72dpiarmy

Projects => Super Mario War => Topic started by: Jared on March 04, 2006, 10:32:30 PM

Title: Frequently Asked Questions (READ FIRST BEFORE POSTING KTHX)
Post by: Jared on March 04, 2006, 10:32:30 PM
First off, the existing FAQ can be found here. (http://http://smw.72dpiarmy.com/?q=faq)[/url]

Second, if you've got a question about gameplay, please READ THE MANUAL before you ask it - chances are, your question is answered there already.  ;)


That being said, here we go with some more questions!


Q: Can I play this game online?

A: Not yet, although this is the number one request as of now.  If you can actually help with getting netplay off the ground, by all means, let us know!


Q: I can't play the game because my computer says some important file is missing.

A: The file you need can be found here (http://http://www.dll-files.com).  Copy the name of the file into their search box and you should get what you need.


Q: When I press Up and Left together the game doesn't recognize both of them! Or sometimes it's with some other keys... like when I'm playing with three people on a keyboard sometimes someone can't jump or something.

A: This is unfortunately a keyboard problem and isn't something that we can fix. You basically have three options:

1) You can use joysticks instead. This is probably your best option overall, because that way you don't have to crowd so many people around the keyboard.
2) You can use one of those very expensive keyboards that are designed for video games and that allow you to have a lot more keys pressed at once. But, like I said, they're expensive, plus there's still no guarantee that your problem will be fixed.
3) You can try remapping the keys until you find a pattern that works. (Good effin' luck.)


Q:  I have this great idea for a new mode/item/whatever!  Where should I post it?

A:  We are not currently accepting suggestions.  This is because there have already been so many made that we need to go through the list and decide what kind of direction we want the game to take in the future.


Q:  I can't get certain map elements to work right!

A:  Make sure you're selecting them from the interactive block menu rather than the tile selection menu -- press I to access it.  This gives you access to:

Bricks that can actually be smashed
Item boxes that actually generate items
Donut lifts that actually fall if you stand on them too long
Flip blocks that actually spin
Bounce blocks that actually bounce when you hit them from underneath
Note blocks that actually behave like they should
Blue blocks that actually allow you to pick them up
Switches and switch blocks that actually work


Q: How can I make it so that you can swim in water or climb vines?

A: You can't.  At least, not yet.


Q: How do I make a moving platform in the level editor?

A: Press P.  (There is a list of instructions in the editor itself - press F1 to access it.)


Q: How in the name of Samuele Poletto do I make a skin?

A: See this thread for info. (http://http://forum.72dpiarmy.com/viewtopic.php?t=74)


Q: I have a skin I want to use but I can't get it to work.  Help?

A: It needs to be a bitmap (.bmp) file.  Also, it needs to be exactly 192 pixels wide and 32 pixels tall, and it must be saved in 24-bit color depth.


Q: I found a bug in the latest version.  Where should I report it?

A: Just simply check the stickies for the most recent version's bug report topic in the Super Mario War board!


Q: When will you guys start working on the next version?

A: Depends on when we feel like it.


Q:  You guys ran some polls for 1.7 to see what kind of things people wanted to see added to the game - are you going to be doing the same thing for the next version?

A:  Most likely.  But not for a while yet.


Q: What did you guys make this game with?

A: The game is coded in C++.  Sorry, GM junkies.


Q: Will the next version have netplay?

A: We're not sure yet.


Q: What will it have, then?

A: We're not sure yet.  We'll think about what to add when we start work on it.  Calm down and play with what you've got.  ;)


Q: Do you guys have an IRC channel?

A: Yes - #supermariowar on irc.freenode.net


Q: Whatever happened to SMWStuff?

A: The original owner lost their hosting and the will to continue the project further. The source code is now under another person's jurisdiction but when it'll ever come back up is anyone else's guess.
Title:
Post by: Gabrielkat on October 29, 2006, 10:45:56 AM
How come most of the sound effects in this game are the NES sound effects (and not the SNES sound effects)??  :?   :shock:
Title:
Post by: Jared on October 29, 2006, 06:14:30 PM
Quote from: "Gabrielkat"
How come most of the sound effects in this game are the NES sound effects (and not the SNES sound effects)??  :?   :shock:


How much difference is there in the first place?
Title:
Post by: Gabrielkat on October 30, 2006, 02:34:47 PM
Quote from: "Jared"
How much difference is there in the first place?


Well, the NES sound effects seem to be taken from the NES versions of Super Mario Bros. 3 and Super Mario Bros., whereas the SNES sound effects seem to be taken from Super Mario World. How about using the SNES sound effects for Super Mario War in either 1.8 or the final version of 1.7 (or maybe both)?
Title:
Post by: SMW Fan on October 30, 2006, 03:08:03 PM
Quote from: "Gabrielkat"
Quote from: "Jared"
How much difference is there in the first place?

Well, the NES sound effects seem to be taken from the NES versions of Super Mario Bros. 3 and Super Mario Bros., whereas the SNES sound effects seem to be taken from Super Mario World. How about using the SNES sound effects for Super Mario War in either 1.8 or the final version of 1.7 (or maybe both)?

Or, you can use a SNES SFX pack. :wink:
Title:
Post by: Jared on October 30, 2006, 07:29:38 PM
Quote from: "Gabrielkat"
Quote from: "Jared"
How much difference is there in the first place?

Well, the NES sound effects seem to be taken from the NES versions of Super Mario Bros. 3 and Super Mario Bros., whereas the SNES sound effects seem to be taken from Super Mario World. How about using the SNES sound effects for Super Mario War in either 1.8 or the final version of 1.7 (or maybe both)?


I'll need to go back and check, but IIRC the sounds from both versions are pretty much the same.  Could you start a new topic about this, and post some samples so that we can hear the difference?
Title:
Post by: SMW Fan on October 30, 2006, 07:59:32 PM
Quote from: "Jared"
Quote from: "Gabrielkat"
Quote from: "Jared"
How much difference is there in the first place?

Well, the NES sound effects seem to be taken from the NES versions of Super Mario Bros. 3 and Super Mario Bros., whereas the SNES sound effects seem to be taken from Super Mario World. How about using the SNES sound effects for Super Mario War in either 1.8 or the final version of 1.7 (or maybe both)?

I'll need to go back and check, but IIRC the sounds from both versions are pretty much the same.  Could you start a new topic about this, and post some samples so that we can hear the difference?

They sound different. :lol:
I used SNES sounds in CMW if you want to see then in a SFX pack. :)
Title:
Post by: Jared on January 14, 2007, 04:52:52 PM
>_>
Title:
Post by: Onijustin on January 15, 2007, 01:28:39 PM
i was working on a mod,and now i cant use the level editor.
is it possible that changing gfx makes that happen?

::edit::
mistake: never rename the clasic folder,else lvl editor is doing freaky.
sorry for posting this 'minor error'. :?
Title:
Post by: Jared on January 24, 2007, 09:04:23 PM
Update with new question.
Title:
Post by: Anonymous on May 23, 2007, 06:20:09 PM
There was a thing were things screw up when you rename the classic folder, does the tileset disappear when yo delete 0smw? I deleted maps only and the interactive tiles are there but everything else is gone, but the tileset files are there. Please help.
Title:
Post by: Two52 on May 23, 2007, 07:39:42 PM
The classic folder and 0smw are required files.
Title:
Post by: Luigi on May 24, 2007, 11:04:57 AM
LOL! I don't have 0smw and I edited ALL CLASSIC folder (I'm making mod) and... It works. Somebody told me that Classic can't be edited. If it will be, the game won't work... This somebody isn't right
Title:
Post by: Two52 on May 24, 2007, 01:22:47 PM
You can edit the contents of the classic folder no problem, but you need to keep it named "Classic".  And deleting the 0smw file isn't a good idea because that is hard coded in some places, so no guarentees on stability.
Title:
Post by: Luigi on May 26, 2007, 12:47:02 PM
+ Level Editor shown only tileset from classic folder, right?
Title: Re: Frequently Asked Questions (READ FIRST BEFORE POSTING KTHX)
Post by: Mint Eri on May 24, 2008, 07:34:36 PM
Which reminds me...

I seen many 1.8 main maps using diffrent tilesets.  I thought it wouldn't apply since the current editor only uses the classic tileset.  But after play the maps, the ones using the other tilesets are applied.  I kinda like it seeing that multiple tilesets can be used at once, but it made me very envious knowing I can only use the classic tileset on editor.
Title: Re: Frequently Asked Questions (READ FIRST BEFORE POSTING KTHX)
Post by: MC Jimmy on May 24, 2008, 07:40:11 PM
After you click "T" for the tileset, you click numbers 1-5 and it has the other tilesets in there...
Title: Re: Frequently Asked Questions (READ FIRST BEFORE POSTING KTHX)
Post by: Mint Eri on May 24, 2008, 08:06:58 PM
Alright, I see now.  So the page number was hidden on 1.8...
I would never had noticed.  

It could mean that perhaps deleting or renaming either one of the four tilesets could cause major problems as well as Classic since they linked.
Title: Re: Frequently Asked Questions (READ FIRST BEFORE POSTING KTHX)
Post by: JM Dragon on May 24, 2008, 09:25:33 PM
Page up and Page down also work. ;)
Title: Re: Frequently Asked Questions (READ FIRST BEFORE POSTING KTHX)
Post by: Zadrave on May 25, 2008, 01:00:09 AM
you can go above tileset number 5, right?
Title: Re: Frequently Asked Questions (READ FIRST BEFORE POSTING KTHX)
Post by: JM Dragon on May 25, 2008, 10:48:27 AM
Quote from: "Mhidnyeht"
you can go above tileset number 5, right?
I have 11. ;)
Title: Re: Frequently Asked Questions (READ FIRST BEFORE POSTING KTHX)
Post by: Zadrave on May 25, 2008, 09:37:46 PM
Quote from: "Big JM"
Quote from: "Mhidnyeht"
you can go above tileset number 5, right?
I have 11. ;)

lol, you imported different tilesets from 1.7, didn't you?
Title: Re: Frequently Asked Questions (READ FIRST BEFORE POSTING KTHX)
Post by: JM Dragon on May 25, 2008, 09:43:08 PM
Quote from: "Mhidnyeht"
Quote from: "Big JM"
Quote from: "Mhidnyeht"
you can go above tileset number 5, right?
I have 11. ;)

lol, you imported different tilesets from 1.7, didn't you?
...
There's only one tileset from 1.7, and that's the Classic tileset. I've got a whole bunch from Sgraff's tilesets that he made earlier.
Title: Re: Frequently Asked Questions (READ FIRST BEFORE POSTING KTHX)
Post by: Zadrave on May 26, 2008, 12:58:38 PM
I meant the ones people MADE, silly.
Title: Re: Frequently Asked Questions (READ FIRST BEFORE POSTING KTHX)
Post by: JM Dragon on May 26, 2008, 01:01:09 PM
Quote from: "Mhidnyeht"
I meant the ones people MADE, silly.
Well, all the ones I have were made by Sgraff back in the tileset topic. I've got a zip ready to go of them, too.
Title: Re: Frequently Asked Questions (READ FIRST BEFORE POSTING KTHX)
Post by: Zadrave on May 26, 2008, 01:02:34 PM
Quote from: "Big JM"
Quote from: "Mhidnyeht"
I meant the ones people MADE, silly.
Well, all the ones I have were made by Sgraff back in the tileset topic. I've got a zip ready to go of them, too.

I know this is becoming really offtopic, but can you send it to me via pm?
Title: Re: Frequently Asked Questions (READ FIRST BEFORE POSTING KTHX)
Post by: JM Dragon on May 26, 2008, 01:17:32 PM
Quote from: "Mhidnyeht"
Quote from: "Big JM"
Quote from: "Mhidnyeht"
I meant the ones people MADE, silly.
Well, all the ones I have were made by Sgraff back in the tileset topic. I've got a zip ready to go of them, too.

I know this is becoming really offtopic, but can you send it to me via pm?
I'll be posting it soon, I'm just waiting on word from staff.
Title: Re:
Post by: Koopa Space Pirate on May 28, 2008, 01:32:55 PM
Quote from: "Two52"
The classic folder and 0smw are required files.

I accidently deleted 0smw once and everything worked fine(I did get it back though.)
Title: Re: Frequently Asked Questions (READ FIRST BEFORE POSTING KTHX)
Post by: Luigi on June 01, 2008, 06:57:42 AM
First post needs an update
Title: Re: Frequently Asked Questions (READ FIRST BEFORE POSTING KTHX)
Post by: videoman on November 01, 2009, 09:01:21 PM
What do I need to compile the current version?
Title: Re: Frequently Asked Questions (READ FIRST BEFORE POSTING KTHX)
Post by: Tanuki on November 02, 2009, 11:53:05 AM
Quote from: "videoman"
What do I need to compile the current version?

viewtopic.php?f=1&t=7017 (http://forum.72dpiarmy.com/viewtopic.php?f=1&t=7017)
Title: Re: Frequently Asked Questions (READ FIRST BEFORE POSTING KTHX)
Post by: Kirchu23 on December 05, 2009, 10:37:31 PM
Ok halp me pl0x. I acciedently deleted my leveleditor then redownloaded it. After that it said "MSVCP71.dll" is missing. I redownloaded it and now when I try to play SMW it says,"The application or DLL C:/Documents and SettingsOwner.YOUR-AT5QAAC3Z.000My Documentssmw-1.8-beta2-binsmw-1.8-beta2-binMSVCP71.dll is not a valid Windows image. Please check this against you installation diskette." What do I do? :Tsad:
Title: Re: Frequently Asked Questions (READ FIRST BEFORE POSTING KTHX)
Post by: EditorSD on December 06, 2009, 02:12:47 PM
download msvcp71.dll , and put it in the smw folder.

(bcause i had that too at beginning.)
Title: Re: Frequently Asked Questions (READ FIRST BEFORE POSTING KTHX)
Post by: Kirchu23 on December 06, 2009, 09:22:45 PM
Quote from: "EditorSD"
download msvcp71.dll , and put it in the smw folder.

(bcause i had that too at beginning.)
I already did that,unless you`re asking me to download it again. EDIT: Halp please someone. <:| Double edit: Also, I was trying to move downloaded tilesets to the tilesets folder while doing this.
Title: Re: Frequently Asked Questions (READ FIRST BEFORE POSTING KTHX)
Post by: Geno11116 on January 30, 2010, 06:26:03 PM
Can we trust the website? I just got my laptop fixed and I don't want to send it back.
Title: Re: Frequently Asked Questions (READ FIRST BEFORE POSTING KTHX)
Post by: MC Jimmy on January 30, 2010, 08:41:07 PM
Quote from: "Geno11116"
Can we trust the website? I just got my laptop fixed and I don't want to send it back.
Yes.
Title: Re: Frequently Asked Questions (READ FIRST BEFORE POSTING KTHX)
Post by: Prado on July 17, 2018, 08:09:29 AM
Just use Parsec for netplay

https://www.youtube.com/watch?v=t2aFykDs__c

Way better