D  :D




____________________________
dont read this u will lose ur soul


God I hate you and I'm a nice guy.  :shock:
Title:
Post by: Peardian on September 18, 2006, 07:55:56 PM
Has this been suggested before? Have in the map selection screen a setting for the order in which the maps are displayed: by name, by author (if any), by music group, or by background?
Title:
Post by: Jared on September 18, 2006, 08:39:45 PM
Quote from: "mariogotpwn3d"
ill pm two jared and the others to come look at sugestions thread 2.5 page 25  so they can understand it so we might get smw ONLINE *plays halleugah music* :!:  :!:  :D  :D  :D  :D


HELLO?

I AM A MODERATOR AND I READ EVERYTHING HERE AND OH BY THE WAY I OWN AND MAINTAIN THIS THREAD

CAN YOU GIVE ME FIVE GOOD REASONS THAT WOULD KEEP ME FROM NOTICING WHAT YOU POSTED PLEASE?
Title:
Post by: Anonymous on September 18, 2006, 08:42:52 PM
Well Two52 aparently might try to add it, but he said it's alot harder than we all think... so... I dunno. But it will work, that is, if it's open source.

Thanks to Kaillera (and me) we might have online play. Not making any promises though.

Oh and, for the record:

Quote from: "mariogotpwn3d"
actually the sml that has the carrot is super mario land the 6 coins :P  :lol:  :mrgreen:


Yes, but its also called Super Mario Land 2 - The golden coins.

omg teh pwn

Oh and good suggestion Peardian.
Title:
Post by: Pibza on September 18, 2006, 10:49:30 PM
I have a suggestion, but by adding this, it will make the skin .bmp's 2 blocks longer. A fireball/hammer throwing frame, and a shell kicking frame... idk. It'd make it more like a mario game.
Title:
Post by: Anonymous on September 18, 2006, 10:52:58 PM
But if you add that, you might as well add a swimming frame or some other frame.
Title:
Post by: wasabimario on September 19, 2006, 02:23:43 PM
for xbox ver:

Rumble support:

variations of rumble amount for:
bumping into each other,
being stomped
POW
Bomb
dieing

etc.
Title:
Post by: Peardian on September 19, 2006, 05:40:01 PM
Has anyone suggested this before? Having an option to allow the Bob-omb power-up to destroy breakable blocks?
Title:
Post by: Link901 on September 19, 2006, 05:40:45 PM
Not that I know of, but that's an awesome idea, Peardian!
Title:
Post by: Anonymous on September 19, 2006, 05:42:11 PM
Good idea! =O Or just make throwable bombs... like a choice between bomb throwing or turning into one.

Or maybe an option to make it random, bomb skin only, and bomb throw only.

Oh and the bomb item stats in the options. With feather, hammer and stuff... you know.
Title: Idea
Post by: Jarviar61470 on September 20, 2006, 03:30:34 PM
I say you should make it so it reads the tileset.tls from the GFX pack so you can coustomize the tiles without having to put theme back.
Title: Re: Idea
Post by: Two52 on September 20, 2006, 03:47:26 PM
Quote from: "Jarviar61470"
I say you should make it so it reads the tileset.tls from the GFX pack so you can coustomize the tiles without having to put theme back.

Actually, the tiles in tileset.tls are just the default tile behaviors for the map editor.  The actual tile behavior is in the map files themselves.  (the exception to this is platforms, but this will be changed when we support multiple tilesets).
Title:
Post by: Sgraff87 on September 21, 2006, 10:17:46 PM
Not sure if this has been suggested, but it would be pretty sweet.

The superjump from SMB2. Hold down until the player flashes then jump to get twice the height!
Title:
Post by: Jared on September 22, 2006, 03:59:33 PM
Quote from: "Sgraff87"
Not sure if this has been suggested, but it would be pretty sweet.

The superjump from SMB2. Hold down until the player flashes then jump to get twice the height!


TEH YES
Title:
Post by: DanceWithTheDevil on September 22, 2006, 06:59:24 PM
Quote from: "Sgraff87"
Not sure if this has been suggested, but it would be pretty sweet.

The superjump from SMB2. Hold down until the player flashes then jump to get twice the height!


man thats just setting yourself up to get stepped on

and what about the bob-omb moving? ya know like walking around
Title:
Post by: Anonymous on September 22, 2006, 07:09:16 PM
Quote from: "Sgraff87"
Not sure if this has been suggested, but it would be pretty sweet.

The superjump from SMB2. Hold down until the player flashes then jump to get twice the height!


Awsome! It actually gives the DOWN key a purpose! I NOMINATE THIS FOR INSERT ON SMW LOLZ
Title:
Post by: AlMightyBob on September 22, 2006, 08:19:08 PM
Quote from: "Zash"
Quote from: "Sgraff87"
Not sure if this has been suggested, but it would be pretty sweet.

The superjump from SMB2. Hold down until the player flashes then jump to get twice the height!

Awsome! It actually gives the DOWN key a purpose! I NOMINATE THIS FOR INSERT ON SMW LOLZ


Agreed.
Title:
Post by: Peardian on September 22, 2006, 08:20:56 PM
Yeah! And if you hit the ceiling while doing the super jump, it can flash the squished sprite, sorta like in PMTTYD. :lol:


Wait, but what about platforms? You'll pass through it instead...
Title:
Post by: Anonymous on September 22, 2006, 08:31:46 PM
Well... it would help with getting to higher heights.
Title:
Post by: Sgraff87 on September 22, 2006, 08:39:04 PM
Great that so many people support the idea.

As for the flashing, the outline of the player should flash as well as the color of the player kinda like invincibility, but rather it should flash between the normal color of the player and a birghter version. The outline between white and black or grey and black so that you know that the player is not invulnerable.

The distance can possibly deal with how long the player presses down. But if you just want double, then that should be alright.

I almost forgot that I should try ripping the jumping effects from Mario vs. DK. They will help out with this as well.
Title:
Post by: Anonymous on September 23, 2006, 08:48:18 AM
I have a few suggestions now. They're very silly, but meh.

1: Log in-able accounts.
Like kinda in step mania... you have the ability to make a profile with your name, and use it whenever you play. It could be used to automatically load item stats for that person, filters for that person, the gfx pack even, and when it changes the profile, it changes to what the other person has set. No harm done right? Also, it has a kill counter and games won.
Ex:
Amy's Stats
Stomp: 5Wins 4Losses - Max killed, 433 - Kills 5,252
Classic: 142Wins 4Losses - Max killed, 32 - Kills 253
Bomb kills: 21
POW kills: 44
MOD kills: 83

Bob's Stats
Stomp: 4Wins 5Losses - Max killed, 242 - Kills 1,222
Classic: 528Wins 2Losses - Max killed, 53 - Kills 420
Bomb kills: 52
POW kills: 82
MOD kills: 22

See? I think that would be cool, especially if we get online play.

2: Leveled items.
Yeah, this is the silly one. 2 modes, regular items, and leveled items (in the menu). Its like this, with leveled items, everything has 3 levels. When you aquire that item lets say the second time (but you dont have it with you) it will be level 2. The higher the level, more damage. It could get confusing with the fact that POW and MOD can kill everyone if you time it right, sucks for this idea, because level 1 would only kill 1 person, lvl 2 kills 2, and lvl 3 kills all.

What do you think of my ideas? =|
Title:
Post by: SMW Fan on September 23, 2006, 09:00:42 AM
Brick Mode.

In this mode, bricks randomly spawn everywhere, and whoever can break a certain amount of bricks first wins! :lol:
Title:
Post by: Jacobthehero2006 on September 23, 2006, 10:10:54 AM
Add Blue and Red Coin In Coin Mode

That all i have that idea i guess..
Title:
Post by: Anonymous on September 23, 2006, 10:19:17 AM
Cool idea! Red = 2 and blue = 5... Yay.

Oh, and SMW Fan, 666 posts! O_O OMG =OOOOOO
Title:
Post by: BobManPerson on September 23, 2006, 10:53:12 AM
Gree Coin(?) = 1 point
Red Coin = 2 points
Blue Coin = 3 points
Gold Coin = 5 points?
Title:
Post by: Sgraff87 on September 23, 2006, 10:58:03 AM
I already suggested the different coin colors.

Gold = 1 because they always have been most common and worth one point.

Silver, Blue, Red, and possibly black or purple. Green will not look good.

Zash: I suggested something like that before but with leveling up abilities. Players could gain experience when playing the game and level up. They also will be able to increase abilities when leveling up (jump height, speed, fireball speed or life time, etc). All of these available in a shop in the game where you exchange experience points or you gain so much after leveling up for these stat increases.
Title:
Post by: Dave ‌Strider on September 23, 2006, 11:11:03 AM
So if you pumped all your experiance points into jump heigh, you could litterly fly? And if into speed you'd be back in your original spot with 1 tap?
Title:
Post by: AlMightyBob on September 23, 2006, 12:08:25 PM
I don't think we need RPG elements in an arcade game. Profiles and coloured coins(Green would look alright) sound good though.
Title:
Post by: Sgraff87 on September 23, 2006, 12:15:31 PM
Quote from: "AlMightyBob"
I don't think we need RPG elements in an arcade game. Profiles and coloured coins(Green would look alright) sound good though.


Many arcade games feature status increasing in the gameplay. Since when has SMW been arcade anyhow?
Title:
Post by: AlMightyBob on September 23, 2006, 05:37:25 PM
Well what genre do you define SMW as?
Title:
Post by: Sgraff87 on September 23, 2006, 05:59:22 PM
Quote from: "AlMightyBob"
Well what genre do you define SMW as?


Platform or battle or stretch it to a fighter game. It is more console than something that you will use coins in an arcade.
Title:
Post by: AlMightyBob on September 23, 2006, 06:10:03 PM
I suppose but SMW, to me, is a very pick up and play sort of game. I'm not gonna play for longer than say 20mins at a time hence the arcadey feel. There's no storyline to it as well so not a lot of depth and that is an important quality to a simple but addictive game.
Title:
Post by: Anonymous on September 23, 2006, 08:11:57 PM
Quote from: "Sgraff87"
I already suggested the different coin colors.

Gold = 1 because they always have been most common and worth one point.

Silver, Blue, Red, and possibly black or purple. Green will not look good.

Zash: I suggested something like that before but with leveling up abilities. Players could gain experience when playing the game and level up. They also will be able to increase abilities when leveling up (jump height, speed, fireball speed or life time, etc). All of these available in a shop in the game where you exchange experience points or you gain so much after leveling up for these stat increases.


K OMG TAT COOL

PLZ ADD PLZ

Honestly, I like your ideas. MAYBE MOST OF THEM SHOULD BE ADDED

*COUGH COUGH ADD IT NOW PLZ TWO52 COUGH COUGH*
Title:
Post by: Sgraff87 on September 24, 2006, 02:43:33 PM
Another idea. How about the option in the game that instead of when you are above the screen, there is a timedown, that the player loops. You know, an option to turn this on and off.
Title:
Post by: Jacobthehero2006 on September 24, 2006, 03:05:54 PM
I have Idea:

Super mario bros Super show Power up style
it required SMB2 Bonus Fanfare Music for sound (Game will Pause for Fanfare end) then Power up Sound (Game Continue again)
i think it should be in Option for power up effects When getting item like Fireflower or hammer or boomrang
Title:
Post by: Chiisu on September 24, 2006, 03:48:26 PM
Quote from: "Jacobthehero2006"
I have Idea:

Super mario bros Super show Power up style
it required SMB2 Bonus Fanfare Music for sound (Game will Pause for Fanfare end) then Power up Sound (Game Continue again)
i think it should be in Option for power up effects When getting item like Fireflower or hammer or boomrang


No.
Title:
Post by: Viper Snake on September 24, 2006, 11:41:11 PM
I don't know if this has been posted before, but I don't have the time to look through that many pages for it. It would be nice if there was a some way of grouping up similar maps, so they could be put into there own folders. EX: "LKA's Map" and "Someotherguys Maps" or "Complex Maps" and "Simple Maps". So when you go into the game, you will see the folders you've grouped your maps into. If you've ever played StepMania, you will know what I'm talking about. This would make sorting through the masses of maps that have been made, less of a hassle.
Title:
Post by: Dave ‌Strider on September 24, 2006, 11:44:45 PM
Already in the game.
Title:
Post by: Viper Snake on September 24, 2006, 11:56:00 PM
Heh, I guess thats what I get for not coming here frequently. XD Oh well, hopefully the next random idea I get won't already be done. :roll:
Title:
Post by: Marioman64 on September 26, 2006, 05:18:03 AM
I have NO CLUE where to put this:

Someone should make a screensaver of this, that includes CPUs fighting and when a match is over it automatically changes the map and everyone's skin

and, of course, the screensaver would have lots of settings  :D
Title:
Post by: AlMightyBob on September 26, 2006, 01:03:21 PM
I kinda like that idea actually.  :)
Title:
Post by: soulbreather on September 26, 2006, 02:45:41 PM
maybey someones said this but maybey a mega 1337 stop watch that actually stops time for like 3 seconds?
Title:
Post by: Evil Eye Sigma [But] on September 26, 2006, 03:57:44 PM
NO.

anyway how about clear pipes? you can see the people go through?
Title:
Post by: BobManPerson on September 26, 2006, 05:21:29 PM
^^ Good idea. That would come in handy for a really cool map I'm working on...
Title:
Post by: Kabukiguy on September 26, 2006, 09:29:35 PM
charactor catagories
Title:
Post by: Marioman64 on September 26, 2006, 09:44:26 PM
you could just SLIGHTLY rename characters names for that
Title:
Post by: Dynotheis on September 26, 2006, 10:01:10 PM
Quote from: "Booman77"
NO.

anyway how about clear pipes? you can see the people go through?


cant u do that by just adding holes into the pipe, in the tileset?
Title:
Post by: Link901 on September 26, 2006, 10:09:50 PM
No, the player simply disappears and reappears at the other end.
Title:
Post by: Dynotheis on September 26, 2006, 10:11:52 PM
i dont get it... when i ment holes i mean just drawing little pink squares into the pipe to make it look transparent... do u want me to give u an example?
Title:
Post by: Darkandroid2 on September 26, 2006, 10:20:28 PM
Link look at his sig. That give you a hint?
Quote
I'm a noob... deal with it...
Title:
Post by: Dave ‌Strider on September 26, 2006, 10:21:04 PM
Quote from: "Link901"
No, the player simply disappears and reappears at the other end.
Title:
Post by: Link901 on September 26, 2006, 10:35:07 PM
Yeah, I saw his sig.  I should've explained it a little better.  What I meant was that it won't matter if you use invisible tiles between pipes, you still won't be able to see the player move through them.  When they enter a pipe, they disappear into the background, unseen no matter what you do.  They only reappear at the pipe they come out of.  So there's probably no easy way to add that effect.
Title:
Post by: Dynotheis on September 26, 2006, 10:35:53 PM
OH!!! i get it now!!! srry for about earlier
Title:
Post by: Marioman64 on September 27, 2006, 05:44:43 AM
for those clear pipes that let you watch the person move through the whole pipe, you should make blue warps for that, and have to draw a trail of blue dots for the character to follow

Person<warp>-----------------------------------------<warp>

then

_____<warp>--------------Person--------------------<warp>

and finally

_____<warp>------------------------------------------<warp>Person
Title:
Post by: Jared on September 27, 2006, 05:51:17 PM
MAJOR HUGE ANNOUNCEMENT THINGIE

When 1.7 is finally finished, and my backup copy of the list has been updated, I will be making a new thread.  However, that thread will be LOCKED and in all likelihood, new stuff will not be added to it very often.

Reasons for this:

1)  The list is already frizeaking huge and doing this takes up way too much time
2)  Lots of noobs/idiots/little kids don't bother reading the whole list before posting anything (granted, it IS huge, but there is a search function for a reason, people)
3)  There's a lot of really good stuff on the list and I think that it's entirely possible that nearly everything from 1.8 could come solely from it
4)  There's a lot of sub-par stuff on the list and Two52 and I should really get together and discuss things which just wouldn't be feasible for adding to the game
5)  Having a big list of potential additions but not a big list of suggestions helps to put the emphasis on discussion of others' suggestions and will hopefully help people to be more prepared if and when I run polls for additions to 1.8
6)  I wanted to catch Two52 off-guard :P

Now then, carry on.  Tut tut!
Title:
Post by: AlMightyBob on September 27, 2006, 06:22:52 PM
Hooray for Major Huge Announcement Thingies!
Title:
Post by: BobManPerson on September 27, 2006, 06:24:35 PM
TRTRTRTRTR MASSIVE CACTUSS MODEZ!!!!11one1!!1111!!!
</sarcasm>

Do you know when 1.7 will be finished?
And for the 1.8 polls, make sure you don't add "Netplay Option" as one of the options, as that will be the winner of the poll.
Title:
Post by: wasabimario on September 28, 2006, 08:48:21 AM
Jared,

Does this mean that you'll be compiling the suggestions from this thread still and placing them in the BIG list?  To make a FINAL suggestions thread??
Title:
Post by: Pibza on September 28, 2006, 11:58:54 AM
Can you make MIDI music compatible with the game? I can't convert anything...
Title:
Post by: Sgraff87 on September 28, 2006, 12:10:11 PM
I think there should be more alternatives to the weapons like more types of hammers.

Light hammer - Hammer goes high up but not very far away.

Normal hammer - What we have now.

Heavy hammer - Hammer doesn't get much height and falls pretty quickly, but travels a distance.

Just a idea becuase I am currently making the graphics to the hammer more correct.
Title:
Post by: SMW Fan on September 28, 2006, 02:48:21 PM
Quote from: "Pikablu"
Can you make MIDI music compatible with the game? I can't convert anything...

It is! :D
Title:
Post by: Pibza on September 28, 2006, 04:06:23 PM
Quote from: "SMW Fan"
Quote from: "Pikablu"
Can you make MIDI music compatible with the game? I can't convert anything...
It is! :D


O_O!
You mean not sound effect music music?
Title:
Post by: Psuedo on September 28, 2006, 04:47:44 PM
Quote from: "SMW Fan"
Quote from: "Pikablu"
Can you make MIDI music compatible with the game? I can't convert anything...
It is! :D

In a way, it's not. MIDIs get distorted when you play Super Mario War. The more MIDIS you have in 1 music pack, the more distorted ALL the MIDI get.
Title:
Post by: Marioman64 on September 28, 2006, 04:50:40 PM
Quote from: "Mr.Bob-omb"
Quote from: "SMW Fan"
Quote from: "Pikablu"
Can you make MIDI music compatible with the game? I can't convert anything...
It is! :D
In a way, it's not. MIDIs get distorted when you play Super Mario War. The more MIDIS you have in 1 music pack, the more distorted ALL the MIDI get.

Is there a reason why this happens? Maybe it can be fixed maybe...
Title:
Post by: Evil Eye Sigma [But] on September 28, 2006, 05:40:13 PM
Quote from: "Sgraff87"
I think there should be more alternatives to the weapons like more types of hammers.

Light hammer - Hammer goes high up but not very far away.

Normal hammer - What we have now.

Heavy hammer - Hammer doesn't get much height and falls pretty quickly, but travels a distance.

Just a idea becuase I am currently making the graphics to the hammer more correct.

those are actually very good ideas.....
Title:
Post by: Jared on September 28, 2006, 08:07:56 PM
Quote from: "Sgraff87"
I think there should be more alternatives to the weapons like more types of hammers.

Light hammer - Hammer goes high up but not very far away.

Normal hammer - What we have now.

Heavy hammer - Hammer doesn't get much height and falls pretty quickly, but travels a distance.

Just a idea becuase I am currently making the graphics to the hammer more correct.


WHAT

You mean we won't be using the actual SMB3 hammer sprites anymore?  :(

Wasabimario:  Yes.  I said in the MHAT that it would be a new thread, but it would be locked.
Title:
Post by: Sgraff87 on September 28, 2006, 08:42:44 PM
Quote from: "Jared"
WHAT

You mean we won't be using the actual SMB3 hammer sprites anymore?  :(


Depends on how it looks. I am ripping the hammer from another mario game. It is more like the one that mario throws in pictures and art.
Title:
Post by: Sgraff87 on September 29, 2006, 12:31:42 AM
Background Layers

The ability to have two background layers. One overlapping the other. Say you can have a sky background, you can choose from several layers to cover that one.
Title:
Post by: Mysterypea on September 29, 2006, 04:39:24 PM
FORUM

This suggestion can be in the category forum right?
If not. I will edit it ( i am to lazy to read the whole thing :p )

Anyways

This suggestion is about contests... Y'know. Contests that you enter to win?
It would be a good idea to do those things. Aquiring some known map skills.
E.g: A contest. ( insert name here ) wins. Gets a prize. Like a signature or an award ( that is if this suggestion is accepted ) would be on another thread created by me giving honors that the people got in the forums.

Y'know. Competitions don't ever hurt eh?
Title:
Post by: SMW Fan on September 29, 2006, 04:54:50 PM
Some suggestions:

Diagonal moving platformes.
Ineractive tiles, warps,and "L" tiles, on moving platformes.
Background layer on moving platformes
More warps
Red Breakable blocks (Breaks from powerups)
Switches that you stomp on.

 :)
Title:
Post by: Dave ‌Strider on September 29, 2006, 06:32:40 PM
Bowser shell!
It's normal shell size or twice as big.
It breaks ANYTHING it hits. :twisted:
You can't get rid of it with items and it has spikes on top. :twisted: :twisted:  
When it disipears when the time runs out, it splits into 2 spiked shells going in 2 different directions. :twisted: :twisted: :twisted:
Title:
Post by: soulbreather on September 29, 2006, 06:49:37 PM
theres already a bowser shell
Title:
Post by: SMW Fan on September 29, 2006, 06:59:19 PM
Quote from: "soulbreather"
theres already a bowser shell

No, there isn't. :wink:
Title:
Post by: Evil Eye Sigma [But] on September 29, 2006, 07:01:12 PM
It could look like a spiny shell but bigger like in Big land from sml3
Title:
Post by: Sgraff87 on September 29, 2006, 07:43:56 PM
How about the flashing shell from SMWorld?

There always is the koopa kids who have shells as well.
Title:
Post by: Dave ‌Strider on September 29, 2006, 08:59:45 PM
Since warps we can only exit is suggested, how about warps we can only enter?
Title:
Post by: Mysterypea on September 29, 2006, 10:13:51 PM
Lets see here...

A red bull. Just like when you jump on a red block. But just a red bull. Gives you wings to fly for a limited time but with unlimited jumps.

Opposite of feather of course :P
Title:
Post by: YoshiMonarch7 on September 29, 2006, 10:15:48 PM
Quote from: "Mysterypower"
Lets see here...

A red bull. Just like when you jump on a red block. But just a red bull. Gives you wings to fly for a limited time but with unlimited jumps.

Opposite of feather of course :P


That has got to be the dumb(ass luigi!)est idea I've ever heard.
Title:
Post by: Sgraff87 on September 29, 2006, 10:17:19 PM
Quote from: "Mysterypower"
Lets see here...

A red bull. Just like when you jump on a red block. But just a red bull. Gives you wings to fly for a limited time but with unlimited jumps.

Opposite of feather of course :P


Ah, no. You could have at least suggested a leaf to fly.
Title:
Post by: Mysterypea on September 29, 2006, 10:23:43 PM
Meh. That commercial gave me a laugh also.
So i used that idea.

P.S: worst idea : Having an idea of a mushroom that does nothing.
Heh
Title:
Post by: Link901 on September 29, 2006, 10:27:11 PM
Quote from: "Mysterypower"
Having an idea of a mushroom that does nothing.

XD Actually, I could see somethin' like that... we could call it the F.U. Shroom! XD
Title:
Post by: AlMightyBob on September 30, 2006, 07:09:43 AM
We should have a mushroom that kinda wacks out the whole screen for 10s like any good 'shroom should do.  :D
Title:
Post by: Dave ‌Strider on September 30, 2006, 11:27:18 AM
Quote from: "Mysterypower"
Having an idea of a mushroom that does nothing.
And have it the exact color of the 5-up shroom :twisted:
Quote from: "AlMightyBob"
We should have a mushroom that kinda wacks out the whole screen for 10s
Mystery mushroom needs more than just switch and change things. How about it can also do that?
Title:
Post by: Jared on September 30, 2006, 12:01:16 PM
Here's a new idea.  If support for 2x2 blocks (a la SMB3) is ever added, then how about some extra-large items that can only appear out of 2x2 item boxes?  There could be an option to have big item boxes generate only large items, or both large and small items, too.

Here are some ideas:

Big Shells (red and green varieties, maybe buzzy and spiny and whatever other new shells we add)
Big Veggies
Big Item-Eggs (see a previous suggestion of mine for info on item-eggs - these would drop either a big item or 2 or 3 small ones)
Big Weapons (hammer, flower, boomerang, cape, and any others we add - these would give you that weapon as well as another one in your item slot)
Question Mark Card (a card with a question mark on it - gives you a random weapon and a random stored weapon)
Big Star (would give you a star and a stored star, and give all your teammates stars as well, if you have any)
Big POW/MOd (can be used multiple times)
Big Cherries (counts as 2 cherries - see another previous suggestion of mine)
The weird round wall-crawling rolling face-thing from SMA (has been mentioned before - would work well with this idea)

Oh, and on the subject of big things: big blue blocks would be gnarly.

One more idea I just had: the Random Shell.  This looks like a grayish shell with a question mark on it.  When you pick it up, or send it moving, it turns into a different shell (of the same size) at random - and every time it bounces off a wall, the shell type changes to another one at random.  If you jump on it to get it started, you'd better hope it doesn't turn into a Spiny shell!  (While it's moving, it might work to have a little graphic or something superimposed on it so that players can tell what it really is.)
Title:
Post by: Psuedo on September 30, 2006, 12:24:45 PM
Quote from: "Jared"
The weird round wall-crawling rolling face-thing from SMA (has been mentioned before - would work well with this idea)

Yeah I suggested that. Do you want me to find the sprite of it so people know what you're talking about? I mean there's only one in the entire game and it's pretty hard to find.

Also, We could make an Item out of the Big Bob-omb from Super Mario 64 (DS) to go with these giant items. And a Banzai Bill item would fit here as well.
Title:
Post by: Dave ‌Strider on September 30, 2006, 12:43:51 PM
Mystery box! You hit it, something random happens! Enemies could appear! It could start raining thwomps! You could turn invincible for the rest of the game! The random risk! And it comes out of a question mark block.
2x2 blocks added to the game? Super mystery box! Could cause Bigger and badder enemys to come out and play! Spikey goomba, paragoomba, parakoopa! Spiney, (OMG!) Rubber goomba, (stomp it all you want you just bounce off of it :wink:) Chain chomp! Your entire team goes invincible! A Screen devoring thwomp falls from the sky! A banzai bill goes super fast from the side! Get the picture?

And 2x2 blocks would take 3 hits for them to work.
Title:
Post by: BobManPerson on September 30, 2006, 01:09:22 PM
^^LOL, mystery mode...

ADD IT PLZ
Title:
Post by: Mysterypea on September 30, 2006, 01:19:12 PM
Harsh Fire flower: It can kill you now!
Title:
Post by: Kabukiguy on September 30, 2006, 01:20:53 PM
Chase mode run away from the catapiller creature thing and
last one standing wins :D
Title:
Post by: Psuedo on September 30, 2006, 01:42:58 PM
Quote from: "Gadouken"
Chase mode run away from the catapiller creature thing and
last one standing wins :D
His name's Wiggler, and how would this mode work?
Title:
Post by: Kabukiguy on September 30, 2006, 01:44:30 PM
maybe it can be an alternative optian in stomp
Title:
Post by: Evil Eye Sigma [But] on September 30, 2006, 02:27:34 PM
how about the wiggler is in stmp mode if you hit all the yellow spots, it turns red and dies?
Title:
Post by: Mysterypea on September 30, 2006, 03:58:47 PM
Lets see... New suggestion...
uhh... metal block! Making damage halved!
Title:
Post by: AlMightyBob on September 30, 2006, 04:03:15 PM
Make a Special 'Shroom that makes the screen flash and go kinda wacky for 10s.
Title:
Post by: Marioman64 on September 30, 2006, 04:06:35 PM
how about putting in that pink triangle block from SMworld that lets you run up walls...

(something is telling me that has been suggested before, OW! not in my ear Mr. Conscience!  :lol: )
Title:
Post by: Kabukiguy on September 30, 2006, 04:19:57 PM
i remeber that!!!
Title:
Post by: Marioman64 on September 30, 2006, 04:45:59 PM
you remember the pink triangle itself? or
the fact that it has been suggested before? (which I don't think it has)

(shutup Mr. Conscience!) *thwack* (ouch)  :lol:
Title:
Post by: Sgraff87 on September 30, 2006, 05:07:31 PM
The pink triangle has been suggested before as far as I can remember.

I think one of the biggest things we need are more enemies in stomp mode that match with the type of level it is.

Land = Goomba, Koopa Troopas (various colors), more rare will be Spikies, etc.
Desert = Goomba (possibly a different color), SMB3 Fire jumper guys (forget their name), etc
Ghost = Boos, Goomba ghosts (sml2), the dinosaur ghosts, dry bones, etc
Platforms = Flying enemies such as koopa paratroopas.

You get what I am going at here I am sure.

What I had in mind was when the game end near music chimes, all the enemies (not players) will dissapear and a boss will appear for the final point(s). The boss will match the type of level as well.
Title:
Post by: Dave ‌Strider on September 30, 2006, 05:20:37 PM
So castle's boss could be bowser, and battle's boss could be master hand/crazy hand?
Title:
Post by: Mysterypea on September 30, 2006, 05:21:15 PM
This time. I think deathmatches are getting tired right?
How about co-op mode where you can fight bowser and his minions!
Title:
Post by: Chiisu on September 30, 2006, 05:22:23 PM
^With Multiple stomps to take so they don't bore us to death?
Title:
Post by: Kabukiguy on September 30, 2006, 05:28:07 PM
i can see it now-
"level 1 mario bros. stage, destroy all enemies to get to boss"
or hear it, whatever
Title:
Post by: Mysterypea on September 30, 2006, 05:33:36 PM
Something like that.
( The bosses have their energy doubled )
Title:
Post by: Marioman64 on September 30, 2006, 05:38:12 PM
Quote from: "Mysterypower"
Something like that.
( The bosses have their energy doubled )


oh, so it takes 2 stomps to kill him...

(just kidding, lol  :lol: )

but seriously, the boss thing could be and option like the bonus wheel:

Every game
After a tourney
Never
Title:
Post by: Sgraff87 on September 30, 2006, 05:44:02 PM
I was thinking more like the koopa kids since each of them match in a specific kind of level. I am talking about the SMB3 versions and not the SMWorld.

That or the minor boss in SMB (forget his name).

EDIT: Bowser for castles/battle.

But there are others such as the big boo and whatnot.
Title:
Post by: Evil Eye Sigma [But] on September 30, 2006, 05:54:42 PM
but master hand would be considered more of a kirby character since you fight master hand and crazy hand in kirby and the amazing mirror
Title:
Post by: Mysterypea on September 30, 2006, 06:07:14 PM
Or just an adventure ( world 1-1. beat that many goombas ) ( pass! dutudututituuutu-finish! ) ( world 1-2 )
Whateva of that
Title:
Post by: Marioman64 on September 30, 2006, 08:32:07 PM
Quote from: "Booman77"
but master hand would be considered more of a kirby character since you fight master hand and crazy hand in kirby and the amazing mirror


NONONONONONONONONONONONONONO!!!!!

Master Hand was introduced BEFORE the amazing mirror, WAY BEFORE


WAYWAYWAYWAYWAYWAYWAYWAYWAY before the GBA, and GBASP

silly  :P  :P  :P  :P  :P  :P  :P  :P

hyper at night pie pie YES!
Title:
Post by: Mysterypea on September 30, 2006, 08:37:34 PM
To many hyperactive sugar. In one post :/
This gave me the idea of this item

Sugar bag
Super speed in a limited time
Title:
Post by: Marioman64 on September 30, 2006, 08:41:31 PM
Quote from: "Mysterypower"
To many hyperactive sugar. In one post :/
This gave me the idea of this item

Sugar bag
Super speed in a limited time


YAY! I GAVE INSPIRATIONSZZZZZZZ!

yeah, I'm hyper right now (that, and I forgot my ADD medicine this morning)  :P


*phewwwww*

k

but that has been suggested as the bunny hood already
Title:
Post by: Mysterypea on September 30, 2006, 09:25:10 PM
That would be for a  zelda mod -_-
Title:
Post by: Dave ‌Strider on September 30, 2006, 09:27:48 PM
SML2.
Title:
Post by: Mysterypea on September 30, 2006, 09:28:28 PM
:shock:
Um... Why Supa Mario land 2?
Title:
Post by: Dave ‌Strider on September 30, 2006, 09:29:32 PM
SML2 has the bunny hood. I was making a point.
Title:
Post by: Sgraff87 on September 30, 2006, 09:31:12 PM
Quote from: "Dude"
SML2 has the bunny hood. I was making a point.


Um, without the hood. It was just rabbit ears attached to his head/hat like the racoon ears. Unless I am mistaken somehow.
Title:
Post by: Dave ‌Strider on September 30, 2006, 09:35:21 PM
I allways hated SML2 anyway.
The Attena helmets from M&L:PiT.
Throw it at someone, they turn suicidal :twisted:
Title:
Post by: Mysterypea on September 30, 2006, 09:41:37 PM
then how about the stache?
The stache gives you luck if you avoid your enemy!
Title:
Post by: Marioman64 on September 30, 2006, 09:43:01 PM
Quote from: "Mysterypower's avatar"
(http://http://forum.72dpiarmy.com/images/avatars/140248258451f1bf8873da.gif)


OMG is that from the old Super Smash Brothers Commercial?

that avatar?

part
from
commercial??????

yesyesyes

I only saw that commercial once in my life

"It's playing Nintendoooo"

gooood times  :lol:

edit: oh, they didn't say it's playing nintendo... I was little and could barely hear the commercial  :lol:

LINKY!!! http://youtube.com/watch?v=5bd_Cl_mnUg (http://youtube.com/watch?v=5bd_Cl_mnUg)

Mario tripped Yoshi  :D  :D
Title:
Post by: Jared on September 30, 2006, 10:09:23 PM
Quote from: "Mr.Bob-omb"
Quote from: "Jared"
The weird round wall-crawling rolling face-thing from SMA (has been mentioned before - would work well with this idea)
Yeah I suggested that. Do you want me to find the sprite of it so people know what you're talking about? I mean there's only one in the entire game and it's pretty hard to find.


Heh heh.  Actually it shows up in a lot of pots.
Title:
Post by: Marioman64 on September 30, 2006, 10:13:07 PM
Quote from: "Jared"
Quote from: "Mr.Bob-omb"
Quote from: "Jared"
The weird round wall-crawling rolling face-thing from SMA (has been mentioned before - would work well with this idea)
Yeah I suggested that. Do you want me to find the sprite of it so people know what you're talking about? I mean there's only one in the entire game and it's pretty hard to find.

Heh heh.  Actually it shows up in a lot of pots.


like the first pot in level 2 LOL  :lol:
Title:
Post by: Psuedo on October 01, 2006, 10:12:58 AM
Still, not everyone has SMA...
Title: I have an idea!
Post by: Chaos on October 01, 2006, 11:54:01 AM
I have an idea!There could be a mode with stars:red,blue,yellow,and green.The players will have to take the pieces to their base.
Title: Re: I have an idea!
Post by: Max on October 01, 2006, 12:38:23 PM
Quote from: "Chaos"
I have an idea!There could be a mode with stars:red,blue,yellow,and green.The players will have to take the pieces to their base.

Its exactly like CTF Mode only with flags. :lol:
If u want u can replace the flags with stars! :wink:
Title: No.
Post by: Chaos on October 01, 2006, 12:53:59 PM
I mean star shards.you can select the limit.You need to get the limit first to score.
Title: Re: No.
Post by: AlMightyBob on October 01, 2006, 01:17:46 PM
Quote from: "Chaos"
I mean star shards.you can select the limit.You need to get the limit first to score.


That still sounds exactly like CTF but with star shards instead of flags.
Title:
Post by: Chiisu on October 01, 2006, 02:09:45 PM
Something new, I doubt suggested.

Anyway, I was thinking...like SIlver Stars mode! You know in SM64DS how you had missions where you had to get the silver stars through out the level then got to the star sphere? Why not a mode like that? First person who gets the all the silver stars Causes a star of their color to show up on the map. The player who aquired the stars has to get to his or her star To earn a point. While dodging everyone else =D
Title:
Post by: Sgraff87 on October 01, 2006, 02:34:01 PM
POW Mode

Now I or someone else might have suggested this, but I am changing a few things up. A random POW box appears on the screen and the player has to hit the box to kill the rest of the players and to get a point. After being hit, the box relocates to another place.
Title:
Post by: Evil Eye Sigma [But] on October 01, 2006, 02:34:57 PM
and how about if you jump on them a star comes out of you and bounces around the map! that or you die and all your stars hop around the map?
Title:
Post by: Kabukiguy on October 01, 2006, 03:08:01 PM
this is proboly been said like a billion times but greed mode from
SSBM?
Title: Skyotic...
Post by: Chaos on October 01, 2006, 03:18:43 PM
Sykotic,thats what i just suggested...
Title:
Post by: Jared on October 01, 2006, 03:31:14 PM
Some mushroom ideas.

%UP: grants you 10% of the goal/starting score in point-based modes, and 10% of the starting total in life-based modes.  If the goal is not a multiple of ten, round down.  (In Time Limit, Race and Star, this is only worth the same as a 1UP.)

GradUP: Gradually grants you with 1UPs for as long as you can stay alive (this happens about once every 10 seconds).  This starts as soon as you pick it up.  (In Race and Star, though, this only acts as a 1UP.)
Title:
Post by: Chaos on October 01, 2006, 07:12:53 PM
Is dont know if this is suggested but... there should be a ztar option that can  do shine then ztar then shine again?Or a random option... :idea:
Title: Re: Skyotic...
Post by: Chiisu on October 01, 2006, 07:47:37 PM
Quote from: "Chaos"
Sykotic,thats what i just suggested...


No, that wasn't. I suggested a silver stars mode, where you have to collect the stars and get the real to get a point. You suggested stealing them from enemies and returning them to a base, ala CTF.
Title: ...
Post by: Chaos on October 01, 2006, 07:48:46 PM
Thats what i meant though...Not as in stealing.For example blue gets the blue shards,yellow get yellow shards,ect.... :wink:
Title:
Post by: Psuedo on October 01, 2006, 08:39:28 PM
If they are the same idea, I say Silver stars are a better idea than shards.
Title:
Post by: Link901 on October 01, 2006, 08:47:28 PM
I see what they're saying.
Chaos's suggestion is a mix of Coin Collection and Capture the Flag, as you grab your team-colored shards from where they appear on the map and return them to your base.
Sykotic's suggestion is somewhat of an extended Collection mode, as you must first collect silver stars, 5 for example, and then reach the team-colored star that appears without being killed.
Two good suggestions, but I like Sykotic's idea better.  Can I make a suggestion, though?  Once you collect the number of silver stars, you gain a point, and if you get killed and have stars in your possession, they shoot out in a volcano-like effect and bounce around the map.
Title:
Post by: Marioman64 on October 01, 2006, 09:14:57 PM
Quote from: "Sykotic"
Something new, I doubt suggested.

Anyway, I was thinking...like SIlver Stars mode! You know in SM64DS how you had missions where you had to get the silver stars through out the level then got to the star sphere? Why not a mode like that? First person who gets the all the silver stars Causes a star of their color to show up on the map. The player who aquired the stars has to get to his or her star To earn a point. While dodging everyone else =D


so it's like race, but with your own finish line  :D
Title:
Post by: Mysterypea on October 02, 2006, 05:14:58 PM
Bowser mode!

Bowser is giga bowser and wants to crush you. Stay alive the most to win!
Title:
Post by: Sgraff87 on October 02, 2006, 05:17:54 PM
I actually had an idea that could be fun and useful especially with levels with bonus backgrounds.

Random Background Feature

Well technically you can select your map to be able to have a random background, but keep it Land, Desert, Bonus, etc. Not that great of an idea, but an idea nonetheless.
Title:
Post by: Mysterypea on October 02, 2006, 05:20:32 PM
I think its a waste of space :/
Title:
Post by: wasabimario on October 02, 2006, 05:29:10 PM
Quote from: "Sgraff87"
I actually had an idea that could be fun and useful especially with levels with bonus backgrounds.

Random Background Feature

Well technically you can select your map to be able to have a random background, but keep it Land, Desert, Bonus, etc. Not that great of an idea, but an idea nonetheless.


This falls in line with the map discombobulator suggestion...
Title:
Post by: Marioman64 on October 02, 2006, 05:32:13 PM
I still like my random everything idea/Quick Start (ex. Pokemon Stadium)
Title:
Post by: Mysterypea on October 02, 2006, 07:49:10 PM
Ghost makes you invisible for ( default ) 10 seconds. But you cannot activate anything...
Title:
Post by: Marioman64 on October 02, 2006, 08:06:26 PM
Quote from: "Mysterypower"
Ghost makes you invisible for ( default ) 10 seconds. But you cannot activate anything...

make it so you can posses people and control them for about 10 more seconds, and if you kill them, you die with them.

Quote from: "Starfox 64"
If I go down I'm taking you with me!
*screen fills up with white brightness*


 :D
Title: Idea!
Post by: Chaos on October 03, 2006, 06:14:03 PM
Maybe there could be a way to make platforms take paths,not just go back and forth.Maybe there should be the blue donut blocks that fall faster.
Title:
Post by: Sgraff87 on October 03, 2006, 07:54:00 PM
More Switch Boxes

(http://http://img80.imageshack.us/img80/1523/switchblock2lt7.png)

I would like to see more diverse amounts of switch boxes later on. It will expand the map making and give more freedom without feeling like they have to relate to the team colors.

Some other things that I would like to see is switch note boxes and switch question mark boxes. All colored with the ON/OFF switches.
Title: why not..
Post by: Chaos on October 03, 2006, 08:11:44 PM
What about a block that can spawn stars and{it is rare} and you collect them for items or points :D
Maybe blue spawn points,blue flag spawn points,and other color stuff like that.I need that for my map. :x
Title:
Post by: Marioman64 on October 03, 2006, 11:02:40 PM
put some albatross in stomp mode, and they drop bombs  :D
Title:
Post by: Jacobthehero2006 on October 03, 2006, 11:03:29 PM
albatross? I dont think it is good idea...
Title:
Post by: Link901 on October 03, 2006, 11:04:59 PM
...Not for Stomp Mode at least.  I think the Bobomb dropping Albatoss would probably fit better in survival mode.  Although that could become confusing with the bobomb powerup.
Title:
Post by: Marioman64 on October 03, 2006, 11:11:42 PM
then make new bombs (can anyone think of other bombs in the Mario Universe...)........(oh, those teeny bombs Croc uses in SMRPG)
Title:
Post by: Link901 on October 03, 2006, 11:17:47 PM
Or we could just make a 16-bit version of the Bobombs from SMB2.  The arms would probably be enough to help you tell them apart.
Title:
Post by: Sgraff87 on October 03, 2006, 11:37:06 PM
When a player has bomb-omb powerup, when they are stomped, they do the bomb-omb way out. They are still and can be kicked until they finally blow up after a while.
Title:
Post by: Link901 on October 03, 2006, 11:40:06 PM
Now that's a pretty sweet idea, Sgraff!  That'd add even more fun to gameplay!  If it does get added, I'd like to see it come optionally though, to appease to the people that prefer it how it is.
Title:
Post by: Dave ‌Strider on October 04, 2006, 12:16:05 AM
And if they get hit by a fireball, hammer, star ect. they explode and die :twisted:
Title:
Post by: Link901 on October 04, 2006, 12:35:19 AM
Technically, they'd already be dead, but yeah, it'd be cool to have 'em explode when attacked.
Title:
Post by: Jared on October 04, 2006, 04:22:52 PM
But when you kill a Bob-Omb, you steal the Bob-Omb status.  Would that fit in well with this?

EDIT: and oh yeah, if you change that then you can't properly emulate Bob-Omb mode from 1.5 so I don't really like the idea of changing it.

Oh, and Sg: make orange and pale pink switchboxes too plz - you're saving all these custom graphics you make, right?  We might need 'em someday.  :D
Title:
Post by: Evil Eye Sigma [But] on October 04, 2006, 04:26:13 PM
I think this has been suggested already but, how about timed switches? The switch stays on for a limited time?
Title:
Post by: Psuedo on October 04, 2006, 04:27:53 PM
Quote from: "Link901"
Or we could just make a 16-bit version of the Bobombs from SMB2.  The arms would probably be enough to help you tell them apart.

I suggested Bob-ombs with no wind-up keys.

So here's what each one would look like:
(http://http://img512.imageshack.us/img512/3296/bobombsq3.png)
Pick your favorite.
Title:
Post by: somestrangeflea on October 04, 2006, 04:52:27 PM
Here's a backward suggestion. I have some pictures, you decide if/how they can be used, because I really don't know!

? Sphere
(http://http://i70.photobucket.com/albums/i102/somestrangeflea/questionmark.png)

Coloured ? Sphere
(http://http://i70.photobucket.com/albums/i102/somestrangeflea/questionmarkcolours.png)

Lock
(http://http://i70.photobucket.com/albums/i102/somestrangeflea/lock.png)

Coloured Lock
(http://http://i70.photobucket.com/albums/i102/somestrangeflea/lockcolours.png)

Dead Lock
(http://http://i70.photobucket.com/albums/i102/somestrangeflea/lockdead.png)

Coloured Dead Lock
(http://http://i70.photobucket.com/albums/i102/somestrangeflea/lockdeadcolours.png)

Any ideas?
Title:
Post by: Evil Eye Sigma [But] on October 04, 2006, 04:56:59 PM
Those locks could be timed switches as I said!
Title:
Post by: somestrangeflea on October 04, 2006, 05:07:20 PM
Yes! The lock would be a collectable item. You could drop it, and it would act as a solid tile for 10 seconds (customisable), then vanish. The ? Sphere destroys all locks on the level.
Title:
Post by: Evil Eye Sigma [But] on October 04, 2006, 05:11:04 PM
Or the question sphere could cause a random event.....
Title:
Post by: Dave ‌Strider on October 04, 2006, 05:25:16 PM
Quote from: "I"
Mystery box! You hit it, something random happens! Enemies could appear! It could start raining thwomps! You could turn invincible for the rest of the game! The random risk!
Maybe that's what the question mark sphere could be for...
Title: ...
Post by: Chaos on October 04, 2006, 06:42:59 PM
It could also be a random item.
Title:
Post by: Evil Eye Sigma [But] on October 04, 2006, 06:44:02 PM
Well that's pretty much what he means
Title:
Post by: Anonymous on October 04, 2006, 06:56:35 PM
So, if you use it, its a random item.

I like the random item idea, but those could also be used in Mystery mode (been mentioned before Im sure... where its just random EVERYTHING).
Title:
Post by: Jared on October 04, 2006, 11:12:09 PM
I have a large and possibly gasp-inducing suggestion.

Let's start a small fund.  Once this fund has collected enough money, we purchase a Wii devkit with it.  (Devkits for the Wii, from what I've heard, are not very expensive compared to other consoles - somewhere to the tune of $2000 if I recall correctly.)  Then, Two52 uses this devkit, ports SMW to the Wii, and pitches it to Nintendo.

If it works: hey, we've got something.  If it doesn't work: oh crap, we're in deep trouble.
Title:
Post by: Two52 on October 05, 2006, 01:35:10 AM
Quote from: "Jared"
If it works: hey, we've got something.  If it doesn't work: oh crap, we're in deep trouble.

Yeah, that last part scares me enough not to do it :)
Title:
Post by: Marioman64 on October 05, 2006, 05:49:56 AM
Quote from: "somestrangeflea"
Lock
(http://http://i70.photobucket.com/albums/i102/somestrangeflea/lock.png)

Coloured Lock
(http://http://i70.photobucket.com/albums/i102/somestrangeflea/lockcolours.png)

Dead Lock
(http://http://i70.photobucket.com/albums/i102/somestrangeflea/lockdead.png)

Coloured Dead Lock
(http://http://i70.photobucket.com/albums/i102/somestrangeflea/lockdeadcolours.png)


We should have keys to open those locks.
Title:
Post by: Jared on October 05, 2006, 06:42:44 AM
Quote from: "Two52"
Quote from: "Jared"
If it works: hey, we've got something.  If it doesn't work: oh crap, we're in deep trouble.
Yeah, that last part scares me enough not to do it :)


So we'll wait until we're done adding new stuff so that the SECRET PIRATEY INTERWEB UNDERGROUND can keep the game in circulation.  :P
Title:
Post by: Jared on October 05, 2006, 07:30:52 AM
doublepostbeanz

List updated... with everything from the Beta 2 suggestions thread.  >_>

I'll add the stuff from the Beta 3 thread later, hopefully.  And then I'll get to all the other stuff from this one.  Too much content, not enough time...
Title:
Post by: somestrangeflea on October 05, 2006, 01:01:31 PM
Quote from: "Marioman64"
Quote from: "somestrangeflea"
Lock
(http://http://i70.photobucket.com/albums/i102/somestrangeflea/lock.png)

Coloured Lock
(http://http://i70.photobucket.com/albums/i102/somestrangeflea/lockcolours.png)

Dead Lock
(http://http://i70.photobucket.com/albums/i102/somestrangeflea/lockdead.png)

Coloured Dead Lock
(http://http://i70.photobucket.com/albums/i102/somestrangeflea/lockdeadcolours.png)

We should have keys to open those locks.


Well, in SMB3, the loccks were opened by the ? Spheres, so we need a key from some other source...
Title:
Post by: Dave ‌Strider on October 05, 2006, 01:24:41 PM
Will This:
(http://http://img104.imageshack.us/img104/176/keyke9.png) (http://http://imageshack.us)
Key work?
Title:
Post by: somestrangeflea on October 05, 2006, 01:30:07 PM
Okay, great!
Title:
Post by: Sgraff87 on October 05, 2006, 02:58:49 PM
(http://http://img515.imageshack.us/img515/1923/keyke9ba9.png)

Colors needed tweaking.
Title:
Post by: Psuedo on October 05, 2006, 04:17:43 PM
Those keys could also be used for those secret exits from Super Mario World. They could be special warps that require the key to go through. You carry the key over to them, and they expand and send you over to a different one.
Title:
Post by: Sgraff87 on October 05, 2006, 04:23:35 PM
I had a pretty cool idea that I like the sound of a lot. The bottle from SMB2 that brings you onto the other side. Basically what we will do is when the player uses the item, the screen will flip. Also we would use an custom (shadow) tileset for this. The background will also be changed. When in this world, no powerups can be used and enemies in stomp mode cannot be see n or can hurt you. All players warp back to the normal light side when it is over.
Title:
Post by: Psuedo on October 05, 2006, 04:37:29 PM
I'm not sure if this was suggested yet, but maybe that Disco Ball from Bowser's Castle in Super Mario World, It would make the entire tileset and all the skins, items, blocks etc. completly black and the background a dark greyish color (Except for the area beneath it)

anyway is anyone going to say which Bob-omb they like better?
(http://http://img167.imageshack.us/img167/4425/bobombtu1.png)
Title:
Post by: Sgraff87 on October 05, 2006, 04:41:57 PM
Quote from: "Mr.Bob-omb"
anyway is anyone going to say which Bob-omb they like better?
(http://http://img167.imageshack.us/img167/4425/bobombtu1.png)


The bottom is better. The SMB2 was the original and was edited into the SMB3 one. So the SMB3 one is more correct.
Title:
Post by: Psuedo on October 05, 2006, 04:51:23 PM
Yeah, Most of the GFX in this game comes from SMB3, so I thought the SMB3 Bob-omb would fit better. However, to avoid confusion, I removed the wind-up key. I came up with a whole bunch of enimies in the Suggestions thread 2.0. I'll go find those pictures later.

Edit: got em'
(http://http://img149.imageshack.us/img149/2820/buzzybeetlefd2.png)
(http://http://img527.imageshack.us/img527/8361/hammerbrosvc9.png)
(http://http://img527.imageshack.us/img527/804/pirahnaplantnx8.png)
(http://http://img149.imageshack.us/img149/1918/books0.png)

I also would prefer the Super Mario World thwomp over the SMB3 one. It looks more like what thwomps look like today:
(http://http://img149.imageshack.us/img149/7373/thwompvk1.png)

And I made this one out of bordom:
(http://http://img149.imageshack.us/img149/1530/whompre0.png)

And I suggested this guy for coin mode:
(http://http://img149.imageshack.us/img149/6515/coinpouchpb5.png)
Title:
Post by: Evil Eye Sigma [But] on October 05, 2006, 05:44:13 PM
Anyway If we a single player mode, and there's bosses I got some for you
here's a quote from me....
Quote from: "Booman77"
Ooh Ooh Tubba Blubba, Naval Pirhana, General Guy, Tutankoopa, Goomba King(or Goomboss), Ice King(I think that's his name....), Giant Blooper(or King Calamari), Croco, Smithy, Axem Rangers, Czar Dragon, Skeleton Dragon, Valentina, Birdo, Bomb-omb King, Chief Chilly, Boolossus, Bowyer, Booster, Belome, Jinx, Jonathan Jones, Knife Guy, Grate Guy, Yaridovich, Exor, Mack, Dodo, Cackletta, Fawful, Bowletta, Popple, Jojora, Hermie III, Chuckolinator, Trunkle, Tolstar, Marching Milde, Hookbill the Koopa, Sluggy the Unshaven, Raphael the Raven, Tap Tap the Red Nose, Burt the Bashful, Salvo the Slime, The Potted Ghost, Prince Froggy, Gigantic Chomp, King Whomp, and many more!!!!*faints*
Title:
Post by: DR.BEER on October 05, 2006, 05:57:08 PM
Don't forget my ideas which were the Giant Enemy Crab and shadow queen peach.
Title:
Post by: Psuedo on October 05, 2006, 06:06:47 PM
Booman, boss mode can't be too big. I'd limit boss mode to just like these:

Bowser (Standard)
Boom-Boom
The "Big" Boo
Klepto
Petey Pirahna
Renzor
Sledge Bro.
Wario Bros.
Kemek
Title:
Post by: Anonymous on October 05, 2006, 06:24:54 PM
Quote from: "Sgraff87"
I had a pretty cool idea that I like the sound of a lot. The bottle from SMB2 that brings you onto the other side. Basically what we will do is when the player uses the item, the screen will flip. Also we would use an custom (shadow) tileset for this. The background will also be changed. When in this world, no powerups can be used and enemies in stomp mode cannot be see n or can hurt you. All players warp back to the normal light side when it is over.


Its like the whistle idea, without the whistle, and without the teleporting to another map.

Ok, but how would it work? Would it spawn a door, or would it just take you to the subcon-ish map? Plus, if you used a custom tileset for it, would you have to make an alternate shadow tileset for it? I mean, it wouldnt be hard with image tuning, I just wanted a little bit more info.

By the way, nice job with the keys. =D
Title:
Post by: Evil Eye Sigma [But] on October 05, 2006, 06:34:45 PM
Oh come on....At least General guy or Tubba Blubba?
Title:
Post by: Dave ‌Strider on October 05, 2006, 06:47:41 PM
Tubba Blubba is weak with his heart.
And Gereral guy would mysteriously vanish from my folder.
STUPID MOTHER !@#$ING PIECE OF !@#$ING !@#$ MAKING ME DIE 3 TIMES I'LL RIP OUT HIS !@#$ING HEAR AND FEED IT TO HIS !@#$ing FAMILY ON HIS !@#$ING !@#$. *feels better*
Title:
Post by: Anonymous on October 05, 2006, 06:51:00 PM
OK CAN YOU SERIOUSLY STOP WITH THE SIZE 1 FONT?!
[size=0]BECAUSE YOU KNOW WHAT? I CAN MAKE IT EVEN SMALLER THAN YOURS. HAHHAHAHAHAHA. SO PLZ STOP DOING IT IN EVERY POST YOU MAKE BECAUSE THE ONLY WAY I CAN SEE IT IS BY QUOTING YOUR POST AND THEN CLICKING BACK[/size]
Title:
Post by: DR.BEER on October 05, 2006, 07:06:58 PM
About Giant Bosses... I think we could do them but we'd have to use special boss levels for each one and maybe we'd keep the boss from moving very far. And because Boom-Boom was rediculously easy in SMB3 you should give him 5 hit points and you'd have to fight 3 of him at once. Also, giant bosses could be in co-op where you team up with CPU'S.
Title:
Post by: Psuedo on October 05, 2006, 07:08:42 PM
Hey, at least he's not spamming us with giant colored text like Jarviar.

Anyway, The problem with RPG characters is that they normally appear once, and are never seen again. If they DO Reappear, (Like Fawful in M&L PiT or Bow in PM: TTYD) they are very insignifigant and usually have nothing to do with the story. They DO however, base a new character's design on older ones sometimes. (Like Tubba Blubba and Macho Grubba, who had a very similar design)
Title:
Post by: DR.BEER on October 05, 2006, 09:31:22 PM
Item ideas!
Ice Flower- Fires cold air that freezes opponent in a block of ice for 3 seconds, during which you can jump on, pick up, or kick your frozen foe. You can only fire 1 at a time and they are smaller than fireballs.
Thunder Flower- Fires a jolt  of electricity that goes through objects but lasts for 2 seconds.
Oil Can- For 5 seconds, you can spill oil that causes you opponents to slip. Oil evaporates after 30 seconds.
Sky Pop- Get in this airplane and shoot enemies with 3 bullets at a time. allows you to fly.
Title:
Post by: Dave ‌Strider on October 05, 2006, 10:23:06 PM
How about an Audiance(sp?) option! There would be characters at the bottem square of the screen. They would throw rocks, powerups, cans, hammers, ect. up to the players. And if you fell far enough to reach them, they'll throw you up back into the fight! If an enemy or powerup reachs down, they'll throw them up too! If a projectile (fireball, shell, hammer, boomerang, blue block) or a starred person (or an explosion from a bomb/2 bullet bills) they'll do they dead positions. An option for stomp mode is having a target apear with a stomp mode enemy's face on it. The enemy in the audiance(sp again?) will jump into the match! It will be auto off if the audiance(sp>_>?) option is off.They's face the front like this:
(http://http://img220.imageshack.us/img220/3794/audiancegoombabo7.png) (http://http://imageshack.us)
Left is standing, right is jumping/throwing person/whatever else.
Title:
Post by: DR.BEER on October 05, 2006, 10:27:33 PM
Cool. It may be hard to implement in the game, but cool. 8)
Title:
Post by: Marioman64 on October 06, 2006, 04:33:51 AM
Quote from: "DR.BEER"
Item ideas!
Ice Flower- Fires cold air that freezes opponent in a block of ice for 3 seconds, during which you can jump on, pick up, or kick your frozen foe. You can only fire 1 at a time.
Thunder Flower- Fires a jolt  of electricity that goes through objects but lasts for 2 seconds.
Oil Can- For 5 seconds, you can spill oil that causes you opponents to slip. Oil evaporates after 30 seconds.
Sky Pop- Get in this airplane and shoot enemies with 3 bullets at a time. allows you to fly.
ICE! PICK UP PEOPLE! (PICK UP PEOPLE!)...

If we can pick up people, we're gonna have to put in that trash can also  :lol:
Title:
Post by: Anonymous on October 06, 2006, 08:03:34 AM
How about weather? I would love battling in the rain. =P
Title:
Post by: DR.BEER on October 06, 2006, 09:56:09 AM
I was thinking about nature as well. Like rain would slow you down and snow would slow you down even more. Earthquakes could drastically change the level and high winds could send opponets flying across the level. Volcanoes could crush you under giant flaming rocks and tsunamies could turn the level into raging rapids (once we get the ability to swim of course.).
Title:
Post by: Pibza on October 06, 2006, 10:24:44 AM
I like teh ice flower idea... It was in M&L:PiT, but instead of freezing people, it could just slow them down for a few seconds, but that's just my brain working (didn't know it could. O_o). Go with Beer's idea, he thought of the item in the first place.
Title:
Post by: YoshiMonarch7 on October 06, 2006, 11:06:33 AM
Quote from: "Marioman64"
If we can pick up people, we're gonna have to put in that trash can also  :lol:


We need to have the trash can.

(Notice the emphasis on "need")
Title:
Post by: SMW Fan on October 06, 2006, 11:13:35 AM
How about goombas, koopas, and cheep cheeps in survival mode? :lol:
Title:
Post by: Jared on October 06, 2006, 11:55:30 AM
Quote from: "YoshiMonarch7"
Quote from: "Marioman64"
If we can pick up people, we're gonna have to put in that trash can also  :lol:

We need to have the trash can.

(Notice the emphasis on "need")


But how would it work?  I'm thinking, interactive block, limit one per map, player pops back out holding a throwable item (and if item-eggs were added, this would let basically every item show up in the trash).  Chance of fish skeleton: 1 in 3.  If it's not a fish skeleton, use the item switch weights.  If throwable items are off, default to fish.  Lid is closed for a while after someone is thrown in (or jumps in?), but hitting it with a shell or something can bump the lid off.

And if we can freeze people then we should add an item that can freeze everyone else all at once.  (Which has been suggested before.  ;))  If they're frozen in a block of ice, and you kick them, then it's basically like turning your opponents into blue blocks.  (Of course, they should die when they hit a wall - and if they don't hit a wall within a certain amount of time then they thaw out.)
Title:
Post by: Jarviar61470 on October 06, 2006, 01:50:59 PM
How about u put these spiny doods in.
(http://http://img180.imageshack.us/img180/4264/spinydy7.png)
Title:
Post by: Pibza on October 06, 2006, 02:28:18 PM
REALLY COMPLICATED SUGGESTION:
Animated skins:
What you would do is make a folder by the name of the skin, make animations with the filenames "idle.gif", "walk.gif", "slide.gif", "jump.gif", "aerialdead.gif", and "stomped.gif". >_> That way an NSMB skin would pwn everything. >_<'
Title:
Post by: Jacobthehero2006 on October 06, 2006, 03:28:01 PM
Quote from: "Pikablu"
REALLY COMPLICATED SUGGESTION:
Animated skins:
What you would do is make a folder by the name of the skin, make animations with the filenames "idle.gif", "walk.gif", "slide.gif", "jump.gif", "aerialdead.gif", and "stomped.gif". >_> That way an NSMB skin would pwn everything. >_<'


Yeah, Pikablu Is Right

I agree!
Title:
Post by: Anonymous on October 06, 2006, 03:42:33 PM
How about a selection that allows you to make your maps un-wrapable?

This would allow people to make it so you cannot wrap around the screen without having to add walls to the sides.

Also, how about scrolling up? That would be awsome, because you could make tower maps. Bob has made some, and I think it would be pretty cool. But the only problem with that, is that if you're playing with another person on the same screen, one person would scroll up, and the other wouldnt. But it would work with 1player vs CPU I guess.
Title:
Post by: Psuedo on October 06, 2006, 03:46:50 PM
Quote from: "Jarviar61470"
How about u put these spiny doods in.
(http://http://img180.imageshack.us/img180/4264/spinydy7.png)

That's been suggested a million times already, Read the list on the first page and don't suggest anything that's already been suggested. Also, that spiny sprite won't fit.
Title:
Post by: Jarviar61470 on October 06, 2006, 07:26:15 PM
Quote from: "Pikablu"
REALLY COMPLICATED SUGGESTION:
Animated skins:
What you would do is make a folder by the name of the skin, make animations with the filenames "idle.gif", "walk.gif", "slide.gif", "jump.gif", "aerialdead.gif", and "stomped.gif". >_> That way an NSMB skin would pwn everything. >_<'


Ive submited something like this before but they didnt put it in so i put it in my copy and it crashed it.
Title:
Post by: Jarviar61470 on October 06, 2006, 07:27:17 PM
Quote from: "Mr.Bob-omb"
Quote from: "Jarviar61470"
How about u put these spiny doods in.
(http://http://img180.imageshack.us/img180/4264/spinydy7.png)
That's been suggested a million times already, Read the list on the first page and don't suggest anything that's already been suggested. Also, that spiny sprite won't fit.


Actualy i resized that so it was easyer to see.
Title:
Post by: Jarviar61470 on October 06, 2006, 07:30:36 PM
Quote from: "Zash"
How about a selection that allows you to make your maps un-wrapable?

This would allow people to make it so you cannot wrap around the screen without having to add walls to the sides.

Also, how about scrolling up? That would be awsome, because you could make tower maps. Bob has made some, and I think it would be pretty cool. But the only problem with that, is that if you're playing with another person on the same screen, one person would scroll up, and the other wouldnt. But it would work with 1player vs CPU I guess.

About the scrolling i have submited an idea like that before too but i dont see it in the game and they said:
Quote
No super mario war has always been a non scroling game.


Or something like that.
Title:
Post by: Psuedo on October 06, 2006, 07:36:04 PM
We can see it fine without you resizing it. And by not fitting, I mean that a Super Mario Bros. sprite would clash terribly with the Super Mario Allstars/Super Mario World GFX. And don't double, I mean... triple post, use the edit button. And stop spamming!
Title:
Post by: SMW Fan on October 06, 2006, 07:41:11 PM
(http://http://img139.imageshack.us/img139/8608/spineywv3.png)
There. :)
Title:
Post by: Psuedo on October 06, 2006, 07:48:36 PM
Quote from: "SMW Fan"
(http://http://img139.imageshack.us/img139/8608/spineywv3.png)
There. :)

Yes, that fits. But the top got cut off.
And if anyone hasn't figured out why Jarviar bugs me so much yet... wow.
Title:
Post by: DR.BEER on October 06, 2006, 07:51:45 PM
TRIPLE POST! OMG! BANHAMMER! UAKLJEKLJARUFSGHNSKRAJGVIEMFECEUAEHIEW{PRQIERIDS}!
Title:
Post by: Evil Eye Sigma [But] on October 06, 2006, 07:53:59 PM
WTF do you mean? I don't see a triple post
Title:
Post by: Psuedo on October 06, 2006, 07:56:45 PM
Quote from: "Booman77"
WTF do you mean? I don't see a triple post

Jarviar Triple Posted, and spammed us with giant text. AND YES, PLEASE BAN HIM!
Title:
Post by: DR.BEER on October 06, 2006, 07:56:59 PM
Quote
WTF do you mean? I don't see a triple post


*cough* Jarviar *cough*
Title:
Post by: Psuedo on October 06, 2006, 08:09:00 PM
Quote from: "DR.BEER"
Quote
WTF do you mean? I don't see a triple post

*cough* Jarviar *cough*

This isn't nearly as bad as when he spammed us by posting "HELLO HELLO HELLO..." over and over again in giant colored text.
Title:
Post by: Two52 on October 06, 2006, 08:16:32 PM
Yes, Jarviar, please quit triple posting.  Use the "Edit" button on your post to modify an existing post. "No triple posting" is in the rules.
Title:
Post by: Pibza on October 06, 2006, 09:20:00 PM
Quote from: "Jarviar61470"
Quote from: "Pikablu"
REALLY COMPLICATED SUGGESTION:
Animated skins:
What you would do is make a folder by the name of the skin, make animations with the filenames "idle.gif", "walk.gif", "slide.gif", "jump.gif", "aerialdead.gif", and "stomped.gif". >_> That way an NSMB skin would pwn everything. >_<'

Ive submited something like this before but they didnt put it in so i put it in my copy and it crashed it.


Something like it. See, the running animation wouldn't switch back and forth between walk.gif and idle.gif. And since they're all seperate .gif files, you wouldn't need to have the same amount of frames for every action. Also, the stomped.gif file would just come to a complete stop when it gets to the last frame. A MvsDK Mario skin would pwn too. >_<!!1
Title:
Post by: SMW Fan on October 06, 2006, 09:24:26 PM
Quote from: "Two52"
Yes, Jarviar, please quit triple posting.  Use the "Edit" button on your post to modify an existing post. "No triple posting" is in the rules.

You forgot to give him that Jail thing. :lol:
Edit: Penalty box.
Title:
Post by: Dave ‌Strider on October 06, 2006, 10:07:12 PM
Quote from: "Pikablu"
REALLY COMPLICATED SUGGESTION:
Animated skins:
What you would do is make a folder by the name of the skin, make animations with the filenames "idle.gif", "walk.gif", "slide.gif", "jump.gif", "aerialdead.gif", and "stomped.gif". >_> That way an NSMB skin would pwn everything. >_<'
Actually that would probably be hard it inplement, but probably not netplay hard. But it would be awsome if we had it. And we could also have "run.gif".
Title:
Post by: Jarviar61470 on October 06, 2006, 10:20:06 PM
Quote from: "Two52"
Yes, Jarviar, please quit triple posting.  Use the "Edit" button on your post to modify an existing post. "No triple posting" is in the rules.

I tried to edit but when i hit submit nothing happens.
Title:
Post by: DR.BEER on October 06, 2006, 10:36:42 PM
You have to wait for a few seconds...
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Post by: DR.BEER on October 07, 2006, 10:49:06 AM
Now let's get back on topic... sorry for the double post.
Title:
Post by: SMW Fan on October 07, 2006, 10:50:00 AM
How about multiple item slots? :lol:
Title:
Post by: DR.BEER on October 07, 2006, 10:50:43 AM
Quote from: "SMW Fan"
How about multiple item slots? :lol:


OOOH! Good idea! How about 2 or 3 item slots?
Title:
Post by: wasabimario on October 07, 2006, 11:03:40 AM
Quote from: "DR.BEER"
Quote from: "SMW Fan"
How about multiple item slots? :lol:

OOOH! Good idea! How about 2 or 3 item slots?


1 item in the bank is powerful enough.  Plus it adds screen clutter.


***Combo modes and goals: (possibly set in tours) where the first player to achieve one of (x Number) of goals wins.  

Ex: 20 Coins, Frag Limit 10 and CTF 10.    So the first player to finish one of these goals wins...

Ex2: 2 Ztar, 15 Yoshi Eggs, Owned 200.  etc.


**** Also set number of goals to achieve, so maybe you have to achieve 2/3 or 2/4 etc.  

So to sum up:  Combining games modes with the choice of achieving a set number of mode goals.  

This adds lots of value, seeing as combo modes, such as CTF and Tag would add a whole different playing style, essentially making a new 'mode'.

Whether this is easy to program or not is another thing.
Title:
Post by: DR.BEER on October 07, 2006, 02:26:36 PM
Let's see about giant bosses: here's a link to a spritesheet of shadow queen peach done by Retriever II and posted by dude: viewtopic.php?t=666&start=195 (http://forum.72dpiarmy.com/viewtopic.php?t=666&start=195)
Title:
Post by: Kabukiguy on October 07, 2006, 02:30:19 PM
profiles,scores,like how many games one kinda like smash bros.

???
Title:
Post by: DR.BEER on October 07, 2006, 02:32:04 PM
No because there are some characters that are not even from games... and it would take too long to make for every character.
Title:
Post by: Dave ‌Strider on October 07, 2006, 02:37:50 PM
Quote
shadow queen peach done by dude:
Actually I got it from here (http://http://mfgg.taloncrossing.com/index.php?showtopic=41424).
Title:
Post by: Link901 on October 07, 2006, 02:41:08 PM
Think about it, Dr. Beer.  That's not how it would be done.  It could be like how Super Smash Bros. is set up.  Different accounts that keep track of your win/loss records and things like that, not separate data for each skin.
That WOULD take forever.  The user account system would be much faster, since you'd just need to set up a single account for each person that plays the game on that computer.  Plus, doing so would create a file where your records would be kept, which could be moved to other computers so you wouldn't have to start from scratch at a different computer!
Title:
Post by: Kabukiguy on October 07, 2006, 02:51:56 PM
Quote from: "Link901"
Think about it, Dr. Beer.  That's not how it would be done.  It could be like how Super Smash Bros. is set up.  Different accounts that keep track of your win/loss records and things like that, not separate data for each skin.
That WOULD take forever.  The user account system would be much faster, since you'd just need to set up a single account for each person that plays the game on that computer.  Plus, doing so would create a file where your records would be kept, which could be moved to other computers so you wouldn't have to start from scratch at a different computer!

this is what i meant
Title:
Post by: Psuedo on October 07, 2006, 04:05:41 PM
Quote from: "DR.BEER"
Let's see about giant bosses: here's a link to a spritesheet of shadow queen peach done by Retriever II and posted by dude: viewtopic.php?t=666&start=195 (http://forum.72dpiarmy.com/viewtopic.php?t=666&start=195)
I just said why we shouldn't use RPG Bosses, 99% of them appear once and are never seen again. (and yes, Shadow Peach IS an RPG Boss)
Title:
Post by: DR.BEER on October 07, 2006, 04:08:53 PM
But why can't we have RPG bosses? This game is non-canon to the mario series. And if it was, the game could be about a plot to ressurect all the bad guys...
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Post by: Psuedo on October 07, 2006, 05:11:19 PM
Well, I think we should try to use bosses ONLY from Super Mario Bros. 1-3 and Super Mario World. And mabye Bowser Jr. and the Wario Bros. They would fit best, and are the most well known.
Title:
Post by: Sgraff87 on October 07, 2006, 06:02:13 PM
Quote from: "Mr.Bob-omb"
Well, I think we should try to use bosses ONLY from Super Mario Bros. 1-3 and Super Mario World. And mabye Bowser Jr. and the Wario Bros. They would fit best, and are the most well known.


Sounds great to me. Unless I am asked to draw custom ones in the same style.
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Post by: Dave ‌Strider on October 07, 2006, 06:11:43 PM
Oh well.
With that then there could be 3 bowser bosses.
The classic SMB bowser on the bridge, the SMB3 bowser in the breaking room, and the SMW bowser in the clown car with the gigantic bowling balls :P
OMG INSPERATION!
How about the giant bowling balls in survival mode :P
They would bounce down the platforms, wavering left and right.
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Post by: Psuedo on October 07, 2006, 06:15:28 PM
I think we should focus on getting the bosses that are already made before we make custom ones, I'll get them later. Although Bowser Jr. could just ba a simple edit of one of the smaller koopalings.
Title:
Post by: Sgraff87 on October 07, 2006, 06:26:04 PM
Quote from: "Mr.Bob-omb"
I think we should focus on getting the bosses that are already made before we make custom ones, I'll get them later. Although Bowser Jr. could just ba a simple edit of one of the smaller koopalings.


Of course. SMB3 bosses seem to be the best. I really like the ideas of having the Koopalings to fight.
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Post by: Psuedo on October 07, 2006, 06:33:44 PM
Well, If the kooplings appear, Bowser Jr. HAS to appear than, but We'll take care of him later. As for now, here's Boom-Boom:

(http://http://img90.imageshack.us/img90/3302/boomboomcl1.png)
Title:
Post by: DR.BEER on October 07, 2006, 06:46:31 PM
I got ideas for a list of story mode bosses:
Minibosses:
Bowser JR
3 Boom-Booms
Pairs of hammer, pryo, boomerang, and sumo bros.
Flying pairs of hammer, pryo, boomerang, and sumo bros.
Kamek
Faful
Koopa Bros
Boo Squad
The shadow thief (What's his name again? You know, the guy who made Bowser Rookie...)
Bosses:
Doopliss
Cackletta
Shadow Queen (Peach)
King Boo
Koopa Kids
Metal Mario Bros.
Wario Bros.
Boshi and his gang
Wart
Bogmire
Bowser
Giant bosses:
Culex
Smithy
Master Hand and Crazy Hand
Tatanga
Shadow Queen
Third boss from luigi's mansion (I can't spell his name right...)
Shy Guy General and his Shy Guy Squad
Giga Bowser (Final Boss)
Title:
Post by: Psuedo on October 07, 2006, 06:58:34 PM
GAH! did you even listen to me? I said we shouldn't have Any bosses outside Super Mario Bros. 1-3 and Super Mario World. Master Hand, Crazy Hand, and Giga Bowser aren't even Mario Characters. And I HIGHLY recomend not using ANY RPG characters.
Title:
Post by: Dave ‌Strider on October 07, 2006, 07:04:40 PM
Quote
Master Hand, Crazy Hand, and Giga Bowser aren't even Mario Characters
Giga Bowser would technacly be a SSB character and a Mario character.
Edit: Actually you could call the Powered Up Bowser (the machine not star rod) in Paper Mario Giga Bowser.
Title:
Post by: Man 97 on October 07, 2006, 07:05:08 PM
quick qustion is boshi bad or good :?
Title:
Post by: Psuedo on October 07, 2006, 07:11:13 PM
Not really, he hasn't appeared in any Mario games. Besides, I don't think it's a good idea to start making this look like a 2D version of SSB(M/B.) As for your question Man97, I think Boshi's just supposed to be a jerk. Anyway Sledge Bro's Ready:

(http://http://img155.imageshack.us/img155/1718/sledgebrolx3.png)
Title:
Post by: Sgraff87 on October 07, 2006, 07:14:02 PM
Quote from: "Mr.Bob-omb"
Well, If the kooplings appear, Bowser Jr. HAS to appear than, but We'll take care of him later. As for now, here's Boom-Boom:

(http://http://img90.imageshack.us/img90/3302/boomboomcl1.png)


Yeah definately boom boom. Hmm... I wonder if it would be alright to upgrade colors. Since his belly is suppost to be grey. Just an idea since this game does not have a color limit.

Another idea. Alternate colored versions?
Title:
Post by: Dave ‌Strider on October 07, 2006, 07:20:20 PM
Alternate colors? Harder to kill and worth more points?
Title:
Post by: Man 97 on October 07, 2006, 07:22:12 PM
i got an idea what about war mode where each person gets the monsters from mario :D
1 power
2 speed
4 goombas
3 koopas
Title:
Post by: Psuedo on October 07, 2006, 07:22:27 PM
That's fine with me. Anyway, Here's Renzor and The "Big" Boo:

(http://http://img376.imageshack.us/img376/7467/renzorib7.png)
(http://http://img180.imageshack.us/img180/1554/thebigboozo7.png)
Title:
Post by: Sgraff87 on October 07, 2006, 07:22:37 PM
Quote from: "Dude"
Alternate colors? Harder to kill and worth more points?


Sure. Or maybe different type of fighting. Like he later on starts to fly. Maybe he can do hand pounding that shakes the screen or something.
Title:
Post by: DR.BEER on October 07, 2006, 07:23:59 PM
Why don't you like any of the Mario RPG bosses? Even if you don't add all of them I'd still like a few in there... And I consider Giga Bowser's debut in Paper Mario, so I want him in there as the final boss. He's like the big finish to an awesome story!
Title:
Post by: Dave ‌Strider on October 07, 2006, 07:27:41 PM
Reznor.
Now we need a map with moving interactive block platforms that can move in a circle.
Title:
Post by: Psuedo on October 07, 2006, 07:27:41 PM
Quote from: "DR.BEER"
Why don't you like any of the Mario RPG bosses? Even if you don't add all of them I'd still like a few in there... And I consider Giga Bowser's debut in Paper Mario, so I want him in there. He's like the big finish to an awesome story!

This is BOSS mode not story mode, and It's not that I don't like RPG Bosses, It's just (I'm tired of saying this) That 90% of the time the appear once and never appear again. And I will NOT make Giga Bowser!

Edit: Here's Big Bertha:

(http://http://img144.imageshack.us/img144/6264/thatdarncheepcheepul1.png)
Title:
Post by: DR.BEER on October 07, 2006, 07:32:13 PM
Man 97 made a giga bowser skin, we could just make it bigger. And I never said that this was story mode, I just used a simile saying he was LIKE a big finish to an awesome story.
Title:
Post by: Sgraff87 on October 07, 2006, 07:33:11 PM
Quote from: "Mr.Bob-omb"
Quote from: "DR.BEER"
Why don't you like any of the Mario RPG bosses? Even if you don't add all of them I'd still like a few in there... And I consider Giga Bowser's debut in Paper Mario, so I want him in there. He's like the big finish to an awesome story!
This is BOSS mode not story mode, and It's not that I don't like RPG Bosses, It's just (I'm tired of saying this) That 90% of the time the appear once and never appear again. And I will NOT make Giga Bowser!


I agree. The game has more of a SMB3/SMWorld vibe to it anyhow. Lets take it at one step at a time. Focusing on the bosses already made before thinking about making custom sprites.

EDIT: It's Big Bertha
Title:
Post by: Psuedo on October 07, 2006, 07:41:50 PM
That too. Anyway, Here's a Mega Mole:

(http://http://img222.imageshack.us/img222/6844/megamolewe9.png)
Title:
Post by: DR.BEER on October 07, 2006, 07:42:39 PM
Ok. Maybe RPG bosses would be addons/for for future versions. To me, If SMW was a sundae and boss mode was chocolate sauce, then Giga Bowser would be a cherry on top. I hope I see him fightable in version 1.9 or higher... now I'm gonna drop the giga bowser topic now, but seriously, I think he freaking owns.
Title:
Post by: Jared on October 07, 2006, 07:48:29 PM
In case nobody has noticed, when I put things into the master list I remove any images from the original posts.  Posting lots of images isn't what this thread is for.
Title:
Post by: DR.BEER on October 07, 2006, 07:52:34 PM
I guess we should make a topic for boss skins, then...
Anyway, back on topic. How about on/off switch mystery blocks?
Title:
Post by: Psuedo on October 07, 2006, 07:58:58 PM
Oh, Well in that case I'll just list who I think should be in:

Bowser
Wart
Boom-Boom
Petey Pirahna (Maybe)
Renzor
The "Big" Boo
Bowser Jr. (Maybe)
Big Bertha
Sledge Bro.
Mega Mole
Giant Shy Guy (Mabye)
Birdo
Floating Bird Head Thing (Maybe)
Wario Bros. (Maybe)
Blargg (Maybe)
Mouser
Koopalings (Only if Bowser Jr. is in)
NO RPG Bosses
NO Giga Bowser
Title:
Post by: Man 97 on October 07, 2006, 07:59:59 PM
can i do baby bowser
Title:
Post by: DR.BEER on October 07, 2006, 08:02:13 PM
As long as you post it on the boss topic...
Title:
Post by: Psuedo on October 07, 2006, 08:04:19 PM
Quote from: "DR.BEER"
As long as you post it on the boss topic...
There IS no Boss Mode topic.
Title:
Post by: DR.BEER on October 07, 2006, 08:06:15 PM
There is now. :lol:
Title:
Post by: Man 97 on October 07, 2006, 08:17:24 PM
forget koopa kid cant do that but i got wart :D
(http://http://img247.imageshack.us/img247/2513/wartes4.png)
Title:
Post by: Sgraff87 on October 07, 2006, 08:19:32 PM
Quote from: "Mr.Bob-omb"
Oh, Well in that case I'll just list who I think should be in:

Bowser
Wart
Boom-Boom
Petey Pirahna (Maybe)
Renzor
The "Big" Boo
Bowser Jr. (Maybe)
Big Bertha
Sledge Bro.
Mega Mole
Giant Shy Guy (Mabye)
Birdo
Floating Bird Head Thing (Maybe)
Wario Bros. (Maybe)
Blargg (Maybe)
Mouser
Koopalings (Only if Bowser Jr. is in)
NO RPG Bosses
NO Giga Bowser


How about double hammer bros, fire bros, and boomerang bros?
Title:
Post by: Man 97 on October 07, 2006, 08:25:16 PM
yay did koopa kid
(http://http://img206.imageshack.us/img206/3243/wartoo3.png)
Title:
Post by: Psuedo on October 07, 2006, 08:26:05 PM
Quote from: "Man 97"
forget koopa kid cant do that but i got wart :D
(http://http://img247.imageshack.us/img247/2513/wartes4.png)
That's actually pretty good, Needs to be resized though.

Quote
How about double hammer bros, fire bros, and boomerang bros?

Fine with me.
Title:
Post by: Man 97 on October 07, 2006, 08:31:02 PM
Quote from: "Mr.Bob-omb"
Quote from: "Man 97"
forget koopa kid cant do that but i got wart :D
(http://http://img247.imageshack.us/img247/2513/wartes4.png)
That's actually pretty good, Needs to be resized though.

Quote
How about double hammer bros, fire bros, and boomerang bros?
Fine with me.

(http://http://img169.imageshack.us/img169/9803/wartes4eu8.png) there :D
Title:
Post by: DR.BEER on October 07, 2006, 08:32:50 PM
Koopa kid should fly on long ghosts like in Yoshi's Story. Here's some custom mouser sprites:
http://mfgg.net/index.php?act=resdb&par ... =1&id=1103 (http://mfgg.net/index.php?act=resdb&param=02&c=1&id=1103)

BTW Mr.Bob-bomb, are the ghosts from luigi's mansion in?
Title:
Post by: Kabukiguy on October 07, 2006, 09:14:00 PM
i put sprites up for bowser in the boss topic
Title:
Post by: Psuedo on October 07, 2006, 09:52:20 PM
Quote from: "DR.BEER"
BTW Mr.Bob-bomb, are the ghosts from luigi's mansion in?

Well in Sm64DS The "Big" Boo became king, which means he replaced King Boo. Boolosus would be confused with The "Big" Boo too easily, and I can't imagine how Chauncy (or however you spell it) would work. Bogmire might work though.
Title:
Post by: Sgraff87 on October 07, 2006, 11:58:34 PM
This is what I meant before with the screen effects that act like a eyecandy.
Black = Underground or other dark levels
Blue = Underwater
Red = Lava or other hot areas
White = Snow or thick clouds/fog

Also can use ones like grey and whatnot. All are translucent solid colors covering each screen. I am sure it will be easy to do since the title screen works the same way.

(http://http://img132.imageshack.us/img132/8246/1ek2.png)
(http://http://img150.imageshack.us/img150/3379/2yx5.png)
(http://http://img132.imageshack.us/img132/886/3qd0.png)
(http://http://img132.imageshack.us/img132/1442/4eu8.png)
Title:
Post by: DR.BEER on October 08, 2006, 09:28:10 AM
That is so cool!
Title:
Post by: Anonymous on October 08, 2006, 11:31:33 AM
Wow Sgraff, you've really outdone yourself this time. That's an awsome idea...

(So long as we get water tiles *swimming* in the game)
Title:
Post by: DR.BEER on October 08, 2006, 01:12:38 PM
There REALLY need to be bosses in version 1.8, mr.bob-omb and sgraff have already got it started on my topic...
Title:
Post by: Mysterypea on October 09, 2006, 04:54:00 PM
I suggested that. dont you read?
Title:
Post by: DR.BEER on October 09, 2006, 07:09:24 PM
I know. But I was just saying they REALLY need to be in there, or Mr.bob-omb's and Sgraff's work would be wasted...
Title:
Post by: the_errchenator on October 09, 2006, 11:34:47 PM
How about the green boot thing from super mario bros. 3?  That would be a great item for this game.
Title:
Post by: Link901 on October 09, 2006, 11:51:52 PM
...I'm pretty sure someone's suggested Kuribo's Shoe before... that would be an awesome addition, but what would it be good for, exactly?
Title:
Post by: Sgraff87 on October 09, 2006, 11:53:35 PM
Quote from: "Link901"
...I'm pretty sure someone's suggested Kuribo's Shoe before... that would be an awesome addition, but what would it be good for, exactly?


Two hits to kill, walk on spikes, higher jumping. Sounds pretty cool to me.
Title:
Post by: Sgraff87 on October 10, 2006, 01:56:43 AM
If maps are too difficult to make for tours, how about level select much like Kirby's adventure. It will be platform, but have doors to go though. Plus a moving screen would be nice for the selection area.
Title:
Post by: Jared on October 10, 2006, 02:31:12 PM
Quote from: "Link901"
...I'm pretty sure someone's suggested Kuribo's Shoe before...


Yeah, me, in my first post on the old boards.  :P
Title:
Post by: Marioman64 on October 10, 2006, 02:35:49 PM
I got an idea!

Include something somewhere called "Custom Tour"

in game, you select what maps you want to play, what mode you want to play in each, and how many points each is worth.

then, maybe at the end, if it was a good tour you have the option of saving it in your tours folder

INSTANT TOUR!

~
admit it, my ideas are awesomeness ^_^
~
Title:
Post by: Onijustin on October 10, 2006, 03:47:49 PM
maybe a other type of warp(instead of the original pipe warping)
like... smw2 YI doors!
Title:
Post by: wasabimario on October 10, 2006, 03:49:31 PM
Quote from: "Onijustin"
maybe a other type of warp(instead of the original pipe warping)
like... smw2 YI doors!


agreed.
Title:
Post by: Marioman64 on October 10, 2006, 03:53:28 PM
Quote from: "Onijustin"
maybe a other type of warp(instead of the original pipe warping)
like... smw2 YI doors!
I suggested those doors:
Quote from: "Marioman64"
What we need are those flippers from Yoshi's Island

(http://http://xs102.xs.to/xs102/06264/Yisland0000.png.xs.jpg) (http://http://xs.to/xs.php?h=xs102&d=06264&f=Yisland0000.png)

But it would have to be a miniturized tile, one for each flipper. And you could connect two to open at the same time (like in the game).
Title:
Post by: Anonymous on October 10, 2006, 05:45:46 PM
Things I suggest.

I. Custom resolutions. (Ingame) With this, I found out how much it sucks to have a resolution that makes the game look weird, so if you made custom resolutions, it would adjust to whatever the person has.

II. Credits right after you press the quit button, instead of when you start. This way, you can list ALL of the people that contributed, instead of that bounce thing.

Stuff I tottaly support.

Water tiles (swimming/lower gravity)
Diagonal Platforms
Instant Tour
Boss Mode
Single Player Mode
New Warps
SOME NEW SPAWNS PLEASE?
Title:
Post by: Sgraff87 on October 10, 2006, 06:06:26 PM
How about team oriented warps? Like you can have one warp that only the red team members can go though. Likewise for the others. Or special barrier tiles that only specific teams can go through or ones that enemies in stomp can't go though?

Suggestion for new spawns. Pipe spawn. Plays come from pipes or warps.
Title:
Post by: Marioman64 on October 10, 2006, 06:41:01 PM
Quote from: "Zash"
Things I suggest.

I. Custom resolutions. (Ingame) With this, I found out how much it sucks to have a resolution that makes the game look weird, so if you made custom resolutions, it would adjust to whatever the person has.

II. Credits right after you press the quit button, instead of when you start. This way, you can list ALL of the people that contributed, instead of that bounce thing.

Stuff I tottaly support.

Water tiles (swimming/lower gravity)
Diagonal Platforms
Instant Tour
Boss Mode
Single Player Mode
New Warps
SOME NEW SPAWNS PLEASE?


Yay! My idea has been liked by Zash!
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Post by: Jared on October 10, 2006, 07:28:46 PM
The problem with team-oriented warps and tiles is that it makes it possible to make maps which are ridiculously one-sided or that won't work if you don't play as a specific color.  No-movement-for-enemies tiles sounds like a winner to me though.

Ideas for new spawns:

Thunderbolts (either from the top of the screen, or from four directions like an X)
Tornados (like the warp whistle effect in SMB3)
Eggs (appears and hatches)
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Post by: SMW Fan on October 10, 2006, 07:31:46 PM
Another spawn mode could be falling from the sky, like in the old Mario War. :lol:
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Post by: Anonymous on October 10, 2006, 07:44:31 PM
Stuff I support part deux:
Quote from: "Sgraff87"
...special barrier tiles that only specific teams can go through or ones that enemies in stomp can't go though? - AWSOMESAUCE.

Suggestion for new spawns. Pipe spawn. Plays come from pipes or warps. - VERY COOL TOO
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Post by: Marioman64 on October 10, 2006, 07:50:36 PM
this idea is coming from nowhere but...

ummm....

how about remaking SMwar into a Super Mario RPG style SMwar, like in 3-D (like SMRPG)
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Post by: Sgraff87 on October 10, 2006, 08:00:17 PM
Quote from: "Marioman64"
this idea is coming from nowhere but...

ummm....

how about remaking SMwar into a Super Mario RPG style SMwar, like in 3-D (like SMRPG)


You seriously must be kidding.

BTW, it is not 3D, it is still 2D but isometric.

EDIT: At least I think. Hehe.
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Post by: Marioman64 on October 10, 2006, 08:26:00 PM
Quote from: "Sgraff87"
it is not 3D, it is still 2D
I had to quote that so I can use it later... :D
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Post by: Pibza on October 10, 2006, 11:49:50 PM
Ok, i've been looking thru Mario games, and I noticed that they all jump up 5 blocks. The chars in SMW only jump up 4 blocks. Change plz kthx
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Post by: Link901 on October 10, 2006, 11:51:28 PM
The lack of a block in jump-height makes it that much more challenging...that, and it'd be a pain to redo part of the physics just for that.  Besides, if you don't like it, grab a cape feather.
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Post by: Pibza on October 10, 2006, 11:54:51 PM
Quote from: "Link901"
The lack of a block in jump-height makes it that much more challenging...that, and it'd be a pain to redo part of the physics just for that.  Besides, if you don't like it, grab a cape feather.

...
In the 1-2 level, if you get trapped in between the tallest pillars, you can't get out. And the CPUs are too stupid to kill you and get you out. -_-
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Post by: Link901 on October 10, 2006, 11:57:39 PM
Hmm... good point.  I wouldn't really know since I've only played on one level lately, since I'm just testin' out graphics for the NSMB pack... and I have the bots up all the way in difficulty, so they usually hunt me down.
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Post by: Marioman64 on October 11, 2006, 05:27:33 AM
even with the comps on the highest difficulty, they're still pretty stupid
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Post by: wasabimario on October 11, 2006, 08:44:09 AM
Quote from: "Marioman64"
even with the comps on the highest difficulty, they're still pretty stupid


They're not stupid in certain modes.   Try to beat them in Eggs in most levels....against 3 CPU players and you'll get smoked.  Especially on levels that are fairly open.   They seem to have a hard time with race with obstacles.  

***Suggestion:

If the tours are expanded in the future, they should allow you to set goals according to the number of players.  I've found when making tours, certain goals on 2 player are fine, but add 2 other players and you're in for a long match, and vice versa.  So, if you could manually set the goals depending on the number of players, it would allow you to create balanced tours for any number of players...
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Post by: Sgraff87 on October 11, 2006, 02:33:48 PM
Okay, this idea is a bit crazy, but here we go. Powerup fusion. A player can fuse two powerups together make a new super powerup.

Ex. Fireflower + cape = Player can jump multiple times and shoot fireballs.

---

If we get the game to have custom accounts, we should do something like Powerstone 2 where you can make and unlock special weapons by collecting a powerup and a special card. Then in a special menu, the players will be able to fuse a powerup with a card to make a hybrid powerup that becomes available when playing the game later.

Ex. Fireflower + Fire Card = Super Fireflower
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Post by: wasabimario on October 11, 2006, 03:16:07 PM
I hope this hasn't been mentioned:

"?" blocks that move along a custom path.

and/or

"?" blocks that disappear after item is taken and reappear elsewhere after a certain amount of time.
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Post by: mariogotpwn3d on October 11, 2006, 03:58:48 PM
wazaibimario thats a good idea but how r we gonna make it dissaper or make it move :?:
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Post by: Marioman64 on October 11, 2006, 05:05:58 PM
Quote from: "Sgraff87"
Okay, this idea is a bit crazy, but here we go. Powerup fusion. A player can fuse two powerups together make a new super powerup.

Ex. Fireflower + cape = Player can jump multiple times and shoot fireballs.

---

If we get the game to have custom accounts, we should do something like Powerstone 2 where you can make and unlock special weapons by collecting a powerup and a special card. Then in a special menu, the players will be able to fuse a powerup with a card to make a hybrid powerup that becomes available when playing the game later.

Ex. Fireflower + Fire Card = Super Fireflower
So it's like Kirby 64, with the mixing of the powers and all that. (K64 is a great game by the way ^_^)
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Post by: Mysterypea on October 11, 2006, 05:20:42 PM
I thought of this ( Lazy me i didnt look at all the thread )

Team spawns only!
How's-about-a-that?
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Post by: Anonymous on October 11, 2006, 05:44:46 PM
Quote from: "Sgraff87"
Okay, this idea is a bit crazy, but here we go. Powerup fusion. A player can fuse two powerups together make a new super powerup.

Ex. Fireflower + cape = Player can jump multiple times and shoot fireballs.

---

If we get the game to have custom accounts, we should do something like Powerstone 2 where you can make and unlock special weapons by collecting a powerup and a special card. Then in a special menu, the players will be able to fuse a powerup with a card to make a hybrid powerup that becomes available when playing the game later.

Ex. Fireflower + Fire Card = Super Fireflower


I SUPPORT THIS TOO
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Post by: Anonymous on October 11, 2006, 06:20:31 PM
The rule is no TRIPLE posting. So I'm just going to suggest ANOTHER thing.

Weather & Weather effects plz

seasons too maebe

If you're going to make weather, you would use one rain sprite, have it fall in the foreground, or background, whichever is the one in the front, and random sprites would fall at random speeds (although still pretty fast)
and cause rain. I have rain sounds, thunder sounds, and rain sprites (as in when the rain falls, when the rain hits the ground) if you need them.

Snow would probably be easy. Slow white pixels falling down, in the fore/background, you might use a sprite for that.

And what about Seasons? There has to be a way to program it so it uses your set time to add seasonal effects. Like, what are the leaves for?

Like, for winter, you COULD have snowing, but you could use the menu to trigger it aswell. Spring could have a sunbeam, as in, a sprite that turns transparent, and goes on one corner to the screen all the way to the bottom of the screen, to look like a sun beam. Summer could have that wavy heat effect, and fall could have leaves. Imagine, rain in the fall would have leaves and rain. Snow in the winter would be DOUBLE the snow (maybe a snowstorm).

See? But in the menu, you can trigger whether or not you want the effects to uh, take effect.

Also, what about day and night?

There HAS to be a way to make maps darker for night, and maybe in addition to sunbeam, you can have moonbeam too.

k don
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Post by: Mysterypea on October 11, 2006, 06:48:16 PM
I support both of the latest suggestions that Zash quoted/Suggested.
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Post by: Anonymous on October 11, 2006, 06:51:55 PM
comentz on mai ideaz plz two52 loels
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Post by: Ultra_Mario on October 11, 2006, 08:35:23 PM
>.> Heres One.

Stomp Enemies Should Die When going in to Death tiles (i.e. Lava, Spikes)
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Post by: Marioman64 on October 11, 2006, 09:22:17 PM
Quote from: "Someman"
>.> Heres One.

Stomp Enemies Should Die When going in to Death tiles (i.e. Lava, Spikes)
That is one of the best ideas I've ever heard... (one of them)
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Post by: Sgraff87 on October 11, 2006, 10:03:05 PM
Quote from: "Marioman64"
Quote from: "Someman"
>.> Heres One.

Stomp Enemies Should Die When going in to Death tiles (i.e. Lava, Spikes)
That is one of the best ideas I've ever heard... (one of them)


One of the worst idea. Hehe not really, but no. We are keeping it Super Mario physics. Mushrooms, enemies, etc can walk on lava and spikes but mario cannot. That is just how it is in the Mushroom World you know. ^^
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Post by: Marioman64 on October 11, 2006, 10:10:00 PM
Quote from: "Sgraff87"
Quote from: "Marioman64"
Quote from: "Someman"
>.> Heres One.

Stomp Enemies Should Die When going in to Death tiles (i.e. Lava, Spikes)
That is one of the best ideas I've ever heard... (one of them)

One of the worst idea. Hehe not really, but no. We are keeping it Super Mario physics. Mushrooms, enemies, etc can walk on lava and spikes but mario cannot. That is just how it is in the Mushroom World you know. ^^
oh yeah... *smacks forhead*

then add an enemy that usually dies when it touches spikes like... erm... (i can't think of one right now, it's time for bed)


GOODNIGHT ^_^
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Post by: mariogotpwn3d on October 12, 2006, 12:07:06 PM
yh that rule stick because of a very long gap and mario used them to jump the gap :lol:
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Post by: Marioman64 on October 12, 2006, 04:06:55 PM
Quote from: "mariogotpwn3d"
yh that rule stick because of a very long gap and mario used them to jump the gap :lol:

heres 1 a shell u ride like the one in super mario advance that would be good
You stole my avatar...

I HAVE FURY!

 :evil:  :evil:  :evil:

oh, and that shell you ride is in Super Mario 64,

OH you mean that HUGE red shell don't you?
That be cool too.
(at least change SOMETHING in your avatar, I had it here first)
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Post by: Link901 on October 12, 2006, 04:08:51 PM
Relax, Marioman. I've already warned him to change it.  So whenever he's back on here, if he doesn't change it, or changes it to someone else's, he's gettin' it removed.
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Post by: Two52 on October 12, 2006, 06:57:47 PM
Quote from: "Link901"
Relax, Marioman. I've already warned him to change it.  So whenever he's back on here, if he doesn't change it, or changes it to someone else's, he's gettin' it removed.

I removed his avatar.  He can upload a different one when he gets back.
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Post by: Psuedo on October 12, 2006, 07:21:58 PM
You may also want to remove his signature, alot of people have been complaining about it.
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Post by: Jared on October 12, 2006, 08:07:07 PM
Quote from: "Sgraff87"
Okay, this idea is a bit crazy, but here we go. Powerup fusion. A player can fuse two powerups together make a new super powerup.

Ex. Fireflower + cape = Player can jump multiple times and shoot fireballs.


Sounds like it would only really work with weapon-type items, and even then it'd be a little overpowering.  I don't know about this one.

(edit: post 555 :P)
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Post by: Man 97 on October 12, 2006, 08:08:36 PM
wouldent that be too hard :?
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Post by: Psuedo on October 13, 2006, 03:59:51 PM
Maybe we could have a type of block that can only be destroyed (for a short time) by an item. Like the axe that you defeat Bowser with in SMB.
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Post by: Jarviar61470 on October 13, 2006, 04:02:57 PM
Quote from: "Sgraff87"
This is what I meant before with the screen effects that act like a eyecandy.
Black = Underground or other dark levels
Blue = Underwater
Red = Lava or other hot areas
White = Snow or thick clouds/fog

Also can use ones like grey and whatnot. All are translucent solid colors covering each screen. I am sure it will be easy to do since the title screen works the same way.

(http://http://img132.imageshack.us/img132/8246/1ek2.png)
(http://http://img150.imageshack.us/img150/3379/2yx5.png)
(http://http://img132.imageshack.us/img132/886/3qd0.png)
(http://http://img132.imageshack.us/img132/1442/4eu8.png)

Yah and for the black one you can get candles or switches that turn the lights on so you can see a small area.
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Post by: Sgraff87 on October 13, 2006, 05:40:22 PM
Quote from: "Jarviar61470"
Yah and for the black one you can get candles or switches that turn the lights on so you can see a small area.


Meh. Why? Can't you see anything in it?
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Post by: Jarviar61470 on October 13, 2006, 07:10:49 PM
Their fogs someone else posted it i just queted
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Post by: Psuedo on October 13, 2006, 08:04:27 PM
Quote from: "Jarviar61470"
Their fogs someone else posted it i just queted

That makes no sense. At all. It has absolutly nothing to do with what Sgraff asked you. And work on your grammer.
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Post by: Kabukiguy on October 13, 2006, 08:43:32 PM
now jarviers avatar just creeps the crap outa me......
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Post by: Psuedo on October 13, 2006, 08:53:46 PM
Quote from: "Gadouken"
now jarviers avatar just creeps the crap outa me......

Really? it creeped me out when it wasn't messed up.
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Post by: wasabimario on October 14, 2006, 10:30:50 AM
It has been mentioned before: rideable yoshi,

but i just realized how cool it would actually be in Eggs mode to ride Yoshi to make the yoshi a moving target, especially if the person carrying the egg is about to score...

It might also be an idea that you can only hold the yoshi egg for so long before it "wiggles" out of your hands so that another player can grab it.

because let's face it, trying to stomp on someone carrying an egg can be difficult.
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Post by: Jacobthehero2006 on October 14, 2006, 10:46:21 AM
I have Some idea -

1. Disco Mode (also Put in Free mode's Option to play that free) *Color will Flick randomly On Screen* [No Seizure Please]
2. How come when i push Down Player did not fast fall?
3. New Death Animation (NSMB Style) *Death goes like float up then rotate and Fall off the screen same time* I think..

That all i think

I will Think harder
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Post by: Psuedo on October 14, 2006, 10:55:04 AM
Quote from: "Jacobthehero2006"
I have Some idea -

1. Disco Mode (also Put in Free mode's Option to play that free) *Color will Flick randomly On Screen* [No Seizure Please]
2. How come when i push Down Player did not fast fall?
3. New Death Animation (NSMB Style) *Death goes like float up then rotate and Fall off the screen same time* I think..

That all i think

I will Think harder


1. Pointless.
2. What?
3. That would require us to change the skins.
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Post by: Jacobthehero2006 on October 14, 2006, 10:57:02 AM
No not in new Death animation Dont have to change

it just same Dead Pose but Movement
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Post by: Anonymous on October 14, 2006, 12:02:46 PM
Movement? With movement like that, you would basically have to make maybe 8 more frames. Sorry, but this game does not have 3D models.

Also, if you just make it so the deaths circle in the air, thats pointless, and will make the death time longer.
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Post by: Sgraff87 on October 14, 2006, 12:33:38 PM
A while back I was told that if I can get the spark effects and whatnot from Mario vs DK, that they can be included in the game. I need some help with this. Does anyone know where I can find a sprite rip of mario in that game. I found one once, but all of the sparks were screwed up and the whites were removed.
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Post by: Anonymous on October 14, 2006, 01:04:32 PM
Cant you just get the rom? Finding sprites like that are very rare, sadly.
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Post by: Sgraff87 on October 14, 2006, 01:06:39 PM
Quote from: "Zash"
Cant you just get the rom? Finding sprites like that are very rare, sadly.


I do have rom and I can take snapshots, but it is very difficult to take enough snaps in a short amount of time to get all of the frames. I suppose I will try some more.
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Post by: Psuedo on October 14, 2006, 01:33:28 PM
Quote from: "Sgraff87"
A while back I was told that if I can get the spark effects and whatnot from Mario vs DK, that they can be included in the game. I need some help with this. Does anyone know where I can find a sprite rip of mario in that game. I found one once, but all of the sparks were screwed up and the whites were removed.

This is all I can find:
http://http://www.spriters-resource.com/nintendo/dk/other/mvsdkmario.gif
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Post by: Sgraff87 on October 14, 2006, 01:48:06 PM
Quote from: "Mr.Bob-omb"
Quote from: "Sgraff87"
A while back I was told that if I can get the spark effects and whatnot from Mario vs DK, that they can be included in the game. I need some help with this. Does anyone know where I can find a sprite rip of mario in that game. I found one once, but all of the sparks were screwed up and the whites were removed.
This is all I can find:
http://http://www.spriters-resource.com/nintendo/dk/other/mvsdkmario.gif


Yep that is the one. The whites are colored blue and ruins the sprite rip.
You can see the landing sprite of Mario that only yhr yellow effects are showing and not the white.
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Post by: Mysterypea on October 14, 2006, 02:53:21 PM
We should give in more themes in coin collector.
Like CD'S instead of coins
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Post by: Psuedo on October 14, 2006, 08:27:11 PM
Ok, This is a pretty small suggestion, but I think we should change the goomba in stomp mode to a SMB3 Goomba so it matches the Koopa.
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Post by: Sgraff87 on October 14, 2006, 08:37:26 PM
Quote from: "Mr.Bob-omb"
Ok, This is a pretty small suggestion, but I think we should change the goomba in stomp mode to a SMB3 Goomba so it matches the Koopa.


I am changing that in the new GFX that I am making for the next release. I assume there would be no problem with it.
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Post by: Mario king on October 15, 2006, 11:26:23 AM
Wow what esquizit ideas young chaps
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Post by: Anonymous on October 15, 2006, 12:29:32 PM
You misspelled "exquisite", you british incarnation of Jarvia.
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Post by: Man 97 on October 15, 2006, 12:36:45 PM
hahaha Jarvia thats funny Jarvia :lol:
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Post by: Kabukiguy on October 15, 2006, 12:41:29 PM
lol
i get it.....
add "r"
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Post by: J-Rok on October 15, 2006, 01:36:49 PM
Quote from: "Sgraff87"
Quote from: "Marioman64"
Quote from: "Someman"
>.> Heres One.

Stomp Enemies Should Die When going in to Death tiles (i.e. Lava, Spikes)
That is one of the best ideas I've ever heard... (one of them)

One of the worst idea. Hehe not really, but no. We are keeping it Super Mario physics. Mushrooms, enemies, etc can walk on lava and spikes but mario cannot. That is just how it is in the Mushroom World you know. ^^


In the "Mushroom World", as you call it, mushrooms and enemies and whatnot can't walk on lava.  Spikes, yes, but not lava.

THE MORE YOU KNOW
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Post by: Sgraff87 on October 15, 2006, 01:43:32 PM
Quote from: "J-Rok"
In the "Mushroom World", as you call it


As Nintendo calls it.

(http://http://img115.imageshack.us/img115/1664/sma405ur6.png)
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Post by: Marioman64 on October 15, 2006, 02:08:36 PM
Quote from: "Sgraff87"
Quote from: "J-Rok"
In the "Mushroom World", as you call it

As Nintendo calls it.

(http://http://img115.imageshack.us/img115/1664/sma405ur6.png)
He meant Mushroom Kingdom, and you called it Mushroom World

Which, amazingly, seems completely different from one another 0_o
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Post by: Peardian on October 15, 2006, 02:31:59 PM
Enemies die in lava no matter where they are. :lol:


Spikes, on the other hand, they can walk on.


Items, I believe, can be on spikes, but I'm not sure about lava. I could've sworn I saw a mushroom move across lava once...
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Post by: Psuedo on October 15, 2006, 02:34:35 PM
Quote from: "Peardian"
Enemies die in lava no matter where they are. :lol:


Spikes, on the other hand, they can walk on.


Items, I believe, can be on spikes, but I'm not sure about lava. I could've sworn I saw a mushroom move across lava once...
I belive items can move across lava in the earlier games, but they can't in the later ones.
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Post by: wasabimario on October 15, 2006, 03:17:01 PM
Quote from: "wasabimario"
It has been mentioned before: rideable yoshi,

but i just realized how cool it would actually be in Eggs mode to ride Yoshi to make the yoshi a moving target, especially if the person carrying the egg is about to score...

It might also be an idea that you can only hold the yoshi egg for so long before it "wiggles" out of your hands so that another player can grab it.

because let's face it, trying to stomp on someone carrying an egg can be difficult.



i'm not going back on my comment, but it IS fun as is on some maps, so maybe the rideable yoshi could be an option?
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Post by: Sgraff87 on October 15, 2006, 03:19:16 PM
Quote from: "Marioman64"
He meant Mushroom Kingdom, and you called it Mushroom World

Which, amazingly, seems completely different from one another 0_o


Mushroom World = The World that the Mushroom Kingdom resides in.
Mushroom Kingdom = The kingdom that Princess Peach rules over.

I meant mushroom world. The Mushroom kingdom is a part of the MW.

Unless somehow I am wrong and the MW is only a place where these few kingdoms reside in SMB3. I called it the MW because for the most part SMW uses SMB3 physics and that is simply where the game takes place. :P

Ah well. This isn't that important.
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Post by: Pibza on October 15, 2006, 10:49:49 PM
Animated .gif BG's plz kthx
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Post by: Dave ‌Strider on October 15, 2006, 11:06:43 PM
Holy crap! 50 pages and over 20000 views!
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Post by: Pibza on October 16, 2006, 02:55:47 AM
Quote from: "Dude"
Holy crap! 50 pages and over 20000 views!


Holy crap! Spam! <-- lolz i soe spammed tew
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Post by: mariogotpwn3d on October 17, 2006, 03:22:56 PM
:shock:  what does the penelty box mean :shock:  :shock:  :shock:  :shock:  :shock:  :shock:  :shock:  :shock:  :shock:  :shock:  :shock:  :shock:  :shock:  :shock:  :shock:
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Post by: somestrangeflea on October 17, 2006, 03:29:55 PM
It means that you broke a rule of some sort.

For example posting things in the wrong thread hint, hint.
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Post by: mariogotpwn3d on October 17, 2006, 03:32:39 PM
hey heres an idea how about those shells from super mario advance that u ride on it would be just like a red shell but u can ride it


btw how long till i get out of da penelty box
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Post by: somestrangeflea on October 17, 2006, 03:39:34 PM
Okay, repeating something some else has posted is OK.
Repeating somesthing you have said by accident after about a year could be OK.
Repeating something you posted LAST WEEK is not OK.
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Post by: Psuedo on October 17, 2006, 04:23:43 PM
Quote from: "mariogotpwn3d"
btw how long till i get out of da penelty box

Being that you are stealing that PWN box thing again, you'll probably be in the penalty box for a LOOOOONG time.
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Post by: Evil Eye Sigma [But] on October 17, 2006, 04:40:27 PM
I have a suggestion:

How about when a feather reaches  the ground, It just  lays there?
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Post by: Two52 on October 17, 2006, 04:46:07 PM
Quote from: "Booman77"
I have a suggestion:

How about when a feather reaches  the ground, It just  lays there?

What did it do in Super Mario World.  I'd like to emulate that behavior.  I think it went through blocks, but why don't you check and get back to me.
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Post by: Mysterypea on October 17, 2006, 04:55:27 PM
Suggestion. How about something like a tutorial at SMW for the new ones?
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Post by: Evil Eye Sigma [But] on October 17, 2006, 04:57:45 PM
It only goes through blocks......
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Post by: Peardian on October 17, 2006, 05:21:03 PM
Actually, both the Feather and Leaf float down through everything, blocks and the ground.
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Post by: Evil Eye Sigma [But] on October 17, 2006, 05:25:59 PM
Oh...but wouldn't it be nice if it  did.

Off Topic: Peardian!!!!I haven't  heard in you for a while...Would you mind letting me use your  hunters skins  for my Super metroid war Gfx pack(or mod..I haven't chosen yet....)?
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Post by: Anonymous on October 17, 2006, 05:35:21 PM
Quote from: "Two52"
Quote from: "Booman77"
I have a suggestion:

How about when a feather reaches  the ground, It just  lays there?
What did it do in Super Mario World.  I'd like to emulate that behavior.  I think it went through blocks, but why don't you check and get back to me.


In SMWorld, it goes through the blocks. I think what Booman was thinking of is Super Mario 64 DS... The feather lies on the floor after falling, and then disappears.
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Post by: Peardian on October 17, 2006, 05:36:54 PM
Quote from: "Booman77"
Peardian!!!!I haven't  heard in you for a while...

 :shock:


 :P


But yeah, sure. Good luck with that. I tried making a Classic NES Metroid mod once. Did NOT work out very well.

Fireball --> Magmaul
Hammer --> Battlehammer
Star --> Screw Attack
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Post by: Evil Eye Sigma [But] on October 17, 2006, 05:37:51 PM
Oh  yeah.........I remember that....Do you think it's a  good idea?
Title:
Post by: Peardian on October 17, 2006, 05:42:59 PM
Yeah. The NES Metroid's tileset was a lot more limited and random, where as Super Metroid's is more... fluid, I guess you could say.


Also, I thought of making a Meteos "announcer pack" using various musical sound effects. If I make one, Oleana will be the first one.
Title:
Post by: Evil Eye Sigma [But] on October 17, 2006, 05:47:48 PM
actually...it's a mixture....of SM,MF,MZM,And  more....Ifyou can get me the weapon signs from  metroid prime hunters(including affinity) it could  work....anyway i'll talk more about this on the topic....once i find it....
Title:
Post by: mariogotpwn3d on October 18, 2006, 12:18:03 PM
Quote from: somestrangeflea
Okay, repeating something some else has posted is OK.
Repeating somesthing you have said by accident after about a year could be OK.
Repeating something you posted LAST WEEK is not OK.


I DIDNT POST IT LAST WEEK :evil:  :evil:  :evil:

w00t w00t my own avatar now  :D  :D  :D  mario did get pwned hehe told u
Title:
Post by: Link901 on October 18, 2006, 01:17:46 PM
Quote from: "mariogotpwn3d"
w00t w00t my own avatar now  :D  :D  :D  mario did get pwned hehe told u


Hey now, don't forget who made that for ya.  It better keep ya from usin' other poeple's, though.  Don't wanna have to have that little warning again.
Title:
Post by: Marioman64 on October 18, 2006, 01:21:14 PM
that's a funy avatar ^_^

I like it  :D
Title:
Post by: mariogotpwn3d on October 18, 2006, 01:57:23 PM
yh i know u made it link its funny too and it will stop me using other ppls
thnx. u 8)
Title:
Post by: Jared on October 18, 2006, 04:53:46 PM
Here's a new suggestion, because I can't stop making new suggestions: Picture Poker mode, a la SM64DS/NSMB.

Players collect cards (could use the same cards as N-Spade if that ever gets implemented), and cards that are collected get reckoned underneath their owners' score boxes.  Cards could appear face-up or face down, as an option.  Cards reappear after a while, like Frenzy cards (the frequency of new cards appearing would be configurable).  After you collect five of them, you get points based on how good your "hand" is.  First person to X points wins.  Dying in any way makes you lose all the cards you currently have.
Title:
Post by: Evil Eye Sigma [But] on October 18, 2006, 04:55:50 PM
kinda like a game of 21...

And if you get a bowser card(instead of joker) you lose your hand.
Title:
Post by: Jared on October 18, 2006, 04:58:26 PM
Quote from: "Booman77"
kinda like a game of 21...

And if you get a bowser card(instead of joker) you lose your hand.


No, not really - in Picture Poker you get higher scores for getting, say, a Five Of A Kind or a Full House or something.  Although a 21 mode might be cool - lose a life if you go bust.  :twisted:
Title:
Post by: Evil Eye Sigma [But] on October 18, 2006, 05:02:07 PM
Yes I know.

I have 64ds.
Title:
Post by: wasabimario on October 18, 2006, 05:17:06 PM
How about a max number of players increased to 8: To allow for 4 teams of 2 and to allow, up to 4 human and 4 cpu players or 1 human and 7 cpu etc.

This would be most likely insane, but a match with 5 or 6 might work ok, especially if there are teams, which there would have to be.  

So yeah, 8 with teams. 8)
Title:
Post by: Marioman64 on October 18, 2006, 05:24:12 PM
Quote from: "wasabimario"
How about a max number of players increased to 8: To allow for 4 teams of 2 and to allow, up to 4 human and 4 cpu players or 1 human and 7 cpu etc.

This would be most likely insane, but a match with 5 or 6 might work ok, especially if there are teams, which there would have to be.  

So yeah, 8 with teams. 8)
This would require:

A: Scrolling large maps (SSB style  :D )
B: Lots of USB joystick controllers (I use SNES smartjoy)
C: Maybe a bigger player select screen
D: ... stuff

I like the idea of it, but THERE WOULD HAVE TO BE LARGER MAP SPACE

so we must wait until version 9 (because version 8 will [probably] focus on netplay)
Title:
Post by: wasabimario on October 18, 2006, 06:07:44 PM
Quote from: "Marioman64"
Quote from: "wasabimario"
How about a max number of players increased to 8: To allow for 4 teams of 2 and to allow, up to 4 human and 4 cpu players or 1 human and 7 cpu etc.

This would be most likely insane, but a match with 5 or 6 might work ok, especially if there are teams, which there would have to be.  

So yeah, 8 with teams. 8)
This would require:

A: Scrolling large maps (SSB style  :D )
B: Lots of USB joystick controllers (I use SNES smartjoy)
C: Maybe a bigger player select screen
D: ... stuff

I like the idea of it, but THERE WOULD HAVE TO BE LARGER MAP SPACE

so we must wait until version 9 (because version 8 will [probably] focus on netplay)


A: NO
B: NO
C: NO
D: duh?

Like i said, it would require teams.  4 x 2 teams =8  and the whole idea is to make it crazy, so you don't need a, b,c because a: it's supposed to be chaotic, b, there would still be a max of 4 human players, C, the screen select screen can already account for it.

i said up to 8, remember, so 5, 6, 7

what i was thinking is that it would be cool to have 2 human teams of 2 and 2 cpu teams of 2, which is currently not possible.

OR 4 teams of 1 human and CPU each...
Title:
Post by: wasabimario on October 18, 2006, 06:29:29 PM
*suggestion:

bonus wheel should have a kind of wild card that distributes the selected powerup to the every player other than the player who's playing the bonus wheel, although it should be seldom.

For instance, you could have a enemy sprite like Phanto, fly around and sometimes land on the bonus item before the users cursor finishes landing on the item, or something. and then the items get distributed to the other players....

This would allow for some kind of surprise element to the bonus wheel.
Title:
Post by: Evil Eye Sigma [But] on October 18, 2006, 06:32:55 PM
I got one:

count mode:

It doesn't show you're kills at the top. you kill enemies for a certain amount of time and when over... you have to guess how many people you killed!
Title:
Post by: Sgraff87 on October 18, 2006, 09:27:36 PM
How about random powerup graphics. Such as the fire flower. Have it appear randomly like the SMB/SMB3/SML2 styles.
Title: ...
Post by: Chaos on October 18, 2006, 09:46:16 PM
Maybe an option when you get a flower,it bounces up like in some of the other Mario games?
That random GFX sounds cool by the way. :wink:
Title:
Post by: Marioman64 on October 18, 2006, 10:02:21 PM
Quote from: "wasabimario"
How about a max number of players increased to 8: To allow for 4 teams of 2 and to allow, up to 4 human and 4 cpu players or 1 human and 7 cpu etc.

This would be most likely insane, but a match with 5 or 6 might work ok, especially if there are teams, which there would have to be.  

So yeah, 8 with teams. 8)


OH

So it might be like a new mode called... ummm... X2 Chaos  :lol:

The game would automatically throw in computers untill there are 8 players. So if 3 humans were playing, the game would add 5 computers.

Yeah, I see it now ^_^
Title: ...
Post by: Chaos on October 18, 2006, 10:08:21 PM
Flying question blocks?Or a mode where you can flip tiles by X and Y coordinance?
Title: Re: ...
Post by: Marioman64 on October 18, 2006, 10:29:52 PM
Quote from: "Chaos"
Flying question blocks?Or a mode where you can flip tiles by X and Y coordinance?
For the question blocks: you mean with wings right? interactive block platforms have been suggested

For the flippy thing: Explain please. me  :?  confoosed  :?

(I'm sleepy now. Goodnight... [insert yawning smiley here] :P )
Title: ...
Post by: Chaos on October 19, 2006, 08:13:54 AM
I mean like flipping in the Lunar Magic Super Mario World editor.
Title:
Post by: Mysterypea on October 19, 2006, 05:02:52 PM
We should add the potion from SMB2: It reverses the control of all the players except the user.
Title:
Post by: Marioman64 on October 19, 2006, 05:18:27 PM
Quote from: "Mysterypower"
We should add the potion from SMB2: It reverses the control of all the players except the user.
Another best idea ever  :D
Title:
Post by: Sgraff87 on October 19, 2006, 08:10:16 PM
Quote from: "Marioman64"
Quote from: "Mysterypower"
We should add the potion from SMB2: It reverses the control of all the players except the user.
Another best idea ever  :D


I do not like it. The potion did not reverse keys. We should at least have a reversal mushroom instead.
Title:
Post by: Marioman64 on October 19, 2006, 08:39:06 PM
Quote from: "Sgraff87"
Quote from: "Marioman64"
Quote from: "Mysterypower"
We should add the potion from SMB2: It reverses the control of all the players except the user.
Another best idea ever  :D

I do not like it. The potion did not reverse keys. We should at least have a reversal mushroom instead.
Well, I was saying that I liked the reverse controls idea... but yeah.

A potion should like... make everything dark and turn the other players into 1-ups for like 5 seconds
Title:
Post by: Psuedo on October 19, 2006, 08:51:15 PM
Quote from: "Sgraff87"
I do not like it. The potion did not reverse keys. We should at least have a reversal mushroom instead.

The reverse mushroom is a real item, But I think it only appeared in Mario Party 3. I agree about the potion though, it should do somthing, but not that.
Title:
Post by: Evil Eye Sigma [But] on October 19, 2006, 09:00:02 PM
yes that's true. another thing. we should be able to change the names of the modes. My mod has ocoliths instead of flags and I can't change it.
Title:
Post by: Link901 on October 20, 2006, 02:23:37 AM
Quote from: "Mr.Bob-omb"
The reverse mushroom is a real item, But I think it only appeared in Mario Party 3.

I tried to find an image of the Reverse Shroom to post on here, but couldn't find anything.  So I decided to throw together one of my own.
(http://http://i79.photobucket.com/albums/j140/link-901/ReverseMushroom.png)
I doubt it looks anything like the real one, but oh well.
Title:
Post by: Sgraff87 on October 20, 2006, 02:28:52 AM
Quote from: "Link901"
Quote from: "Mr.Bob-omb"
The reverse mushroom is a real item, But I think it only appeared in Mario Party 3.
I tried to find an image of the Reverse Shroom to post on here, but couldn't find anything.  So I decided to throw together one of my own.
(http://http://i79.photobucket.com/albums/j140/link-901/ReverseMushroom.png)
I doubt it looks anything like the real one, but oh well.


We already had a thread on the subject and several different designed were introduced. I forget who's was the most liked though.
Title:
Post by: Marioman64 on October 20, 2006, 06:14:26 AM
(http://http://i11.tinypic.com/2ds1co4.png)

There you are. I gots one in the upper left hand corner. ^_^
Title:
Post by: wasabimario on October 20, 2006, 08:39:20 AM
Selectable handicap:

Before a tour or match, option to select a +/- handicap for each player to adjust goals, to even matches between strong and weak human players.
Title:
Post by: Sgraff87 on October 20, 2006, 02:40:20 PM
Mini-Player Mode

Each player has a few tiny versions of themselves or a mini-marios following after them. When collecting powerups, these minis hold the powerups and use them instead of the player. When the player gets stomped, they lose one.

Just an idea. I would like to see minis in some mode.
Title:
Post by: wasabimario on October 20, 2006, 02:53:41 PM
Quote from: "wasabimario"
How about a max number of players increased to 8: To allow for 4 teams of 2 and to allow, up to 4 human and 4 cpu players or 1 human and 7 cpu etc.

This would be most likely insane, but a match with 5 or 6 might work ok, especially if there are teams, which there would have to be.  

So yeah, 8 with teams. 8)


Here's an idea that combines 2 of my previous.  Ok, so you add max players of 8, so that's 2-8 players (with still a 4 human player max)

And then you add the ability to switch between the players on a same team by the press of a button.

So, imagine a smaller game of 4 players (2 human and 2 cpu).

RED : 1 human and 1 cpu
GREEN : 1 human and 1 cpu

So each human, at the press of a button, would be able to switch between controlling each character on their own team.

Now think 4 human players with 4 cpu teammates and the ability to switch controls. : absolute mayhem...for good or bad...
Title:
Post by: somestrangeflea on October 20, 2006, 03:25:53 PM
Quote from: "Booman77"
I got one:

count mode:

It doesn't show you're kills at the top. you kill enemies for a certain amount of time and when over... you have to guess how many people you killed!


Or, if you go over your target, you start going down instead!
Title:
Post by: wasabimario on October 20, 2006, 09:27:33 PM
custom sounds for skins. For instance, wario doing his crazy laugh when he stomps on somebody... I like the sound from Mario Tennis (n64).

Could be qualified in an XML file.
Title:
Post by: flashman2 on October 22, 2006, 11:10:17 AM
Bot waypoints is tge way for ''better AI''
Title:
Post by: Anonymous on October 22, 2006, 12:55:47 PM
what is a bot
Title:
Post by: Kabukiguy on October 22, 2006, 12:58:41 PM
its when you press yourself against a pregnant woman and
the smell of fish fills the air....lolz
Title:
Post by: wasabimario on October 23, 2006, 06:27:14 PM
[thunder and lightning]

Tour map mode wheel!

[/thunder and lightning]

Instead of a bonus wheel that distributes and item,

the tour map mode wheel is a wheel of all of the game modes possible, you must play the next map of the tour in the mode that is selected by the wheel.

(this would require that the tour use a map that works well in all modes, but it would be fun...)
Title:
Post by: Jared on October 23, 2006, 06:44:28 PM
Quote from: "wasabimario"
[thunder and lightning]

Tour map mode wheel!

[/thunder and lightning]

Instead of a bonus wheel that distributes and item,

the tour map mode wheel is a wheel of all of the game modes possible, you must play the next map of the tour in the mode that is selected by the wheel.

(this would require that the tour use a map that works well in all modes, but it would be fun...)


How would it select goals?  Other than that, YES YES YES.

Also, your post just inspired this: tours where the games are defined in the tour, like normal, but where their order is randomized.  Dunno how you'd want to define bonus wheel occurrences though...
Title:
Post by: wasabimario on October 24, 2006, 12:07:37 PM
Quote from: "Jared"
Quote from: "wasabimario"
[thunder and lightning]

Tour map mode wheel!

[/thunder and lightning]

Instead of a bonus wheel that distributes and item,

the tour map mode wheel is a wheel of all of the game modes possible, you must play the next map of the tour in the mode that is selected by the wheel.

(this would require that the tour use a map that works well in all modes, but it would be fun...)

How would it select goals?  Other than that, YES YES YES.

Also, your post just inspired this: tours where the games are defined in the tour, like normal, but where their order is randomized.  Dunno how you'd want to define bonus wheel occurrences though...



Ideally, you would set all the goals/settings possible for each mode for each map mode wheel. I know this sounds tedious, but it would just be a matter of copying and pasting from the initial entry and tweaking if necessary.
Title:
Post by: soulbreather on October 24, 2006, 12:08:41 PM
gotta get there somehow
Title:
Post by: Peardian on October 26, 2006, 10:16:10 PM
I have an idea. I know Freezie's already been suggested, but how about Slipice? It could move around on its own accord and after a set time, determinable in the options menu, activate and change whatever surface it's on (or the next surface it lands on if it's falling) to ice. It could also be picked up and thrown to activate and kill other players. The ice could also wear off after a while.
Title:
Post by: Anonymous on October 26, 2006, 10:23:10 PM
Ooooh... good idea.
Title:
Post by: Dave ‌Strider on October 27, 2006, 09:29:01 AM
They're both the same thing. They just changed the named to Freezie.
Title:
Post by: Psuedo on October 27, 2006, 04:11:20 PM
Quote from: "Dude"
They're both the same thing. They just changed the named to Freezie.

Dude's right. They also changed Shellcreepers to Koopas. Probably because it sounds better.
Title:
Post by: soulbreather on October 27, 2006, 05:02:08 PM
is that what they were called in mario bros?
Title:
Post by: Sgraff87 on October 27, 2006, 05:12:40 PM
Depends on the versions. The original arcade had Shellcreeper and the NES version had Koopa.
Title:
Post by: soulbreather on October 27, 2006, 05:14:19 PM
what about a dress? like peaches, when you get it, its like the feather but you can move around freely, like no-clip, but you can't go through walls?

edit: instead of a dress, you could have a umbrella, it would be fixed at the top of the characters jumping possition
Title:
Post by: Marioman64 on October 28, 2006, 08:15:09 PM
were piranah plants that can be set to pipes to come in and out of (like in almost all mario games) already suggested?

and I still want those flippers from yoshi's island X_X
Title:
Post by: Dave ‌Strider on October 28, 2006, 08:18:11 PM
How about after a while the bob-omb power up will walk away? After walking for a while it stops, flashes, then explodes. And if you stomp it it turns back into a normal power up. And it will be an option, default off.
Title:
Post by: Psuedo on October 28, 2006, 09:24:01 PM
Quote from: "Sgraff87"
Depends on the versions. The original arcade had Shellcreeper and the NES version had Koopa.

and the SMA version had spinies instead of Koopas/Shellcreepers.
Title:
Post by: Marioman64 on October 28, 2006, 10:43:02 PM
Quote from: "Dude"
How about after a while the bob-omb power up will walk away? After walking for a while it stops, flashes, then explodes. And if you stomp it it turns back into a normal power up. And it will be an option, default off.
to add to this, maybe in frag mode you would lose a point when a bomb walked into you and killed you... I think it's a good idea

another suggestion, a switch that turns traps into... safe tiles and vice-versa

and how about cannons? were those suggested yet? you know, we could get in a cannon and it would shoot us and if we hit anyone in the air they would die  :D
Title:
Post by: Psuedo on October 29, 2006, 09:10:29 AM
Quote from: "Marioman64"
Quote from: "Dude"
How about after a while the bob-omb power up will walk away? After walking for a while it stops, flashes, then explodes. And if you stomp it it turns back into a normal power up. And it will be an option, default off.
to add to this, maybe in frag mode you would lose a point when a bomb walked into you and killed you... I think it's a good idea

another suggestion, a switch that turns traps into... safe tiles and vice-versa

and how about cannons? were those suggested yet? you know, we could get in a cannon and it would shoot us and if we hit anyone in the air they would die  :D

There should be an item that makes cannons shoot Cannonballs or Bullet Bills
Title:
Post by: Chaos on October 29, 2006, 09:15:30 PM
Quote from: "Mr.Bob-omb"
Quote from: "Marioman64"
Quote from: "Dude"
How about after a while the bob-omb power up will walk away? After walking for a while it stops, flashes, then explodes. And if you stomp it it turns back into a normal power up. And it will be an option, default off.
to add to this, maybe in frag mode you would lose a point when a bomb walked into you and killed you... I think it's a good idea

another suggestion, a switch that turns traps into... safe tiles and vice-versa

and how about cannons? were those suggested yet? you know, we could get in a cannon and it would shoot us and if we hit anyone in the air they would die  :D
There should be an item that makes cannons shoot Cannonballs or Bullet Bills



 Or one that shoots fireballs at you. :idea:
Title:
Post by: Kabukiguy on October 29, 2006, 09:17:47 PM
oooooh the pirahna plant shooting the fireballs!
Title:
Post by: Evil Eye Sigma [But] on October 29, 2006, 09:34:47 PM
I suggested that. a pirhana plant item. you hold it like a shell, and it shoots fierballs at will!
Title:
Post by: Kabukiguy on October 29, 2006, 09:39:17 PM
or a pp that eats you for a couple of seconds and takes half you points,
(this could be a mode!)
one slowly moves around the screen,
it will try to eat you
IT WILL PWN
Title: Idea!
Post by: Chaos on October 29, 2006, 09:52:39 PM
I have an idea for an item. :idea:
A special bullet bill that targets a random player (by using the chicken target) and 4 bullet bills will fly diagnolly at him. (Like the bullet bills is Super Mario World that come from all angles.)
Title:
Post by: Evil Eye Sigma [But] on October 29, 2006, 09:54:34 PM
nice idea! but what would the icon be?

btw suggestion: a pow block not as an item. or a mod block.
Title:
Post by: Link901 on October 29, 2006, 09:58:40 PM
Well, while we're on the topic of Bullet Bills, how about a Homing Bill powerup?  They could behave like the Homing Bills in SMB3.  If they miss you, they turn around and try to catch you again, and continue to do so until stomped or killed otherwise.  The powerup graphic for that could just be a Bullet Bill with a crosshair over it or somethin'.  As for the Diagonal Bills, the powerup graphic could be a Bullet Bill aimed diagonally.
Title: LAWL
Post by: Chaos on October 29, 2006, 10:03:28 PM
I was thinking of the same idea,Link901.
That would be cool to be put in the game. :wink:


Quote from: "Booman77"
nice idea! but what would the icon be?

btw suggestion: a pow block not as an item. or a mod block.



By an item you mean a block you hit?

The icon for the bullet bill could be a diagonal facing one.
Title:
Post by: Kabukiguy on October 29, 2006, 10:17:43 PM
how bout a actual pow BLOCK in the blocks section,after you jump under it
2 or 1 or maybe 3(selectible in options) it disapears like
the breakable blocks,
so dont get rid of pow item just add POW BLOCK
that would help when trying to create the original mario bros stage

edit:
didnt see that ^posts above^
Title:
Post by: Psuedo on October 30, 2006, 03:51:23 PM
Quote from: "Link901"
Well, while we're on the topic of Bullet Bills, how about a Homing Bill powerup?  They could behave like the Homing Bills in SMB3.  If they miss you, they turn around and try to catch you again, and continue to do so until stomped or killed otherwise.  The powerup graphic for that could just be a Bullet Bill with a crosshair over it or somethin'.  As for the Diagonal Bills, the powerup graphic could be a Bullet Bill aimed diagonally.

Also, Certian tiles should be able to fire Bullet Bills. Others shoot plain old cannonballs. The Spinning-Quadruple-Cannon-Thing of Doom would probably be pretty hard to make though.
Title:
Post by: Evil Eye Sigma [But] on October 30, 2006, 04:05:19 PM
how about breakable block being destroyed by bombs.
Title:
Post by: Anonymous on October 30, 2006, 09:18:20 PM
Quote from: "Booman77"
how about breakable block being destroyed by bombs.


No no no... breakable blocks being destroyed by any power up, and blocks destroyed with powers AND jumping, and ect.
Title:
Post by: Chaos on October 30, 2006, 11:09:14 PM
Quote from: "Booman77"
how about breakable block being destroyed by bombs.




         Are you talking about blocks that you need to use powerups to break and you cant jump to break?
Title:
Post by: Anonymous on October 30, 2006, 11:26:18 PM
Well that could be a possibility, but no. I think we're talking about being able to jump and destroy them with power ups.
Title: ...
Post by: Chaos on October 31, 2006, 10:06:45 AM
About the bullet bill thing i mentioned earlier, there could be one where it goes in all directions from the user.
Title:
Post by: Peardian on October 31, 2006, 05:20:22 PM
Hmm... how about ice blocks? They'd look like normal smashable blocks, but they'd be slippery like ice and only destroyable by fireballs.

Also, gray blocks that are only destroyable by Hammers (see the e-level Pipe Maze)
Title:
Post by: Sgraff87 on October 31, 2006, 05:23:36 PM
Quote from: "Peardian"
Hmm... how about ice blocks? They'd look like normal smashable blocks, but they'd be slippery like ice and only destroyable by fireballs.

Also, gray blocks that are only destroyable by Hammers (see the e-level Pipe Maze)


I suggested something like that. Powerup specific breakout blocks.

Hammer Blocks
Fire Blocks
Boomerang Block
Bombomb Blocks
POW Blocks
MOD Blocks
Cape Blocks
Bullet Bill Blocks
Title:
Post by: Evil Eye Sigma [But] on October 31, 2006, 05:53:18 PM
Cape Blocks? How would that would?
Title:
Post by: Agastya on October 31, 2006, 06:34:05 PM
You have to be wearing a cape to break them probably

Or use a cape jump
Title:
Post by: Sgraff87 on October 31, 2006, 06:43:28 PM
Quote from: "Booman77"
Cape Blocks? How would that would?


Only breakable with the second jump or more.
Title:
Post by: Evil Eye Sigma [But] on October 31, 2006, 07:18:36 PM
Off topic: LKA what the hell is your avatar?
Title:
Post by: Kabukiguy on October 31, 2006, 07:20:48 PM
cant you see its hernidad the nazi king
Title:
Post by: Link901 on October 31, 2006, 07:22:37 PM
Careful.  Better watch what ya say, don't wanna offend people.
Title:
Post by: Kabukiguy on October 31, 2006, 07:34:10 PM
ok then hernidad the "happy joy" king
Title:
Post by: Agastya on October 31, 2006, 07:39:25 PM
Kaiser Greedy, the final boss of Ristar

Jeez people, play more games


/off topic
Title:
Post by: Open on October 31, 2006, 08:30:57 PM
I'm just wonder, has blcks solid on the bottom been suggested. I'm to lazy to read 56 pages to see if someone asked.
Title:
Post by: murkantor on October 31, 2006, 08:39:43 PM
How about implementing a map editor onto the xbox. So instead of us xbox users, we could make a map on our xbox, and play it without having to FTP or some other variant.
Title:
Post by: murkantor on October 31, 2006, 08:41:47 PM
discard that
Title:
Post by: Chaos on November 01, 2006, 04:04:52 PM
Double post you can just edit it. Why not a mode where shells fall from the sky or you need to be in a safe place[the name of the mode is ......I dont know] before the bomb explodes?
Title:
Post by: Link901 on November 01, 2006, 04:07:52 PM
That sounds pretty awesome.. it could be Shelter Mode or somethin' like that!  Bobombs raining from the sky!
Title:
Post by: Chaos on November 01, 2006, 04:10:30 PM
Quote from: "Link901"
That sounds pretty awesome.. it could be Shelter Mode or somethin' like that!  Bobombs raining from the sky!



 Lets go with that........and a item that does that but you dont get hurt and no shelter :twisted:
Title:
Post by: Agastya on November 01, 2006, 04:11:56 PM
Lol, Helmet mode!
Title:
Post by: Chaos on November 01, 2006, 04:15:06 PM
Quote from: "LKA"
Lol, Helmet mode!

  Is it the name of my idea and item?   More detail
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Post by: Psuedo on November 01, 2006, 04:21:56 PM
Quote from: "Link901"
That sounds pretty awesome.. it could be Shelter Mode or somethin' like that!  Bobombs raining from the sky!

That sounds kind of like Bob-omb Squad. Maybe lakitus could occasionally appear and if you defeat one, you get a 1-up. We could use the Paratrooper Bob-ombs from Super Mario World. I don't know what the shelter would be though... Maybe little fortresses?
Title: ...
Post by: Chaos on November 01, 2006, 05:05:47 PM
For survival maybe hammers that can fly from the edges in an arc path?
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Post by: Evil Eye Sigma [But] on November 01, 2006, 06:07:28 PM
suggestion: bob-omb smoke in eyecandy instead of having to change the source code.
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Post by: Peardian on November 01, 2006, 06:48:40 PM
Idea: After the "Hurry Up" jingle, either (A) the music speeds up until the end of the battle, or (B) it plays a second set of music, which could be denoted in the music.txt file in a separate section by putting the file name, followed by a comma, and then the music that plays after the jingle. If option B is used, there could be an indicator in the section (like "speed_up" or something) that speeds up the song instead of playing a new one.


Just a thought.
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Post by: Agastya on November 01, 2006, 06:53:05 PM
Quote from: "Chaos"
Quote from: "LKA"
Lol, Helmet mode!
 Is it the name of my idea and item?   More detail



It just reminded me of that old Game & Watch game called Helmet.
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Post by: Anonymous on November 01, 2006, 06:57:11 PM
Quote from: "LKA"
Kaiser Greedy, the final boss of Ristar

Jeez people, play more games


/off topic


I missed alot, just so you know, this is a new post to me.

I NEVER BEAT RISTAR BUT I DO PLAY IT WTF

plz talk to liek teh pplz dat dont no wut u r liek tlking bout cuz som of us hiher claz ppl plae gamz oder dan maro
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Post by: Evil Eye Sigma [But] on November 01, 2006, 06:57:48 PM
Quote from: "Peardian"
Idea: After the "Hurry Up" jingle, either (A) the music speeds up until the end of the battle, or (B) it plays a second set of music, which could be denoted in the music.txt file in a separate section by putting the file name, followed by a comma, and then the music that plays after the jingle. If option B is used, there could be an indicator in the section (like "speed_up" or something) that speeds up the song instead of playing a new one.


Just a thought.


Also, it should continue where the song was, because if the speed-up happens, or you get a star,it repeats it all over
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Post by: Anonymous on November 01, 2006, 07:01:14 PM
MY POST WAS FREAKING IGNORED AGAIN

Anyway, that would be a pain in the ass, because it would have to continue playing WHILE it played the jingle and then speed up from where the jingle stopped.

That's a bit complicated, just like making ignorable sound channels.

If you dont know what that is, you need to read more.
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Post by: Evil Eye Sigma [But] on November 01, 2006, 07:04:28 PM
I understand what you're saying, Zash. But i think it's possible to implement it to the final release. Is it?
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Post by: Two52 on November 01, 2006, 07:18:24 PM
Quote from: "Zash"
MY POST WAS FREAKING IGNORED AGAIN

Yeah, your posts get ignored quite a bit.  I have a tip for you though, that you'll probably find useful.  In each of the posts you don't want to be ignored, you should write things that members of the forum find meaningful.
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Post by: Anonymous on November 01, 2006, 07:22:38 PM
Quote from: "Booman77"
I understand what you're saying, Zash. But i think it's possible to implement it to the final release. Is it?


*ignorz 252's post roflz

I dont think so. I think it's pretty hard to code in, I mean, it definately sounds possible, but having several sounds playing at the same times could cause lag and other stuff, and I think having it restart is fine as it is, as for final release, I dont see why not.

Besides, in the original Mario games, I think it does restart after playing the "Hurry Up" jingle and after using a star, and thats fine, as long as there still is music.
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Post by: murkantor on November 01, 2006, 08:15:04 PM
how about adding the fireballs (from the castles) and the Thwomps (i think their called that) into the editor. That would be good because we could actually have fireballs coming up from the lava.
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Post by: Link901 on November 01, 2006, 08:17:32 PM
...Dunno how the ability to add Podobos and Thwomps into levels would turn out.  It could make things a bit hectic in certain modes...
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Post by: Evil Eye Sigma [But] on November 01, 2006, 08:31:25 PM
but it would be cool. Also, how abouta flying shell? like from mario kart double dash, it'll target the nearest enemy when you use it?
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Post by: Kabukiguy on November 01, 2006, 08:34:21 PM
bomb throw mode,
have bombs that walk around the screen and you have to jump on them
to disable them then throw em at your oponents
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Post by: Psuedo on November 01, 2006, 08:34:35 PM
Quote from: "Booman77"
but it would be cool. Also, how abouta flying shell? like from mario kart double dash, it'll target the nearest enemy when you use it?

If any color, flying shells should be blue. In Super Mario World, Blue shells gave Yoshi wings. Spiny shells are out though, since that's already an item.
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Post by: Evil Eye Sigma [But] on November 01, 2006, 08:36:10 PM
so just a blue shell? Not a blue spiny shell with wings?
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Post by: Psuedo on November 01, 2006, 08:38:14 PM
Quote from: "Booman77"
so just a blue shell? Not a blue spiny shell with wings?

A blue shell with wings. no spikes, that might confuse people.
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Post by: Link901 on November 01, 2006, 08:39:07 PM
Well, the wings and blueness should make it distinguishable enough.
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Post by: Marioman64 on November 02, 2006, 02:09:55 AM
Quote from: "Link901"
Well, the wings and blueness should make it distinguishable enough.
and don't forget the "swiieoosh" sound it makes when it comes up behind you  :lol:
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Post by: soulbreather on November 02, 2006, 02:35:33 AM
Quote from: "Gadouken"
bomb throw mode,
have bombs that walk around the screen and you have to jump on them
to disable them then throw em at your oponents


i like that idea, i would have it so at first there was only one bomb, and only that bomb could kill someone (or only that could score not stomping on someones head) then once that bombs been used, 2 bombs respawn, then when they have been used, 3 bombs respawn
madness
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Post by: Open on November 02, 2006, 07:14:22 AM
How about coins and fake coins. A new kind of collection but if you get the fake coin you lose 1 point(or more)? :)
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Post by: soulbreather on November 02, 2006, 11:32:43 AM
sounds abit shan if you can't tell the difference
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Post by: Link901 on November 02, 2006, 01:46:13 PM
Shan..?  Must be one of those sophisticated words... But yeah, there should be a way to distinguish the fake coins from the real ones... y'know, like make 'em a slight bit darker and remove the sparkles from 'em or somethin'.
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Post by: Psuedo on November 02, 2006, 05:50:17 PM
Quote from: "Link901"
Shan..?  Must be one of those sophisticated words... But yeah, there should be a way to distinguish the fake coins from the real ones... y'know, like make 'em a slight bit darker and remove the sparkles from 'em or somethin'.

I suggested that fake coins turn into those bouncing coin pouch enimies from SM64. In Super Mario Sunshine fake coins didn't spin. though we could make them spin slowly.
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Post by: Open on November 02, 2006, 06:03:48 PM
Quote from: "Link901"
Shan..?  Must be one of those sophisticated words... But yeah, there should be a way to distinguish the fake coins from the real ones... y'know, like make 'em a slight bit darker and remove the sparkles from 'em or somethin'.
How about making them say 7 instead of the line that I like to say is 1. Like have a little line at the top and its on a little slant?
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Post by: soulbreather on November 03, 2006, 02:29:38 AM
Quote from: "Link901"
Shan..?  Must be one of those sophisticated words... But yeah, there should be a way to distinguish the fake coins from the real ones... y'know, like make 'em a slight bit darker and remove the sparkles from 'em or somethin'.


it's english slang for harsh /offtopic
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Post by: Walkman on November 03, 2006, 08:48:03 AM
how about a mushroom that will make your opponent stomp on you 2 times before you lose 1 life :)
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Post by: Psuedo on November 03, 2006, 09:57:46 AM
Quote from: "walkman"
how about a mushroom that will make your opponent stomp on you 2 times before you lose 1 life :)

The only mushroom that would work well like that would be a Metal Mushroom (Mario Party 6-7) Maybe you skin could be colored in a similar way they are colored when they get the Ztar in Ztar/Shine Mode.
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Post by: soulbreather on November 03, 2006, 11:24:00 AM
like armour? (metal mario)
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Post by: Psuedo on November 03, 2006, 11:32:17 AM
Quote from: "soulbreather"
like armour? (metal mario)

Yeah, that's what the metal mushroom does. It turns you into Metal (Insert Name of character here)
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Post by: soulbreather on November 03, 2006, 11:39:00 AM
kay, but instead of haing a whole new look for the characters skin, it could just turn them grey :D
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Post by: Outrage on November 03, 2006, 12:21:18 PM
I dont know if this is been suggested yet.. but.. weather? What about weather effects like rain, snow, hail, etc?
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Post by: soulbreather on November 03, 2006, 02:39:34 PM
aye i think zash suggested it a while back, i think we all went 'thats a good idea' then we started yabbering on about somethng else
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Post by: Anonymous on November 03, 2006, 07:01:59 PM
Quote from: "alex-rus07"
I dont know if this is been suggested yet.. but.. weather? What about weather effects like rain, snow, hail, etc?


You've been gone for quite a while. I'VE REQUESTED THAT 4 TIMES.

4

WEATHER IS A GOOD IDEA PLEASE ADD IT KTHX
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Post by: Agastya on November 03, 2006, 07:51:19 PM
Random thought from Jumper Two

Switch blocks that you press Down when you are on top of them to make them work, like normal switches or something
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Post by: Open on November 03, 2006, 07:54:27 PM
Quote from: "LKA"
Random thought from Jumper Two

Switch blocks that you press Down when you are on top of them to make them work, like normal switches or something
But how would that work. Like a bouncy block where you walk over it and it turns on/off? Or you would have to jump on it?
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Post by: Anonymous on November 03, 2006, 07:56:03 PM
I think he only meant it for the switch block, not for anything else.
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Post by: SMW Fan on November 03, 2006, 07:56:20 PM
Quote from: "Open"
Quote from: "LKA"
Random thought from Jumper Two

Switch blocks that you press Down when you are on top of them to make them work, like normal switches or something
But how would that work. Like a bouncy block where you walk over it and it turns on/off? Or you would have to jump on it?

Maybe like a P switch, except it switches on and off the ! blocks. :)
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Post by: Open on November 03, 2006, 07:58:20 PM
Quote from: "Zash"
I think he only meant it for the switch block, not for anything else.
I know. :lol: I was wondering how you would activate it(eg bouncy block style or jump activation)
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Post by: Anonymous on November 03, 2006, 08:04:17 PM
Well, it gives the down key a purpose... hmm... maybe we should think of things to give the up and down key a purpose?

Well for up, you would use climbing up, and down for climbing down... I dunno... Can't really think of anything.

The down key only allows for warping, and up too, its not the best use for the key, there should be more than one use, no? Oh yeah, down lets you fall through platforms... big woop.
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Post by: Open on November 03, 2006, 08:12:14 PM
How about using it for using a cape and cntrl or whatever can use the hammer oe something? :) And up is also to jump.
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Post by: soulbreather on November 03, 2006, 08:14:29 PM
woah i just thought of something, what about a random level thingie? like it generates a random level, but you can filter what block/lava/water/power-ups it generates?
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Post by: Psuedo on November 03, 2006, 08:14:48 PM
Quote from: "Zash"
Well, it gives the down key a purpose... hmm... maybe we should think of things to give the up and down key a purpose?

Well for up, you would use climbing up, and down for climbing down... I dunno... Can't really think of anything.

The down key only allows for warping, and up too, its not the best use for the key, there should be more than one use, no? Oh yeah, down lets you fall through platforms... big woop.

Maybe up could be used to throw shells directly upward. If we ever have Veggies, throwing the veggie while holding the Up arrow could make you throw it higher, and down arrow could allow you to throw it lower.
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Post by: Open on November 03, 2006, 08:32:36 PM
:idea: How about hammer bestroyable blocks and all them can be green, red, yellow... And having multi moving platforms(can move more then in just 1 direction) of course if these have not been suggested. :D
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Post by: Anonymous on November 03, 2006, 08:43:27 PM
Actually, they were suggested already.
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Post by: Open on November 03, 2006, 08:44:55 PM
Both? :cry: They were good to :cry:
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Post by: Ryguy248 on November 04, 2006, 11:36:52 AM
Perhaps Shields could be nice.A Fixed shield,when used randomly appears
on 1 of the 4 directions on a player(left,right,up,down)preventing them from getting damaged from attacks on that side of them,while Multi-shields
could use 2 or 3 of them to protect the player,while Full shields would fully protect the player for a short amount of time like a star,except they won't kill opponents,only push them away.
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Post by: Agastya on November 04, 2006, 12:54:00 PM
Quote from: "Open"
I know. :lol: I was wondering how you would activate it(eg bouncy block style or jump activation)



You stand on it, press down, then it switches.

Then you get to go along with what you were doing.
Title: ...
Post by: Chaos on November 04, 2006, 07:52:15 PM
Maybe a blue note block that makes you bounce lower?
Maybe a way to flip tiles and flying koopas for stomp?
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Post by: Outrage on November 04, 2006, 08:20:38 PM
Suggestion: add rumble feature (vibration) for the joypads which support it.
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Post by: Chiisu on November 04, 2006, 08:48:28 PM
I think this has been Suggested, but here goes.

How about a Heart System like in SMB2? Except you can Toggle the Hearts on or Off and decide how many you want.
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Post by: Dave ‌Strider on November 04, 2006, 08:59:07 PM
I suggested that.
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Post by: Anonymous on November 04, 2006, 09:25:30 PM
Quote from: "Dude"
I suggested that.


I remember making an animated icon thing for it. I remember... I got really enthusiastic about it. Ahh, good times. Whatever happened to the whistle idea?
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Post by: Chaos on November 04, 2006, 10:53:39 PM
I don't know, I think everyone forgot about the whistle...
and why not an item that freezes make the ground to ice or those icicles from Mario Bros or a big fire ball hits enemies?
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Post by: Open on November 05, 2006, 01:12:38 PM
How about orange bouncy blocks that bounce you higher. Has anyone asked that??
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Post by: Kabukiguy on November 05, 2006, 02:25:53 PM
its been suggested alot i bet ,
plz more enemies in stomp
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Post by: Open on November 05, 2006, 02:29:46 PM
How about a turning block. Like a gear but like '-' not 'O' so you move on it without using a platform.
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Post by: Chaos on November 05, 2006, 06:53:38 PM
Growing pipes,not just platforms.
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Post by: Anonymous on November 05, 2006, 09:01:50 PM
Urm, moving platforms that can be activated.

Example: A moving pipe that CAN BE USED TO WARP (like a moveable warp zone)

A moving item box THAT CAN GIVE ITEMS

A moving throw block THAT CAN BE THROWN

Moveable non-player spawns would be useful too.
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Post by: Evil Eye Sigma [But] on November 05, 2006, 09:15:24 PM
Quote from: "Open"
How about a turning block. Like a gear but like '-' not 'O' so you move on it without using a platform.


That's sort of like what LKA suggested, conveyor belts
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Post by: Psuedo on November 05, 2006, 09:44:01 PM
I'm not sure if this has been suggested yet, but how about keys and tresure chests? You get a key out of a random ? Block and carry it over to the chest. If you make it with the key, you get 3 random items.
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Post by: Dave ‌Strider on November 05, 2006, 09:46:15 PM
Quote from: "Zash"
Urm, moving platforms that can be activated.

Example: A moving pipe that CAN BE USED TO WARP (like a moveable warp zone)

A moving item box THAT CAN GIVE ITEMS

A moving throw block THAT CAN BE THROWN

Moveable non-player spawns would be useful too.
Need we do.
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Post by: Evil Eye Sigma [But] on November 05, 2006, 09:54:39 PM
Quote from: "Mr.Bob-omb"
I'm not sure if this has been suggested yet, but how about keys and tresure chests? You get a key out of a random ? Block and carry it over to the chest. If you make it with the key, you get 3 random items.
that could be a game mode,instead of an item
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Post by: Kabukiguy on November 05, 2006, 10:21:56 PM
ball mode,there is a ball that you throw to the other persons goal the goals are on opposit sides of the map and set the number of goals to win,
there ya goal a awsome mode with 2 on 2
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Post by: Evil Eye Sigma [But] on November 05, 2006, 10:33:36 PM
You could call it soccer mode.
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Post by: YoshiRider on November 05, 2006, 10:57:37 PM
Quote from: "Booman77"
Quote from: "Mr.Bob-omb"
I'm not sure if this has been suggested yet, but how about keys and tresure chests? You get a key out of a random ? Block and carry it over to the chest. If you make it with the key, you get 3 random items.
that could be a game mode,instead of an item

you could call that mode something like "Key to the Chest" or something like that.
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Post by: Open on November 06, 2006, 07:47:20 AM
Quote from: "Booman77"
Quote from: "Open"
How about a turning block. Like a gear but like '-' not 'O' so you move on it without using a platform.

That's sort of like what LKA suggested, conveyor belts
Not realy because a convayor belt will drop you off but a gear will spin you in front and behind(hopfully) objects.
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Post by: Chaos on November 06, 2006, 10:13:32 AM
Why not a mode where you have to stop the paragoombas,goombas,koopas,parakoopa from comin in your base or a item that turns water to fire, block to solid vise versa?
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Post by: Anonymous on November 06, 2006, 03:32:44 PM
I dont get it.

Stomp + Domination?
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Post by: Jared on November 06, 2006, 04:50:18 PM
Quote from: "Zash"
I dont get it.

Stomp + Domination?


Stompination!
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Post by: Open on November 06, 2006, 04:51:57 PM
Has tipping blocks been suggested?
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Post by: SMW Fan on November 06, 2006, 04:54:36 PM
How about if you use a stored powerup, and you already have a powerup in use, your current powerup will become stored. :)
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Post by: Pibza on November 06, 2006, 06:04:31 PM
Quote from: "Booman77"
You could call it soccer mode.


No, that's just kicking the ball. Throwing it would make it catch mode.
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Post by: Evil Eye Sigma [But] on November 06, 2006, 06:25:40 PM
Than how about calling it Football mode?
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Post by: YoshiRider on November 06, 2006, 06:29:13 PM
Quote from: "Booman77"
Than how about calling it Football mode?

that might be a good mode. a mode called Football Mode.
i think that would be a good name.
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Post by: Psuedo on November 06, 2006, 07:13:45 PM
Quote from: "Booman77"
Than how about calling it Football mode?

The problem with that is soccer is called football in just about every country except the United States (and maybe Canada.) They call it "American Football" which would sound rediculous as a mode name.
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Post by: Dave ‌Strider on November 06, 2006, 07:40:44 PM
Quote from: "Mr.Bob-omb"
(and maybe Canada.)
:evil:

How about Goal mode?
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Post by: Psuedo on November 06, 2006, 08:17:59 PM
Quote from: "Dude"
:evil:

What?
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Post by: Sgraff87 on November 06, 2006, 08:55:23 PM
Koopas go back to normal after so much time after being stomped.
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Post by: Chaos on November 06, 2006, 11:19:51 PM
Quote from: "Zash"
I dont get it.

Stomp + Domination?


I mean like they come to your base.
Then you have to hit the block to send them going to the other base.
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Post by: Anonymous on November 06, 2006, 11:28:48 PM
Stomp + Domination.

kthx
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Post by: Open on November 07, 2006, 07:08:21 AM
Quote from: "Chaos"
Quote from: "Zash"
I dont get it.

Stomp + Domination?

I mean like they come to your base.
Then you have to hit the block to send them going to the other base.
Maybe. Maybe you have to use items to get them out of your base?
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Post by: Gabrielkat on November 07, 2006, 11:54:36 AM
Here's some suggestions for the final version of 1.7 (or maybe 1.8!)... a different death animation could be played if a character falls into lava, and another powerup suggestion could be... Bowser's fireballs!  :)

Also, there really needs to be more music for the game, don't you think?  8)
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Post by: Walkman on November 07, 2006, 05:16:20 PM
How about a squishing block.

something like this

http://youtube.com/watch?v=VyFaqbAPrEI (http://youtube.com/watch?v=VyFaqbAPrEI)

----------------------------------------------------------

and take this feature away

http://youtube.com/watch?v=WkkDoOfkcHs (http://youtube.com/watch?v=WkkDoOfkcHs)
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Post by: Open on November 07, 2006, 05:20:35 PM
Quote from: "walkman"
How about a squishing block.

something like this

http://youtube.com/watch?v=VyFaqbAPrEI (http://youtube.com/watch?v=VyFaqbAPrEI)
How about making it upside down. Like a |* instead of |.
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Post by: soulbreather on November 07, 2006, 05:37:54 PM
i just got a idea after looking at SMW fan's newest map, he says that the maps aboyut destroying all the bricks and donut blocks, i think that there could be a mode were you have to destroy the stage completely, maybey before your opponent or something.

alos i got the idea of a super fist after taking a uber-shroom and being able to destroy ANY blocks! yes ANY blocks! i think it would be mental, but you woyuld have the option for them to respawn obviously.
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Post by: Evil Eye Sigma [But] on November 07, 2006, 05:38:56 PM
It's like....Desrtuction mmde! lol
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Post by: Open on November 07, 2006, 05:43:27 PM
Quote from: "soulbreather"
i just got a idea after looking at SMW fan's newest map, he says that the maps aboyut destroying all the bricks and donut blocks, i think that there could be a mode were you have to destroy the stage completely, maybey before your opponent or something.
But only on certain maps. Ones with blocks to destroy and(optional) blocks that reapear(even after winning).

How about an blue or breakale block that reapears after x amount of time.
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Post by: soulbreather on November 07, 2006, 05:45:30 PM
i thought that Two52 could request people to make maps made out of destructable blocks, but so that they look like buildings or landmarks, or maps like SMWfan's where there are hard-to-reach blocks
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Post by: Open on November 07, 2006, 05:46:56 PM
Quote from: "soulbreather"
i thought that Two52 could request people to make maps made out of destructable blocks, but so that they look like buildings or landmarks, or maps like SMWfan's where there are hard-to-reach blocks
Well if he does I would like to be one of them. :)
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Post by: Open on November 07, 2006, 05:59:42 PM
Sorry for double posting but how about a dark, rain cloudish cloud(that doesn't rain)?
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Post by: Mysterypea on November 08, 2006, 04:30:32 PM
How about this. Adding the new function key to jump on walls like in super mario 64 / super mario sunshine games.

It would be fun,
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Post by: Jacobthehero2006 on November 08, 2006, 07:22:39 PM
Quote from: "Mysterypower"
How about this. Adding the new function key to jump on walls like in super mario 64 / super mario sunshine games.

It would be fun,



I've Suggested it before like 3 times
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Post by: Open on November 08, 2006, 09:06:43 PM
Is anyone willing to go through 63 pages to get a list of what there is suggested?
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Post by: Peardian on November 08, 2006, 09:17:47 PM
That wouldn't be necessary, as it's listed in the very first post... at least twice.
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Post by: Open on November 08, 2006, 09:21:19 PM
Then can someone update it. Last time it says was oct 5. :o
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Post by: Jared on November 09, 2006, 07:29:11 AM
Quote from: "Open"
Then can someone update it. Last time it says was oct 5. :o


Too much real life :o
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Post by: Walkman on November 09, 2006, 10:46:28 AM
how about a floating tile that floats around the map sort of like in "Race" except you can ride on them
or
how about a glass block with either a feather, a flower, a hammer, or 1up mushroom inside. Sort of like a question block, but you can see what item you want.
Or a mystery block where if a player hits it somethig will happen (EG: player who touched it dies, opponets die, person with hightest lives loses 5 lives.
or
A feature for only certain items can appear on a map :D  :mrgreen:
or
a key and key hole where if you put the key in the key hole you will warp to a random place on the map
or
a find feature for the menu to find a map with ease

some of these may already been summited :mrgreen:
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Post by: Dave ‌Strider on November 09, 2006, 05:43:56 PM
Quote
how about a floating tile that floats around the map sort of like in "Race" except you can ride on them
I don't think that would work great.
Quote
how about a glass block with either a feather, a flower, a hammer, or 1up mushroom inside. Sort of like a question block, but you can see what item you want.
Suggested already.
Quote
Or a mystery block where if a player hits it somethig will happen (EG: player who touched it dies, opponets die, person with hightest lives loses 5 lives.
Random, but could work great.
Quote
A feature for only certain items can appear on a map
In the game already.
Quote
a key and key hole where if you put the key in the key hole you will warp to a random place on the map
Basically it kills you without the losing of crap.
Quote
a find feature for the menu to find a map with ease
I believe in the game.
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Post by: Peardian on November 09, 2006, 07:01:36 PM
Quote from: "Dude"
Quote
A feature for only certain items can appear on a map
In the game already.

I think he means a setting so that item appearances can be map-specific.


Sounds pretty interesting... and useful.
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Post by: RaiDK on November 10, 2006, 01:57:57 AM
Would it be possible to make bots randomize their character? Kind of boring playing against Mario all the time :P
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Post by: soulbreather on November 10, 2006, 02:26:28 AM
.......you do relise that you can change who they play as don't you?
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Post by: Two52 on November 10, 2006, 02:34:38 PM
Quote from: "RaiDK"
Would it be possible to make bots randomize their character? Kind of boring playing against Mario all the time :P


This feature is already in the game.  On the keyboard, press both left and right at the same time (using the player's controls whom you want to change their skin) and the skin will turn into a [?] block.  At the beginning of each battle, a new skin will be chosen.  You can do the same thing with a gamepad by holding down the "fast scroll" button and then hitting the "random" button.

You can also choose skins randomly by pressing both "up" and "down" at the same time or pressing the "random" button on gamepad.
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Post by: Open on November 10, 2006, 04:29:52 PM
1. Will the feature to have loop be off be put in? Wasn't sure what list it is in.
And how about being able to turn blocks around(90,180,270,360) in the level editor. It would cut the tiles down by a lot.+ a flippy block that gets flipped sideways(instead of verticaly) and you can only go through it sideways.
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Post by: Outrage on November 10, 2006, 07:45:29 PM
Ok, i know it's a stupid suggestion.. But.. How about a new icon for the SMW executable?
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Post by: Psuedo on November 10, 2006, 07:57:06 PM
Quote from: "RaiDK"
Apparently not :P

How?

Who are you talking to?
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Post by: Open on November 10, 2006, 07:58:27 PM
How about having 12 platforms and being able to make platforms come out of the bottom of the playable area(it would help with the map i'm making).
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Post by: Walkman on November 10, 2006, 08:01:39 PM
Quote from: "Peardian"
Quote from: "Dude"
Quote
A feature for only certain items can appear on a map
In the game already.
I think he means a setting so that item appearances can be map-specific.


Sounds pretty interesting... and useful.


I mean a find feature, like type the name of the map and it will find it for you
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Post by: Two52 on November 10, 2006, 08:12:47 PM
Quote from: "walkman"
Quote from: "Peardian"
Quote from: "Dude"
Quote
A feature for only certain items can appear on a map
In the game already.
I think he means a setting so that item appearances can be map-specific.


Sounds pretty interesting... and useful.

I mean a find feature, like type the name of the map and it will find it for you


There are find-like features, but nothing like what the level editor has.  The problem is that this is ported to several platforms that don't have keyboards.

If you do have a keyboard, you can press a letter and keep pressing that letter to sort through all the maps that start with that letter.  Or you can use filters to select features that your map has and then press the letter key.  I bet you'll find it quite quickly.  Also, you can hold down the fast scroll button (by default, left shift I believe) and then press right or left to skip 10 maps at a time.
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Post by: Open on November 10, 2006, 08:39:14 PM
Quote from: "Two52"
Quote from: "walkman"
Quote from: "Peardian"
Quote from: "Dude"
Quote
A feature for only certain items can appear on a map
In the game already.
I think he means a setting so that item appearances can be map-specific.


Sounds pretty interesting... and useful.

I mean a find feature, like type the name of the map and it will find it for you

There are find-like features, but nothing like what the level editor has.  The problem is that this is ported to several platforms that don't have keyboards.

If you do have a keyboard, you can press a letter and keep pressing that letter to sort through all the maps that start with that letter.  Or you can use filters to select features that your map has and then press the letter key.  I bet you'll find it quite quickly.  Also, you can hold down the fast scroll button (by default, left shift I believe) and then press right or left to skip 10 maps at a time.
Could you make it so if you press the firsst 2 letters it goes to the first one with them?
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Post by: Chaos on November 10, 2006, 11:13:57 PM
Quote from: "Open"
1. Will the feature to have loop be off be put in? Wasn't sure what list it is in.
And how about being able to turn blocks around(90,180,270,360) in the level editor. It would cut the tiles down by a lot.+ a flippy block that gets flipped sideways(instead of verticaly) and you can only go through it sideways.


Thats what I mentioned before. :o
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Post by: Two52 on November 11, 2006, 01:42:42 PM
Quote from: "alex-rus07"
Ok, i know it's a stupid suggestion.. But.. How about a new icon for the SMW executable?

Any suggestions on what it should be?  I bet Sgraff would make us a cool one.
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Post by: Outrage on November 11, 2006, 05:23:47 PM
Hmm..I'll think of it, maybe i'll do an example.
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Post by: Outrage on November 13, 2006, 12:01:17 AM
Well, like I promised, here is an example of an SMW icon

(http://http://i15.tinypic.com/2a4xojn.png)

Does it look OK?
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Post by: soulbreather on November 13, 2006, 02:30:20 AM
nice! but i that what the new tiel set will look like?
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Post by: Sgraff87 on November 13, 2006, 03:01:51 AM
Quote from: "alex-rus07"
Well, like I promised, here is an example of an SMW icon

(http://http://i15.tinypic.com/2a4xojn.png)

Does it look OK?


Sorry but I do not like it. The spacing is off. The border is kinda blande and mario's skin color is off.
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Post by: Chaos on November 13, 2006, 08:22:30 AM
Quote from: "Sgraff87"
Quote from: "alex-rus07"
Well, like I promised, here is an example of an SMW icon

(http://http://i15.tinypic.com/2a4xojn.png)

Does it look OK?

Sorry but I do not like it. The spacing is off. The border is kinda blande and mario's skin color is off.



Yeah it is a little ulgy. :cry:

The mario looks yellow...
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Post by: Outrage on November 13, 2006, 08:56:54 AM
Yeah, I know it's ugly. I said it was just an EXAMPLE.
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Post by: soulbreather on November 13, 2006, 11:41:42 AM
well i like it :s
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Post by: Walkman on November 13, 2006, 04:04:17 PM
i like it :D
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Post by: YoshiRider on November 13, 2006, 04:06:54 PM
I like that (http://http://i15.tinypic.com/2ezplqe.gif)
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Post by: Walkman on November 13, 2006, 06:44:15 PM
How about a Penic icon that allows you to draw all over the map (in the leveleditor) Like write a message or something :)
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Post by: YoshiMonarch7 on November 13, 2006, 06:47:51 PM
I can take a crack at the icon, if you want.

EDIT: Real quick icon based on the one we currently have. DO NOT OPEN IN MSPAINT! Open with a utility that can handle real .ico files with multiple "pages". Paint.NET (http://http://www.getpaint.net/) can open .ico files using a plugin that can be found in the forums.

Clicky (http://http://h1.ripway.com/YoshiMonarch7/smwar.ico)
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Post by: Chaos on November 14, 2006, 05:31:08 PM
Quote from: "YoshiMonarch7"
I can take a crack at the icon, if you want.

EDIT: Real quick icon based on the one we currently have. DO NOT OPEN IN MSPAINT! Open with a utility that can handle real .ico files with multiple "pages". Paint.NET (http://http://www.getpaint.net/) can open .ico files using a plugin that can be found in the forums.

Clicky (http://http://h1.ripway.com/YoshiMonarch7/smwar.ico)


I like that one, very nice. :wink:
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Post by: Open on November 14, 2006, 05:35:06 PM
Nice. Very cool.
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Post by: Walkman on November 14, 2006, 09:12:24 PM
how about a way to edit the goomba for stomp mode :D
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Post by: Open on November 14, 2006, 09:14:44 PM
Quote from: "walkman"
how about a way to edit the goomba for stomp mode :D
There is already. How about a way to edit the regular blocks in the editor. Like change the rock's colour to dark grey instead of light grey. I don't mean as in change the entire tileset just for the map.
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Post by: Chaos on November 14, 2006, 09:17:26 PM
Quote from: "Open"
There is already. How about a way to edit the regular blocks in the editor. Like change the rocks colour to dark grey instead of light grey. I don't mean as in change the entire tileset just for the map.


And then you can paste it on a blank tile set like in Super Mario World editors. Maybe doing the same thing for when you flip tiles by 160 degrees,60 degrees,ect.
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Post by: Open on November 14, 2006, 09:25:40 PM
Quote from: "Chaos"
Quote from: "Open"
There is already. How about a way to edit the regular blocks in the editor. Like change the rocks colour to dark grey instead of light grey. I don't mean as in change the entire tileset just for the map.

And then you can paste it on a blank tile set like in Super Mario World editors. Maybe doing the same thing for when you flip tiles by 160 degrees,60 degrees,ect.
No as in in the editor there is an editor so you can edit a tile. If you want to turn something upsidedown and change the colour then you can edit it. If I where to edit the stuff with the tileset I would need more then a few empty spaces.
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Post by: Walkman on November 14, 2006, 09:45:38 PM
Quote from: "Open"
Quote from: "walkman"
how about a way to edit the goomba for stomp mode :D
There is already. How about a way to edit the regular blocks in the editor. Like change the rock's colour to dark grey instead of light grey. I don't mean as in change the entire tileset just for the map.


wrong :lol: there is a way to edit the Walk and only the walk. so if you change it, the stomp part of the goomba will still be there :lol:  :lol:
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Post by: Dave ‌Strider on November 14, 2006, 10:05:01 PM
Quote from: "walkman"
wrong :lol: there is a way to edit the Walk and only the walk. so if you change it, the stomp part of the goomba will still be there :lol:  :lol:
You lose. Look under eyecandy >:P
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Post by: Walkman on November 14, 2006, 10:10:18 PM
Quote from: "Dude"
Quote from: "walkman"
wrong :lol: there is a way to edit the Walk and only the walk. so if you change it, the stomp part of the goomba will still be there :lol:  :lol:
You lose. Look under eyecandy >:P


sweet thanks. but still i want someting where you can change the way there walking from left to right or somethig because they just have the same walk for left an right
besides i like losing rather than not being able to change the stomp
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Post by: Chaos on November 14, 2006, 10:13:24 PM
Why not a random block that if you hit it once, it turns to a random kind of block?

I mean like when you hit it once, it turns to a blue block, next time its a breakable one, then question mark ect?


Or an item that makes ice normal, water fire, on to off, a used block to a unused like I mentioned earlier?


Or a option for a blue block to go at certain speeds or random time limit?
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Post by: Peardian on November 14, 2006, 10:21:50 PM
Hmmm.... how about an option to make the Stopwatch affect moving platforms and item movement as well? That would be fun. :)
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Post by: Chaos on November 14, 2006, 10:44:14 PM
Quote from: "Peardian"
Hmmm.... how about an option to make the Stopwatch affect moving platforms and item movement as well? That would be fun. :)

                          >:|
Could it slow goombas,koopas, and cheep-cheeps as well?
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Post by: Evil Eye Sigma [But] on November 15, 2006, 07:35:32 AM
that's not bad. Lol i think i already suggested this. how about a blue watch that makes you go faster?Or a a red one that makes you go slower(instead of opponent)?
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Post by: Open on November 15, 2006, 04:17:27 PM
How about having an item that turns all on/off swiches off or on(the opposit of what they are) or that just turns off/on swiches of the same colour of the item?
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Post by: Chaos on November 15, 2006, 07:33:13 PM
Or an option that makes fireballs and hammers go slower and go higher?
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Post by: Sgraff87 on November 22, 2006, 12:13:17 AM
Be able to have a translucent glow that shows the team color. It will help out a lot. This effect can be turned off of corse as well.
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Post by: Kabukiguy on November 22, 2006, 12:38:24 AM
how about the ability to pick the capture flag spot before games,if
you dont pick random every so or so seconds, that would help alot like
to make better capture the flag games that are not one sided
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Post by: Jared on November 22, 2006, 09:32:14 AM
Quote from: "Sgraff87"
Be able to have a translucent glow that shows the team color. It will help out a lot. This effect can be turned off of corse as well.


...on what?
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Post by: Sgraff87 on November 22, 2006, 09:44:33 AM
Quote from: "Jared"
Quote from: "Sgraff87"
Be able to have a translucent glow that shows the team color. It will help out a lot. This effect can be turned off of corse as well.

...on what?


The players of course.
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Post by: It_burns_when_I_pee on November 22, 2006, 10:38:46 AM
Why not create a Co-Op mode where you have to defeat the other team and then a boss like a bowser or something that you have to stomp like 5 times to beat.
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Post by: Chaos on November 22, 2006, 10:41:09 AM
Quote from: "It_burns_when_I_pee"
Why not create a Co-Op mode where you have to defeat the other team and then a boss like a bowser or something that you have to stomp like 5 times to beat.


This has been suggested like....50 times. : P
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Post by: Jared on November 22, 2006, 10:27:43 PM
Quote from: "Sgraff87"
Quote from: "Jared"
Quote from: "Sgraff87"
Be able to have a translucent glow that shows the team color. It will help out a lot. This effect can be turned off of corse as well.

...on what?

The players of course.


I don't get it... mockup plz?
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Post by: Open on November 23, 2006, 07:22:45 AM
How about a door that brings you to another door. Sorta like a warp but with a door.
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Post by: Evil Eye Sigma [But] on November 26, 2006, 03:32:35 PM
I got one. How about the small cannon from SMB3 as a block?You know, the ones in the airshp?not the huge ones though.

You press the item button or jump on it when touching it and it fires a bullet bill or a cannonball from SMB3
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Post by: Chaos on November 26, 2006, 04:30:08 PM
Why no colored coins in coin mode, the enemies that look like blocks and jump in NSMB in stomp, and the mad goomba that stomps the ground from in SPP? (Super Princess Peach)
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Post by: Evil Eye Sigma [But] on November 26, 2006, 04:33:55 PM
first one has been suggested, second one is pretty good,third i wouldn't know because i never played the game.
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Post by: Chaos on November 26, 2006, 04:49:10 PM
Why not a fishing boo or lakitu that has coins in his cloud or rod?
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Post by: Sgraff87 on November 26, 2006, 06:05:59 PM
Quote from: "Chaos"
Why not a fishing boo or lakitu that has coins in his cloud or rod?


Suggested before.
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Post by: Psuedo on November 26, 2006, 06:12:29 PM
I think we have pretty much reached the point where about 90% of the suggestions have been suggested before.
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Post by: Evil Eye Sigma [But] on November 26, 2006, 06:36:13 PM
but what about my cannon block i suggested earlier today?
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Post by: Psuedo on November 26, 2006, 07:11:47 PM
Quote from: "Booman77"
but what about my cannon block i suggested earlier today?

That's been suggested before. Three times in fact.
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Post by: Evil Eye Sigma [But] on November 26, 2006, 07:23:19 PM
WHAT!? A CANNON BLOCK SUGGESTED BEFORE?!I thought i was only "special" enought o think of something like that!
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Post by: YoshiMonarch7 on November 26, 2006, 08:47:58 PM
(Ye probably suggested before)
How about an item timeout, so that items vanish after a while if left alone? It would certainly solve the CPU-and-item issues.
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Post by: Jacobthehero2006 on November 26, 2006, 08:49:30 PM
Quote from: "YoshiMonarch7"
(Ye probably suggested before)
How about an item timeout, so that items vanish after a while if left alone? It would certainly solve the CPU-and-item issues.


Seconded (I Agree to that)
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Post by: Sgraff87 on November 27, 2006, 01:06:39 AM
Respawning throw-blocks. (suggested before, but I really want it)

Moving CTF bases. (on or off)

Powerup swap. Works like the ? Mushroom but switches up the powerups instead.

More ON/OFF switch colors

Powerup based blocks (fire breakout, hammer, boomerang, etc)

Color confusion. Powerup that changes all of the teams into the same color for an extent of time.

Freeze tag. One person is it. When it tagges another player, they are frozen until another player tags the frozen player. It gets points if all of the other players get frozen.
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Post by: Jared on November 27, 2006, 02:30:35 PM
Quote from: "Mr.Bob-omb"
I think we have pretty much reached the point where about 90% of the suggestions have been suggested before.


If it's any indication, I can't think of anything else.  Well, not anything else I want to let you guys know about.  ;)
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Post by: YoshiRider on November 27, 2006, 03:38:23 PM
The Killer block.
It hides with the normal breakable and throwable blocks. It can change to any block's color. If you go too near it, it will start chasing you until it hits you. :P
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Post by: Evil Eye Sigma [But] on November 27, 2006, 03:48:51 PM
lolz or when you hit it spikes come out and the go back in.
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Post by: YoshiRider on November 27, 2006, 03:50:12 PM
Quote from: "Booman77"
lolz or when you hit it spikes come out and the go back in.
Yes, thats a good idea to my suggestion :wink: By the way, has my suggestion been suggested before? :?:
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Post by: Jared on November 27, 2006, 04:03:17 PM
Nope.

And I got another idea!

Blue Podoboos ("Podobloos"): Basically just like regular Podoboos except that they swoop down from the ceiling (reverse-gravity podoboos).  And they're blue.

Kind of like how turning a POW blue makes it work upside-down-ish.
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Post by: Evil Eye Sigma [But] on November 27, 2006, 04:09:43 PM
Hey how about "mod survival"! Thwomps go up, fireballs come from up to down, and podoboos(and perhaps podobloos) come from the sides!
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Post by: Open on November 27, 2006, 04:14:15 PM
How about a item box but it shows smilies instead.  :D or :) gives you a life or two and :( takes one away. :twisted: slows down the other players. It only works for the team with the person that hits it.
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Post by: Psuedo on November 27, 2006, 04:31:06 PM
Quote from: "Open"
How about a item box but it shows smilies instead.  :D or :) gives you a life or two and :( takes one away. :twisted: slows down the other players. It only works for the team with the person that hits it.

No. Smilies have nothing to do with Mario.

Anyway, I have an idea of how to make those Green Star Blocks useful.
Those coins from Super Mario World (Dragon Coins?) sometimes appear out of Item Blocks, when you collect one, a little coin symbol appears underneath your score/status/item thing. if you have 1 coin and you hit the Star Block you get a 1-up mushroom, if you have 2 you get a 2-up mushroom, 3 gets you a 3-up mushroom, 4 gets you a 5-up mushroom, and 5-gets you a star. if you already have 5 coins and collect 1 more, nothing happens.
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Post by: Evil Eye Sigma [But] on November 27, 2006, 04:45:20 PM
Actually in Yoshi's Island there are blocks with smiles on them so, technically, smilies do have to do with mario somehow.
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Post by: Jared on November 27, 2006, 05:06:10 PM
Quote from: "Mr.Bob-omb"
Quote from: "Open"
How about a item box but it shows smilies instead.  :D or :) gives you a life or two and :( takes one away. :twisted: slows down the other players. It only works for the team with the person that hits it.
No. Smilies have nothing to do with Mario.

Anyway, I have an idea of how to make those Green Star Blocks useful.
Those coins from Super Mario World (Dragon Coins?) sometimes appear out of Item Blocks, when you collect one, a little coin symbol appears underneath your score/status/item thing. if you have 1 coin and you hit the Star Block you get a 1-up mushroom, if you have 2 you get a 2-up mushroom, 3 gets you a 3-up mushroom, 4 gets you a 5-up mushroom, and 5-gets you a star. if you already have 5 coins and collect 1 more, nothing happens.


Naw, then you have waaay too many mushrooms.  (Unless they didn't respawn - but then someone would go and hit them all to prevent other players from getting anything...)  Plus then you can't get anything from them if there's no item boxes.

I'm thinking, have the coins alter your chances of getting a 1UP:

0 coins = 5%
1 coin = 20%
2 coins = 35%
3 coins = 50%
4 coins = 65%
5+ coins = 80%

Additionally, the fifth coin you grab, and every one after that, is worth an extra 1UP, just like the Dragon Coins in SMWorld, and your display doesn't show more than 5, also just like SMWorld.  But if you die you lose all your coins.  (Also: we probably couldn't use the sprites for the SMWorld Dragon Coins because they're bigger than 16x16, but we could get a similar effect with the coin sprite from Yoshi's Island, I think.)
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Post by: Psuedo on November 27, 2006, 05:14:58 PM
Quote from: "Booman77"
Actually in Yoshi's Island there are blocks with smiles on them so, technically, smilies do have to do with mario somehow.

He wasn't talking about those blocks, he was talking about the smilies used here. like this one-> :)
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Post by: YoshiRider on November 27, 2006, 05:54:04 PM
I have another suggestion. A dry bones that has wings so it can fly and it can also shoot boomerangs and defend himself by going into his shell? :lol:
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Post by: Evil Eye Sigma [But] on November 27, 2006, 05:56:19 PM
that's like an almost invincible monster! plus it's not from a mario game
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Post by: YoshiRider on November 27, 2006, 06:46:21 PM
Dry bones is from Super Mario. I changed my DB (Dry Bones) suggestion. Could there be a DB that can fly? :?
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Post by: Chaos on November 27, 2006, 07:07:09 PM
Quote from: "Jared"
Nope.

And I got another idea!

Blue Podoboos ("Podobloos"): Basically just like regular Podoboos except that they swoop down from the ceiling (reverse-gravity podoboos).  And they're blue.

Kind of like how turning a POW blue makes it work upside-down-ish.


I thought that the blue ones were supposed to follow players...
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Post by: RAP on November 27, 2006, 09:19:29 PM
How about a hidden block (from SMB3 & SMW), the only ones that can be
hidden are the note block, orange note block and the item block.
Throw in any blocks you created that you wanted to be hidden and/or visible... :D

Oh yeah, my name is Ryan A.P. known as RAP because its a nickname
and a cool acronym... I'm new here and know this game about a year ago...  8)
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Post by: Open on November 28, 2006, 07:32:41 AM
Quote from: "Mr.Bob-omb"
Quote from: "Open"
How about a item box but it shows smilies instead.  :D or :) gives you a life or two and :( takes one away. :twisted: slows down the other players. It only works for the team with the person that hits it.
No. Smilies have nothing to do with Mario.

Anyway, I have an idea of how to make those Green Star Blocks useful.
Those coins from Super Mario World (Dragon Coins?) sometimes appear out of Item Blocks, when you collect one, a little coin symbol appears underneath your score/status/item thing. if you have 1 coin and you hit the Star Block you get a 1-up mushroom, if you have 2 you get a 2-up mushroom, 3 gets you a 3-up mushroom, 4 gets you a 5-up mushroom, and 5-gets you a star. if you already have 5 coins and collect 1 more, nothing happens.
Use mario heads. :lol:
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Post by: Chaos on November 28, 2006, 08:52:36 PM
Then shouldn't be those  goomba smilies in smb3 that the paragoomba drops to slow you down?
(a suggestion :wink: )
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Post by: Psuedo on November 28, 2006, 09:23:48 PM
Quote from: "Chaos"
Then shouldn't be those  goomba smilies in smb3 that the paragoomba drops to slow you down?
(a suggestion :wink: )
Those are Microgoombas. and let's keep smilies, Mario-themed or not, out of this.
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Post by: Sgraff87 on November 28, 2006, 09:43:16 PM
Since people are complaining about running out of ideas, here is what I came up with.

Lunar Box - Used like a pow or a timewatch. Changes gravity to lunar gravity for a short time.

Quake Boot - When using this powerup, it gives mario special stomping abilities like the big hammer bros from SMB3. Mario jumps normally, but when he lands, the screen shakes and all of the players freeze for a short time. They can dodge being frozen if they jump when the player hits the ground.

Mirror - Player gets a clone that aids him or the team. The clone is not very smart but the computer plays it.

P Switch - Only usable in stomp mode. Turns all enemies (not players) into grey coins that give points to whoever collects them.
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Post by: RAP on November 28, 2006, 10:29:20 PM
Quote from: "Sgraff87"
Mirror - Player gets a clone that aids him or the team. The clone is not very smart but the computer plays it.


I think someone made that idea but the difference is about the clone not
being smart and time, heres the infornation about the other item...

- Copy Flower: Creates an allied computer for the person that picks it up for 30 seconds...

It came from the suggestion list at the 1st page here and my oragnized list
of ideas for the game (not mine ideas but saved so I can think about them
if it is a dupicate or something else)...
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Post by: Chaos on November 29, 2006, 09:06:56 AM
Why not clock mode? Its easy, at first the player speed will be faster or slower (green clock and red clock (if they add it mode) and jump high or low. Hitting a block will flip the speed but the block always moves. The more you kill you are much faster, if you die much slower.
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Post by: YoshiRider on November 29, 2006, 01:53:49 PM
Random Place Mirror.
A mirror thing that when you go into it, it transfers you immediately to a random place on the map?  :P
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Post by: Open on November 29, 2006, 04:13:35 PM
How about a mini block. It makes you have the size but you can't jump as high. It might mean a few more skin parts though.
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Post by: RAP on November 29, 2006, 06:07:42 PM
How about a conventer belt (from SMB3), if you stand on it, it will make you
move which way (left or right) that the belt desires (or edit in the level editor)...  :)
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Post by: Open on November 29, 2006, 06:52:58 PM
Quote from: "RAP"
How about a conventer belt (from SMB3), if you stand on it, it will make you
move which way (left or right) that the belt desires (or edit in the level editor)...  :)
Its been suggested by me and others. How about a rondom item. It keeps changing items(and moves like a star) and when some one gets it they get a random item.
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Post by: Link901 on November 29, 2006, 07:03:02 PM
Pretty sure the roulette-style item's been suggested before too.  Actually, there's a slim chance of suggesting somethin' reasonable that hasn't been suggested already.
Title:
Post by: Open on November 29, 2006, 07:05:17 PM
Quote from: "Link901"
Pretty sure the roulette-style item's been suggested before too.  Actually, there's a slim chance of suggesting somethin' reasonable that hasn't been suggested already.
An item that makes you jump higher. Not like a feather where you can double jump, tripple jump...ect. Just a higher then normal jump.
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Post by: Link901 on November 29, 2006, 07:40:16 PM
Pretty sure that's been suggested too.  I'd like to see something like a projectile weapon that can be aimed to an extent.  Possibly using the direction buttons in conjunction with the fire button, or maybe using the Yoshi's Island egg-aim.  Maybe somethin' like a Rocky Wrench powerup, y'know?
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Post by: Open on November 29, 2006, 07:41:58 PM
:idea: An air assault! Its an item. It works like bullet bills but they come from the top. They go through everything.
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Post by: Link901 on November 29, 2006, 07:46:41 PM
...That's kinda like the thwomp/thwimp item someone suggested before.  Toldya there was a slim chance of gettin' somethin' that hasn't been suggested before.
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Post by: YoshiRider on November 29, 2006, 07:50:13 PM
I made a suggestion that wasn't suggested before, it's this....
...The Killer block.
It hides with the normal breakable and throwable blocks. It can change to any block's color. If you go too near it, it will start chasing you until it hits you. :P
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Post by: Link901 on November 29, 2006, 07:53:52 PM
Yep, that's one of the few that haven't been suggested before.  A chaser block could make the game quite a challenge!
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Post by: YoshiRider on November 29, 2006, 07:56:03 PM
Quote from: "Link901"
Yep, that's one of the few that haven't been suggested before.  A chaser block could make the game quite a challenge!
Yeah, the more challenging it gets, the more fun it is for me :P
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Post by: Dave ‌Strider on November 29, 2006, 07:57:48 PM
Zap mushroom: Basically a star execpt only works on one object (spikes and lava still kill you)
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Post by: Link901 on November 29, 2006, 07:59:16 PM
..Hmm.. sounds familiar, but maybe 'cause it reminds me of the one from Paper Mario.  A Zap Shroom/Static Shroom would be pretty cool to see.
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Post by: Open on November 29, 2006, 08:01:31 PM
Killer bushes. It kills whoever goes into them. Only can die from invincibility. Only works in stomp mode.

10 up mushroom(got idea from YM). Very rare.

* block. Pauses opponent for X amount of time. (X is yet to be found)
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Post by: Jared on November 29, 2006, 08:03:18 PM
Quote from: "Open"
10 up mushroom(got idea from YM). Very rare.


No - way too unbalancing.  Besides, AFAIK, there has never been a 10UP mushroom in a Mario game.
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Post by: YoshiRider on November 29, 2006, 08:04:40 PM
You could invent a new kind of mushroom :lol:
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Post by: Link901 on November 29, 2006, 08:05:02 PM
I don't even think there was a 5up, was there??  There were 3up moons, but I don't remember anything higher than those...
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Post by: Jared on November 29, 2006, 08:13:15 PM
2s, 3s, and 5s were in MvDK as bonus round prizes.  So I says to Mike, I says, "Hey, people have been talking about items worth more than one extra life, and here's this game with some nifty colored mushrooms, why don't we use those, eh?"

Well, kinda.  I'm not really Canadian.
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Post by: Open on November 29, 2006, 08:15:33 PM
Quote from: "Jared"
Quote from: "Open"
10 up mushroom(got idea from YR(my mistake)). Very rare.

No - way too unbalancing.  Besides, AFAIK, there has never been a 10UP mushroom in a Mario game.
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Post by: Link901 on November 29, 2006, 08:17:23 PM
Oh yeah, that's right... haven't played MvsDK in a while, so I guess I forgot.
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Post by: Psuedo on November 29, 2006, 08:43:42 PM
Quote from: "Link901"
..Hmm.. sounds familiar, but maybe 'cause it reminds me of the one from Paper Mario.  A Zap Shroom/Static Shroom would be pretty cool to see.

It's called a Volt Shroom (at least in the second one). Also how about Metal Mushrooms? It makes you invincible, but touching someone does not kill them, or somthing like that.
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Post by: Evil Eye Sigma [But] on November 29, 2006, 09:12:21 PM
and you can fall faster while jumping and you can't run as fast.
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Post by: RAP on November 29, 2006, 09:26:31 PM
How 'bout a Reversed Item Block: Acts like a normal item block, but you
have to jump on it and then a item comes out at the bottom.

Tell me if that idea is already made...  :?
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Post by: Ryguy248 on November 30, 2006, 08:01:43 PM
Maybe the graphic for the person with the ztar in ztar mode could be the metal shroom character graphic. It's effects seem like the stopwatch backfiring on you.
Another cool idea would be a double domination mode. You team tries to take control of both of the markers for a set amount of time. If you've played unreal tournament/championship you'll probably get the idea.
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Post by: Walkman on December 01, 2006, 09:07:52 AM
how about donut blocks, that when it falls you stay on it. so you can jump off when it gets too low :D
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Post by: Ryguy248 on December 01, 2006, 10:02:32 AM
Perhaps they could fix it for the final version of 1.7. And a setting you can toggle on/off for the donut blocks to crush people underneath.
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Post by: Jared on December 01, 2006, 11:23:17 AM
Quote from: "RAP"
How 'bout a Reversed Item Block: Acts like a normal item block, but you
have to jump on it and then a item comes out at the bottom.

Tell me if that idea is already made...  :?


Nope, it hasn't been suggested yet.
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Post by: Evil Eye Sigma [But] on December 01, 2006, 11:30:21 AM
Quote from: "Ryguy248"
Perhaps they could fix it for the final version of 1.7. And a setting you can toggle on/off for the donut blocks to crush people underneath.


or maybe adjust the speed of the donut blocks fall.
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Post by: Sgraff87 on December 01, 2006, 11:34:19 AM
I request the ability for the player to kick items upward. Such as shells or yoshi eggs.
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Post by: Ryguy248 on December 01, 2006, 01:00:58 PM
Nice idea. :) It could add some team stradegies for CTF.
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Post by: RAP on December 01, 2006, 06:18:20 PM
Quote from: "RAP"
How 'bout a Reversed Item Block: Acts like a normal item block, but you
have to jump on it and then a item comes out at the bottom.
Quote from: "Jared"
Nope, it hasn't been suggested yet.

I knew it, my first idea made!  :D
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Post by: Open on December 01, 2006, 06:20:21 PM
How about some double sided walls. For example the green box/square give it a part with bothe sides not just 1 side.
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Post by: Outrage on December 01, 2006, 06:28:15 PM
:idea: How about the blocks which can be destroyed just by fireballs, like in Super Mario Land 2? Was it suggested yet?
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Post by: Open on December 01, 2006, 06:31:03 PM
Quote from: "alex-rus07"
:idea: How about the blocks which can be destroyed just by fireballs, like in Super Mario Land 2? Was it suggested yet?
Yup. Now what about the fake breakable blocks and [?] that bounce up and kill you on contact(for survival mode)?
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Post by: YoshiMonarch7 on December 01, 2006, 11:29:46 PM
PLEASE PLEASE PLEEEEEEEEEEEASE MAKE OFF SWITCHES FOR SHIELD KILLS AND ITEM SWITCHING BEFORE I PUT AN AXE THROUGH MY MONITOR

Sorry, but honestly, how many more feathers must I randomly lose to some idiot who's not even going to use it for anything worthwhile before I can put a stop to it?
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Post by: RAP on December 02, 2006, 12:01:57 AM
A new mode called Lemmy's Ball or Pinball (you name it) is much like
survival, Lemmy's ball is bonucing everywhere in the level and try to
survive it. (You can change the setting by the speed of the ball and how many
Lemmy's balls can you put on the level, the limit is 1-3.
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Post by: YoshiMonarch7 on December 02, 2006, 12:10:31 AM
Quote from: "RAP"
A new mode called Lemmy's Ball or Pinball (you name it) is much like
survival, Lemmy's ball is bonucing everywhere in the level and try to
survive it. (You can change the setting by the speed of the ball and how many
Lemmy's balls can you put on the level, the limit is 1-3.


Even better, make it a pick-up-and-throw item.
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Post by: RAP on December 02, 2006, 01:18:48 AM
Quote from: "YoshiMonarch7"
Quote from: "RAP"
A new mode called Lemmy's Ball or Pinball (you name it) is much like
survival, Lemmy's ball is bonucing everywhere in the level and try to
survive it. (You can change the setting by the speed of the ball and how many
Lemmy's balls can you put on the level, the limit is 1-3.

Even better, make it a pick-up-and-throw item.


Problemly, but maybe in special levels and in a fenzy as a very rare item...  8)
And listed in my suggestion list...
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Post by: Antoid on December 02, 2006, 07:02:11 AM
How about..

In bulit enemies (I'm expanding on this idea)

Pokey: You jump on him, and you can chuck his body segemnts at your foes.
Lakitu:He'll chuck Spinies. You can hijack his cloud!
Ukiki:They'll steal anything: shrooms, shells, items: And they'll try to keep it away from you too!

Bosses: Maybe there could a boss mode, where you fight bosses..


Bowser: This Bowser is from SMB.
Wart
Bowser (SMB3)
And some new ones too.
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Post by: Link901 on December 02, 2006, 07:03:45 AM
...where have you been... read back through the topic before you post, please.
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Post by: YoshiRider on December 02, 2006, 01:47:15 PM
How about a shield power-up that you can get for a limited time. When you get it, no fireballs, boomerangs, hammers can hit you. You're pretty much invincible for a few seconds. Has that been suggested before?
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Post by: YoshiMonarch7 on December 02, 2006, 02:24:26 PM
Quote from: "YoshiRider"
Has that been suggested before?


Yeah. By me. ¬_¬
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Post by: Ultra_Mario on December 02, 2006, 02:25:44 PM
Quote from: "Link901"
...where have you been... read back through the topic before you post, please.
I Highly Doubt that ANYONE WITH AN IQ UNDER 50 would Read back though a 72-Page Topic.
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Post by: Sgraff87 on December 02, 2006, 03:15:33 PM
Quote from: "Someman"
Quote from: "Link901"
...where have you been... read back through the topic before you post, please.
I Highly Doubt that ANYONE WITH AN IQ UNDER 50 would Read back though a 72-Page Topic.


They at least can search on the first page where most of the repeat suggestions were.
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Post by: Jared on December 02, 2006, 10:27:36 PM
I'll admit, the list is most definitely not up to date... but I really don't have much time to work on it right now.  I'll try to do it on Monday, which is my next day off.
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Post by: Chaos on December 03, 2006, 11:48:04 AM
Why not an item that bullet bills home on the player with the most points. Example: The green Mario is in the lead, I use one and a bullet bill will home in on him. :T^_^:
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Post by: Walkman on December 03, 2006, 01:41:52 PM
Quote from: "Chaos"
Why not an item that bullet bills home on the player with the most points. Example: The green Mario is in the lead, I use one and a bullet bill will home in on him. :T^_^:


that would be unfair. its like trying to stay away from your own boomerang
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Post by: Psuedo on December 03, 2006, 02:06:23 PM
Quote from: "Chaos"
Why not an item that bullet bills home on the player with the most points. Example: The green Mario is in the lead, I use one and a bullet bill will home in on him. :T^_^:
Already been suggested.
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Post by: RAP on December 03, 2006, 02:28:03 PM
Quote from: "Jared"
I'll admit, the list is most definitely not up to date... but I really don't have much time to work on it right now.  I'll try to do it on Monday, which is my next day off.


Well, I created a onginized list involing the the big list in the first page.
Almost all of them are put in my list (including mine own ideas); and most
of the ideas that I don't know where to put are the very bottom.

If you want to help me organize or add a idea (but mostly, I could get the
ideas from this topic) in the list, PM me and I'll upload the list as soon as I
can...

BTW: I like to organize things too... (off-topic)
Title:
Post by: Jared on December 03, 2006, 06:13:08 PM
Quote from: "RAP"
Quote from: "Jared"
I'll admit, the list is most definitely not up to date... but I really don't have much time to work on it right now.  I'll try to do it on Monday, which is my next day off.

Well, I created a onginized list involing the the big list in the first page.
Almost all of them are put in my list (including mine own ideas); and most
of the ideas that I don't know where to put are the very bottom.

If you want to help me organize or add a idea (but mostly, I could get the
ideas from this topic) in the list, PM me and I'll upload the list as soon as I
can...

BTW: I like to organize things too... (off-topic)


Lemme get back to you on that.
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Post by: YoshiRider on December 03, 2006, 07:56:32 PM
Some more power-up items?
And i think this has been suggested before.
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Post by: Jared on December 03, 2006, 09:18:22 PM
hahaha

i just realized that this is page 72 of this topic
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Post by: Link901 on December 03, 2006, 09:20:59 PM
And YoshiRider's at 666 posts... you are the DEVIL! :lol:
By the way, I don't think suggesting more powerups in general is a good suggestion.  It'd be better if you specified a type of powerup. :D
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Post by: Walkman on December 03, 2006, 09:30:18 PM
72 for 72dpiarmy lol.

(yeah that didnt have to do with anything) :lol:
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Post by: RAP on December 04, 2006, 05:27:30 PM
Quote from: "Jared"
Quote from: "RAP"
Quote from: "Jared"
I'll admit, the list is most definitely not up to date... but I really don't have much time to work on it right now.  I'll try to do it on Monday, which is my next day off.

Well, I created a onginized list involing the the big list in the first page.
Almost all of them are put in my list (including mine own ideas); and most
of the ideas that I don't know where to put are the very bottom.

If you want to help me organize or add a idea (but mostly, I could get the
ideas from this topic) in the list, PM me and I'll upload the list as soon as I
can...

BTW: I like to organize things too... (off-topic)

Lemme get back to you on that.


???  :?
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Post by: Open on December 04, 2006, 05:29:06 PM
Has 1 way blocks been suggested?
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Post by: Chaos on December 04, 2006, 05:34:56 PM
Quote from: "Open"
Has 1 way blocks been suggested?

Yup. :(

How about an option for "sudden death"?
I mean like in time mode, when the "hurry up!" song plays, you can change a setting so that bullet bills will come form the sides of the screen.
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Post by: Open on December 04, 2006, 05:37:44 PM
:( An option in the platforms for them to hold for a few seconds?
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Post by: Evil Eye Sigma [But] on December 04, 2006, 05:39:37 PM
already been suggested.

how about a powerup that will let you control a bullet bill for a couple of seconds, but you're free to get hit because you're standing still.
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Post by: Open on December 04, 2006, 05:43:19 PM
And I'm guessing so has multi moving platforms. What about blocks that crumble then come back. And if not a beet powerup.
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Post by: Chaos on December 04, 2006, 05:48:57 PM
Quote from: "Open"
And I'm guessing so has multi moving platforms. What about blocks that crumble then come back. And if not a beet powerup.

Blocks = like the ones from Green Hill Zone in Sonic 1?
Beet = suggested.
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Post by: YoshiRider on December 04, 2006, 06:14:54 PM
Quote from: "Link901"
And YoshiRider's at 666 posts... you are the DEVIL! :lol:
By the way, I don't think suggesting more powerups in general is a good suggestion.  It'd be better if you specified a type of powerup. :D
The Devil Mushroom! :lol: Once you get it, you're suddenly on a killing frenzy, and the human player can't control them for a few seconds. :twisted:

P.S. Has that been suggested ?
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Post by: Evil Eye Sigma [But] on December 04, 2006, 06:16:36 PM
nope it hasn't sounds like when you go berserk in final fantasy tactics advadce.
Title:
Post by: Psuedo on December 04, 2006, 06:17:50 PM
Quote from: "YoshiRider"
Quote from: "Link901"
And YoshiRider's at 666 posts... you are the DEVIL! :lol:
By the way, I don't think suggesting more powerups in general is a good suggestion.  It'd be better if you specified a type of powerup. :D
The Devil Mushroom! :lol: Once you get it, you're suddenly on a killing frenzy, and the human player can't control them for a few seconds. :twisted:

P.S. Has that been suggested ?

Not a good idea. Bowser mushroom maybe, but not Devil mushroom.
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Post by: YoshiRider on December 04, 2006, 06:19:09 PM
My power-up mushroom name changed to the Bowser's Mushroom! :lol:
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Post by: RAP on December 04, 2006, 07:06:29 PM
Quote from: "Open"
And I'm guessing so has multi moving platforms...


There are some multi-movings (or something else) from the Mario games
like in SMB - problemly SMW2...

- platform in the guide string
- a block in the middle and a platform moving around it with a chain
- 4 platforms around the block (again...)
- the 2 platforms in the string balancing togeter until someone steps and makes the other platform flying up until it stops at the top

That's it that I recently found in such good games!  :)
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Post by: Walkman on December 04, 2006, 07:10:17 PM
one way moving platforms that your movement on the keyboard changes the way it moves :D

bet u anything that this has been suggested :lol:
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Post by: Chaos on December 04, 2006, 07:12:05 PM
Quote from: "walkman"
one way moving platforms that your movement on the keyboard changes the way it moves :D

bet u anything that this has been suggested :lol:


..like the Super Mario World ones?:lol:
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Post by: Walkman on December 04, 2006, 07:15:25 PM
yeah smb2
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Post by: YoshiRider on December 04, 2006, 08:05:51 PM
How about there's a plant thing that when you walk over it, it suddenly jumps up, and eats your hammer, fireball, feather etc. powerups?
Title:
Post by: Evil Eye Sigma [But] on December 04, 2006, 08:23:44 PM
it could be a nipper plant.
Title:
Post by: YoshiRider on December 04, 2006, 08:24:31 PM
Quote from: "Booman77"
it could be a nipper plant.
Yeah, a evil nipper plant :lol:
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Post by: Chaos on December 04, 2006, 08:25:22 PM
Or it can be a draining potion item.
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Post by: YoshiRider on December 04, 2006, 08:27:03 PM
A draining potion item? :?  :D
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Post by: Chaos on December 04, 2006, 08:27:45 PM
Yeah it drains a random players items.
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Post by: YoshiRider on December 04, 2006, 09:52:00 PM
Yeah, like a mystery mushroom. :wink:
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Post by: Open on December 05, 2006, 07:38:06 AM
Quote from: "Booman77"
nope it hasn't sounds like when you go berserk in final fantasy tactics advadce.
I have never gotten what that was about. It to me is pretty much a time to relaxe while the person moves him/her self.


Slow kill block. If your on it for a certain amount of time you die.
Double kill Mushroom. It makes you lose two live after getting stomped on.
[1]. A mode: the first person to collect x [1]'s wins.
A mystery mushroom that swiches items only.
Make the mystery mushroom do something (like give you an item) after the game is over.
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Post by: Evil Eye Sigma [But] on December 05, 2006, 03:21:09 PM
Quote from: "Open"
Quote from: "Booman77"
nope it hasn't sounds like when you go berserk in final fantasy tactics advadce.
I have never gotten what that was about. It to me is pretty much a time to relaxe while the person moves him/her self.


Didn't you notice you became red and much more powerful?[/offtopic]
Title:
Post by: Chaos on December 05, 2006, 03:29:35 PM
Enough of that, now lets get back on topic.

I have one: Make an option to change mode settings in tours.


(offtopic)Oh my gosh, Booman has 1,115 posts! o.O(offtopic over)
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Post by: YoshiRider on December 05, 2006, 04:05:00 PM
Player killer boomerangs.
Once you shoot it, it follows your opponent around for a few seconds until it hits them  :lol:
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Post by: Open on December 05, 2006, 04:11:11 PM
A random map generator. If you don't want to make a map, put what you want in it then it generates a map. If you have the same thing and press the button again, it generates a different map.
A freez mushroom. Freezes the person for 3-5 seconds.
A 4up. Theres a 1up, 2up, 3up and 5up but no 4up.
Title:
Post by: YoshiRider on December 05, 2006, 04:12:37 PM
The freeze mushroom is a good idea :wink:
Title:
Post by: RAP on December 05, 2006, 04:22:19 PM
Quote from: "Open"
A random map generator...


About you add some options to generate a mapyou wanted to be:
- How many item blocks
- Pipe warps
- style of the map (i.e: Bowser's Castle)

(idea added into my list...)
Title:
Post by: Open on December 05, 2006, 04:30:01 PM
Quote from: "RAP"
Quote from: "Open"
A random map generator...

About you add some options to generate a mapyou wanted to be:
- How many item blocks
- Pipe warps
- style of the map (i.e: Bowser's Castle)

(idea added into my list...)
Oh. In a game(tiberian*sp* sun) you can't design a map, its a generator. It has(in the game(GDI disc not firestorm)):
Players:2-8(for base placement)
accesability:0-100%
cliffs:0-100%
hills:0-100%
tiberium*sp*:0-100%
tiberium*sp* fields:0-100%
vegitation:0-100%
water:0-100%
cities:0-100%(when there is water it seems that there is little city)

Thats about how it could be in my opinion.
Title:
Post by: RAP on December 05, 2006, 04:42:14 PM
Oh, okay...

Heres a cool idea, how 'bout Sub-Mode?
Not sub-mode in a sub, here's this. Take Survivial for example, your bored
playing the same mode, use Sub-mode to pick a different type of survival
like:

- Lemmy's Ball
- Original Play (Default)
- Banzai Bill

Pretty simple...  :D
Title:
Post by: YoshiRider on December 05, 2006, 06:12:21 PM
Thats a good idea, but that might be hard... :wink:
Title:
Post by: Ryguy248 on December 05, 2006, 06:52:36 PM
Maybe the SMB2 potions could open a door that takes you somewhere in the map?
Title:
Post by: YoshiRider on December 05, 2006, 06:54:24 PM
Quote from: "Ryguy248"
Maybe the SMB2 potions could open a door that takes you somewhere in the map?
Thats a good suggestion. :wink:
Title:
Post by: Open on December 05, 2006, 06:56:27 PM
Quote from: "YoshiRider"
Quote from: "Ryguy248"
Maybe the SMB2 potions could open a door that takes you somewhere in the map?
Thats a good suggestion. :wink:
I had an idea 4 or so pages before that there could be a coor like warp. So basically I suggested it already.
Title:
Post by: Ultra_Mario on December 05, 2006, 07:31:14 PM
How bout Tiles that Change Through out The Seasons, Winter, Summer, Autumn, and Spring?
Title:
Post by: Open on December 05, 2006, 07:34:45 PM
Quote from: "Someman"
How bout Tiles that Change Through out The Seasons, Winter, Summer, Autumn, and Spring?
Hey :idea: How about being able to change the season. Winter,fall,summer,spring, all. For each one there is a seperate tileset, but 'all' there is all the tiles. Plus each season has thier own bg.

*Idea gotten from Someman. Someman get 50% of the credit*

I will help with tileset if it goes through, and if I can. :wink:
Title:
Post by: YoshiRider on December 05, 2006, 07:38:26 PM
Quote from: "Open"
Quote from: "Someman"
How bout Tiles that Change Through out The Seasons, Winter, Summer, Autumn, and Spring?
Hey :idea: How about being able to change the season. Winter,fall,summer,spring, all. For each one there is a seperate tileset, but 'all' there is all the tiles. Plus each season has thier own bg.

*Idea gotten from Someman. Someman get 50% of the credit*
Yeah, that'd be awesome :)
Title:
Post by: Ultra_Mario on December 05, 2006, 07:39:45 PM
A Different Chicken Skin, Maybe?

For No Reason: How abouts Netplay?
Title:
Post by: YoshiRider on December 05, 2006, 07:56:55 PM
A different chicken skin would be good. And a option to select a random mode to play.
Title:
Post by: RAP on December 05, 2006, 08:31:36 PM
New mode!

Coin Keepers
In this mode, you have your own pipe you can put coins in it. The bird flies
around the map carrying a bunch of coins. Your goal is to get the coin from
the bird and put in your pipe. Any death, stomp, etc., will lose your coin
that your carrying. The first player to reach a certain number of coins, wins!  :wink:
(One option of this mode is the speed of the bird flying around the map.)
Title:
Post by: Open on December 05, 2006, 08:43:47 PM
Quote from: "RAP"
New mode!

Coin Keepers
In this mode, you have your own pipe you can put coins in it. The bird flies
around the map carrying a bunch of coins. Your goal is to get the coin from
the bird and put in your pipe. Any death, stomp, etc., will lose your coin
that your carrying. The first player to reach a certain number of coins, wins!  :wink:
(One option of this mode is the speed of the bird flying around the map.)
Cool idea. 1 problem: you need pipes for that mode.
Krazy Mode: Like survival mode but you have everything from survival and stomp against you. Your objective is to be the last person standing. The items don't stop coming when the game is over.
Title:
Post by: Walkman on December 05, 2006, 09:18:38 PM
that would krazy
Title:
Post by: YoshiRider on December 06, 2006, 08:03:41 AM
Like a Death Match mode. You have to be the last player standing :D
Title:
Post by: Chaos on December 06, 2006, 12:42:16 PM
Quote from: "YoshiRider"
Like a Death Match mode. You have to be the last player standing :D


 Just like classic though.
Title:
Post by: YoshiRider on December 06, 2006, 03:11:22 PM
Yeah, just like classic :lol:
Title:
Post by: Walkman on December 06, 2006, 04:13:30 PM
make shine and zstar a diffent mode
Title:
Post by: YoshiRider on December 06, 2006, 04:14:53 PM
Quote from: "walkman"
make shine and zstar a diffent mode
Why? :?
Title:
Post by: Walkman on December 06, 2006, 04:18:09 PM
because i like both and its a pain sometimes when u have to change the options :(
Title:
Post by: YoshiRider on December 06, 2006, 04:21:48 PM
Could there be those golden yoshi coins in SMW?
Title:
Post by: Walkman on December 06, 2006, 04:23:32 PM
probably not it would be wiered. for size. and what would u use it in
Title:
Post by: YoshiRider on December 06, 2006, 04:25:20 PM
Quote from: "walkman"
probably not it would be wiered. for size. and what would u use it in
You could use it in coin collection.
Title:
Post by: Chaos on December 06, 2006, 07:29:58 PM
Suggested.
Anyway, why not an option that lets you be a random skin with a random map, and random teams and mode all together with random items?
Title:
Post by: YoshiRider on December 06, 2006, 08:05:21 PM
Quote from: "Chaos"
Suggested.
Anyway, why not an option that lets you be a random skin with a random map, and random teams and mode all together with random items?
Yeah, an option like that would be cool.
Title:
Post by: Sgraff87 on December 06, 2006, 08:24:01 PM
We should have an option for turning the sound and music on and off without the hassle. Just a sound ON/OFF in the options.
Title:
Post by: YoshiRider on December 06, 2006, 08:24:53 PM
Quote from: "Sgraff87"
We should have an option for turning the sound and music on and off without the hassle. Just a sound ON/OFF in the options.
Yeah, that would be good.
Title:
Post by: Chaos on December 06, 2006, 09:54:17 PM
An option to make teams to have a rainbow(or a muli-colored) bullet bill.
Title:
Post by: Agastya on December 06, 2006, 10:27:00 PM
Quote from: "Chaos"
Suggested.
Anyway, why not an option that lets you be a random skin with a random map, and random teams and mode all together with random items?


Suggested.
Title:
Post by: Jared on December 07, 2006, 11:31:06 AM
Quote from: "Sgraff87"
We should have an option for turning the sound and music on and off without the hassle. Just a sound ON/OFF in the options.


Can't you go to the slider and hold Fastscroll to jump to one end or the other?  (Or did that not get added to rc2?  I thought it had been...)
Title:
Post by: Sgraff87 on December 07, 2006, 11:49:30 AM
I forget if this was requested. The stack blocks much like the SMB2 ones but you can pick them up in SMB3 style. Basically these blocks can be used block oneself from fireballs, other players nudging. Also can be used to be thrown a bit ahead of the player. Since throwblocks cause kills, this probably should not. But players can jump on them and they do not disappear when thrown.
Title:
Post by: Psuedo on December 07, 2006, 03:42:28 PM
Quote from: "Sgraff87"
I forget if this was requested. The stack blocks much like the SMB2 ones but you can pick them up in SMB3 style. Basically these blocks can be used block oneself from fireballs, other players nudging. Also can be used to be thrown a bit ahead of the player. Since throwblocks cause kills, this probably should not. But players can jump on them and they do not disappear when thrown.
Quote from: "Chaos"
Suggested.
Quote from: "LKA"
Suggested.

Suggested.
Title:
Post by: YoshiRider on December 07, 2006, 03:53:16 PM
Maybe some more add-ons to the mystery mushroom? Like you change teams if you get it?
Title:
Post by: RAP on December 07, 2006, 04:09:40 PM
New Mode!

Cherry Madness!
This mode is not about killing players at the beginning of the mode, it’s about getting cherries. The cherry from SMB2 appears anywhere in the map, you have to get a certain amount of cherries. Every-time you/the CPU gets one, another cherry appears (like in Coin Collection). If someone collects all the amount of cherries, a star-man will appear and it will be given to the player. It's killing time, and all the cherries disappear after that. When killing time is over, the cherries will reappear again. (3 configures are... How many cherries it will appear,  1- 5; Default 1, How many cherries you need, 5-20; Default 5, and how many lives each player wants, 10-50; Default, 10.)  8)
Title:
Post by: Open on December 07, 2006, 04:12:59 PM
How about a breakable block only destructable when a shell hits or goes over it?
I'm pretty sure that the idea of the blocks getting hit with a shell then blowing up was suggested, but I'm not sure about getting destroyed by a shell going over it was.
Title:
Post by: YoshiRider on December 07, 2006, 04:38:11 PM
Quote from: "RAP"
New Mode!

Cherry Madness!
This mode is not about killing players at the beginning of the mode, it’s about getting cherries. The cherry from SMB2 appears anywhere in the map, you have to get a certain amount of cherries. Every-time you/the CPU gets one, another cherry appears (like in Coin Collection). If someone collects all the amount of cherries, a star-man will appear and it will be given to the player. It's killing time, and all the cherries disappear after that. When killing time is over, the cherries will reappear again. (3 configures are... How many cherries it will appear,  1- 5; Default 1, How many cherries you need, 5-20; Default 5, and how many lives each player wants, 10-50; Default, 10.)  8)
Good suggestion, but thats gonna be hard. :wink:
Title:
Post by: RAP on December 07, 2006, 05:02:52 PM
Quote from: "YoshiRider"
Quote from: "RAP"
New Mode!

Cherry Madness!
This mode is not about killing players at the beginning of the mode, it’s about getting cherries. The cherry from SMB2 appears anywhere in the map, you have to get a certain amount of cherries. Every-time you/the CPU gets one, another cherry appears (like in Coin Collection). If someone collects all the amount of cherries, a star-man will appear and it will be given to the player. It's killing time, and all the cherries disappear after that. When killing time is over, the cherries will reappear again. (3 configures are... How many cherries it will appear,  1- 5; Default 1, How many cherries you need, 5-20; Default 5, and how many lives each player wants, 10-50; Default, 10.)  8)
Good suggestion, but thats gonna be hard. :wink:


Hmmm, well it's it really hard to code it when your a good programmer?  :?
Title:
Post by: Chaos on December 07, 2006, 05:05:13 PM
Probaly BETTER TO ASK FOR OPTIONS  instead of items and modes.
They are more difficult than options (I think)
Title:
Post by: Sgraff87 on December 07, 2006, 05:11:07 PM
The sprites for the goomba to flip when moving right to left. I know the goomba does not show it, but this is for people who want to make custom graphics packs. If they want an enemy that faces one direction when moving left to right.
Title:
Post by: RAP on December 07, 2006, 05:11:40 PM
Quote from: "Chaos"
Probaly BETTER TO ASK FOR OPTIONS  instead of items and modes.
They are more difficult than options (I think)


Oh, okay.  :(
Note to this, there are about 20 modes and over 30 items to be created in
my list (including my ideas)...
Title:
Post by: Chaos on December 07, 2006, 07:14:08 PM
Would it be possible to make it able to have teams get seperate chances for the wheel?
Title:
Post by: YoshiRider on December 08, 2006, 08:03:12 AM
Would it be possible for an option for making random teams and random skins?
Title:
Post by: Walkman on December 08, 2006, 08:58:57 AM
could there be a penicil tool to draw on the map but not interfeir with mario.  (you pass through the line) it would be fun to draw stuff :lol:
Title:
Post by: Open on December 08, 2006, 09:08:21 AM
Quote from: "walkman"
could there be a penicil tool to draw on the map but not interfeir with mario.  (you pass through the line) it would be fun to draw stuff :lol:
Basically a sencery line like in linerider?
Title:
Post by: Walkman on December 08, 2006, 09:57:46 AM
yeah somewhat. scribble all over the map so no one can see what their doing :twisted:
Title:
Post by: Open on December 08, 2006, 10:45:28 AM
An undo button in the level editor.
Title:
Post by: Sgraff87 on December 08, 2006, 11:08:54 AM
Strategic Mode

In this mode, you have to use a strategy much like a worms game. All players cannot move until their turn. When it is a player's turn, the player only has so much time which only goes down when the player is moving. Using a powerup can only be used once or twice per turn as well. It is also possible that all players start with a random powerup or something.
Title:
Post by: Walkman on December 08, 2006, 11:19:36 AM
but that takes away the point of the game. and if your opponent cant move you have a perfect oppertunity to squish him while he cant move :(
Title:
Post by: Open on December 08, 2006, 11:22:34 AM
Quote from: "Sgraff87"
Strategic Mode

In this mode, you have to use a strategy much like a worms game. All players cannot move until their turn. When it is a player's turn, the player only has so much time which only goes down when the player is moving. Using a powerup can only be used once or twice per turn as well. It is also possible that all players start with a random powerup or something.
It could be instead of a time it could be that you can only move so far. You can only move once. Then you can either squish if you are right beside the player or use a powerup. Once you are done all of that its the other players turn. This is how Final Fantasy Tactics Advanced works.
Title:
Post by: Sgraff87 on December 08, 2006, 12:43:14 PM
Quote from: "walkman"
but that takes away the point of the game. and if your opponent cant move you have a perfect oppertunity to squish him while he cant move :(


That is the point of strategy. You have to think ahead and make sure yourself cannot be squished.
Title:
Post by: YoshiRider on December 08, 2006, 03:44:24 PM
For example, you could get under a block :wink:
Title: New idea!!
Post by: RAP on December 08, 2006, 05:19:39 PM
New idea!!

Switch Game Items (can't think of a name for that...or that's just it??)
Well, you see, more items are going to be created in a future version, right?
And players will have too many items to get from... So switch the item you
don't want just using the Options. There are 20 slots for the items you normally
play in the latest version (like the POW block) and the other side is where
you can remove/add the unused items there and put it in the left side
(just like the selector that can put toolbar/command buttons in IE6 or
IE7). This option can be very useful for a single play, tournaments, and tours,
even internet play!  :D  :D
Title: Re: New idea!!
Post by: Jacobthehero2006 on December 08, 2006, 06:43:07 PM
Quote from: "RAP"
New idea!!

Switch Game Items (can't think of a name for that...or that's just it??)
Well, you see, more items are going to be created in a future version, right?
And players will have too many items to get from... So switch the item you
don't want just using the Options. There are 20 slots for the items you normally
play in the latest version (like the POW block) and the other side is where
you can remove/add the unused items there and put it in the left side
(just like the selector that can put toolbar/command buttons in IE6 or
IE7). This option can be very useful for a single play, tournaments, and tours,
even internet play!  :D  :D


I agree!
Title:
Post by: Walkman on December 08, 2006, 08:51:29 PM
internet play...... oh well hopefully about 7 more days till its out :D  :lol:
Title:
Post by: RAP on December 08, 2006, 09:34:09 PM
...and LAN play! I have two computers in my house; and I want my brother
and I play at each computer!

It's it suggested??  :?
Title:
Post by: Outrage on December 08, 2006, 09:44:12 PM
Quote from: "RAP"
...and LAN play! I have two computers in my house; and I want my brother
and I play at each computer!

It's it suggested??  :?


Why do you need LAN play when you can play multiplayer on the same computer?! :Tano:
Title:
Post by: Evil Eye Sigma [But] on December 08, 2006, 09:48:32 PM
sometimes playing on the same keyboard gets cramped.
Title:
Post by: Outrage on December 08, 2006, 09:49:27 PM
Well, buy yourself a joypad! I got mine for 8$, not so expensive.
Title:
Post by: RAP on December 08, 2006, 09:50:19 PM
Quote from: "alex-rus07"
Quote from: "RAP"
...and LAN play! I have two computers in my house; and I want my brother
and I play at each computer!

It's it suggested??  :?

Why do you need LAN play when you can play multiplayer on the same computer?! :Tano:


So I can play it with him at the other computer, problemly not my best ideas.  :lol:
Title: Re: New idea!!
Post by: YoshiRider on December 08, 2006, 11:44:59 PM
Quote from: "RAP"
New idea!!

Switch Game Items (can't think of a name for that...or that's just it??)
Well, you see, more items are going to be created in a future version, right?
And players will have too many items to get from... So switch the item you
don't want just using the Options. There are 20 slots for the items you normally
play in the latest version (like the POW block) and the other side is where
you can remove/add the unused items there and put it in the left side
(just like the selector that can put toolbar/command buttons in IE6 or
IE7). This option can be very useful for a single play, tournaments, and tours,
even internet play!  :D  :D
Thats a pretty good suggestion :wink:
Title:
Post by: Agastya on December 09, 2006, 12:36:44 AM
Isn't there already a thing to set item frequency in the options though? =
Title:
Post by: somestrangeflea on December 09, 2006, 08:56:30 AM
Kind of, I think he means simply having two lists of items, a "Use" and "Don't use" list.
Title:
Post by: YoshiRider on December 09, 2006, 08:47:04 PM
Could we have an option for like keeping your stored items? Like you get an item and it gets stored, and you close the game and when you start another game, you still get the previous items you had stored?
Title:
Post by: Peardian on December 09, 2006, 09:14:32 PM
My brother thought of something silly. An option that all stomped bodies would stay on the map, and that all players killed another way would stop when they hit solid ground and stay there. The second part seems like it might be tedious, though, and it would only add to the massive amount of bodies piling up.
Title:
Post by: RAP on December 09, 2006, 11:36:51 PM
Quote from: "Peardian"
My brother thought of something silly. An option that all stomped bodies would stay on the map, and that all players killed another way would stop when they hit solid ground and stay there. The second part seems like it might be tedious, though, and it would only add to the massive amount of bodies piling up.


 :lol: Good one! That is a silly idea for your brother!! (contiunes laughing...)  :lol:
Title:
Post by: Sgraff87 on December 10, 2006, 02:30:20 AM
Another random mode.

Time-Attack - Basically the usual time running down. When so much time left or just two players left, Blocks start to fall from the sky on both sides of the screen and start to edge closer stacking and making the game field smaller and smaller.

Bomber Mode - There are three pieces of a bomb randomly on the screen (or hidden in mystery boxes and break-out blocks) as well as a safe zone. When a player collects all three parts they run to the safe zone and the bombs detonated killing all players on the screen. If a player collecting the bombs die, they will drop the pieces.

Paint Panel - Something like this has been suggested before. Basically when a player hits a block of any type, it becomes colored like the player. Each panel gives the player a point. When another player paints over that panel, the player originally colored the panel will lose the point and the other will gain it.
Title:
Post by: Open on December 10, 2006, 08:11:00 AM
How about another kind of slippery block that is like the half block. Have the half solid block but make it slippery.
Title:
Post by: YoshiRider on December 10, 2006, 10:13:09 AM
Quote from: "Sgraff87"
Another random mode.

Time-Attack - Basically the usual time running down. When so much time left or just two players left, Blocks start to fall from the sky on both sides of the screen and start to edge closer stacking and making the game field smaller and smaller.

Bomber Mode - There are three pieces of a bomb randomly on the screen (or hidden in mystery boxes and break-out blocks) as well as a safe zone. When a player collects all three parts they run to the safe zone and the bombs detonated killing all players on the screen. If a player collecting the bombs die, they will drop the pieces.

Paint Panel - Something like this has been suggested before. Basically when a player hits a block of any type, it becomes colored like the player. Each panel gives the player a point. When another player paints over that panel, the player originally colored the panel will lose the point and the other will gain it.
Nice mode suggestions :wink:
Title:
Post by: RAP on December 10, 2006, 10:55:25 AM
Quote from: "Sgraff87"
Another random mode.

Time-Attack - Basically the usual time running down. When so much time left or just two players left, Blocks start to fall from the sky on both sides of the screen and start to edge closer stacking and making the game field smaller and smaller.

Bomber Mode - There are three pieces of a bomb randomly on the screen (or hidden in mystery boxes and break-out blocks) as well as a safe zone. When a player collects all three parts they run to the safe zone and the bombs detonated killing all players on the screen. If a player collecting the bombs die, they will drop the pieces.

Paint Panel - Something like this has been suggested before. Basically when a player hits a block of any type, it becomes colored like the player. Each panel gives the player a point. When another player paints over that panel, the player originally colored the panel will lose the point and the other will gain it.


I think I liked the Time Attack idea but I think I liked them all, your modes are add in my list...
Title:
Post by: YoshiRider on December 10, 2006, 11:42:09 AM
I liked the Bomber mode idea the best.
Title:
Post by: Chaos on December 10, 2006, 12:01:34 PM
For time attack, didn't Bomberman on the SNES do something like that?:Tinv:
Title:
Post by: Sgraff87 on December 10, 2006, 12:18:33 PM
Quote from: "Chaos"
For time attack, didn't Bomberman on the SNES do something like that?:Tinv:


Nope. All ideas were influenced from Bomberman Online for the DC.
Title:
Post by: YoshiRider on December 10, 2006, 07:02:01 PM
A option for making the fireballs getting bigger, like they get larger in size for a few seconds, and they go back to they're normal size. :?
Title:
Post by: Phas on December 10, 2006, 08:39:27 PM
Maybe another readable skin type (that is, the current skin type can be accepted, but the new type is also accepted, perhaps have two seperate skin folders that are read and used basically the same?) that has frames for projectile shooting, maybe another frame for walking (so you can show the other legs/arms swinging the opposite ways), and stuff like that. This is kinda like a previous suggestion, but I'm suggesting rather than revise old skins have another "style." It might be considered kind of useless and a waste of time, though, I don't know you guys that well.
Title:
Post by: Chaos on December 10, 2006, 11:31:46 PM
Why not large mode? The items like fireballs, hammers, boomerangs, etc. be bigger than normal.
Title:
Post by: Open on December 11, 2006, 07:26:06 AM
How about a mode where deadly gas slowly rises. If you touch it you die. The last person remaning wins.


Got idea from a game.
Title:
Post by: YoshiRider on December 11, 2006, 07:58:51 AM
Quote from: "Chaos"
Why not large mode? The items like fireballs, hammers, boomerangs, etc. be bigger than normal.
Yeah! That might be awesome! :D
Title:
Post by: Sgraff87 on December 11, 2006, 12:41:34 PM
We need it to be more possible to see which players have powerups.

Fireflower = Colors brighten.

Boomerang = Boomerang appears behind the player that appears much like the boomerang bros. So it looks like the player is holding it.

Hammer = Either color change (darken) or the hammer looks to be held like the boomerang.
Title:
Post by: Ryguy248 on December 11, 2006, 04:21:05 PM
Maybe the fire flower could recoulor the player orange and white like mario in SMB3.
Title:
Post by: YoshiRider on December 11, 2006, 04:24:03 PM
Quote from: "Ryguy248"
Maybe the fire flower could recoulor the player orange and white like mario in SMB3.
Yeah, that would be cool.
Title:
Post by: Sgraff87 on December 11, 2006, 04:28:32 PM
Quote from: "Ryguy248"
Maybe the fire flower could recoulor the player orange and white like mario in SMB3.


That is what I meant. But to have all teams to become orange will be no good.

Red = Orange
Green = Lime
Yellow = Lighter Yellow/Golden Color
Blue = Lighter and brighter blue
Title:
Post by: Psuedo on December 11, 2006, 04:54:31 PM
how about somthing like this? (these are all for a red team player, and all the colors are already able to be used on skins.)

Fire:
(http://http://img469.imageshack.us/img469/6048/mariofirego1.png)

Hammer:
(http://http://img186.imageshack.us/img186/633/mariohammerja9.png)

Boomerang:
(http://http://img186.imageshack.us/img186/1100/marioboomerangnx6.png)
Title:
Post by: Evil Eye Sigma [But] on December 11, 2006, 04:57:49 PM
but how exactly would that work for every sprite? i mean the ones without those colors.
Title:
Post by: YoshiRider on December 11, 2006, 04:59:25 PM
Quote from: "Mr.Bob-omb"
how about somthing like this? (these are all for a red team player, and all the colors are already able to be used on skins.)

Fire:
(http://http://img469.imageshack.us/img469/6048/mariofirego1.png)

Hammer:
(http://http://img186.imageshack.us/img186/633/mariohammerja9.png)

Boomerang:
(http://http://img186.imageshack.us/img186/1100/marioboomerangnx6.png)
Wow! Great job, Mr. Bob-omb :wink:
Title:
Post by: Sgraff87 on December 11, 2006, 05:04:49 PM
Quote from: "Mr.Bob-omb"
how about somthing like this? (these are all for a red team player, and all the colors are already able to be used on skins.)

Fire:
(http://http://img469.imageshack.us/img469/6048/mariofirego1.png)

Hammer:
(http://http://img186.imageshack.us/img186/633/mariohammerja9.png)

Boomerang:
(http://http://img186.imageshack.us/img186/1100/marioboomerangnx6.png)


That is roughly what I meant. You probably should make the yellow red for the hammer though. There isn't really a clue of red team in that one. Or make the yellow white and the blue red.

I dunno. Whatever looks good.

EDIT: Hammer suit = Red to black and secondary (blue) to red.
Title:
Post by: YoshiRider on December 11, 2006, 05:06:10 PM
Could you make the hammer one team color?
Title:
Post by: Psuedo on December 11, 2006, 07:16:55 PM
Actually, the yellow is the secondary team color. But yeah, a second option would be to make them look more SMB3ish, and do the following:

For Mario skin:

Fireflower:
Shirt and hat are white
Overalls are red (team color)

Hammer:
Shirt and hat are tan
Overalls are red (team color)
or:
Shirt and hat are red (team color)
Overalls are black

Boomerang:
Shirt and hat are red (team color)
Overalls are white
or:
Shirt and hat are green
Overalls are red (team color)

I'll Improve them later.
Title:
Post by: Chaos on December 11, 2006, 09:12:13 PM
Quote from: "Mr.Bob-omb"
Actually, the yellow is the secondary team color. But yeah, a second option would be to make them look more SMB3ish, and do the following:

For Mario skin:

Fireflower:
Shirt and hat are white
Overalls are red (team color)

Hammer:
Shirt and hat are tan
Overalls are red (team color)
or:
Shirt and hat are red (team color)
Overalls are black

Boomerang:
Shirt and hat are red (team color)
Overalls are white
or:
Shirt and hat are green
Overalls are red (team color)

I'll Improve them later.


Sounds detailed.
Can it be possible to change the M on the hat a different color?
Title:
Post by: Walkman on December 12, 2006, 04:49:01 PM
more on, off swiches(http://http://i138.photobucket.com/albums/q242/mario_war_king/cool.gif)(http://http://i138.photobucket.com/albums/q242/mario_war_king/smile1.gif)dont know why i posted the smilies :lol:
Title:
Post by: YoshiMonarch7 on December 12, 2006, 05:51:25 PM
If we're going to use different colors for the various powerups, then the primary team color should stay as it is, because there are many skins in the game that only have that color on them.
Title:
Post by: Sgraff87 on December 12, 2006, 06:57:34 PM
Quote from: "YoshiMonarch7"
If we're going to use different colors for the various powerups, then the primary team color should stay as it is, because there are many skins in the game that only have that color on them.


Or like I originally said.

Firepower = Red to Orange
Hammer = Red to Dark Red
Boomerang = Red to Light Red

So that you can still tell the teams.

But I would also like the boomerang to appear as if held.
Title:
Post by: Jared on December 13, 2006, 05:02:46 PM
Quote from: "YoshiMonarch7"
If we're going to use different colors for the various powerups, then the primary team color should stay as it is, because there are many skins in the game that only have that color on them.


Like the default.  ;)
Title:
Post by: Hypes on December 13, 2006, 05:12:45 PM
Like if SMW goes Online it should have Servers people can join!
Title:
Post by: Sgraff87 on December 13, 2006, 06:24:15 PM
If we do go online...

Customizable Characters

Pick bodies, colors, heads and hats. That way the amount of repeating skins will be reduced if you have your own unique character.

EDIT: Also others such as sunglasses or shields or whatever.
Title:
Post by: Walkman on December 13, 2006, 06:30:18 PM
wow :D  awsome suggestion
Title:
Post by: Jacobthehero2006 on December 14, 2006, 11:51:29 AM
Sgraff, That's a good idea!!!

We need that
Title:
Post by: Evil Eye Sigma [But] on December 14, 2006, 12:35:07 PM
background change: automatically changes background of map....
Title:
Post by: YoshiRider on December 14, 2006, 04:09:50 PM
A random map and skin selector? You press a button and it picks a random map and skin for you? :THneu:  :|
Title:
Post by: Open on December 14, 2006, 04:16:04 PM
Quote from: "YoshiRider"
A random map and skin selector? You press a button and it picks a random map and skin for you? :THneu:  :|
Space+up&down. Press space when selecting a map and press up and down to get a random skin.



A mod where you have to send units to try to kill the other player. Your main character/skin cannot harm the other player.
Title:
Post by: RAP on December 14, 2006, 07:20:11 PM
Thanks to all the feedback you made for quite sometime, Ryan A.P. presents...

a New Mode!

Spring Cleaning
A trash bin (pipe or ? bucket) appears anywhere on the ground, and leaves
appear falling onto the ground; you can carry or kick the leaves only 5 of them
in the bin. Whoever has the most leaves in the bin wins!!
(One option is how many leaves are in the level: 20-100, by 10s; Default 20)

...and a New idea!!

Bridge-like Platforms
Everytime your on of those long bridges, the whole bridge moves down
because of the gravity; if you or someone was'nt on it, the bridge stays
leveled. The more of how long the bridge is, the more you go down with the
bridge on it. (Just like that narrow red plaform from smw2)

What do you think??
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Post by: Chaos on December 14, 2006, 07:40:16 PM
"Spring Cleaning" is like the idea I suggested, except the original idea was taking stars to your base.
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Post by: RAP on December 14, 2006, 07:55:21 PM
Quote from: "Chaos"
"Spring Cleaning" is like the idea I suggested, except the original idea was taking stars to your base.


Oh, well I add my idea in the list anyway... :roll:
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Post by: YoshiRider on December 14, 2006, 07:55:57 PM
Quote from: "RAP"
Thanks to all the feedback you made for quite sometime, Ryan A.P. presents...

a New Mode!

Spring Cleaning
A trash bin (pipe or ? bucket) appears anywhere on the ground, and leaves
appear falling onto the ground; you can carry or kick the leaves only 5 of them
in the bin. Whoever has the most leaves in the bin wins!!
(One option is how many leaves are in the level: 20-100, by 10s; Default 20)

...and a New idea!!

Bridge-like Platforms
Everytime your on of those long bridges, the whole bridge moves down
because of the gravity; if you or someone was'nt on it, the bridge stays
leveled. The more of how long the bridge is, the more you go down with the
bridge on it. (Just like that narrow red plaform from smw2)

What do you think??
Wow! Great mode suggestions! :wink:
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Post by: Sgraff87 on December 14, 2006, 11:06:10 PM
Cannonfire!

This works like a warp. When the player enters a bullet bill cannon or a selected tile to work like one, the player will launch out like a bullet bill or even transform into one. The player will fly in a straight line until contact with another player (killing the player) or a wall. The bullet player will then return back to normal.
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Post by: Evil Eye Sigma [But] on December 14, 2006, 11:16:05 PM
I said something like that already.
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Post by: RAP on December 14, 2006, 11:16:30 PM
Quote from: "Sgraff87"
Cannonfire!

This works like a warp. When the player enters a bullet bill cannon or a selected tile to work like one, the player will launch out like a bullet bill or even transform into one. The player will fly in a straight line until contact with another player (killing the player) or a wall. The bullet player will then return back to normal.


How about instead of a straight shot, how about aiming and lauching (like in 360 degrees).
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Post by: Jared on December 14, 2006, 11:18:23 PM
Locking thread sometime next week.  Final warning.
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Post by: Sgraff87 on December 14, 2006, 11:23:15 PM
Quote from: "RAP"
How about instead of a straight shot, how about aiming and lauching (like in 360 degrees).


No. Like I said, it will work like a warp. You will launch the the direction where the player entered the cannon.
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Post by: Chaos on December 14, 2006, 11:27:53 PM
Quote from: "Sgraff87"
Quote from: "RAP"
How about instead of a straight shot, how about aiming and lauching (like in 360 degrees).

No. Like I said, it will work like a warp. You will launch the the direction where the player entered the cannon.


Like if it went through the top I would fly up?
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Post by: Outrage on December 14, 2006, 11:29:21 PM
Quote from: "Jared"
Locking thread sometime next week.  Final warning.

Why?
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Post by: RAP on December 14, 2006, 11:34:36 PM
Quote from: "alex-rus07"
Quote from: "Jared"
Locking thread sometime next week.  Final warning.
Why?


I think he's going to orginize the the large suggestion list and the rest
of the post full of ideas.  :)
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Post by: Sgraff87 on December 14, 2006, 11:36:01 PM
Quote from: "Chaos"
Quote from: "Sgraff87"
Quote from: "RAP"
How about instead of a straight shot, how about aiming and lauching (like in 360 degrees).

No. Like I said, it will work like a warp. You will launch the the direction where the player entered the cannon.

Like if it went through the top I would fly up?


Think cannon. You put the cannon ball in the same hole it shoots out of.

-> or <- = Player's direction
:C: = Cannon

->:C: = <-:C:
Title: P.M rocks
Post by: BomberX on December 15, 2006, 07:53:19 AM
I like it.
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Post by: Peardian on December 15, 2006, 01:06:27 PM
That sounds cool. How about if the cannons are labeled like normal warps, so that warps can lead to it, but not the other way around. That would be pretty cool.

There could even be two types, one that shoots you as a Bullet Bill and one that launches you like a cannon ball.
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Post by: Sgraff87 on December 15, 2006, 02:23:27 PM
If there is a tie in the game, how about a bonus match featuring specific maps with specific modes. I am taking this idea from the vs parts of SMB3. A Mario Bros. one featuring the same game style and enemies and a volcano pipe mode like on SMB3 where it shoots out coins and fireballs. There can also be other bonus vs matches.
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Post by: Open on December 15, 2006, 04:12:51 PM
Quote from: "Sgraff87"
If there is a tie in the game, how about a bonus match featuring specific maps with specific modes. I am taking this idea from the vs parts of SMB3. A Mario Bros. one featuring the same game style and enemies and a volcano pipe mode like on SMB3 where it shoots out coins and fireballs. There can also be other bonus vs matches.
But the only way there can be a tie(unless its in a tournament) is by having a falling contest.
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Post by: Walkman on December 15, 2006, 07:01:41 PM
MORE CAPE JUMPS :D  :D  :D  :D  :D  :D  :D  :D
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Post by: Agastya on December 15, 2006, 07:13:15 PM
But five jumps are plenty. =
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Post by: Walkman on December 15, 2006, 07:27:42 PM
not for me :D
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Post by: Link901 on December 15, 2006, 07:44:48 PM
If you need more than 5 cape jumps, you must have no midair aim at all... I can make most jumps I need to make with 2 or sometimes 3.
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Post by: RAP on December 15, 2006, 08:37:32 PM
Quote from: "Link901"
If you need more than 5 cape jumps, you must have no midair aim at all... I can make most jumps I need to make with 2 or sometimes 3.


1 jump is problemly enough for a weak-jump to have a extra jump with the cape...
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Post by: Walkman on December 15, 2006, 09:42:16 PM
i bet this has been suggested...
wall kicks and more tileset pages... so you can have a bigger tileset :D
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Post by: Open on December 15, 2006, 10:32:32 PM
1-5 block more of play area. As in being able to fit 1-5 extra 1x1 blocks.
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Post by: JM Dragon on December 16, 2006, 12:46:00 AM
I just had an idea, not sure if it was suggested yet, but I searched the first page about this, and saw nothing. How about animated BG's? I see that all the GFX (except for skins) are PNG. If it is possible to add GIF functionality, I could add animated Backgrounds. That would look amazing with the right maps.
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Post by: Walkman on December 16, 2006, 08:57:12 AM
i think there was an answer to this. sdl cant support movie type files. i may be wrong... :D
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Post by: Open on December 16, 2006, 08:00:42 PM
1down, 2down, 3down and 5down mushrooms. Instead of giving you lives they take them away.

Lollipop mod. Basically you get the lollipop and try to kill as much as you can with it.
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Post by: Agastya on December 16, 2006, 08:02:04 PM
Quote from: "Open"
1down, 2down, 3down and 5down mushrooms. Instead of giving you lives they take them away.


Call them Negative (number)-up mushrooms XD
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Post by: Jared on December 16, 2006, 10:46:36 PM
Quote from: "Open"
Lollipop mod. Basically you get the lollipop and try to as much as you can with it.


...what do you mean exactly?

(hee hee there is a song from a longlong time ago about lollipops and it's all I can think of right now)
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Post by: Evil Eye Sigma [But] on December 16, 2006, 11:03:27 PM
Off-Topic:So can I...

Lolz Lollipop,Lollipop, oh lolly lolly lolly,Lollipop!Is that the one?
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Post by: Chaos on December 16, 2006, 11:07:09 PM
An option to decide if you get multiples of scores per second in K.o.t.h.
Example: First second: one point: second second: 2 3rd second :4.

Something like that?
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Post by: Jared on December 17, 2006, 04:31:06 PM
yes that is the song

also

Mode Option: Point Speed.  Basically, get rid of the global Point Speed option and make it an option for every single point-based mode instead.
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Post by: Open on December 17, 2006, 08:52:33 PM
Quote
1down, 2down, 3down and 5down mushrooms. Instead of giving you lives they take them away.

Lollipop mod. Basically you get the lollipop and try to kill as much as you can with it.
Woops. Forgot to put kill in. :oops:
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Post by: Walkman on December 17, 2006, 09:15:14 PM
wind mode: wind will blow accross the screen from left to right for about 2 seconds and it will stop. when it stops you have to make your way to the other side of the map to get the coin. you must duck behind a solid block to stay away from the wind. if you get in the wind you must restart at the right side of the map :lol:  :lol:  :lol:  :lol:
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Post by: RAP on December 17, 2006, 09:37:17 PM
Quote from: "walkman"
wind mode: wind will blow accross the screen from left to right for about 2 seconds and it will stop. when it stops you have to make your way to the other side of the map to get the coin. you must duck behind a solid block to stay away from the wind. if you get in the wind you must restart at the right side of the map :lol:  :lol:  :lol:  :lol:


That's a strange idea but I'll take it, I'll add it in the list...
I'll problemly start asking questions when sugggesting their own modes since
the list has invalid stuff like the type and who made the mode and stuff like that...

BTW: Who created the mode "Shelter"?  :?
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Post by: Walkman on December 17, 2006, 09:40:11 PM
of 768 things too add :lol:  :lol:  :lol:  :lol:  :lol:
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Post by: RAP on December 17, 2006, 09:50:13 PM
Quote from: "walkman"
of 768 things too add :lol:  :lol:  :lol:  :lol:  :lol:


Huh, I meant the mode list, I still have the old list though but did'nt catch
so many many ideas, can you tell me some when you PM me...
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Post by: Chaos on December 17, 2006, 09:57:17 PM
Quote
the list has invalid stuff like the type and who made the mode and stuff like that...

BTW: Who created shelter mode?
 :?

I did, I suggested it.
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Post by: Chaos on December 17, 2006, 11:14:13 PM
Baby mode?
You have a baby yoshi, the more you have them, you get more points, if you get hit, they float in a bubble (IE Yoshi's island) and you don't get points.
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Post by: NiGHTS on December 18, 2006, 05:39:51 PM
An option that changes the height you go up after you jump on someone?
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Post by: Walkman on December 18, 2006, 05:40:26 PM
you mean gravity?
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Post by: NiGHTS on December 18, 2006, 05:43:49 PM
Quote from: "walkman"
you mean gravity?

If that's what you call it by....
An option to make teams all be gold/ black when one teammate is zstared or shined.
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Post by: RAP on December 18, 2006, 06:52:09 PM
Ryan (my actual name) presents a new mode!!

Name of the Mode:
Lava

Type:
Survival

Goal of the mode:
The lava at the bottom of the screen starts rasing up slowly as you have to survive by avoiding it.

Basic Perimeter:
Lives: (5-100; Default 10)

Additonal Perimeter:
The speed of the Lava raising: (Slow, Med., Fast)

BTW: THis is what I organize that way in the list except with Card-like lines like this...
-------------------
-Mode:- Greed-
-------------------
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Post by: Psuedo on December 18, 2006, 07:22:09 PM
Quote from: "RAP"
Ryan (my actual name) presents a new mode!!

Name of the Mode:
Lava

Type:
Survival

Goal of the mode:
The lava at the bottom of the screen starts rasing up slowly as you have to survive by avoiding it.

Basic Perimeter:
Lives: (5-100; Default 10)

Additonal Perimeter:
The speed of the Lava raising: (Slow, Med., Fast)

I think that's been requested already.
Title:
Post by: Walkman on December 18, 2006, 07:36:07 PM
and what happens when the lava reaches the top? :lol:
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Post by: RAP on December 18, 2006, 07:44:05 PM
Quote from: "walkman"
and what happens when the lava reaches the top? :lol:


Hmm... I hav'nt thought of it yet, it could ethier reset the lava or it's a tie...
I guessing Reset the lava flow when it hits almost to the top... :lol:

BTW: Did someone really suggested the idea, if so; who suggested it anyway?  :roll:
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Post by: NiGHTS on December 18, 2006, 09:42:14 PM
An option for the POW block that makes the POW block go fast, slow, or medium speed when getting used.
Or the same with the Mod block.
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Post by: Sgraff87 on December 19, 2006, 12:47:49 PM
Stack-up Mode

In this mode, some kind of block starts to fall from the sky randomly. Players will have to hit these blocks by jumping into the bottom like normal blocks to destroy them. If this block hits the ground, it gets stuck there. As time goes on, more blocks at different speeds start to fall. If they are missed, they will keep stacking up. If a block hits the top of the screen like tetris, the game will be over. Either everyone loses or the player with the most points (hit the most blocks) wins.
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Post by: Walkman on December 19, 2006, 12:53:34 PM
if you get squished by a block you lose points :lol:
Title:
Post by: RAP on December 19, 2006, 01:03:26 PM
Quote from: "Sgraff87"
Stack-up Mode

In this mode, some kind of block starts to fall from the sky randomly. Players will have to hit these blocks by jumping into the bottom like normal blocks to destroy them. If this block hits the ground, it gets stuck there. As time goes on, more blocks at different speeds start to fall. If they are missed, they will keep stacking up. If a block hits the top of the screen like tetris, the game will be over. Either everyone loses or the player with the most points (hit the most blocks) wins.


A mode it combines Survival and by getting points, added in the mode-list...
So far I got 30 or maybe 40...  :lol:
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Post by: Sgraff87 on December 19, 2006, 02:20:17 PM
I think there should be a time limit to have the bomb-omb powerup. The player that is the bomb-omb should start to flash and then explode after so much time.
Title:
Post by: Jared on December 19, 2006, 07:25:53 PM
Quote from: "Sgraff87"
Stack-up Mode

In this mode, some kind of block starts to fall from the sky randomly. Players will have to hit these blocks by jumping into the bottom like normal blocks to destroy them. If this block hits the ground, it gets stuck there. As time goes on, more blocks at different speeds start to fall. If they are missed, they will keep stacking up. If a block hits the top of the screen like tetris, the game will be over. Either everyone loses or the player with the most points (hit the most blocks) wins.


being able to kill blocks with shells would be good too
Title:
Post by: NiGHTS on December 19, 2006, 07:31:55 PM
Quote from: "Sgraff87"
Stack-up Mode

In this mode, some kind of block starts to fall from the sky randomly. Players will have to hit these blocks by jumping into the bottom like normal blocks to destroy them. If this block hits the ground, it gets stuck there. As time goes on, more blocks at different speeds start to fall. If they are missed, they will keep stacking up. If a block hits the top of the screen like tetris, the game will be over. Either everyone loses or the player with the most points (hit the most blocks) wins.

Cool! But won't it be nice to see the other blocks( except the doughnut block) give you more points?
If you ever find the off/on block you press it and you get 1 point for every block that is in the screen. That would be nice.
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Post by: Peardian on December 19, 2006, 07:58:34 PM
Quote from: "Sgraff87"
I think there should be a time limit to have the bomb-omb powerup. The player that is the bomb-omb should start to flash and then explode after so much time.
And an optional penalty that will cause them to die when they explode that way. :lol:


...idea!

Bob-omb ability that when you use it, instead of exploding, you launch four Bob-ombs off in different angles that explode.


Another idea!

It could be a secret ability only obtainable by activating a stored Bob-omb while a Bob-omb yourself.
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Post by: JM Dragon on December 19, 2006, 07:59:25 PM
I have an idea, a travel edition of 1.7. You know how SMW uses that msvcr71.dll that is in system 32 in newer windows operating systems, right? I have this idea where someone can paste that file in the SMW main file with all the other .dll's, so that it can be used at school or on a trip, if you are staying in a hotel. I do not know how hard it would be to do, hawever.
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Post by: RAP on December 19, 2006, 08:17:18 PM
I have no idea what your taking about... (seriously!!  :? )
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Post by: JM Dragon on December 19, 2006, 08:26:40 PM
What I meant was, instead of that file having to be in the system 32 folder, it would work in the SMW folder.
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Post by: Evil Eye Sigma [But] on December 19, 2006, 09:13:07 PM
Quote from: "Big JM"
I have an idea, a travel edition of 1.7. You know how SMW uses that msvcr71.dll that is in system 32 in newer windows operating systems, right? I have this idea where someone can paste that file in the SMW main file with all the other .dll's, so that it can be used at school or on a trip, if you are staying in a hotel. I do not know how hard it would be to do, hawever.


That would be very useful, but i think that wouldn't take THAT much of a while.
Title:
Post by: Jared on December 19, 2006, 10:50:42 PM
Quote from: "Sgraff87"
I think there should be a time limit to have the bomb-omb powerup. The player that is the bomb-omb should start to flash and then explode after so much time.


The problem with this is that then there's no incentive to chase people in the first place - they can run away while you are flashing.  Or worse, stomp you.
Title:
Post by: Sgraff87 on December 19, 2006, 10:54:14 PM
Quote from: "Jared"
Quote from: "Sgraff87"
I think there should be a time limit to have the bomb-omb powerup. The player that is the bomb-omb should start to flash and then explode after so much time.

The problem with this is that then there's no incentive to chase people in the first place - they can run away while you are flashing.  Or worse, stomp you.


I do not see the problem. It is all the same. Just you have a limit of time so that the player doesn't just sit around as a bomb-omb. Plus it makes more sense for a lit bomb-omb to explode after so much time.
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Post by: Jared on December 19, 2006, 11:11:56 PM
....OOOOOHHH I get it now.  You mean for the thing to expire automatically.  I thought you meant, you press fire and then you sit there for a few seconds, unable to move, while you wait for yourself to explode.  So you're saying that other than that, it should stay the same, with no delay when you actually press the button?

I like what Peardian said about actually dying when that happened - but also make the explosion bigger when it happens so that when you sacrifice a life, you are still gaining something, if only a little kill potential.

If this gets added then there should be an option to set how long the Bob-Omb lasts before this occurs, of course.
Title:
Post by: Evil Eye Sigma [But] on December 20, 2006, 01:07:22 PM
Quote from: "Jared"
....OOOOOHHH I get it now.  You mean for the thing to expire automatically.  I thought you meant, you press fire and then you sit there for a few seconds, unable to move, while you wait for yourself to explode.  So you're saying that other than that, it should stay the same, with no delay when you actually press the button?

I like what Peardian said about actually dying when that happened - but also make the explosion bigger when it happens so that when you sacrifice a life, you are still gaining something, if only a little kill potential.

If this gets added then there should be an option to set how long the Bob-Omb lasts before this occurs, of course.


Perhaps you should set that for an option, also if the other person stomps on you, why should they become the bom-omb?
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Post by: Open on December 20, 2006, 04:13:21 PM
Sleet mod.
Like survival but you must avoid the large chunks of sleet/snow(or ice). When a peice of large sleet hits the ground, it explodes and all things(including items) next to the hit zone are destroyed.

Snow tile. You can dig through it and it can hide items.
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Post by: Jared on December 20, 2006, 11:09:39 PM
Locking now.
Title:
Post by: Jared on January 15, 2007, 12:16:35 PM
Unstickying this thread because I've started work on the new one.

(edit: and no that does not mean that it will be done soon.)