72dpiarmy

Projects => Super Mario War: Stomp Arena => Topic started by: JM Dragon on November 06, 2012, 11:36:13 PM

Title: Super Mario War: Stomp Arena Alpha
Post by: JM Dragon on November 06, 2012, 11:36:13 PM
Alright guys, in time for NCFC, here's the alpha!

As always, here are the downloads:
http://smw.supersanctuary.net/SMWSA/SMWSAalpha.zip (http://smw.supersanctuary.net/SMWSA/SMWSAalpha.zip)
http://smw.supersanctuary.net/SMWSA/SMWSAalpha.tar.gz (http://smw.supersanctuary.net/SMWSA/SMWSAalpha.tar.gz)

Also, as a note, this release requires Java 7 to run. You can get it here:
http://www.java.com/en/download/index.jsp (http://www.java.com/en/download/index.jsp)


New features in this release include:

Menu - We have an actual  UI for the game now! It's currently rather simple, but it gets the job done.

Key rebinding - All player keys can be re-bound to different keys on the keyboard.
Window resizing - the window can be resized with the F9, F10, and F11 keys.

language packs - the game language can now be changed. (most) Displayed strings can be edited in res/lang.properties.

Pausing - the game can be paused with the escape key.

Netplay - Accessed from the main menu. Right now, it's just a simple random-map mode. Choose the IP and port of the server, pick your players, and enjoy SMW over the net!


Netplay is based on a client-server model. The netplay host can either double click the Server file to run it, or write this command in the command line (in the smw directory):
Code: [Select]
java -server -jar Server.jar
Also you can type /help for a list of commands.
Title: Re: Super Mario War: Stomp Arena Alpha RC1
Post by: EON8ight on November 06, 2012, 11:43:32 PM
About netplay: the default port is 10000, with ports 10001 through 10004 reserved for clients connecting. To join, enter the IP of the server, and choose one player from the selection menu. It shouldn't matter which one, but make sure you only choose one and one only. And make sure it's a human too (bots haven't been tested yet, but if you want to try a bot player instead, go for it).

Netplay is in a very early stage and may not work correctly. Its inclusion in the game is not a guarantee that it will work.

Also, massive props to JM for single-handedly implementing netplay! Don't forget to thank him for the hours of hard work he's done to make sure this game doesn't die.

EDIT: Please report as many bugs as you can find! Especially any bugs that cause text to appear in the Debug Console window.
Title: Re: Super Mario War: Stomp Arena Alpha RC1
Post by: EON8ight on November 08, 2012, 05:09:00 PM
No commentary? I'm surprised.
Title: Re: Super Mario War: Stomp Arena Alpha RC1
Post by: MC Jimmy on November 08, 2012, 05:47:44 PM
I already talked to Big JM about some bugs I found, but I might as well bring up some other stuff. I noticed frames being drawn wrong when I was playing netplay, as in I would be in the death frame when I was walking around. Netplay also desynched a bit, which is expected right?

Jumping on things was a little wonky, didn't feel smooth. Warps also felt a little weird. It would make you float like you were on a platform after you went through a warp, like on the one map 'Subcontinued' where the warps are sideways for the doors. Mushrooms also got stuck in the tiles, but I was playing over netplay, that might be the reason with the frames being drawn wrong or something.
Title: Re: Super Mario War: Stomp Arena Alpha
Post by: Kabukiguy on November 12, 2012, 01:46:30 PM
whoa! going to check this one out pronto! great work guys!
Title: Re: Super Mario War: Stomp Arena Alpha
Post by: SsF on November 13, 2012, 10:21:18 AM
Sounds great!

Downloading it right now.
Title: Re: Super Mario War: Stomp Arena Alpha
Post by: KingPepe on November 16, 2012, 08:52:10 PM
I don't know if this was pointed out already but there seems to be a problem with the hold items. After using one, if you try to get another, it doesn't appear in the inventory. (like I use up a bullet bill powerup and I collect the stopwatch, the stopwatch doesn't appear in my inventory and I can't use it)
Title: Re: Super Mario War: Stomp Arena Alpha
Post by: MSX on November 17, 2012, 04:07:32 PM
Going to check it out and try the Netplay.

Cheers!
Title: Re: Super Mario War: Stomp Arena Alpha
Post by: Felix-The-Ghost on November 19, 2012, 03:15:52 PM
I don't know if this was pointed out already but there seems to be a problem with the hold items. After using one, if you try to get another, it doesn't appear in the inventory. (like I use up a bullet bill powerup and I collect the stopwatch, the stopwatch doesn't appear in my inventory and I can't use it)
It's a feature. They're not doing it like SMWar.
Title: Re: Super Mario War: Stomp Arena Alpha
Post by: EON8ight on November 19, 2012, 06:39:37 PM
It's a feature. They're not doing it like SMWar.

It's very much not a feature, actually, but a combo unimplemented-feature-bug that needs to be fixed.
Title: Re: Super Mario War: Stomp Arena Alpha
Post by: Madosuki on November 22, 2012, 04:56:45 PM
Awesome, gonna try this out right now!

Edit:
Spoiler
Love the larger map size and title music/layout. Mushrooms get stuck in tiles (not netplay), if there's only one player (which I know doesn't happen much) and you die even once the victory music plays for each death, Bots randomly stop moving (again not netplay) and keep running into solids and getting stuck. I sometimes fall through solids and avoid any collision all together. I agree with Jimmy about the warps feeling odd. Sometimes the jumping skips a few frames and I can't see myself for a second or two then am on the tile/platform. And you can get stomped while Super Star'd. Also maybe make the HUD a bit more transparent then it is. Overall buggy, but hey it's Alpha and at least it's getting done which is awesome, looking forward to trying out future releases, and hopefully am not being an ass. Thanks a bunch to y'all for working on this!
Edit2:
Spoiler
Also if making maps or skins/gfx would help I'd gladly work on either or both when I have some free time
Title: Re: Super Mario War: Stomp Arena Alpha
Post by: Felix-The-Ghost on November 22, 2012, 09:59:17 PM
It's very much not a feature, actually, but a combo unimplemented-feature-bug that needs to be fixed.

Sorry, I guess I misinterpreted this post (http://72dpiarmy.supersanctuary.net/index.php?topic=10809.msg199806#msg199806) when I originally commented on it (almost the entire reply is spamming two phrases)
Title: Re: Super Mario War: Stomp Arena Alpha
Post by: JM Dragon on November 22, 2012, 10:09:29 PM
Sorry, I guess I misinterpreted this post (http://72dpiarmy.supersanctuary.net/index.php?topic=10809.msg199806#msg199806) when I originally commented on it (almost the entire reply is spamming two phrases)

It was more than likely a reaction to how you posted this (http://72dpiarmy.supersanctuary.net/index.php?topic=10809.msg199802#msg199802) than anything else. JJ's reply wasn't really a good reply, but your post did come off as rude, and he replied similarly.


With that said, I would rather this line of discussion end here. It's starting to get too off-topic.
Title: Re: Super Mario War: Stomp Arena Alpha
Post by: dylstew on November 23, 2012, 10:53:26 AM
God I love the new Resolution! :D
You guys are actually pretty far already.
I hope you guys will be able to finnish this project.
It would be awesome :3.
Title: Re: Super Mario War: Stomp Arena Alpha
Post by: Felix-The-Ghost on November 24, 2012, 02:04:29 PM
It was more than likely a reaction to how you posted this (http://72dpiarmy.supersanctuary.net/index.php?topic=10809.msg199802#msg199802) than anything else. JJ's reply wasn't really a good reply, but your post did come off as rude, and he replied similarly.

My post wasn't rude at all -- no idea where that thought came from. Even re-reading it it doesn't seem rude to me.
Title: Re: Super Mario War: Stomp Arena Alpha
Post by: Daedre on February 17, 2013, 04:11:32 PM
Is this project dead?
Title: Re: Super Mario War: Stomp Arena Alpha
Post by: chrdov on February 21, 2013, 04:29:55 PM
will you make a wiki for this game? if not, i have a question. how do you configure the server?
Title: Re: Super Mario War: Stomp Arena Alpha
Post by: Fortis on February 25, 2013, 01:02:52 PM
I've no idea if this post will ever be seen, but I just wanted to say that this looks like a very fun game. It's a pity that I'm only just now finding it, after it's all but dead.
Title: Re: Super Mario War: Stomp Arena Alpha
Post by: Kirchu23 on April 30, 2013, 03:19:48 AM
I've no idea if this post will ever be seen, but I just wanted to say that this looks like a very fun game. It's a pity that I'm only just now finding it, after it's all but dead.
Yeah... I just got back on this website after a whole year thinking this site was dead. It's a shame, really. :/
Title: Re: Super Mario War: Stomp Arena Alpha
Post by: Llel92 on May 04, 2013, 02:12:32 AM
Wow, this site sure has changed since I was last here... but I'm glad to see that SMW isn't totally dead.
Title: Re: Super Mario War: Stomp Arena Alpha
Post by: Hinatediz on June 07, 2013, 06:36:19 PM
I'm kinda surprised how the forum has changed since i still post contents...

my god... and now the game itself isn't dead...

Nice continuing... thanks

PD: you should give the website (not the forum) a new layout and bring back the Content Archiving web...
Title: Re: Super Mario War: Stomp Arena Alpha
Post by: Powerstars on June 09, 2013, 02:23:38 PM
Is this still under development? C'mon guys, just cuz we haven't heard in a couple of months doesn't mean it's dead. It might be, but keep in mind that they're developing a game here. It takes time.
Title: Re: Super Mario War: Stomp Arena Alpha
Post by: AK712 on August 03, 2013, 02:36:05 PM
Hey, if you ever need any help, I have an army of programmers, graphic designers, and music developers. I really like this game and I don't want to see it forgotten. We'd be able to help with any coding, so if you need any help, just ask.

Title: Re: Super Mario War: Stomp Arena Alpha
Post by: riahc3 on August 09, 2013, 06:35:14 AM
Hey, if you ever need any help, I have an army of programmers, graphic designers, and music developers. I really like this game and I don't want to see it forgotten. We'd be able to help with any coding, so if you need any help, just ask.
Then email/tweet/facebook/pm/google/post mail/etc the devs....They are just a handful and need help and dedication.

If you really want to impress then, the source code is avaliable on the site. Download it, make some mods, and comply it and post it there. That will get their attention and they will ask you to joing.
Title: Re: Super Mario War: Stomp Arena Alpha
Post by: freezinater on October 26, 2014, 04:00:09 PM
I know this alpha is old, but I LOVED the original game, and I wish I could see this version grow to surpass it. I am hoping that maybe, Super Mario War: Stomp Arena can rise out of the ashes. I see it has lots of potential, even with its kinks. I honestly didn't notice many bugs, just pretty much on the one map I tried, which I believe was Loopy Dungeon. On there, I would jump onto the roof, and I would fall into the top block, and only be able to get out by jumping up out of it. Once again, I hope to see this blossom into one of the best things ever.
Title: Re: Super Mario War: Stomp Arena Alpha
Post by: GaM3r2Xtreme on March 01, 2015, 09:39:47 AM
It's sad to see that Stomp Arena seems to be at a stand still, but has JM and EON8ight posted the source code for anyone who is willing to continue the work? It was hard enough to find the original source code for 1.7 and 1.8 beta, but its on Github at this link correct? https://github.com/bjorn/super-mario-war (https://github.com/bjorn/super-mario-war)
Title: Re: Super Mario War: Stomp Arena Alpha
Post by: Hudson G on January 14, 2017, 05:40:35 PM
will you make a wiki for this game? if not, i have a question. how do you configure the server?

I'm having the same problem. What IP, what the hell, how do I configure the server.