72dpiarmy

Projects => Super Mario War => : Two52 September 04, 2009, 02:59:18 PM

: Super Mario War 1.8 Beta 2 Released!
: Two52 September 04, 2009, 02:59:18 PM
About time, eh? :)

Here is SMW 1.8 Beta 2 for Windows:
http://smw.supersanctuary.net/18Beta2/smw-1.8-beta2-bin.zip

Mac OS X port (Thanks Some Mac Guy!):
http://smw.supersanctuary.net/18Beta2/smw-1.8-beta2-mac.zip

Linux port (Thanks Dolorous!):
http://smw.supersanctuary.net/18Beta2/smw-1.8-beta2-linux.tar.gz - Slackware 13.0

Wii port (Thanks Tantric!):
http://wiibrew.org/wiki/Super_Mario_War_Wii

Source code:
http://smw.supersanctuary.net/18Beta2/smw-1.8-beta2-src.zip - Source Code
The repository url is: https://supermariowar.googlecode.com/svn/trunk/

**********************

The C/C++ Libraries were dynamically linked but not included in the download, so you may get errors about missing MSVCR71.dll and MSVCP71.dll

Download them from www.dll-files.com and put them with Super Mario War and you will be able to play :)

**********************


(http://www.supersanctuary.net/supermariowar/18Beta1/smw_1_8_pic1.png)(http://www.supersanctuary.net/supermariowar/18Beta1/smw_1_8_pic2.png)(http://www.supersanctuary.net/supermariowar/18Beta1/smw_1_8_pic3.png)
(http://www.supersanctuary.net/supermariowar/18Beta1/smw_1_8_pic4.png)(http://www.supersanctuary.net/supermariowar/18Beta1/smw_1_8_pic5.png)(http://www.supersanctuary.net/supermariowar/18Beta1/smw_1_8_pic6.png)

Here is a quick break down of what is new:

Game
* Added animated tiles to platforms
* Added Shyguy Tag Mode
* Added new boxes minigame
* Added boss minigame back in
* Added new throwable box map item that can spawn powerups
* Added 4 secret features that do some wacky things
* World/tour makers can select which map will be played for the pipe, boss and boxes minigames
* Added freezing of enemies, shells, throw blocks/boxes
* Red Koopas detect platform edges and turn around
* Tweak 1up-5up in star mode to give extra time except for 5up which gives a 1up
* Give credit to killing another player with a falling donut
* Button combo to drop cards in collection mode (turbo + turbo + turbo)
* Added new coin bonus to greed and coins mode
* Tanooki suit icon appears next to the weapon powerup on the HUD when a player has it
* Added hazards to map preview windows
* Added player only death tile type
* Decreased time required to get multiplier in KOTH by half
* Added Hazard deaths only option in the classic mode
* Allow critical mode items like flags, yoshi's egg, ect to be carried by players in Kuribo's shoe
* Randomize the transfer of tag/shyguy when a POW or MOd is used instead of always giving it to the first player in the players array
* When using world inventory item powerups, only give the powerup to the player that used it, not the entire team
* If players have stored powerups in world mode (i.e. they selected an item and are waiting to play the next game) and the world is exited, then that stored item will be kept
* Updated inventory menu in world mode - Allow multiple players to access inventory at same time plus display current selected item at top
* Updated Retro graphics pack to include new image items for new features
* Shelled enemies need to be flipped upside down when bumped from above instead of just acting like they were stomped.
* Items and objects are now destroyed when trapped in switch (on/off) blocks
* Bouncing off of stomp enemies with tanooki doesn't free player from being tanooki like stomping on players does
* Added flagpole gfx so that it is properly centered
* Boss now collides with fireballs, hammers, boomerangs, bulletbills, attackzones
* Updated some maps to use new animated tiles in platforms
* Play game time warning sound with only a single lap to go instead of 2 in race mode
* Updated year on splash screen to 2009
* Expanded animated tile gfx
* Added new expanded SMB3 and Yoshi's Island tilesets
* Reverting back to 1.7's color palette
* Make toad in toad house use full 64 pixel tall sprites for use by gfx pack creators

Level and World Editor
* Added stage preview window to world editor when mousing over stage icons
* Added fast scroll feature as an option for select fields
* Split up foreground sprites into 3 menus in world editor (stage sprites, structure sprites, bridge sprites)
* Added vehicle icons for vehicle menu in world editor
* Added a complete stage editor - world creators no longer need to manually edit files.  This can be used to create tours as well (does require some manual text copying)
* Added a complete vehicle editor to world editor
* Added start items selection for world editor using 'i' key
* Allow -1 as CTF mode base relocate setting in tour/world so flag base stays stationary for the duration of the match
* Alt + enter on level editor or world editor should full screen and remember setting for next time
* Save last viewed world + coordinates in world editor
* Added feature to level editor to allow switching platforms around
* Added feature to level editor to show preview of platform when the icon is moused over
* Added "Are You Sure" message when exiting world and level editor
* Save map with Shift + s in level AND world editor and display on screen that the map was saved
* Added feature to adjust world size in the world editor.
* Added tour and world only maps to map list in world and level editor

AI
* AI handles strategy to play boxes and shyguy modes
* AI handles having platforms under their feet so they don't think they should run to one side to avoid death tiles below
* AI handles phanto and throwing key when it is close
* AI handles ignoring yoshi's eggs that don't have a matching yoshi
* AI smartly collects cards in collection mode -> stops at 3 cards, attempts to match cards that it can see
* Allowed bots to use super stomp move at the right time (kuribo's shoe and tanooki stomp)

Bug Fixes
* Fixed major crashing bug when a vehicle goes next to right edge on map
* Fixed major crashing bug when a tileset was not present for a map that required it
* Fixed animation of upside-down SMB3 lava graphic
* Fixed p-wing sound repeating over and over when you paused the game
* Fixed bug where a warp is on a stage tile that activated the warp and stage at the same time
* Fixed world editor deleting the initial items list* Fixed bug where you could glide up when frozen with the p-wings
* Fixed missing sound for collecting a collection card
* Fixed colored coin powerup in pipeminigame that could cause a crash
* Fixed ground pound abuse where you could keep ground pounding when continuously falling after the ground pound wears off
* Fixed tanooki suit falling abuse where you could fall forever while transformed into the statue
* Fixed default ttls on menu for gray and red throw blocks are unlimited
* Fixed no sound when collecting extra time powerups
* Fixed bug where players with stored items would lose them in world mode if they finished a mode that didn't allow stored items
* Fixed bug where player would shoot projectile the same time they were picking up an item.  This caused ice blasts to kill throw blocks on pickup.
* Fixed bug where players sometimes fell through 1x1 gaps when running over them
* Fixed killing players/enemies does not score player points when killed by turning an on/off block on
* Fixed dealing with corrupt tiles (row/col out of bounds) in level editor.  This was causing the mysterious falling tile bug.
* Fixed bug where the worlds are in alphabetized by the creator's name, not the world's name.
* Fixed bug that allowed players to pass through solid tiles that had hidden blocks placed on them
* Fixed setting P1's menu controls select and cancel to any letter keys will make it to where you cannot change the playable map, as the map search funtion takes precedence.
* Fixed draw order of objects reversed so that the player collides first with the item drawn on top
* Tons of other minor bugs
: Re: Super Mario War 1.8 Beta 2 Released!
: juhis September 04, 2009, 03:11:20 PM
HURRAH! :D

I was getting bored of the Beta 1, but this one will change my mind!
: Re: Super Mario War 1.8 Beta 2 Released!
: MC Jimmy September 04, 2009, 03:12:17 PM
:)  Trying it!
: Re: Super Mario War 1.8 Beta 2 Released!
: Cool_Gamer8119 September 04, 2009, 03:35:32 PM
I haven't played SMW for so long... really excited to try this one
: Re: Super Mario War 1.8 Beta 2 Released!
: MC Jimmy September 04, 2009, 03:39:12 PM
How would we go about unlocking the box, coin, and boss minigames?
: Re: Super Mario War 1.8 Beta 2 Released!
: Two52 September 04, 2009, 03:44:25 PM
You can add them to tours or worlds to play them.  Or you can enter the secret code (found by players in beta 1) on the game type menu: up, up, down, down, left, right, left, right, turbo, turbo, turbo and that will unlock the minigames game type option.
: Re: Super Mario War 1.8 Beta 2 Released!
: fstab September 04, 2009, 06:45:04 PM
Awesome! Can't wait for linux port (Slackware, Arch, or Gentoo, anyone) Haven't tested too much, but Shy Guy Tag Mode is cool. *goes off to test level editor and world editor*
: Re: Super Mario War 1.8 Beta 2 Released!
: eeliottheking September 04, 2009, 08:11:03 PM
hell yes. I've been waiting for this forever. Thank you so much 252!!  


Also,
: "lrthx65"
Rockerfrick...
Extreme epilepsy warning:
////////////////////////////////[spoilers:1zr1m15w]stuff[/spoilers:1zr1m15w]////////////////////////////////

please stop with that freaking banana. It's annoying and unnecessary.
: Re: Super Mario War 1.8 Beta 2 Released!
: gameover September 04, 2009, 09:34:17 PM
Great! It released! :):)
Waiting for linux version(I am linux user... xD )
: Re: Super Mario War 1.8 Beta 2 Released!
: yoshi_the_best September 05, 2009, 05:16:32 AM
* Added boss minigame back in
YEAAAAA
: Re: Super Mario War 1.8 Beta 2 Released!
: Ultra_Mario September 05, 2009, 05:22:48 AM
: "Two52"
* Added animated tiles to platforms
* Added Shyguy Tag Mode
* Added new boxes minigame
* Added boss minigame back in
* Added new throwable box map item that can spawn powerups
* Added freezing of enemies, shells, throw blocks/boxes
* Red Koopas detect platform edges and turn around
* Added new coin bonus to greed and coins mode
* Decreased time required to get multiplier in KOTH by half
* Added Hazard deaths only option in the classic mode
* Items and objects are now destroyed when trapped in switch (on/off) blocks
* Added flagpole gfx so that it is properly centered
* Boss now collides with fireballs, hammers, boomerangs, bulletbills, attackzones
* Updated some maps to use new animated tiles in platforms
* Play game time warning sound with only a single lap to go instead of 2 in race mode
* Expanded animated tile gfx
* Added new expanded SMB3 and Yoshi's Island tilesets
* Make toad in toad house use full 64 pixel tall sprites for use by gfx pack creators
(http://http://i29.tinypic.com/2aetbwk.png)


* Reverting back to 1.7's color palette
is the only thing i didn't like, i prefered 1.8's palette, but that's something i shouldn't be crying about.
: Re: Super Mario War 1.8 Beta 2 Released!
: InvinciPhanto September 05, 2009, 07:00:20 AM
I'd like to know 3 things:
1. Which zip file should I download?
2. (after doing thing n.1) Which files should I replace/add to the game? Because I don't want to be downloading yet another copy of Super Mario War like I had to do with Super Gameboy War mod.
3.
*Reverting back to 1.7's color palette
Does this mean that all skins made with the 1.8's palette get wrong-colored when using the 1.7 palette?

Thanks in advance.
: Re: Super Mario War 1.8 Beta 2 Released!
: mamaluigi September 05, 2009, 07:44:35 AM
I can't...beleive....it....finally....finished.....thank.....you....Two52.... seriusly,I can't get words! :wink:
: Re: Super Mario War 1.8 Beta 2 Released!
: yoshi_the_best September 05, 2009, 07:47:12 AM
: "InvinciPhanto"
I'd like to know 3 things:
1. Which zip file should I download?
2. (after doing thing n.1) Which files should I replace/add to the game? Because I don't want to be downloading yet another copy of Super Mario War like I had to do with Super Gameboy War mod.
3.
*Reverting back to 1.7's color palette
Does this mean that all skins made with the 1.8's palette get wrong-colored when using the 1.7 palette?

Thanks in advance.

1.: The Binary one.
2.: I think you just copy it in the Beta 1 folder and replace everything.
3.: Mine didn't get wrongcoloured, but some might get discolored.
: Re: Super Mario War 1.8 Beta 2 Released!
: juhis September 05, 2009, 10:32:00 AM
: "Two52"
* Added new boxes minigame
* Added boss minigame back in
Where I can find these in the game?

If I cannot find these in the game, then these new features are misleading. :x
: Re: Super Mario War 1.8 Beta 2 Released!
: InvinciPhanto September 05, 2009, 11:15:22 AM
Joined SMWar 1.8 Beta 2 onto Beta 1, no skins had problems, and these are my probs now:
- Can't find minigames
- Some maps don't show
- And this. ---v
* Added 4 secret features that do some wacky things
Can't find them features.
: Re: Super Mario War 1.8 Beta 2 Released!
: JM Dragon September 05, 2009, 02:03:09 PM
: "InvinciPhanto"
Joined SMWar 1.8 Beta 2 onto Beta 1, no skins had problems, and these are my probs now:
- Can't find minigames
- Some maps don't show
- And this. ---v
* Added 4 secret features that do some wacky things
Can't find them features.
Play some more. You'll find them eventually. They are "secret" for a reason. ;)
: Re: Super Mario War 1.8 Beta 2 Released!
: eeliottheking September 05, 2009, 02:14:25 PM
: "Big JM"
: "InvinciPhanto"
Joined SMWar 1.8 Beta 2 onto Beta 1, no skins had problems, and these are my probs now:
- Can't find minigames
- Some maps don't show
- And this. ---v
* Added 4 secret features that do some wacky things
Can't find them features.
Play some more. You'll find them eventually. They are "secret" for a reason. ;)
netplay?
: Re: Super Mario War 1.8 Beta 2 Released!
: InvinciPhanto September 05, 2009, 04:05:06 PM
[s:10wroxo2]Well then, my main problem now is the new maps not showing.[/s:10wroxo2]
Scratch that. It's the level editor that's showing me the maps from this directory: Super Mario WarworldsContest
: Re: Super Mario War 1.8 Beta 2 Released!
: Two52 September 06, 2009, 02:05:58 AM
Download links for linux and mac have been added to the first post.
: Re: Super Mario War 1.8 Beta 2 Released!
: mamaluigi September 06, 2009, 04:38:47 AM
: "eeliottheking"
netplay?
I guess it is too big for an update to be a secret
: Re: Super Mario War 1.8 Beta 2 Released!
: Pikawil September 06, 2009, 02:41:49 PM
: "InvinciPhanto"
- Can't find minigames
They have to be added in Worlds and Tours and as such, can only be played on those modes.
: Re: Super Mario War 1.8 Beta 2 Released!
: BPence89 September 06, 2009, 02:46:44 PM
: "Two52"
You can add them to tours or worlds to play them.  Or you can enter the secret code (found by players in beta 1) on the game type menu: up, up, down, down, left, right, left, right, turbo, turbo, turbo and that will unlock the minigames game type option.


By "turbo", do you mean "right control button, and always right control button"? Because I use a laptop that doesn't have a right control button.
: Re: Super Mario War 1.8 Beta 2 Released!
: JM Dragon September 06, 2009, 03:31:45 PM
: "BPence89"
: "Two52"
You can add them to tours or worlds to play them.  Or you can enter the secret code (found by players in beta 1) on the game type menu: up, up, down, down, left, right, left, right, turbo, turbo, turbo and that will unlock the minigames game type option.


By "turbo", do you mean "right control button, and always right control button"? Because I use a laptop that doesn't have a right control button.
By "turbo" we mean "run". Turbo would be the equivalent of the B button in most Mario games.
: Re: Super Mario War 1.8 Beta 2 Released!
: Two52 September 06, 2009, 03:32:23 PM
In the main menu, you can change which buttons map to which actions.  So make your changes there then press whatever keys you mapped to: up, up, down, down, left, right, left, right, turbo, turbo, turbo

: "BPence89"
: "Two52"
You can add them to tours or worlds to play them.  Or you can enter the secret code (found by players in beta 1) on the game type menu: up, up, down, down, left, right, left, right, turbo, turbo, turbo and that will unlock the minigames game type option.


By "turbo", do you mean "right control button, and always right control button"? Because I use a laptop that doesn't have a right control button.
: Re: Super Mario War 1.8 Beta 2 Released!
: Toadboy September 06, 2009, 10:57:06 PM
I didn't even know there were bosses in the game until my friend showed them to me yesterday on 1.7. I'm glad they are on the newest version, and I'm glad there is a new version of this game.

BTW, Can you make a map and add the bosses on there?
: Re: Super Mario War 1.8 Beta 2 Released!
: JM Dragon September 06, 2009, 11:47:35 PM
: "Toadboy"
BTW, Can you make a map and add the bosses on there?
Somewhat. You can play any map with any mode, but the boss's vertical position is pre-set.
: Re: Super Mario War 1.8 Beta 2 Released!
: juhis September 07, 2009, 12:22:53 AM
: "Two52"
In the main menu, you can change which buttons map to which actions.  So make your changes there then press whatever keys you mapped to: up, up, down, down, left, right, left, right, turbo, turbo, turbo

: "BPence89"
: "Two52"
You can add them to tours or worlds to play them.  Or you can enter the secret code (found by players in beta 1) on the game type menu: up, up, down, down, left, right, left, right, turbo, turbo, turbo and that will unlock the minigames game type option.


By "turbo", do you mean "right control button, and always right control button"? Because I use a laptop that doesn't have a right control button.
I just cannot get that code to work.
Do I have to perform that fast, or did I just do something wrong?

And why turbo? :?
I've tried to calibrate turbo button to B, but still, I don't see that Mini-Game game type option.
: Re: Super Mario War 1.8 Beta 2 Released!
: Beamur14 September 07, 2009, 02:01:15 PM
Awesome!! can't believe it is finally here and problems seem to be fixed now =)
: Re: Super Mario War 1.8 Beta 2 Released!
: MrMister September 08, 2009, 05:17:18 PM
Great job Two52 as always.

I look forward to testing SMW 1.8 RC1. ;)
(Oh and sorry I wasn't active on Beta 2 testing!) >.<
: Re: Super Mario War 1.8 Beta 2 Released!
: eeliottheking September 08, 2009, 05:20:10 PM
: "Mr Mister"
Great job Two52 as always.

I look forward to testing SMW 1.8 RC1. ;)
(Oh and sorry I wasn't active on Beta 2 testing!) >.<

despite the fact that tons of stuff is broken...
: Re: Super Mario War 1.8 Beta 2 Released!
: Tanuki September 08, 2009, 06:06:23 PM
: "eeliottheking"
: "Mr Mister"
Great job Two52 as always.

I look forward to testing SMW 1.8 RC1. ;)
(Oh and sorry I wasn't active on Beta 2 testing!) >.<

despite the fact that tons of stuff is broken...
viewtopic.php?f=1&t=10242 (http://forum.72dpiarmy.com/viewtopic.php?f=1&t=10242)
: Re: Super Mario War 1.8 Beta 2 Released!
: drchink September 10, 2009, 11:43:57 PM
ive got this for the mac and im running on 10.4.11 and somtimes it freezes on me. i also cant get that cheat to work.

i also tried to install it on my pc, its saying that the MSVCP71.dll is missing, i tried the old version of SMW and im getting the same msg for some reason? anyone know whats going on? last time i played the older version, it worked fine. im on xp.
: Re: Super Mario War 1.8 Beta 2 Released!
: Two52 September 11, 2009, 05:06:21 PM
Download this file into your smw directory http://http://www.dll-files.com/dllindex/msvcp71.zip?0VHeUIWDhU

: "drchink"
ive got this for the mac and im running on 10.4.11 and somtimes it freezes on me. i also cant get that cheat to work.

i also tried to install it on my pc, its saying that the MSVCP71.dll is missing, i tried the old version of SMW and im getting the same msg for some reason? anyone know whats going on? last time i played the older version, it worked fine. im on xp.
: Re: Super Mario War 1.8 Beta 2 Released!
: Yoennie September 13, 2009, 07:55:41 AM
Cool its nice i played it like an hour now getting trough theesh worlds pwetty faptastic if you tell me.

Is there room for an psp port?? :D
: Re: Super Mario War 1.8 Beta 2 Released!
: eeliottheking September 13, 2009, 11:33:05 AM
: "Yoennie"
Cool its nice i played it like an hour now getting trough theesh worlds pwetty faptastic if you tell me.

Is there room for an psp port?? :D

contact the psp dev.  there already have been several of previous versions.  only the main ports (pc, mac, linux) are handled here.  :
: Re: Super Mario War 1.8 Beta 2 Released!
: Ruukasu2005 September 14, 2009, 03:28:39 AM
I haven't gotten to download this version yet, but is Roxas's winning skinpak featured?
: Re: Super Mario War 1.8 Beta 2 Released!
: Tanuki September 14, 2009, 11:22:21 AM
: "Ruukasu2005"
I haven't gotten to download this version yet, but is Roxas's winning skinpak featured?

no
: Re: Super Mario War 1.8 Beta 2 Released!
: Ultra_Mario September 14, 2009, 03:08:29 PM
: "Ruukasu2005"
I haven't gotten to download this version yet, but is Roxas's winning skinpak featured?
no
: Re: Super Mario War 1.8 Beta 2 Released!
: MC Jimmy September 14, 2009, 05:19:02 PM
In order from my favorite minigames:

Boxes Minigame
Bomb Sledgy
Flame Sledgy
Hammer Sledgy
Pipe Minigame
: Re: Super Mario War 1.8 Beta 2 Released!
: Rockerfrick September 18, 2009, 04:30:13 AM
: "Ultra_Mario"
: "Ruukasu2005"
I haven't gotten to download this version yet, but is Roxas's winning skinpak featured?
no

 :|
: Re: Super Mario War 1.8 Beta 2 Released!
: TechXero September 22, 2009, 01:36:06 PM
I tested both the mac and windows build on my mac (CrossOver Gaming FTW!!) and the windows version is a lot more stable than the mac version. Also when this version is out of beta I'm willing to port it to PSP (will require CFW 5.00 M33 or above) but I might need help on making it stable on the PSP.
: Re: Super Mario War 1.8 Beta 2 Released!
: Rockerfrick September 27, 2009, 01:07:11 AM
Hey, somebody says beta 2 has a "boss editor". Is this true or just a hoax?
: Re: Super Mario War 1.8 Beta 2 Released!
: Two52 September 27, 2009, 01:18:14 PM
Not really a boss editor, but you can configure the boss stage in the world editor.  You can select which boss type, how many hits he can take and what his difficulty level is.
: "Rockerfrick"
Hey, somebody says beta 2 has a "boss editor". Is this true or just a hoax?
: Re: Super Mario War 1.8 Beta 2 Released!
: Rockerfrick September 28, 2009, 05:17:20 AM
Oh, thanks.
: Re: Super Mario War 1.8 Beta 2 Released!
: SonicandMario5 September 29, 2009, 09:32:17 AM
Well, this should make my life a whole heckuva lot easier now that all the new features have been made.
: Re: Super Mario War 1.8 Beta 2 Released!
: General Guy October 01, 2009, 05:11:06 AM
Woa this is out already?

Very nice work two, very nice indeed =D
: Re: Super Mario War 1.8 Beta 2 Released!
: MC Jimmy October 07, 2009, 03:32:56 PM
Hey Two52, maybe you could tell florian to change the main site to have the newest beta of mario war up since it's still at 1.7AFE.
: Re: Super Mario War 1.8 Beta 2 Released!
: Psuedo November 03, 2009, 07:11:43 PM
: "James"
Hey Two52, maybe you could tell florian to change the main site to have the newest beta of mario war up since it's still at 1.7AFE.
I've been trying to get someone to do that for ages. At this point we may as well pull the plug on the main site because it's only been touched like once since Flo [s:2y5eq32r]left[/s:2y5eq32r] focused his efforts elsewhere.
: Re: Super Mario War 1.8 Beta 2 Released!
: home32 November 08, 2009, 06:50:21 PM
: "cool_gamer8119"
I haven't played SMW for so long... really excited to try this one
: Re: Super Mario War 1.8 Beta 2 Released!
: TechXero November 10, 2009, 03:57:21 PM
I'm having troubles with bookmarking the SVN in Versions, it won't accept it, it just comes up with an error saying "Server does not support retrieving information about the repository root" I've never gotten this error before and I don't know what to do.
: Re: Super Mario War 1.8 Beta 2 Released!
: Tanuki November 10, 2009, 06:26:29 PM
: "TechXero"
I'm having troubles with bookmarking the SVN in Versions, it won't accept it, it just comes up with an error saying "Server does not support retrieving information about the repository root" I've never gotten this error before and I don't know what to do.
Now while I have no clue what you're attempting to do (bookmarking in versions? wat), that error is what you typically get by merely clicking the link, iirc. If you're using, say, TortoiseSVN, you have to do a checkout in explorer instead. Does that help in any way or am i just restating something you're already aware of and you actually have a different problem?
: Re: Super Mario War 1.8 Beta 2 Released!
: Rockerfrick November 11, 2009, 03:38:10 AM
I have that problem, too in Firefox. It automatically opens th SVN file.

Haven't tried this yet, but I suggest copying the URL of the SVN, then downloading the SVN file from a download accelerator.
: Re: Super Mario War 1.8 Beta 2 Released!
: Tanuki November 11, 2009, 04:49:50 AM
: "Rockerfrick"
I have that problem, too in Firefox. It automatically opens th SVN file.

Haven't tried this yet, but I suggest copying the URL of the SVN, then downloading the SVN file from a download accelerator.
You know, if you honestly don't have any clue at all about a particular subject you're better off not posting about it.
: Re: Super Mario War 1.8 Beta 2 Released!
: TechXero November 11, 2009, 10:28:12 AM
: "Jam"
Now while I have no clue what you're attempting to do (bookmarking in versions? wat), that error is what you typically get by merely clicking the link, iirc. If you're using, say, TortoiseSVN, you have to do a checkout in explorer instead. Does that help in any way or am i just restating something you're already aware of and you actually have a different problem?

Versions is kinda like TortoiseSVN for Mac, Bookmarking is just having the SVN client save the SVN source, kinda like a bookmark in a web browser. Thanks for your help, I'm still messing with it.
: Re: Super Mario War 1.8 Beta 2 Released!
: Rockerfrick November 12, 2009, 01:53:29 AM
: "TechXero"
: "Jam"
Now while I have no clue what you're attempting to do (bookmarking in versions? wat), that error is what you typically get by merely clicking the link, iirc. If you're using, say, TortoiseSVN, you have to do a checkout in explorer instead. Does that help in any way or am i just restating something you're already aware of and you actually have a different problem?

Versions is kinda like TortoiseSVN for Mac, Bookmarking is just having the SVN client save the SVN source, kinda like a bookmark in a web browser. Thanks for your help, I'm still messing with it.

Well, I guess moving this into another thread, perhaps? We're messing this whole thread up.
: Re: Super Mario War 1.8 Beta 2 Released!
: TechXero November 16, 2009, 02:41:41 PM
Sorry but I solved it and due to some PSP homebrewes saying I didn't have the knowledge to port this to PSP, instead I'll be porting it to the iPhone/itouch. I'll show them I can do it and they won't be able to use my work (as
in the porting). I won't start porting until it's out of beta.

On Topic: I love this game, it's the best freeware game out there and I play it on
my mac all the time. Great work guys/girls/its!!
: Re: Super Mario War 1.8 Beta 2 Released!
: Snowyfox November 17, 2009, 06:24:45 PM
[cough:1lnoshfp]ubuntu[/cough:1lnoshfp] [cough:1lnoshfp]port...[/cough:1lnoshfp] [cough:1lnoshfp]please.[/cough:1lnoshfp]
: Re: Super Mario War 1.8 Beta 2 Released!
: TechXero November 17, 2009, 07:23:48 PM
: "Snowyfox"
[cough:1k9d7sxc]ubuntu[/cough:1k9d7sxc] [cough:1k9d7sxc]port...[/cough:1k9d7sxc] [cough:1k9d7sxc]please.[/cough:1k9d7sxc]

I have ArchLinux as well, Ubuntu is for people that are new to Linux

On Topic: If you compile SMW for the Mac, use the 10.5 SDK and it doesn't seem to crash nearly as often.
: Re: Super Mario War 1.8 Beta 2 Released!
: fstab November 17, 2009, 10:01:43 PM
@TechXero: I have Arch too, and I love it.

@Snowyfox: You should be able to run it on ubuntu by compiling the svn source.
If you don't already have subversion (svn) installed, open a terminal window and get it with:
:
sudo apt-get install subversion
Change directory to where you want the source downloaded, then get it with:
:
svn co svn://svn.72dpiarmy.com/smw
change directory into the folder (should be called smw) and configure, make, and make install:
:
./configure
make
sudo make install
then you can just run super mario war with the command
:
smw

Sorry i'm offtopic...
: Re: Super Mario War 1.8 Beta 2 Released!
: lgb November 18, 2009, 10:24:28 PM
: "Jam"
: "Rockerfrick"
I have that problem, too in Firefox. It automatically opens th SVN file.

Haven't tried this yet, but I suggest copying the URL of the SVN, then downloading the SVN file from a download accelerator.
You know, if you honestly don't have any clue at all about a particular subject you're better off not posting about it.
I honestly believe you might have misread something
: Re: Super Mario War 1.8 Beta 2 Released!
: Rockerfrick November 18, 2009, 10:27:27 PM
Fine. Misread if misread. I'm just messing this whole thread up. Can somebody split this?
: Re: Super Mario War 1.8 Beta 2 Released!
: Tanuki November 19, 2009, 03:47:57 PM
: "lgb"
: "Jam"
: "Rockerfrick"
I have that problem, too in Firefox. It automatically opens th SVN file.

Haven't tried this yet, but I suggest copying the URL of the SVN, then downloading the SVN file from a download accelerator.
You know, if you honestly don't have any clue at all about a particular subject you're better off not posting about it.
I honestly believe you might have misread something
Are you addressing Rockerfrick or me? I'm quite confident in my understanding of Rockerfrick's post.

Maybe you should give it a re-read :U
: Re: Super Mario War 1.8 Beta 2 Released!
: Snowyfox November 20, 2009, 10:11:34 PM
: "fstab"
@TechXero: I have Arch too, and I love it.

@Snowyfox: You should be able to run it on ubuntu by compiling the svn source.
If you don't already have subversion (svn) installed, open a terminal window and get it with:
:
sudo apt-get install subversion
Change directory to where you want the source downloaded, then get it with:
:
svn co svn://svn.72dpiarmy.com/smw
change directory into the folder (should be called smw) and configure, make, and make install:
:
./configure
make
sudo make install
then you can just run super mario war with the command
:
smw

Sorry i'm offtopic...
Thanks! But do I need Wine because Wine is a Fa*ott
: Re: Super Mario War 1.8 Beta 2 Released!
: TechXero November 25, 2009, 12:25:11 PM
: "Snowyfox"
Thanks! But do I need Wine because Wine is a Fa*ott

no you don't need wine to run this as it is built for Linux. Also something you should look into if you want to run windows software on your mac/Linux is CrossOver, but only works on an i386 (doesn't matter 32 or 64-bit or how ever many cores you have) CPU. If you're stuck on a PPC core like I am then using that in combination with DarWine comes out with interesting results but it does emulate the i386
core so it runs fairly slow.
: Re: Super Mario War 1.8 Beta 2 Released!
: dmx_7 November 27, 2009, 08:35:54 AM
hii i need help. i downloaded the super mario war 1.8 beta 2 onpc and extracted it but when i was going to play then it says that a file is missing. this is the file they says is missing msvcp71.dll. what should i do? :?:
: Re: Super Mario War 1.8 Beta 2 Released!
: Rockerfrick November 27, 2009, 08:37:57 AM
: "dmx_7"
hii i need help. i downloaded the super mario war 1.8 beta 2 onpc and extracted it but when i was going to play then it says that a file is missing. this is the file they says is missing msvcp71.dll. what should i do? :?:

Download that dll file on dll-files.com
: Re: Super Mario War 1.8 Beta 2 Released!
: dmx_7 November 27, 2009, 08:39:41 AM
thx i own you one someday lol :D
: Re: Super Mario War 1.8 Beta 2 Released!
: Rockerfrick November 27, 2009, 08:42:33 AM
: "dmx_7"
thx i own you one someday lol :D

Don't mention it dude ;)
: Re: Super Mario War 1.8 Beta 2 Released!
: dmx_7 November 29, 2009, 09:12:44 AM
it works great now thx to you. the new version of super mario war rocks. i love the shyguy mod. good work on this one :D
: Re: Super Mario War 1.8 Beta 2 Released!
: drchink December 04, 2009, 03:43:16 PM
where do u find the svn for mac? i want to fix my game freezes <:|
: Re: Super Mario War 1.8 Beta 2 Released!
: Yayofangamer December 21, 2009, 01:38:33 PM
I like this one :P
: Re: Super Mario War 1.8 Beta 2 Released!
: ToadTitan100 March 20, 2010, 05:57:29 PM
: "drchink"
where do u find the svn for mac? i want to fix my game freezes <:|

The game freezes on me too.  <:|
: Re: Super Mario War 1.8 Beta 2 Released!
: Felix-The-Ghost May 23, 2010, 10:40:44 PM
Yes, the game does freeze on Mac. I do believe I brought this up after attempting to play with killcrony. Also, is there an even newer version out already? I thought I saw some screenshots in a content-makers thread that looks new to me. (Stretched levels, new hazards)
: Re: Super Mario War 1.8 Beta 2 Released!
: Madosuki May 24, 2010, 02:34:47 AM
: "Felix-The-Ghost"
Yes, the game does freeze on Mac. I do believe I brought this up after attempting to play with killcrony. Also, is there an even newer version out already? I thought I saw some screenshots in a content-makers thread that looks new to me. (Stretched levels, new hazards)
No new version check the thread you thought you saw that in silly.
: Re: Super Mario War 1.8 Beta 2 Released!
: Felix-The-Ghost May 24, 2010, 08:30:12 AM
: "WII!MAN"
No new version check the thread you thought you saw that in silly.

Actually, it was your content thread. It looked like you had long maps and the new hazards were apparently from a custom tileset.
: Re: Super Mario War 1.8 Beta 2 Released!
: Madosuki May 24, 2010, 10:29:54 AM
: "Felix-The-Ghost"
: "WII!MAN"
No new version check the thread you thought you saw that in silly.

Actually, it was your content thread. It looked like you had long maps and the new hazards were apparently from a custom tileset.
I know I read what you said :/
I made the same mistake the first time i saw something like that.
: Re: Super Mario War 1.8 Beta 2 Released!
: gamer549 July 10, 2010, 04:04:45 PM
: "Pikawil"
: "InvinciPhanto"
- Can't find minigames
They have to be added in Worlds and Tours and as such, can only be played on those modes.
ok how do you add them? :Gcon:
: Re: Super Mario War 1.8 Beta 2 Released!
: Madosuki July 10, 2010, 08:57:46 PM
: "gamer549"
: "Pikawil"
: "InvinciPhanto"
- Can't find minigames
They have to be added in Worlds and Tours and as such, can only be played on those modes.
ok how do you add them? :Gcon:
*Click* (http://http://72dpiarmy.supersanctuary.net/viewtopic.php?f=1&t=10257)
: Re: Super Mario War 1.8 Beta 2 Released!
: ninjataco64 September 02, 2010, 07:19:03 PM
Its downloading right now! I am so exited! I think I will make some skins of my own later.
: Re: Super Mario War 1.8 Beta 2 Released!
: darkmaster October 15, 2010, 08:41:26 PM
I tried to play, It said i needed MSVCP71.DLL
I got it, regestered it. put it in all the right directories.

AND IT STILL SAYS I NEED IT. Whats wrong?
: Re: Super Mario War 1.8 Beta 2 Released!
: MC Jimmy October 23, 2010, 03:10:45 AM
It's either that, it's asking for a .dll that has a similar name to the first one, or you didn't put it in the main super mario war folder correctly. If neither of these are the case, I suggest re-downloading the .dll from a different site then where you got it.
: Re: Super Mario War 1.8 Beta 2 Released!
: Twentydragon January 30, 2011, 08:18:04 AM
I'm having exactly the same issue, and I downloaded it directly from here.  Does it just not work on Windows 7?
: Re: Super Mario War 1.8 Beta 2 Released!
: Twentydragon January 31, 2011, 07:55:32 AM
False alarm.  It DOES work on Windows 7.  As stated in several places around the forum, you need to Google the name of the file you're missing, download it, and extract it into your System (or System32)folder.

Only played one match because I have homework, but so far it looks good.  The AI actually tried to evade my attempts at hitting him with things, and there was a new object that screwed with the camera.  However, he was still getting hung up on the other side of the wall with no idea how to turn around and come after me.
: Re: Super Mario War 1.8 Beta 2 Released!
: sapo444 February 04, 2011, 06:13:03 PM
is development of 1.9 under way? i keep hearing that this forum is daed and this project is done. i just want some conformations as well as a little news/updates/release. thx!
: Re: Super Mario War 1.8 Beta 2 Released!
: SuperMario98 August 07, 2011, 06:41:06 PM
If only I can find a dang computer that I can put my SD Card in!
: Re: Super Mario War 1.8 Beta 2 Released!
: SuperMario98 September 25, 2011, 05:58:22 PM
The wii port keeps freezing to me after a few games. Am I doing something wrong?
[marquee,right:2rdp2lpi]Just so you know, I downloaded it from the Homebrew Browser[/marquee:2rdp2lpi]
: Cant get any links from this post to work! (Internet Explorer)
: poopenheimer February 17, 2013, 09:53:43 PM
please help. cant download smw!
: Re: Super Mario War 1.8 Beta 2 Released!
: Felix-The-Ghost February 20, 2013, 04:35:37 PM
Thanks for pointing that out. Someone should update the first post.

Assuming you have Windows, the correct link is here. (http://smw.supersanctuary.net/18Beta2/smw-1.8-beta2-bin.zip)
: Re: Super Mario War 1.8 Beta 2 Released!
: mapsking February 27, 2013, 01:50:15 PM
Hello, to anyone who reads these threads, I love Super Mario War, I play it with my kids all the time, it is one of our favorite games.  However, I've changed my monitor to playing on a widescreen TV.  On the old monitor, which had 1920x1200 resolution, it displayed fine, was slightly stretched so it fit the whole screen, as opposed to being locked to a 4:3 aspect ratio.  However, when I was both playing on a 2nd monitor (1920x1080) and on the current monitor, it shows up in a locked 640:480 resolution, and therefore some of it is cut off.  I can present a screenshot if needed.  As it has long been apparent, the game is no longer under active development, which is fine, it is perfect as it is, but my question is is there ANYTHING I can do or modify to get the game to run in full screen, so we can see everything?

Thanks, Mapsking

---

EDIT, I forgot something simple, but thought I'd mention it in case anyone else could benefit from it.  In my case, I'm using a 47" LCD TV, through HDMI connection.  All I had to do was go into my Nvidia Control Panel, then go to Display>Adjust Desktop Size and Position>Full-Screen Scaling mode, and Perform scaling on GPU, check the override scaling mode box, and I'm good to go.  You may also need to change the resolution, and add a custom one.
: Re: Super Mario War 1.8 Beta 2 Released!
: Muncher February 27, 2013, 05:38:34 PM
Hello !
I think you'll hardly get any help here... you might be better off asking on more generic tech boards.

I'm no developer or long-time member, but I'm online anyway, so : did you try changing resolution with the options menu ? Maybe tinker with the .ini file. It usually allows manual resolution changes - who knows.

Good luck with fixing this. It's heartwarming to see someone enjoying the game after it's long-dead (with family moreover).  :D
: Re: Super Mario War 1.8 Beta 2 Released!
: Fortis February 28, 2013, 01:35:30 AM
Yeah, it's a pity. I just recently discovered this game, and it is awesome. I'm not very good at it as of yet, but it's fun.
: Re: Super Mario War 1.8 Beta 2 Released!
: Felix-The-Ghost February 28, 2013, 06:21:16 PM
Right, aside from what Muncher said, you'd have better luck adjust Nvidia settings and/or asking someone else :P
: Please help!
: thecoolcreeper17 February 28, 2013, 09:27:03 PM
Super Mario war wont work at all says MSVCR71.dll is not available please help
: Re: Super Mario War 1.8 Beta 2 Released!
: Felix-The-Ghost March 01, 2013, 02:38:58 AM
Try downloading this file (http://www.dll-files.com/msvcr71.zip?0WIeOAWGdR) and putting it in the same folder as SMWar.
: Re: Super Mario War 1.8 Beta 2 Released!
: ToadTitan100 March 02, 2013, 04:12:17 PM
Ah, SMW. The memories. Nowadays all we have left is a dream of the past.  :-\ We all tried to rewrite and failed. The war is over.  :'(
: Re: Super Mario War 1.8 Beta 2 Released!
: thecoolcreeper17 March 06, 2013, 11:57:56 AM
Does anyone have a mac port download for this?
: Re: Super Mario War 1.8 Beta 2 Released!
: Felix-The-Ghost March 07, 2013, 01:45:28 AM
The first post still has malformed links.
Try this: smw.supersanctuary.net/18Beta2/smw-1.8-beta2-mac.zip (http://smw.supersanctuary.net/18Beta2/smw-1.8-beta2-mac.zip)
: Re: Super Mario War 1.8 Beta 2 Released!
: DarkBowser100 October 29, 2013, 05:03:59 PM
Ah, SMW. The memories. Nowadays all we have left is a dream of the past.  :-\ We all tried to rewrite and failed. The war is over.  :'(

Yeah, it's pretty sad. I remember being on here two years ago, enjoying the game like everyone else used to do. The war isn't truly over, though. It's forever in our memories, and on our computers so we may go back and play anytime...nowadays I carry it around on a flash drive, just so I can go back and relive 2010. This was the very first game I downloaded onto my computer, and I enjoyed every single minute of it. It had so much more potential...if only we were able to keep going.
: Re: Super Mario War 1.8 Beta 2 Released!
: Felix-The-Ghost May 07, 2014, 07:59:43 PM
Someone really needs to fix those links. Could be preventing new players from downloading the game.
: Re: Super Mario War 1.8 Beta 2 Released!
: rouken June 29, 2014, 07:22:06 AM
Someone really needs to fix those links. Could be preventing new players from downloading the game.
Waiting for the same thing here...
: Re: Super Mario War 1.8 Beta 2 Released!
: Felix-The-Ghost July 01, 2014, 04:28:37 AM
Hi rouken,

Some time ago the forums were upgraded along with getting new administration.
A side-effect of the switch is existing HTTP links forum wide were malformed. You can still reconstruct the links by making the URL start with http://

Like this

http://smw.supersanctuary.net/18Beta2/smw-1.8-beta2-bin.zip (http://smw.supersanctuary.net/18Beta2/smw-1.8-beta2-bin.zip)

Download there ^ (Assuming you use Windows)

Of course ideally, end-users such as yourself shouldn't be expected to do this, a member of administration should correct such immediately important links...
: Re: Super Mario War 1.8 Beta 2 Released!
: Yaz December 19, 2014, 12:44:02 PM
Hi there !
Could be preventing new players from downloading the game.
Exactly, 1.7 link is down and 1.8 beta is up but i can't start the game because of "MSVCP71.dll" missing ...
Someone help please : )
: Re: Super Mario War 1.8 Beta 2 Released!
: Felix-The-Ghost January 14, 2015, 02:38:52 PM
You've probably found them by now, but they are in the first post.
: Re: Super Mario War 1.8 Beta 2 Released!
: Yaz January 24, 2015, 01:44:25 PM
I can download the 1.8 beta 2, but still the "MSVCP71.dll" missing ...
: Re: Super Mario War 1.8 Beta 2 Released!
: Felix-The-Ghost January 28, 2015, 10:30:32 PM
The C/C++ Libraries were dynamically linked but not included in the download, so you may get errors about missing MSVCR71.dll and MSVCP71.dll

Download them from www.dll-files.com and put them with Super Mario War and you will be able to play :)

It would be preferable for the appropriate people to repackage the project with all the dependencies...
: Re: Super Mario War 1.8 Beta 2 Released!
: crazyosi February 03, 2015, 09:53:15 AM
Dang, im writing this in 2015, i really hope All of you awesome guys who made SMW will continue your epic work!
 :P
: Re: Super Mario War 1.8 Beta 2 Released!
: Felix-The-Ghost February 06, 2015, 04:03:57 PM
Don't we all :)
: Re: Super Mario War 1.8 Beta 2 Released!
: r3dbl4ck February 17, 2015, 06:05:42 PM
Hello, I'm having a bit of trouble with this. Everything works perfectly fine except for trying to get multiple controllers to work.

I'm testing the Wii U GC adapter to work with PC and its working just fine. I set player one controller and player two controller to "vJoy Device" which is what the computer is reading it as. I can set the controls to the buttons I want without any problems. The problem is that player one can control things just fine, but when I try to do anything with controller two, nothing happens.

Is this because the device that it's reading from is just the one Wii U GC adapter even though their are four ports for the 4 GC controllers able to be plugged in?
: Re: Super Mario War 1.8 Beta 2 Released!
: GaM3r2Xtreme March 08, 2015, 07:39:40 PM
Is the GC adapter kind of like a usb interface with 4 GC ports to connect controllers to? I have something like this for two SNES controllers to connect through 1 usb port. Windows reads the first controller as buttons 1 through i think 12, but then for the second its 13 through 24. It thinks of the two controllers as being only one joystick. This might be what is happening for you too.
: Re: Super Mario War 1.8 Beta 2 Released!
: BrunoMatrix1997 March 29, 2015, 12:29:54 PM
Any Chance of Super Mario War 1.9 ?
: Re: Super Mario War 1.8 Beta 2 Released!
: BrunoMatrix1997 May 23, 2015, 04:10:30 PM
 Hey guys, please!
 Check my custom version of SMW!(Florian Tribute)

 Link to my Post : http://72dpiarmy.supersanctuary.net/index.php?topic=11147.0